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Software Design Description
A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders. An SDD usually accompanies an architecture diagram with pointers to detailed feature specifications of smaller pieces of the design. Practically, the description is required to coordinate a large team under a single vision, needs to be a stable reference, and outline all parts of the software and how they will work. Composition The SDD usually contains the following information: #The ''Data-driven design'' describes structures that reside within the software. Attributes and relationships between data objects dictate the choice of data structures. #The '' architecture design'' uses information flowing characteristics, and maps them into the program structure ...
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Software Design Specification
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Data Object
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphi ...
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Data Structures
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, relational databases commonly use B-tree indexes for data retrieval, while compiler implementations usually use hash tables to look up identifiers. Data structures provide a means to manage large amounts of data efficiently for uses such as large databases and internet indexing services. Usually, e ...
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Software Architecture
Software architecture is the fundamental structure of a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The ''architecture'' of a software system is a metaphor, analogous to the architecture of a building. It functions as a blueprint for the system and the developing project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved. Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. For example, the systems that controlled the Space Shuttle launch vehicle had the requirement of being very fast and very reliable. Therefore, an appropriate real-time computing language would need to be chosen. Additiona ...
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Interface (computing)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allow ...
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User Interface Design
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicates to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals (user-centered design). User interfaces are the points of interaction between users and designs. There are three types: * Graphical user interfaces (GUIs) - Users interact with visual representations on a computer's screen. The desktop is an example of a GUI. * Interfaces controlled through voice - ...
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Procedural Design
In software design, Procedural Design (SPD) converts and translates structural elements into procedural explanations. SPD starts straight after data design and architectural design. This has now been mostly abandoned mostly due to the rise in preference of Object Oriented Programming Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of p ... and design patterns. References Computer programming {{compu-prog-stub ...
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IEEE
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operations center in Piscataway, New Jersey. The mission of the IEEE is ''advancing technology for the benefit of humanity''. The IEEE was formed from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers in 1963. Due to its expansion of scope into so many related fields, it is simply referred to by the letters I-E-E-E (pronounced I-triple-E), except on legal business documents. , it is the world's largest association of technical professionals with more than 423,000 members in over 160 countries around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and similar disciplines. History Or ...
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IEEE 1471
IEEE 1471 is a superseded IEEE standard for describing the architecture of a "software-intensive system", also known as software architecture. In 2011 it was superseded by ISO/IEC/IEEE 42010, ''Systems and software engineering — Architecture description''. Overview IEEE 1471 is the short name for a standard formally known as ANSI/IEEE 1471-2000, ''Recommended Practice for Architecture Description of Software-Intensive Systems.'' Within Institute of Electrical and Electronics Engineers (IEEE) parlance, this is a "recommended practice", the least normative of its standards. In 2007 this standard was adopted by ISO/IEC JTC1/SC7 as ISO/IEC 42010:2007, ''Systems and Software Engineering -- Recommended practice for architectural description of software-intensive systems''. It has long been recognized that "architecture" has a strong influence over the life cycle of a system. However, until relatively recently, hardware issues have tended to dominate architectural thinking, and s ...
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Game Design Document
A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. Oxland 2004, p. 240 Brathwaite, Schreiber 2009, p. 14 A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. Life cycle Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. Before a pitch, the document may ...
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High-level Design
High-level design (HLD) explains the architecture that would be used to develop a system. The architecture diagram provides an overview of an entire system, identifying the main components that would be developed for the product and their interfaces. The HLD uses possibly nontechnical to mildly technical terms that should be understandable to the administrators of the system. In contrast, low-level design further exposes the logical detailed design of each of these elements for use by engineers and programmers. HLD applies to both software and hardware, often hardware is forgotten in system development and only software is discussed. Purpose * Preliminary design—In the preliminary stages of a system development, the need is to size the project and to identify those parts of the project that might be risky or time-consuming. * Design overview—As the project proceeds, the need is to provide an overview of how the various sub-systems and components of the system fit together ...
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Low-level Design
Low-level design (LLD) is a component-level design process that follows a step-by-step refinement process. This process can be used for designing data structures, required software architecture, source code and ultimately, performance algorithms. Overall, the data organization may be defined during requirement analysis and then refined during data design work. Post-build, each component is specified in detail. The LLD phase is the stage where the actual software components are designed. During the detailed phase the logical and functional design is done and the design of application structure is developed during the high-level design phase. Design phase A design is the order of a system that connects individual components. Often, it can interact with other systems. Design is important to achieve high reliability, low cost, and good maintain-ability. We can distinguish two types of program design phases: * Architectural or high-level design * Detailed or low-level design S ...
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