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A game design document (often abbreviated GDD) is a highly descriptive
living Living or The Living may refer to: Common meanings *Life, a condition that distinguishes organisms from inorganic objects and dead organisms ** Living species, one that is not extinct *Personal life, the course of an individual human's life * ...
software design document of the
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
for a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
. Oxland 2004, p. 240 Brathwaite, Schreiber 2009, p. 14 A GDD is created and edited by the development team and it is primarily used in the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.


Life cycle

Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team. Because of the dynamic environment of game development, the document is often changed, revised and expanded as development progresses and changes in scope and direction are explored. As such, a game design document is often referred to as a living document, that is, a piece of work which is continuously improved upon throughout the implementation of the project, sometimes as often as daily. A document may start off with only the basic concept outlines and become a complete, detailed list of every game aspect by the end of the project.


Content

A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a word processor document, or as an online collaboration tool.


Structure

The purpose of a game design document is to unambiguously describe the game's selling points,
target audience The target audience is the intended audience or readership of a publication, advertisement, or other message catered specifically to the previously intended audience. In marketing and advertising, the target audience is a particular group of cons ...
,
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
, art, level design, story, characters, UI, assets, etc. In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. The document is purposely sectioned and divided in a way that game developers can refer to and maintain the relevant parts. The majority of video games should require an inclusion or variation of the following sections: * Story * Characters * Level/environment design * Gameplay * Art * Sound and Music * User Interface, Game Controls * Accessibility * Monetization This list is by no means exhaustive or applicable to every game. Some of these sections might not appear in the GDD itself but may instead appear in supplemental documents.


Game concept

The game concept describes the main idea of the game. This section of the document is a simple explanation of the ideas for the game. The concept includes what the game exactly is, and what is being made of it. This portion of the document will also inform such people like the art team, publishers, developers, etc., on the expectations of the game when it is being developed. So while in the production phase of the game, the document is being used as a guide to create the game. The concepts are introduced to a product development director, or even an executive producer, before it is allowed outside of the product development department. It will then be the director's decision to whether the idea has merit or not, leading to the idea being disregarded or supported to develop the game proposal. Even with the concept being in favor of the director, there is still the possibility of changes being requested. The director might pass the concept to others as part of the design staff, producers, or shown to the entire department or company, giving the concept a higher chance at being more captivating with the addition of a buoyant and imaginative group of people. The Game Concept portion of the document may contain the following: * Introduction * Background (optional) * Description * Key features * Genre * Platform(s) * Concept art (optional)


Notes


References

* * * * * * {{cite book , title=Gameplay and design , last=Oxland , first=Kevin , year=2004 , publisher=Addison Wesley , isbn=0-321-20467-0 , ref=Oxland *Ryan, Tim (October 19, 1999).
The Anatomy Of A Design Document, Part 1: Documentation Guidelines For The Game Concept And Proposal
. ''Gamasutra.Com'', 2020. Retrieved November 2, 2020. *Pluralsight (June 26, 2014).
Game Concept: How To Come Up With a Game Idea
. Pluralsight.Com, 2020. Retrieved November 2, 2020.


External links


Anatomy of a GDD
by Tim Ryan on Gamasutra
Game specifications
by Tom Sloper on Sloperama
Create Your First Game Design
Document o
GameDesigning
Video game design