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Sonic 3D Blast
known in Europe and Japan as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior ''Sonic'' games, ''Sonic 3D Blast'' is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites. The concept for ''Sonic 3D Blast'' originated during the development of ''Sonic the Hedgehog 3'' (1994). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with '' Nights into Dreams'' (1996). Development lasted eight months, and the team drew inspiration from ''Donkey Kong Country'' (1994) and ''Sonic Labyrinth'' (1995). ''Sonic 3D Blast'' was developed alongside the Saturn game '' ...
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Traveller's Tales
Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own content, it grew in profile through developing games with larger companies such as Sega and Disney Interactive Studios. In 2004, development on ''Lego Star Wars: The Video Game'' started with Giant Interactive Entertainment, the exclusive rights holder to Lego video games. Traveller's Tales bought the company in 2005, and the two merged to create TT Games, with Traveller's Tales becoming the new company's development arm. History Founding and work with Sega and Disney (1995–2007) Traveller's Tales started developing games with Psygnosis, which were most notable for creating 3D effects. Their first game was ''Leander (video game), Leander'', also known as ''The Legend of Galahad''. With Psygnosis they developed a video game adaption of ''Bram Stoker's Dracula (video game), Bram St ...
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Sonic The Hedgehog (character)
is a title character and the main protagonist of the video game series of the same name published by Sega, and appears in numerous spin-off comics, animations, and other media. He is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies. Programmer Yuji Naka and artist Naoto Ohshima are generally credited with creating Sonic. Most of the games are developed by Sonic Team. The original ''Sonic the Hedgehog'' (1991) was released to provide Sega with a mascot to rival Nintendo's flagship character Mario. Sonic was redesigned by Yuji Uekawa for ''Sonic Adventure'' (1998), with a more mature look designed to appeal to older players. Sonic is one of the world's best-known video game characters and a gaming icon. His series had sold more than 80 million copies by 2011. Origins and history While Sega was seeki ...
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Sonic X-treme
''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D ''Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the first original ''Sonic'' game for the Sega Saturn. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara Boobowski and her father. ''X-treme'' featured open levels rotating around a fixed center of gravity and, like previous ''Sonic'' games, featured collectible rings and fast-paced gameplay. ''X-treme'' was conceived as a side-scrolling platform game for the Sega Genesis to succeed ''Sonic & Knuckles'' (1994). Development shifted to the 32X and then the Saturn and Windows, and the game was redesigned as a 3D platform game for the 1996 holiday season. The plan was disrupted by company politics, an unfavorable visit by Japanese Sega executives, and obstacles with the game engines planned fo ...
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Sonic Labyrinth
is an Action game, action-Puzzle video game, puzzle game developed by Minato Giken and published by Sega for the Game Gear in 1995. The game features Sonic the Hedgehog (character), Sonic the Hedgehog exploring maze-like stages from an Isometric computer graphics, isometric perspective. Doctor Eggman, Dr. Robotnik has robbed Sonic of his trademark speed, so Sonic walks slowly but can roll into a ball and dash across the stages. Upon release, critical reception to the game was mixed; many critics found the game a unique addition to the ''Sonic'' library but flawed by convoluted controls and repetitive gameplay. In retrospect, however, it has received generally negative reviews and is considered among the worst ''Sonic'' games ever released. Despite this, the game has been re-released multiple times in the following years. Gameplay ''Sonic Labyrinth'' is an Action game, action and Puzzle video game, puzzle game with pinball elements. It is presented in an Isometric computer graphi ...
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Donkey Kong Country
''Donkey Kong Country'' is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The single-player traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and bosses, and find secret bonus stages. In multiplayer modes, two players work cooperatively or race each other. After developing Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. Nintendo sought a game to compete with Sega's ''Aladdin'' (1993) and commissioned Rare to revive the dormant ''Donkey Kong'' franchise. Rare as ...
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Sonic The Hedgehog 3
is a 1994 platform game developed and published by Sega for the Genesis. Like previous '' Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop the evil Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. ''Sonic 3'' introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Development began in January 1993 by Sega Technical Institute in California, shortly after the release of ''Sonic the Hedgehog 2''. It was initially developed as an isometric game similar to what would eventually become ''Sonic 3D Blast'' (1996), but became a conventional 2D platform game due to time constraints. ''Sonic 3'' was developed simultaneously with ''Sonic & Knuckles''; they were planned as a single game until time constraints and cartridge costs forced the developers to ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Pre-rendering
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback). Pre-rendered assets (typically movies) may also be outsourced by the developer to an outside production company. Such assets usually have a level of complexity that is too great for the target platform to render in real-time. The term pre-rendered refers to anything that is not rendered in real-time. This includes content that could have been run in real-time with more effort on the part of the developer (e.g. video that covers many of a game's environments without pausing to load, or video of a game in an early state of development that is rendered in slow-motion and then played back at regular speed). This term is generally not used to refer to video captures of real-ti ...
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Isometric Graphics In Video Games And Pixel Art
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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