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is a 1995
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
-
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Minato Giken and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
. The game features
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
exploring maze-like stages from an isometric perspective. Dr. Robotnik has robbed Sonic of his trademark speed, making him walk abnormally slow but still able to utilize the spin dash. Upon release, critical reception to the game was mixed: many critics found the game a unique addition to the ''Sonic'' library but flawed by convoluted controls and repetitive gameplay. In retrospect, however, it has received generally negative reviews and is considered among the worst ''Sonic'' games ever released. Despite this, the game has been re-released multiple times in the following years.


Gameplay

''Sonic Labyrinth'' is an
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
and
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
game with
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
elements. It is presented in an isometric perspective, and has been compared to ''
Marble Madness ''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble throug ...
''. Series villain Dr. Robotnik has tricked
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
into wearing special shoes designed to rob him of his speed, so Sonic must collect the
Chaos Emeralds is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a m ...
to release the shoes from his feet. The player controls Sonic, navigating him through maze-like stages filled with enemies and obstacles that hinder his path. Sonic walks uncharacteristically slowly, but can roll into a ball and dash across the levels to take out enemies and avoid danger. This spin dash move can be charged for extra speed and damage. Sonic must collect three keys in each stage and bring them to the goal to advance to the next level. Sometimes the keys may be hidden within enemies. The game has four zones, each containing three stages. After each set of three stages, there is a bonus round of collecting rings and a boss battle. Collecting 100 rings in the bonus round will net the player an extra
life Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
. A
time attack In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial (TT) against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team se ...
mode is also available.


Development and release

''Sonic Labyrinth'' was developed by Minato Giken, and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. It was released in Japan on November 17, 1995, in North America that November, and in Europe around October or November. The game was included in '' Sonic Adventure DX'' (2003) as an unlockable bonus, and in the compilation '' Sonic Mega Collection Plus'' (2004). It was rereleased for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
on the Japanese eShop digital distribution platform on May 16, 2012. It was later released in Europe on May 10, 2012, and in North America on June 17, 2013. The North American release came as part of a campaign by Nintendo to release
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
games on the 3DS eShop following a drought of releases on the distribution service. The game does not take advantage of the system's 3D stereoscopic functionality. It was also included alongside the other Game Gear games in the series in '' Sonic Origins Plus'', released on June 23, 2023.


Reception

Critical reception to ''Sonic Labyrinth'' was mixed. Multiple reviewers wrote about difficulties controlling Sonic as he bounced wildly around the levels. ''
Mean Machines Sega ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' wrote that "you can get through each level with a bit of practise but you're left wondering how you did it." ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' (''EGM'') did not like the game's isometric perspective, thinking it contributed to problems directing Sonic around. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' wrote that small screen made it occasionally difficult to see what was occurring. They did like the graphics however, as did ''EGM'' and ''Mean Machines Sega'', the latter which thought they echoed the graphics of '' SegaSonic the Hedgehog'' (1993). Reflecting their positive thoughts, ''Mega Fun'' thought ''Sonic Labyrinth'' featured innovative gameplay. ''GamePro'' and ''Famitsu'' both compared the game to ''Marble Madness''. ''Sega Magazin'' thought the game was challenging with sophisticated level design. ''GamePro'' believed it was the most interesting of the recent ''Sonic'' additions to the Game Gear library. One reviewer at ''Mean Machines Sega'' thought it was a good puzzle game to play in short segments, and may be worth the time for fans of ''Sonic'' games, pinball, or puzzles. However another critic from the same magazine thought the game was frustrating and repetitive. ''EGM'' also thought the game became repetitious after a few levels and would be boring for more experienced players, although ''Sonic'' fans may enjoy it. They concluded their thoughts writing: "This title overall tried to mix the standard side-scrolling ''Sonic'' game with a worthless pinball title and failed. In turn, this one just comes up short in both playability and enjoyment, causing boredom after the first few stages." Retrospectively, reception has been negative and is frequently described as one of the worst ''Sonic'' games. In a retrospective review, ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' gave the game a "poor" 4 out of 10 score. They criticized the controls and illogical level design, and the start-stop nature of the gameplay. They also wrote about Sonic's lack of speed when walking on foot, which they thought was baffling for a ''Sonic'' game. ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' called it "a poor man's version of ''Marble Madness'', taking the worst of that game and the worst of ''Sonic'' and cramming it into one title. Absolutely dire." ''Nintendo World Report'' called it "a demented version of ''Sonic 3D Blast''", drawing similarities through its isometric style. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' called it "a dreadful game with an identity crisis" and "one of the worst ''Sonic'' games ever".


Notes


References

{{DEFAULTSORT:Sonic Labyrinth 1995 video games Game Gear games Game Gear-only games Minato Giken games Platformers Puzzle video games Sega video games Single-player video games Sonic the Hedgehog spinoff games Video games developed in Japan Virtual Console games Virtual Console games for Nintendo 3DS