Sniper! (board Game)
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''Sniper!'', subtitled "House-to-House Fighting in World War II", is a two-player
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
about man-to-man combat in urban environments during WWII, originally released in 1973 by
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
(SPI). After TSR purchased SPI in 1982, TSR released an expanded edition of ''Sniper!'' in 1986, and followed up that up with releases of various "companion games" and a videogame.


Original edition (SPI)

''Sniper!'' was released by SPI in 1973 as a two-person combat boardgame designed by James Dunnigan, with additional material provided by developers Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, and Hal Vaughn, cover art by
Rodger B. MacGowan Rodger B. MacGowan (born 1948) is an artist, game developer, art director and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan is a prolific artist of cover art for wargames, and the wargaming magaz ...
, and graphic design and cartography by Redmond A. Simonsen. Subtitled ''House to House Fighting in World War Two'', the game simulates man-to-man urban combat in the
Second World War World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
. The game was significant for being the first commercial tactical board wargaming treatment of man-to-man combat in the Second World War. The game came in three formats: * a plain white box * a plastic counter tray with a clear lid * a "Designer's Edition" in a full-sized color cardboard box


Components

The 1st edition came with: *34" x 22" map (a paper map in the "white box" and "counter tray" editions, a mounted map in the "Designer's Edition") *2 Sniper charts and tables *Game Rules *1 Pad of Simultaneous Movement Sheets *1 tray to hold game pieces *two sets of 2 tanks, 2 armoured personnel carriers and 2 trucks, all printed on cardstock that required vehicles to be cut apart *400 die-cut counters in olive green for Allies and grey for Germans


Gameplay


Movement Points

Each counter, usually representing an individual soldier, has 10 Movement Points (MP) per turn. At the start of each turn, each player secretly "buys" actions for each counter up to the 10 MP limit. Moving a unit uses 1 MP per hex of plain terrain; other terrain has a higher MP cost. Actions such as standing up or throwing a grenade each use 5 MP. Firing a weapon or reloading a weapon uses all 10 MP.


Panic

After the actions for each counter have been purchased and recorded, each player checks their units for panic. Those that are panicked will do nothing or move randomly.


Actions

All remaining actions are performed simultaneously in three phases: combat, movement, and finally grenades and artillery.


Second Edition (TSR)

Following TSR's purchase of SPI in 1982, TSR released a new version of ''Sniper!'' in 1986 titled ''Sniper! Second Edition: Game of Man-to-Man Combat, 1941-90'' that expanded the timeframe of the game to include modern-day warfare. The expanded game, which combined SPI's original ''Sniper!'' and sister game ''Patrol'', was designed by
Steve Winter Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter ...
, with artwork and cartography by Linda Bakk, Doug Chaffee, Tom Darden, Kim Lindau,
Rodger B. MacGowan Rodger B. MacGowan (born 1948) is an artist, game developer, art director and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan is a prolific artist of cover art for wargames, and the wargaming magaz ...
, and Colleen O'Malley. Game components included: *two large 22" x 34" paper maps (double sided, with urban terrain on one side and rural terrain on the other, to allow for "double-blind" play with an umpire) *32-page rulebook divided into Basic, Intermediate, Advanced, and Optional rules *cardstock sheet of vehicles *two six-sided dice *plastic counter tray *600 diecut counters. In an article in ''The Wargamer'' (May–June 1988) about the development of the game, designer Steve Winter commented, "When I first started revising the ''Sniper!'' and ''Patrol'' games in 1985, there were only two other wargames (that I am aware of) that covered modern combat at man-to-man scale. Since then, at least three more have been published (two of which, like the ''Sniper!'' game, were based heavily on previously published games). Yet, despite this surge of man-to-man games, very few articles have been published about any of them."


Companion Game #1: ''Hetzer''

In 1987, TSR released the first "Sniper Companion Game" titled ''Hetzer'' (named for the German Jagdpanzer 38 light tank destroyer). As indicated by its subtitle, "Game of Man-to-Man Combat in Europe, 1940-45", ''Hetzer'' returned to the Second World War setting of SPI's original ''Sniper!''. The game was again designed by Steve Winter, with artwork and cartography by Dennis Kauth,
David S. LaForce David "Diesel" S. LaForce is an American artist best known for his artwork in early ''Dungeons & Dragons'' adventures published by TSR, as well as for his creative cartography. His artwork appeared in many significant TSR products produced from 1 ...
, and
David C. Sutherland III David C. Sutherland III (April 4, 1949"United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JT69-9Y8 : accessed 12 Feb 2013), David C Sutherland, 6 June 2005; citing U.S. Social Security Administra ...
. Components included *two 22" x 34" maps (similar to those in ''Sniper!'' but including Normandy-style hedgerows) *24-page rulebook *16-page rulebook *8-page Scenario book *three cardstock sheets of vehicles *two six-sided dice *counter tray *400 die-cut counters


Companion Game #2: ''Special Forces''

In 1988, TSR released the second "Sniper Companion Game", ''Special Forces'', designed by
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
, with artwork by and cartography by Doug Chaffee, Dennis Kauth, David LaForce, Sue Myers, Stephen Sullivan, and David C. Sutherland III. Unlike the previous editions of the game, which had been published as
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
s, ''Special Forces'' was sold as a cardstock folder holding loose contents, which included *two 21" x 32" maps *24-page rulebook *16-page rule book *8-page scenario booklet *reference card *a ziplock bag *400 die-cut counters. In the May–June 1988 edition of ''The Wargamer'', designer Rick Swan commented on his transnational approach to the game, saying, "I was more or less given a free hand to set the scope of the game, so the first design decision was to establish parameters. It seemed it could go one of two ways - it could either focus on a few select forces in specifically chosen conflicts, or it could take a broader view and allow for forces from around the world to participate in a variety of situations. The first option would demand a more detailed and complicated system than I wanted, not to mention requiring the answers to questions I wasn't comfortable answering (Which nationalities should be included? What's a "typical" terrorist operation?). The second option was more attractive - not only would it give players a lot to pick from, it sounded like it'd be more fun to design and more like a game I'd like to play.


Companion game #3: ''Bug Hunter''

In 1988, TSR also released a science fiction version of ''Sniper!'' called ''
Bug Hunter ''Bug Hunter'' is a science fiction combat board game published by TSR in 1988, using adaptions of rules from the previously released '' Sniper!'' board game. Publication history In 1973, Simulations Publications Inc. (SPI) published a two-player ...
'', designed by Steve Winter, with artwork and cartography by Kim Janke, Dennis Kauth, and David C. Sutherland III, and cover art by Keith Parkinson. Using the ''Sniper!'' rules set, the game focuses on "the popular science fiction theme of embattled humans threatened by vicious alien creatures in space and on the ground." Components include: *four double-sided maps *three rulebooks (original ''Sniper!'' rules, science fiction rules adaptations, scenarios) *400 die-cut counters *fifty random event cards *cardstock sheet of vehicle cutouts *track/roster sheet *cover folder, which included reference tables


''Sniper!'' videogame

In 1989, TSR released ''Sniper!'' as a multiplayer, online computer game on
Compuserve CompuServe (CompuServe Information Service, also known by its initialism CIS) was an American online service provider, the first major commercial one in the world – described in 1994 as "the oldest of the Big Three information services (the oth ...
. Designed by Steve Estvanik, the game started each player as a recruit in the Sniper Saloon & Salad Bar, where a drill instructor waited to show new players how the game was played. Once trained, players could challenge other players to a ''Sniper!'' game, or play a computerized opponent. Several subgames were featured, including: *''Patrol'': two opposing squads, Alpha and Bravo, met between their front lines in no-man's land *''Infiltrate'': Alpha force tried to cross from one side of the map to the other, exiting the map at Bravo’s Victory Point area before Bravo could stop Alpha.


Reception

In ''A Player's Guide to Table Games'', John Jackson thought that "it just takes too many rules to simulate action on such
n individual N, or n, is the fourteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''en'' (pronounced ), plural ''ens''. History ...
level; ultimately, the trouble of learning so many directions and the tedium of order-writing will overcome most players' interest in the subject matter." In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer commented that "with a counter for each individual ... you can't get more tactical than that!" Palmer noted the "controversial panic (command control) rules frustrating your best-laid plans." He concluded that the game was "Exciting and fast-moving: lengthy rules, but easy to play once you have tried a game or two." In Issue #21 of ''
Phoenix Phoenix most often refers to: * Phoenix (mythology), a legendary bird from ancient Greek folklore * Phoenix, Arizona, a city in the United States Phoenix may also refer to: Mythology Greek mythological figures * Phoenix (son of Amyntor), a ...
'', Geoff Barnard noted that both ''Sniper!'' and the follow-up game ''Patrol'' are "primarily concerned with technology" rather than playability. Barnard liked the detailed maps, but he felt that the "panic rule" introduced too much of a random factor, commenting, "the weird panic/preservation rules cause aberrant as well as logical things to happen — as the random dice rolls decree." In the May 1989 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'', James Wallis reviewed ''Bug Hunter'' as the magazine's "Game of the Month", and found the amount of material included made for "a great deal of game by any standards." He found the hand-to-hand combat rules "simple and direct", and the rules overall "written in a clear style that explains everything while not being patronising or dull." He concluded by giving the game a perfect score of 5 out of 5, saying, "''Bug Hunter'' is not without a few rough spots but ..it is fast, fun and contains enough variables to keep players interested for some time.". In the May–June 1991 edition of ''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982 ...
'' (Issue 73), Terry Rooker reviewed TSR's ''Special Forces'', and was not overly impressed, saying, "it fails to capture some of the most important aspects of odernLIC (Light Infantry combat)." Rooker's issue was that "The original 'Sniper!'' gamesystem was designed for WWII infantry engagements. In that type of warfare, everyone obeys the rules of land warfare and wears a uniform of the appropriate color. In LIC situations, the situation is not so clear. The combatants often wear clothing indistinguishable from the non-combatants. Target identification is much more difficult." Nevertheless, Rooker concluded, "For the direct action part of a mission, ''Sniper! Special Forces'' is the best game available." In the December 1998 edition of ''The Wargamer'', James C. Gordon reviewed ''Hetzer'', and found that it "fills a ichein the hobby with a challenging view of ground level combat situations in World War II. ..Managing forces of sometimes questionable reliability, weapons systems with various strengths and weaknesses, and reacting to the opposition requires the skills of a chess player." Gordon liked the "professionally done map and counters", and found the rules to be "well organized." Although he found the game complex, with "lots to remember and lots to do", he didn't find the system cumbersome. He concluded by noting that the historical accuracy of the game was derived from "typical situations and objectives. Good marks for all." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman commented that this game "suffers from being outdated by more recent designs." Freeman found the simultaneous movement system interfered with playability. Freeman concluded by giving the game an Overall Evaluation of only "Fair", saying, "It offers variety and a wealth of fine detail for those who find the subject and scale irresistible, but most gamers will find it too cumbersome." In ''The Guide to Simulations/Games for Education and Training'', Martin Campion commented on the use of this game in the classroom, saying, "This is a very accurate simulation of the danger and activity in city-fighting situations. It is very gripping to students, who have watched the same thing on TV frequently and who identify readily with their roles in the game."


Other reviews

*'' Moves'' #30 *''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
'' #45 *''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982 ...
'' #62


References


External links

*
'The Sniper'
{{DEFAULTSORT:Sniper! (Board Game) Board games introduced in 1973 Board wargames with artwork by Rodger B. MacGowan Jim Dunnigan games Man-to-man wargames Simulations Publications games TSR, Inc. games Wargames introduced in 1973 World War II board wargames