Rodger B. MacGowan
   HOME
*





Rodger B. MacGowan
Rodger B. MacGowan (born 1948) is an artist, game developer, art director and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan is a prolific artist of cover art for wargames, and the wargaming magazine he founded, '' Fire & Movement'', won the Charles S. Roberts Award several times while under his editorial control. Early life Rodger MacGowan was born in San Francisco in 1948, the son of career Marine Donald L. MacGowan, and grew up on various Marine bases in Hawaii, North Carolina, New Jersey, and California. Rodger was a budding artist from a young age and using his personal observations of military life, he began creating military history illustrations in the seventh grade. While attending Oceanside High School in California, he was introduced to Avalon Hill's '' Gettysburg'' by a friend, and his parents purchased a copy for him while vacationing at the Gettysburg battlefield. Hooked on the board wargaming hobby, MacGowan start ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


:Template:Infobox Writer/doc
Infobox writer may be used to summarize information about a person who is a writer/author (includes screenwriters). If the writer-specific fields here are not needed, consider using the more general ; other infoboxes there can be found in :People and person infobox templates. This template may also be used as a module (or sub-template) of ; see WikiProject Infoboxes/embed for guidance on such usage. Syntax The infobox may be added by pasting the template as shown below into an article. All fields are optional. Any unused parameter names can be left blank or omitted. Parameters Please remove any parameters from an article's infobox that are unlikely to be used. All parameters are optional. Unless otherwise specified, if a parameter has multiple values, they should be comma-separated using the template: : which produces: : , language= If any of the individual values contain commas already, add to use semi-colons as separators: : which produces: : , ps ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Panzer Blitz
''PanzerBlitz'' is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. Description ''PanzerBlitz'' was designed to simulate a clash between two opposing regiments or battalions, at the level of company-sized infantry for Russian units, and platoon-sized infantry for German units, as well as individual mechanized or motorized vehicles. Although not envisioned for division-sized battles, with units that represented either Soviet companies or German platoons, because of unique game design, multiple players combining se ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Advanced Squad Leader
''Advanced Squad Leader'' (ASL) is a tactical wargames, tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II. It is a detailed game system for two or more players (with solitary play also possible). Components include the ASL Rulebook and various games called modules. ASL modules provide the standard equipment for playing ASL, including geomorphic mapboards and counter (board wargames), counters. The mapboards are divided into hex map, hexagons to regulate fire and movement, and depict generic terrain that can represent different historical locations. The counters are cardboard pieces that depict squads of soldiers, crews, individual leaders, support weapons, heavy weapons, and vehicles. Combined with the sales of the original ''Squad Leader'', ''Advanced Squad Leader'' sold over 1 million copies by 1997. Introduction Fifteen core modules provide representations of nearly every troop type, vehicle, a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Cross Of Iron (board Game)
''Cross of Iron'' is a tactical board wargame published in 1979 by Avalon Hill as an expansion — called a "gamette" by the company — to their very popular 1977 wargame ''Squad Leader''. The game simulates small group tactical combat during World War II on the Eastern Front (World War II), Eastern Front. Description ''Cross of Iron'' is a two-player wargame that builds upon the rules for ''Squad Leader'', including: * Expanded German and Soviet Order of Battle, orders of battle, including Axis Minor infantry types. * The original handful of vehicle and ordnance types in ''Squad Leader'' are expanded to include a large variety of vehicles that saw service on the Eastern Front. * Expanded armor and artillery systems. * The "design for effect" philosophy that had guided ''Squad Leader'' development gave way in the case of tank combat to "actual data" taking priority over "effect data." * The addition of white-on-black counters to represent the Waffen SS. * Complete orders of ba ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


GMT Games
GMT Games is a California-based wargaming publisher founded in 1990. The company has become well known for graphically attractive games that range from "monster games", of many maps and counters, to quite simple games suitable for introducing new players to wargaming. They also produce card games and family games. The current management and creative team includes Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis. History GMT's name comes from the first name initials of founders Gene Billingsley, Mike Crane, and Terry Shrum. Crane and Shrum later left GMT and founded the Fresno Gaming Association. In the 1990s GMT pioneered a pre-order system called "Project 500" or "P500", where customers pre-order a title and production does not begin until a set minimum of orders had been reached. This system has been adopted by other wargame publishers. GMT was successful during the 1990s, when other war game publishers were failing, which has been credited in part to their innovat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Yaquinto Publications
Yaquinto Publications was the wargame publishing arm of the Robert Yaquinto Printing Company of Dallas, Texas. History Yaquinto Publications was started by Robert Yaquinto Printing early in the year 1979. In March 1979 Robert Yaquinto hired Steve Peek and Craig Taylor, both experienced wargame designers with several famous titles in their resumes. Peek and Taylor had been previously employed by Battleline Publications, which had been merged into Heritage USA, but when that failed to rush the growth of the company, Peek and Taylor instead helped to form Yaquinto to publish wargames. Yaquinto brought several innovations to the industry, largely because they operated within a well-established printing company, with its attending expertise. Yaquinto was notable for its use of extra thick cardboard for the counters in its games, making them easier to handle. The most unusual innovation by Yaquinto was their series of Album Games. These games were packaged using the jackets for dou ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Beachhead (board Game)
''Beachhead'', subtitled "A Game of Island Invasions in the South Pacific 1942–1944", is a board wargame published by Yaquinto Publications in 1980 that simulates amphibious landings in the Pacific Theatre during World War II. Gameplay ''Beachhead'' is a two-player wargame in which one player controls American forces trying to make an amphibious landing, and the other player controls the Japanese defenders. The game is packaged in an LP record-style folder, with a generic hex grid map of a beach backed by jungle printed on the inside cover. Four hundred counters represent various infantry units as well as machine gunners, tanks and other combat equipment. An American "hero" counter, "Sgt. Stryker", can be used to provide close combat attack bonuses. Setup The Japanese player sets up their units facedown so that the American player cannot know the types of units and strengths. The American units are placed face up. Movement and combat The game system uses an alternating system of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE