Beachhead (board Game)
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''Beachhead'', subtitled "A Game of Island Invasions in the South Pacific 1942–1944", is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by
Yaquinto Publications Yaquinto Publications was the wargame publishing arm of the Robert Yaquinto Printing Company of Dallas, Texas. History Yaquinto Publications was started by Robert Yaquinto Printing early in the year 1979. In March 1979 Robert Yaquinto hired S ...
in 1980 that simulates amphibious landings in the Pacific Theatre during
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
.


Gameplay

''Beachhead'' is a two-player wargame in which one player controls American forces trying to make an amphibious landing, and the other player controls the Japanese defenders. The game is packaged in an
LP record The LP (from "long playing" or "long play") is an analog sound storage medium, a phonograph record format characterized by: a speed of  rpm; a 12- or 10-inch (30- or 25-cm) diameter; use of the "microgroove" groove specification; and a ...
-style folder, with a generic
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
map of a beach backed by jungle printed on the inside cover. Four hundred counters represent various infantry units as well as machine gunners, tanks and other combat equipment. An American "hero" counter, "Sgt. Stryker", can be used to provide close combat attack bonuses.


Setup

The Japanese player sets up their units facedown so that the American player cannot know the types of units and strengths. The American units are placed face up.


Movement and combat

The game system uses an alternating system of turns. Each game turn, the players roll dice for initiative, the winner going first. The two players have the following phases: * American **Bombardment, Airstrikes, Indirect Fire ** Direct Fire ** Movement **Close Assault * Japanese **Indirect fire **Direct fire **Movement When both players have gone, this completes one game turn, representing 20 minutes of game time. Additional optional rules include Banzai charges, smoke and close assaults.


Scenarios

The two scenarios simulate a generic (non-historic) amphibious landing on a small Pacific island, using a non-specific map of a jungle beach printed on the inside cover of the game folder. The two scenarios are: * "Opposed Landing": The Americans try to land and force their way off the beachhead against a prepared defense. * "Banzai!": The Japanese defenders try to use a
Banzai charge Banzai charge is the term that was used by the Allied forces of World War II to refer to Japanese human wave attacks and swarming staged by infantry units. This term came from the Japanese battle cry , and was shortened to banzai, specificall ...
to retake a jungle plantation.


Victory conditions

In the "Opposed Landing" scenario, the American player wins by earning a predetermined number of victory points, which are accumulated for each unit that crosses a predetermined terrain line, indicating that the unit has moved off the beachhead. The Japanese player wins by preventing this. In the "Banzai!" scenario, the Japanese win by retaking the plantation before the end of the game. The American wins by preventing this.


Publication history

In 1980, Yaquinto released four wargames packaged in LP-style folders, with the maps printed on the inside cover of the folder, one of them being ''Beachhead'', a game designed by Michael Matheny, with cover art by
Rodger B. MacGowan Rodger B. MacGowan (born 1948) is an artist, game developer, art director and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan is a prolific artist of cover art for wargames, and the wargaming magaz ...
.


Reception

In Issue 31 of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' Nick Schuessler found the "Physical quality of the components is excellent" and that "except for the bulge of the counters, the P folder packagingworks fairly well." He did question the replayability of the game, noting, "With the limited number of scenarios and the fixed map, it is possible that ''Beachhead'' might 'wear out'." Despite this, Schuessler concluded on a positive note, saying, " ame designer MichaelMatheny has given us a good, solid design. He avoided the error of taking European combat and calling the trees 'jungle' instead of 'forest.' The landing craft rules demonstrate the problems of amphibious invasion. ''Beachhead'' moves the 'beer and pretzels' game up to the 'dry white and cheese' level - a hearty offering with delicate overtones. Highly recommended as one of the best values of 1980." In Issue 101 of ''Campaign'', Kevin Pollock called ''Beachhead'' "perhaps the most interesting of the four aquintogames released in this P folderformat." Although Pollock admired the quality of the components, he was not a fan of the LP folder, saying that "the problem of unit ounterstorage, however, will persist as long as the games are packaged this way." Pollock also liked the facedown Japanese markers at the start of each scenario, but thought that Japanese placement should be completely hidden, otherwise "The Americans will still know where to bombard." He concluded, "I like ''Beachhead''. It's tough for the Japanese, if they don't stop the Americans on the beaches, but the challenge is too good to pass up. Just finding an optimum setup for the Japanese can be a game in itself. That's quite a bit for only $7.00."
Joseph Miranda Joseph Anthony Miranda (December 7, 1923 – December 24, 2014) was an American mobster and member of the New Jersey-based DeCavalcante crime family. A longtime "soldier" to Simone "Sam the Plumber" DeCavalcante and later boss Giovanni Riggi, h ...
reviewed the game for ''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982 ...
'' and felt the sides were mostly balanced by differing advantages. The Japanese player benefited from hidden units while the American player could use overwhelming fire support, albeit risking running out of time to take their objectives if they fired for too long. Miranda felt banzai charges were over-modelled but the American player could often win despite heavy losses, and concluded "not a bad effort."


References

{{reflist Board games introduced in 1980 Board wargames set in Modern history Board wargames with artwork by Rodger B. MacGowan Wargames introduced in the 1980s World War II board wargames Yaquinto Publications games