Scourge Of Armagon
   HOME

TheInfoList



OR:

''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS,
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and Linux in 1996, followed by Mac OS and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized
font In metal typesetting, a font is a particular size, weight and style of a typeface. Each font is a matched set of type, with a piece (a "sort") for each glyph. A typeface consists of a range of such fonts that shared an overall design. In mod ...
. ''Quake'' takes inspiration from gothic fiction and the works of H. P. Lovecraft. The successor to id Software's ''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the ''Doom'' engine before it, the ''Quake'' engine offered full real-time 3D rendering and had early support for
3D acceleration A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
through
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
. After '' Doom'' helped popularize multiplayer
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
es, ''Quake'' added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as
QuakeSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
making the process of finding and playing against others on the Internet easier and more reliable. ''Quake'' featured music composed by Trent Reznor and his band
Nine Inch Nails Nine Inch Nails, commonly abbreviated as NIN and stylized as NIИ, is an American industrial rock band formed in Cleveland in 1988. Singer, songwriter, multi-instrumentalist, and producer Trent Reznor was the only permanent member of the band ...
. Despite receiving critical acclaim, ''Quake's'' development was controversial in the history of id Software. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder John Romero. A remastered version of ''Quake'' was developed by
Nightdive Studios Night Dive Studios, Inc. (doing business as Nightdive Studios) is an American video game developer based in Vancouver, Washington. The company was founded in November 2012 by Stephen and Alix Kick, former video game artists for Sony Online Ent ...
and published by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its ...
and was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, and Xbox One consoles in August 2021, including the original game's extended content and two episodes developed by
MachineGames MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several pu ...
. The
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
versions were released in October 2021.


Gameplay

In ''Quake'' single-player mode, players explore levels, facing monsters and finding secret areas before reaching an exit. Switches or keys open doors, and reaching the exit takes the player to the next level. Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. The fourth skill level, "Nightmare", was "so bad that it was hidden, so people won't wander in by accident"; the player must drop through water before the episode four entrance and go into a secret passage to access it. ''Quake'' single-player campaign is organized into four individual episodes with seven to eight levels in each (including one secret level per episode, one of which is a "low gravity" level that challenges the player's abilities in a different way). If the player's character dies, they must restart at the beginning of that level. The game may be saved at any time in the PC versions and between levels in the console versions. Upon completing an episode, the player is returned to the hub "START" level, where another episode can be chosen. Each episode starts the player from scratch, without any previously collected items. Episode one (which formed the shareware or downloadable demo version of ''Quake'') has the most traditional ideology of a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
in the last level. The ultimate objective at the end of each episode is to recover a magic rune. After all of the runes are collected, the floor of the hub level opens up to reveal an entrance to the "END" level which contains a final puzzle.


Multiplayer

In multiplayer mode, players on several computers connect to a server (which may be a dedicated machine or on one of the player's computers), where they can either play the single-player campaign together in co-op (cooperative) mode, or play against each other in multiplayer. When players die in multiplayer mode, they can immediately respawn, but will lose any items that were collected. Similarly, items that have been picked up previously respawn after some time, and may be picked up again. The most popular multiplayer modes are all forms of
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
. Deathmatch modes typically consist of either ''free-for-all'' (no organization or teams involved), one-on-one ''duels'', or organized ''teamplay'' with two or more players per team (or
clan A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clans may claim descent from founding member or apical ancestor. Clans, in indigenous societies, tend to be endogamous, meaning ...
). Players frequently implement mods during teamplay. Monsters are not normally present in teamplay, as they serve no purpose other than to get in the way and reveal the positions of the players. The gameplay in ''Quake'' was considered unique for its time because of the different ways the player can maneuver through the game. Bunny hopping or strafe jumping allow faster movement, while rocket jumping enables the player to reach otherwise-inaccessible areas at the cost of some self-damage. The player can start and stop moving suddenly, jump unnaturally high, and change direction while moving through the air. Many of these non-realistic behaviors contribute to ''Quake''s appeal. Multiplayer ''Quake'' was one of the first games singled out as a form of electronic sport. A notable participant was
Dennis Fong Dennis Fong (), better known by his online alias Thresh, is an American businessman and retired professional player of the first-person shooter video games '' Quake'' and ''Doom''. He is a co-founder of Xfire, an instant messenger and social net ...
, who won
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
's Ferrari 328 at the Microsoft-sponsored Red Annihilation tournament in 1997.


Plot

In the single-player game, the player takes the role of the unnamed protagonist, named Ranger in later games (voiced by Trent Reznor), sent into a portal in order to stop an enemy code-named "Quake". The government had been experimenting with teleportation technology and developed a working prototype called a "Slipgate"; the mysterious Quake compromised the Slipgate by connecting it with its own teleportation system, using it to send death squads to the "Human" dimension in order to test the martial capabilities of humanity. The sole surviving protagonist in "Operation Counterstrike" is Ranger, who must advance, starting each of the four episodes from an overrun human military base, before fighting his way into other dimensions, reaching them via the Slipgate or their otherworld equivalent. After passing through the Slipgate, Ranger's main objective is to collect four magic runes from four dimensions of Quake; these are the key to stopping the enemy and ending the invasion of Earth. The single-player campaign consists of 30 separate levels, or "maps", divided into four episodes (with a total of 26 regular maps and four secret ones), as well as a hub level to select a difficulty setting and episode, and the game's final boss level. Each episode represents individual dimensions that the player can access through magical portals (as opposed to the technological Slipgate) that are discovered over the course of the game. The various realms consist of a number of
gothic Gothic or Gothics may refer to: People and languages *Goths or Gothic people, the ethnonym of a group of East Germanic tribes **Gothic language, an extinct East Germanic language spoken by the Goths **Crimean Gothic, the Gothic language spoken b ...
, medieval, and lava-filled caves and dungeons, with a recurring theme of hellish and satanic imagery reminiscent of ''Doom'' (such as pentagrams and images of demons on the walls). The game's setting is inspired by
dark fantasy Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dr ...
influences, including H. P. Lovecraft's
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth August William Derleth (February 24, 1909 – July 4, 1971) was an ...
. Dimensional Shamblers appear as enemies, the "Spawn" enemies are called "Formless Spawn of Tsathoggua" in the manual, the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
of the first episode is named Chthon, and the main villain is named Shub-Niggurath (though actually resembling a
Dark Young Shub-Niggurath is a fictional deity created by writer H. P. Lovecraft. She is often associated with the phrase "The Black Goat of the Woods with a Thousand Young". The only other name by which Lovecraft referred to her was "Lord of the Wood" in ...
). Some levels have Lovecraftian names, such as the Vaults of Zin and
The Nameless City "The Nameless City" is a short horror story written by American writer H. P. Lovecraft in January 1921 and first published in the November 1921 issue of the amateur press journal ''The Wolverine''. It is often considered the first story set in ...
. In addition, six levels exclusively designed for multiplayer deathmatch are included. Originally, the game was supposed to include more Lovecraftian bosses, but this concept was scrapped due to time constraints.


Development

A preview included with id's very first release, 1990's '' Commander Keen'', advertised a game entitled ''The Fight for Justice'' as a follow-up to the ''Commander Keen'' trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration". Conceived as a
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
full-color side-scrolling
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, ''The Fight for Justice'' was never released. Lead designer and director John Romero later conceived of ''Quake'' as an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
taking place in a fully 3D world, inspired by Sega AM2's 3D
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
'' Virtua Fighter''. ''Quake'' was also intended to feature ''Virtua Fighter'' influenced third-person
melee combat A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in whic ...
, but id Software considered it to be risky. Because the project was taking too long, the third-person melee was eventually dropped. This led to creative differences between Romero and id Software, and eventually his departure from the company after ''Quake'' was released. Even though he led the project, Romero did not receive any money from ''Quake''. In 2000, Romero released '' Daikatana'', the game that he envisioned ''Quake'' being, and despite its shaky development, and being considered one of the worst games of all time, he said ''Daikatana'' was "more fun to make than ''Quake''" due to the lack of creative interference. ''Quake'' was given as a title to the game that id Software was working on shortly after the release of '' Doom II''. The earliest information released described ''Quake'' as focusing on a Thor-like character who wields a giant hammer, and is able to knock away enemies by throwing the hammer (complete with real-time
inverse kinematics In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a g ...
). Initially, the levels were supposed to be designed in an Aztec style, but the choice was dropped some months into the project. Early screenshots then showed medieval environments and dragons. The plan was for the game to have more
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
-style elements. However, work was very slow on the engine, since
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
, the main programmer of ''Quake'', was not only developing a fully 3D engine, but also a TCP/IP networking model (Carmack later said that he should have done two separate projects which developed those things). Working with a game engine that was still in development presented difficulties for the designers. Eventually, the whole id Software team began to think that the original concept may not have been as wise a choice as they first believed. Thus, the final game was very stripped down from its original intentions, and instead featured gameplay similar to ''Doom'' and its sequel, although the levels and enemies were closer to medieval RPG style rather than science-fiction. In a December 1, 1994, post to an online bulletin board, John Romero wrote, "Okay, people. It seems that everyone is speculating on whether Quake is going to be a slow, RPG-style light-action game. Wrong! What does id do best and dominate at? Can you say "action"? I knew you could. Quake will be constant, hectic action throughout – probably more so than Doom". ''Quake'' was programmed by John Carmack, Michael Abrash, and John Cash. The levels and scenarios were designed by
American McGee American James McGee (born December 13, 1972)Birth record for American James McGee - Dallas, Texas, Birth Index, 1903–1997 - Ancestry.com is an American video game designer. He is best known as the designer of ''American McGee's Alice'', its ...
, Sandy Petersen, John Romero, and
Tim Willits Tim Willits is the former studio director, co-owner, and level designer of id Software, the American video game developer company. As of August 2019, Willits is the chief creative officer at Saber Interactive. He became a Director of 3D Realms ...
, and the graphics were designed by Adrian Carmack, Kevin Cloud and
Paul Steed Paul Howard Steed Jr. (November 6, 1964 – August 11, 2012) was a video game modeller and artist. He worked for Origin Systems, Electronic Arts, id Software, Wild Tangent, Microsoft's Xbox, Atari, and Exigent. He created artwork or models for ...
. Cloud created the monster and player graphics using
Alias Alias may refer to: * Pseudonym * Pen name * Nickname Arts and entertainment Film and television * ''Alias'' (2013 film), a 2013 Canadian documentary film * ''Alias'' (TV series), an American action thriller series 2001–2006 * ''Alias the ...
. The
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
developed for ''Quake'', the ''Quake'' engine, popularized several major advances in the first-person shooter genre: polygonal models instead of
prerendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
sprites; full 3D level design instead of a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
map;
prerendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
lightmaps; and allowing end users to partially program the game (in this case with
QuakeC QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game '' Quake''. Using QuakeC, a programmer is able to customize ''Quake'' to great extents by adding weapons, changing game logic and ph ...
), which popularized fan-created modifications (mods). Before the release of the full game or the shareware version of ''Quake'', id Software released ''QTest'' on February 24, 1996. It was described as a technology demo and was limited to three multiplayer maps. There was no single-player support and some of the gameplay and graphics were unfinished or different from their final versions. ''QTest'' gave gamers their first peek into the filesystem and modifiability of the ''Quake'' engine, and many entity mods (that placed monsters in the otherwise empty multiplayer maps) and custom player skins began appearing online before the full game was even released. Initially, the game was designed so that when the player ran out of ammunition, the player character would hit enemies with a
gun-butt A gunstock or often simply stock, the back portion of which is also known as a shoulder stock, a buttstock or simply a butt, is a part of a long gun that provides structural support, to which the barrel (firearms), barrel, action (firearms), acti ...
. Shortly before release this was replaced with an axe. The release of ''Quake'' marks the end of the classic lineup at id Software. Due to conflicts with game design and ideas, animosity grew during development that majority of the staff resigned from id after the game's release including Romero, Abrash, Shawn Green, Jay Wilbur, Petersen and Mike Wilson. Petersen claimed in July 2021 that the lack of a team leader was the cause of it all. He volunteered to take lead as he had five years of experience as project manager in
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
, but he was turned down by Carmack.


Music and sound design

''Quake''s music and sound design was done by Trent Reznor and
Nine Inch Nails Nine Inch Nails, commonly abbreviated as NIN and stylized as NIИ, is an American industrial rock band formed in Cleveland in 1988. Singer, songwriter, multi-instrumentalist, and producer Trent Reznor was the only permanent member of the band ...
, using ambient soundscapes and synthesized
drone Drone most commonly refers to: * Drone (bee), a male bee, from an unfertilized egg * Unmanned aerial vehicle * Unmanned surface vehicle, watercraft * Unmanned underwater vehicle or underwater drone Drone, drones or The Drones may also refer to: ...
s to create atmospheric tracks. In an interview, Reznor remarked that the ''Quake'' soundtrack "is not music, it's textures and ambiences and whirling machine noises and stuff. We tried to make the most sinister, depressive, scary, frightening kind of thing... It's been fun." The game includes an homage to Reznor in the form of ammo boxes for the "Nailgun" and "Super Nailgun" decorated with the Nine Inch Nails logo. Some digital re-releases of the game lack the CD soundtrack that came with the original
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
release. The 2021 remastered version includes the soundtrack.


Ports

The first port to be completed was the Linux port Quake 0.91 by id Software employee Dave D. Taylor on July 5, 1996, followed by a SPARC Solaris port later that year also by Taylor. The first commercially released port was the port to Mac OS, done by MacSoft and Lion Entertainment, Inc. (the latter company ceased to exist just prior to the port's release, leading to MacSoft's involvement) in late August 1997. ClickBOOM announced version for
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
-computers in 1998. Finally in 1999, a retail version of the Linux port was distributed by Macmillan Digital Publishing USA in a bundle with the three add-ons as ''Quake: The Offering''. ''Quake'' was also ported to home console systems. On December 2, 1997, the game was released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. Initially GT Interactive was to publish this version itself, but it later cancelled the release and the Saturn rights were picked up by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. Sega then took the project away from the original development team, who had been encountering difficulties getting the port to run at a decent
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
, and assigned it to
Lobotomy Software Lobotomy Software, Inc. was an American video game developer founded in 1993 and based in Redmond, Washington. The company ported '' Quake'' and ''Duke Nukem 3D'' to the Sega Saturn and developed the first-person shooter ''PowerSlave'' (titled ' ...
. The Saturn port uses Lobotomy Software 3D engine, ''SlaveDriver'' (also used in '' PowerSlave'' and '' Duke Nukem 3D'' for the Saturn). It is the only version of ''Quake'' rated "T" for Teen instead of "M" for Mature. ''Quake'' was also ported to the Sony
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
by Lobotomy Software, but the company was not able to find a publisher for it. A port for the Atari Jaguar was reported as 30% complete in a May 1996 issue of ''
Ultimate Future Games Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photogr ...
'' magazine, but it was never released. A port of ''Quake'' was planned for Panasonic M2 prior to cancellation of the system. On March 24, 1998, the game was released for the Nintendo 64 by
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
. This version was developed by the same programming team that worked on ''
Doom 64 ''Doom 64'' is a first-person shooter game by Midway Games. It was first released for the Nintendo 64 in 1997, as the second spin-off game in the ''Doom'' series after ''Final Doom'' (1996), and the third game in the series overall. A remast ...
'', at id Software's request. The Nintendo 64 version was originally slated to be released in 1997, but Midway delayed it until March 1998 to give the team time to implement the deathmatch modes. Both console ports required compromises because of the limited
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
power and
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * R ...
storage space for levels. For example, the levels were rebuilt in the Saturn version in order to simplify the architecture, thereby reducing demands on the CPU. The Saturn version includes 28 of the 32 single-player levels from the original PC version of the game, though the secret levels, Ziggurat Vertigo (E1M8), The Underearth (E2M7), The Haunted Halls (E3M7), and The Nameless City (E4M8), were removed. Instead, it has four exclusive secret levels: Purgatorium, Hell's Aerie, The Coliseum, and Watery Grave. It also contains an exclusive unlockable, "Dank & Scuz", which is a story set in the Quake milieu and presented in the form of a slide show with voice acting. There are no multiplayer modes in the Saturn version; as a result of this, all of the deathmatch maps from the PC version were removed from the Saturn port. The Nintendo 64 version includes 25 single-player levels from the PC version, though it is missing The Grisly Grotto (E1M4), The Installation (E2M1), The Ebon Fortress (E2M4), The Wind Tunnels (E3M5), The Sewage System (E4M1), and Hell's Atrium (E4M5) levels. It also does not use the hub "START" map where the player chooses a difficulty level and an episode; the difficulty level is chosen from a menu when starting the game, and all of the levels are played in sequential order from The Slipgate Complex (E1M1) to Shub Niggurath's Pit (END). The Nintendo 64 version, while lacking the cooperative multiplayer mode, includes two player deathmatch. All six of the deathmatch maps from the PC version are in the Nintendo 64 port, and an exclusive deathmatch level, The Court of Death, is also included. An unreleased Game Boy Advance port of Quake was in development from Randy Linden in 2002, and was pitched to id Software in that year. The port was rejected by the company, and Linden's work would remain unused until prototypes of his work were dumped in June 2022. Two homebrew ports of ''Quake'' for the Nintendo DS exist, ''QuakeDS'' and ''CQuake''. Both run well; however, multiplayer does not work on ''QuakeDS''. Since the source code for ''Quake'' was released, a number of unofficial ports have been made available for PDAs and mobile phones, such as PocketQuake, as well as versions for the Symbian S60 series of mobile phones and Android mobile phones. The Rockbox project also distributes a version of ''Quake'' that runs on some MP3 players. In 2005, id Software signed a deal with publisher Pulse Interactive to release a version of ''Quake'' for mobile phones. The game was engineered by Californian company Bear Naked Productions. Initially due to be released on only two mobile phones, the Samsung Nexus (for which it was to be an embedded game) and the LG VX360. ''Quake mobile'' was reviewed by '' GameSpot'' on the Samsung Nexus and they cited its US release as October 2005; they also gave it a "Best Mobile Game" in their E3 2005 Editor's Choice Awards. It is unclear as to whether the game actually did ship with the Samsung Nexus. The game is only available for the DELL x50v and x51v, both of which are PDAs, not mobile phones. ''Quake Mobile'' does not feature the Nine Inch Nails soundtrack due to space constraints. ''Quake Mobile'' runs the most recent version of GL Quake (Quake v.1.09 GL 1.00) at 800x600 resolution and 25 fps. The most recent version of ''Quake Mobile'' is v.1.20 which has stylus support. There was an earlier version v.1.19 which lacked stylus support. The two ''Quake'' expansion packs, ''Scourge of Armagon'' and ''Dissolution of Eternity'', are also available for ''Quake Mobile''. A Flash-based version of the game by Michael Rennie runs ''Quake'' at full speed in any Flash-enabled web browser. Based on the shareware version of the game, it includes only the first episode and is available for free on the web.


Mods and add-ons

''Quake'' can be heavily modified by altering the graphics, audio, or scripting in
QuakeC QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game '' Quake''. Using QuakeC, a programmer is able to customize ''Quake'' to great extents by adding weapons, changing game logic and ph ...
, and has been the focus of many fan created "mods". The first mods were small gameplay fixes and patches initiated by the community, usually enhancements to weapons or gameplay with new enemies. Later mods were more ambitious and resulted in ''Quake'' fans creating versions of the game that were drastically different from id Software's original release. The first major ''Quake'' mod was ''Team Fortress''. This mod consists of Capture the Flag gameplay with a class system for the players. Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities. For example, the bread-and-butter ''Soldier'' class has medium armor, medium speed, and a well-rounded selection of weapons and grenades, while the ''Scout'' class is lightly armored, very fast, has a scanner that detects nearby enemies, but has very weak offensive weapons. One of the other differences with CTF is the fact that the flag is not returned automatically when a player drops it: running over one's flag in ''Threewave CTF'' would return the flag to the base, and in ''TF'' the flag remains in the same spot for preconfigured time and it has to be defended on remote locations. This caused a shift in defensive tactics compared to ''Threewave CTF''. ''Team Fortress'' maintained its standing as the most-played online ''Quake'' modification for many years. ''Team Fortress'' would go on to become '' Team Fortress Classic'' and get a sequel, '' Team Fortress 2''. Another popular mod was '' Threewave Capture the Flag'' (CTF), primarily authored by Dave 'Zoid' Kirsch. ''Threewave CTF'' is a
partial conversion Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes an ...
consisting of new levels, a new weapon (a
grappling hook A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hol ...
), power-ups, new textures, and new gameplay rules. Typically, two teams (red and blue) would compete in a game of Capture the flag, though a few maps with up to four teams (red, blue, green, and yellow) were created. Capture the Flag soon became a standard game mode included in most popular multiplayer games released after ''Quake''. '' Rocket Arena'' provides the ability for players to face each other in small, open arenas with changes in the gameplay rules so that item collection and detailed level knowledge are no longer factors. A series of short rounds, with the surviving player in each round gaining a point, instead tests the player's aiming and dodging skills and reflexes. ''Clan Arena'' is a further modification that provides team play using ''Rocket Arena'' rules. One mod category, "
bots The British Overseas Territories (BOTs), also known as the United Kingdom Overseas Territories (UKOTs), are fourteen territories with a constitutional and historical link with the United Kingdom. They are the last remnants of the former Bri ...
", was introduced to provide surrogate players in multiplayer mode. ''Arcane Dimensions'' is a singleplayer mod. It's a partial conversion with breakable objects and walls, enhanced particle system, numerous visual improvements and new enemies and weapons. The level design is much more complex in terms of geometry and gameplay than in the original game. There are a large number of custom levels that have been made by users and fans of ''Quake''. , new maps are still being made, over twenty years since the game's release. Custom maps are new maps that are playable by loading them into the original game. Custom levels of various gameplay types have been made, but most are in the single-player and deathmatch genres. More than 1500 single-player and a similar number of deathmatch maps have been made for ''Quake''.


Reception


Sales

According to David Kushner in ''
Masters of Doom ''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture'' is a 2003 book by David Kushner about id Software and its influence on popular culture, focusing chiefly on the video-game company's co-founders John Carmack and John ...
'', id Software released a retail
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
version of ''Quake'' before the game's full retail distribution by GT Interactive. These shareware copies could be converted into complete versions through passwords purchased via phone. However, Kushner wrote that "gamers wasted no time hacking the shareware to unlock the full version of the game for free." This problem, combined with the scale of the operation, led id Software to cancel the plan. As a result, the company was left with 150,000 unsold shareware copies in storage. The venture damaged ''Quake''s initial sales and caused its retail push by GT Interactive to miss the holiday shopping season. Following the game's full release, Kushner remarked that its early "sales were good — with 250,000 units shipped — but not a phenomenon like ''Doom II''." In the United States, ''Quake'' placed sixth on PC Data's monthly computer game sales charts for November and December 1996. Its shareware edition was the sixth-best-selling computer game of 1996 overall, while its retail
SKU In inventory management, a stock keeping unit (abbreviated as SKU and pronounced or ) is the unit of measure in which the stocks of a material are managed. Or to put it another way; is a distinct type of item for sale, purchased, or tracked in ...
claimed 20th place. The shareware version sold 393,575 copies and grossed $3,005,519 in the United States during 1996. It remained in PC Data's monthly top 10 from January to April 1997, but was absent by May. During its first 12 months, ''Quake'' sold 373,000 retail copies and earned $18 million in the United States, according to PC Data. Its final retail sales for 1997 were 273,936 copies, which made it the country's 16th-highest computer game seller for the year. Sales of ''Quake'' reached 550,000 units in the United States alone by December 1999. In 1997, id estimated that there may be as many as 5 million copies of Quake circulating. The game sold over 1.4 million copies by December 1997.


Critical reviews

''Quake'' was critically acclaimed on the PC. Aggregating review websites
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and Metacritic gave the original PC version 93% and 94/100, and the Nintendo 64 port 76% and 74/100. A ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic lauded the game's realistic 3D physics and genuinely unnerving sound effects. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' said ''Quake'' had been over-hyped but is excellent nonetheless, particularly its usage of its advanced 3D engine. The review also praised the sound effects, atmospheric music, and graphics, though it criticized that the polygons used to construct the enemies are too obvious at close range. Less than a month after ''Quake'' was released (and a month before they actually reviewed the game), ''Next Generation'' listed it as number 9 on their "Top 100 Games of All Time", saying that it is similar to ''Doom'' but supports a maximum of eight players instead of four. In 1996, ''Computer Gaming World'' declared ''Quake'' the 36th-best computer game ever released, and listed "telefragged" as #1 on its list of "the 15 best ways to die in computer gaming". In 1997, the Game Developers Choice Awards gave Quake three spotlight awards for Best Sound Effects, Best Music or Soundtrack and Best On-Line/Internet Game. '' Entertainment Weekly'' gave the game a B+ and called it "an extended bit of subterranean mayhem that offers three major improvements over its immediate predecessor 'Doom''" He identified these as the graphics, the audio design, and the amount of violent action. ''Next Generation'' reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "Though replay value is limited by the lack of interactive environments or even the semblance of a plot, there's no doubt that ''Quake'' and its engine are something powerful and addictive." The Saturn version received mostly negative reviews, as critics generally agreed that it did not bring over the elements that make the game enjoyable. In particular, critics reviled the absence of the multiplayer mode, which they felt had eclipsed the single player campaign as the reason to play ''Quake''. Kraig Kujawa wrote in '' Electronic Gaming Monthly'', "''Quake'' is not a great one-player game - it gained its notoriety on the Net as a multiplayer." and his co-reviewer Sushi-X concluded "Without multiplayer, I'd pass." Most reviews also said the controls are much worse than the PC original, in particular the difficulty of aiming at enemies without the benefit of either mouse-controlled camera or a second analog stick. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' noted that the graphics are very pixelated and blurry, to the point where people unfamiliar with ''Quake'' would not be able to discern what they're looking at. They concluded, "''Quake'' may not be the worst Saturn game available, but it certainly doesn't live up to its PC heritage." Most critics did find the port technically impressive, particularly the added light sourcing. However, ''Next Generation'' pointed out that "Porting ''Quake'' to a console is nothing more than an excuse for bragging rights. It's simply a way to show that the limited architecture of a 32-bit system has the power to push the same game that those mighty Pentium PCs take for granted." Even Rich Leadbetter of '' Sega Saturn Magazine'', which gave the port a 92%, acknowledged that it was a proverbial dancing bear, noting several conspicuous compromises the port made and stating as his concluding argument, "Look, it's ''Quake'' on the Saturn - the machine has no right to be doing this!" '' GameSpot'' opined that the game's lack of plot makes the single-player campaign feel too shallow and lacking in motivation to appeal to most gamers. Most critics compared the port unfavorably to the Saturn version of '' Duke Nukem 3D'' (which came out just a few months earlier), mainly in terms of gameplay. ''Next Generation'' reviewed the Nintendo 64 version of the game, rating it three stars out of five, and stated that "As a whole, ''Quake 64'' doesn't live up to the experience offered by the high-end, 3D-accelerated PC version; it is, however, an entertaining gaming experience that is worthy of a close look and a nice addition to the blossoming number of first-person shooters for Nintendo 64." ''Next Generation'' reviewed the arcade version of the game, rating it three stars out of five, and stated that "For those who don't have LAN or internet capabilities, check out arcade ''Quake''. It's a blast." In 1998, '' PC Gamer'' declared it the 28th-best computer game ever released, and the editors called it "one of the most addictive, adaptable, and pulse-pounding 3D shooters ever created". In 2003, ''Quake'' was inducted into GameSpot's list of the greatest games of all time.


Speedruns

As an example of the dedication that ''Quake'' has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of ''Quake'' levels completed in record time on the "Nightmare" skill level. The footage was edited into a continuous 19 minutes, 49 seconds demo called '' Quake done Quick'' and released on June 10, 1997. Owners of ''Quake'' could replay this demo in the game engine, watching the run unfold as if they were playing it themselves. Most full-game speedruns are a collaborative effort by a number of runners (though some have been done by single runners on their own). Although each particular level is credited to one runner, the ideas and techniques used are iterative and collaborative in nature, with each runner picking up tips and ideas from the others, so that speeds keep improving beyond what was thought possible as the runs are further optimized and new tricks or routes are discovered. Further time improvements of the continuous whole game run were achieved into the 21st century. In addition, many thousands of individual level runs are kept at Speed Demos Archive's ''Quake'' section, including many on custom maps. Speedrunning is a counterpart to multiplayer modes in making ''Quake'' one of the first games promoted as a virtual sport.


Legacy

The source code of the ''Quake'' and '' QuakeWorld'' engines was licensed under the GNU GPL-2.0-or-later on December 21, 1999. The id Software maps, objects, textures, sounds, and other creative works remain under their original proprietary license. The
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
distribution of ''Quake'' is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of ''Quake'' in order to receive the registered version of the game which includes more single-player episodes and the
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
maps. Based on the success of the first ''Quake'' game, and later published '' Quake II'' and '' Quake III Arena'', '' Quake 4'' was released in October 2005, developed by Raven Software using the '' Doom 3'' engine. ''Quake'' was the game primarily responsible for the emergence of the
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
artform of films made in game engines, thanks to edited ''Quake'' demos such as ''
Ranger Gone Bad ''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game ''Quake (video game), Quake''. The film was created by the Rangers, a clan (gaming), clan or group of vide ...
'' and '' Blahbalicious'', the in-game film ''The Devil's Covenant'', and the in-game-rendered, four-hour epic film '' The Seal of Nehahra''. On June 22, 2006, it had been ten years since the original uploading of the game to
cdrom.com Simtel (sometimes called Simtelnet, originally SIMTEL20) was an important long-running archive of freeware and shareware for various operating systems. The Simtel archive had significant ties to the history of several operating systems: it was in ...
archives. Many Internet forums had topics about it, and it was a front-page story on Slashdot. On October 11, 2006, John Romero released the original map files for all of the levels in ''Quake'' . ''Quake'' has four sequels: ''Quake II'', ''Quake III Arena'', ''Quake 4'', and '' Enemy Territory: Quake Wars''. In 2002, a version of ''Quake'' was produced for mobile phones. A copy of ''Quake'' was also released as a compilation in 2001, labeled ''Ultimate Quake'', which included the original ''Quake'', ''Quake II'', and ''Quake III Arena'' which was published by Activision. In 2008, ''Quake'' was honored at the 59th Annual
Technology & Engineering Emmy Award The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Engineer ...
s for advancing the art form of user modifiable games.
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
accepted the award. Years after its original release, ''Quake'' is still regarded by many critics as one of the greatest and most influential games ever made.


Expansions and ports

There were two official expansion packs released for ''Quake''. The expansion packs pick up where the first game left off, include all of the same weapons, power-ups, monsters, and gothic atmosphere/architecture, and continue/finish the story of the first game and its protagonist. An unofficial third expansion pack, ''Abyss of Pandemonium'', was developed by the Impel Development Team, published by Perfect Publishing, and released on April 14, 1998; an updated version, version 2.0, titled ''Abyss of Pandemonium – The Final Mission'' was released as freeware. An authorized expansion pack, ''Q!ZONE'' was developed and published by WizardWorks, and released in 1996. An authorized level editor, ''Deathmatch Maker'' was developed by Virtus Corporation and published by Macmillan Digital Publishing in 1997. It contained an exclusive Virtus' Episode. In honor of ''Quake''s 20th anniversary,
MachineGames MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several pu ...
, an internal development studio of ZeniMax Media, who are the current owners of the ''Quake'' IP, released online a new expansion pack for free, called ''Episode 5: Dimension of the Past''.


''Quake Mission Pack No. 1: Scourge of Armagon''

''Quake Mission Pack No. 1: Scourge of Armagon'' was the first official mission pack, released on March 5, 1997. Developed by Hipnotic Interactive, it features three episodes divided into seventeen new single-player levels (three of which are secret), a new multiplayer level, a new soundtrack composed by Jeehun Hwang, and gameplay features not originally present in ''Quake'', including rotating structures and breakable walls. Unlike the main ''Quake'' game and Mission Pack No. 2, ''Scourge'' does away with the episode hub, requiring the three episodes to be played sequentially. The three new enemies include Centroids, large cybernetic scorpions with nailguns; Gremlins, small goblins that can steal weapons and multiply by feeding on enemy corpses; and Spike Mines, floating orbs that detonate when near the player. The three new weapons include the Mjolnir, a large lightning emitting hammer; the Laser Cannon, which shoots bouncing bolts of energy; and the Proximity Mine Launcher, which fires grenades that attach to surfaces and detonate when an opponent comes near. The three new power-ups include the Horn of Conjuring, which summons an enemy to protect the player; the Empathy Shield, which halves the damage taken by the player between the player and the attacking enemy; and the Wetsuit, which renders the player invulnerable to electricity and allows the player to stay underwater for a period of time. The storyline follows Armagon, a general of Quake's forces, planning to invade Earth via a portal known as the 'Rift'. Armagon resembles a giant gremlin with cybernetic legs and a combined
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few in ...
/
laser cannon A laser weapon is a directed-energy weapon based on lasers. After decades of R&D, directed-energy weapons including lasers are still at the experimental stage and it remains to be seen if or when they will be deployed as practical, high-perfo ...
for arms. Tim Soete of '' GameSpot'' gave it a score 8.6 out of 10.


''Quake Mission Pack No. 2: Dissolution of Eternity''

''Quake Mission Pack No. 2: Dissolution of Eternity'' was the second official mission pack, released on March 19, 1997. Developed by
Rogue Entertainment Rogue Entertainment was an American computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same buildin ...
, it features two episodes divided into fifteen new single-player levels, a new multiplayer level, a new soundtrack, and several new enemies and bosses. Notably, the pack lacks secret levels. The eight new enemies include Electric Eels, Phantom Swordsmen, Multi-Grenade Ogres (which fire cluster grenades), Hell Spawn, Wraths (floating, robed undead), Guardians (resurrected ancient Egyptian warriors), Mummies, and statues of various enemies that can come to life. The four new types of bosses include Lava Men, Overlords, large Wraths, and a dragon guarding the "temporal energy converter". The two new power-ups include the Anti Grav Belt, which allows the player to jump higher; and the Power Shield, which lowers the damage the player receives. Rather than offering new weapons, the mission pack gives the player four new types of ammo for existing weapons, such as "lava nails" for the Nailgun, cluster grenades for the Grenade Launcher, rockets that split into four in a horizontal line for the Rocket Launcher, and plasma cells for the Thunderbolt, as well as a grappling hook to help with moving around the levels. Tim Soete of '' GameSpot'' gave it a score of 7.7 out of 10.


''VQuake''

In late 1996, id Software released ''VQuake'', a port of the ''Quake'' engine to support hardware accelerated rendering on graphics cards using the
Rendition Vérité Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with '' Quake'' de ...
chipset. Aside from the expected benefit of improved performance, ''VQuake'' offered numerous visual improvements over the original software-rendered ''Quake''. It boasted full 16-bit color, bilinear filtering (reducing pixelation), improved dynamic lighting, optional anti-aliasing, and improved source code clarity, as the improved performance finally allowed the use of gotos to be abandoned in favor of proper loop constructs. As the name implied, ''VQuake'' was a proprietary port specifically for the Vérité; consumer 3D acceleration was in its infancy at the time, and there was no standard 3D API for the consumer market. After completing ''VQuake'', John Carmack vowed to never write a proprietary port again, citing his frustration with Rendition's Speedy3D API.


''QuakeWorld''

To improve the quality of online play, id Software released ''QuakeWorld'' in December 1996, a build of ''Quake'' that featured significantly revamped network code including the addition of
client-side prediction Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's ...
. The original ''Quake'' network code would not show the player the results of his actions until the server sent back a reply acknowledging them. For example, if the player attempted to move forward, his client would send the request to move forward to the server, and the server would determine whether the client was actually able to move forward or if he ran into an obstacle, such as a wall or another player. The server would then respond to the client, and only then would the client display movement to the player. This was fine for play on a LAN, a high bandwidth, very low latency connection, but the latency over a dial-up Internet connection is much larger than on a LAN, and this caused a noticeable delay between when a player tried to act and when that action was visible on the screen. This made gameplay much more difficult, especially since the unpredictable nature of the Internet made the amount of delay vary from moment to moment. Players would experience jerky, laggy motion that sometimes felt like ice skating, where they would slide around with seemingly no ability to stop, due to a build-up of previously-sent movement requests. John Carmack has admitted that this was a serious problem that should have been fixed before release, but it was not caught because he and other developers had high-speed Internet access at home. After months of private beta testing, ''QuakeWorld'', written by John Carmack with help from John Cash and Christian Antkow, was released on December 13, 1996. The client portion followed on December 17. Official id Software development stopped with the test release of QuakeWorld 2.33 on December 21, 1998. The last official stable release was 2.30. QuakeWorld has been described by
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
as the first popular online first-person shooter. With the help of
client-side prediction Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's ...
, which allowed players to see their own movement immediately without waiting for a response from the server, ''QuakeWorld'' network code allowed players with high-latency connections to control their character's movement almost as precisely as when playing in single-player mode. The Netcode parameters could be adjusted by the user so that ''QuakeWorld'' performed well for users with high and low latency. The trade off to client-side prediction was that sometimes other players or objects would no longer be quite where they had appeared to be, or, in extreme cases, that the player would be pulled back to a previous position when the client received a late reply from the server which overrode movement the client had already previewed; this was known as "warping". As a result, some serious players, particularly in the U.S., still preferred to play online using the original ''Quake'' engine (commonly called ''NetQuake'') rather than ''QuakeWorld''. However, the majority of players, especially those on dial-up connections, preferred the newer network model, and ''QuakeWorld'' soon became the dominant form of online play. Following the success of ''QuakeWorld'', client-side prediction has become a standard feature of nearly all real-time online games. As with all other ''Quake'' upgrades, ''QuakeWorld'' was released as a free, unsupported add-on to the game and was updated numerous times through 1998.


''GLQuake''

On January 22, 1997, id Software released ''GLQuake''. This was designed to use the
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
3D API to access hardware 3D graphics acceleration cards to rasterize the graphics, rather than having the computer's
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
fill in every pixel. In addition to higher framerates for most players, ''GLQuake'' provided higher
resolution Resolution(s) may refer to: Common meanings * Resolution (debate), the statement which is debated in policy debate * Resolution (law), a written motion adopted by a deliberative body * New Year's resolution, a commitment that an individual mak ...
modes and texture filtering. ''GLQuake'' also experimented with reflections, transparent water, and even rudimentary shadows. ''GLQuake'' came with a driver enabling the subset of OpenGL used by the game to function on the
3dfx 3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the l ...
'' Voodoo Graphics'' card, the only consumer-level card at the time capable of running ''GLQuake'' well. Previously, John Carmack had experimented with a version of Quake specifically written for the
Rendition Vérité Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with '' Quake'' de ...
chip used in the Creative Labs ''PCI 3D Blaster'' card. This version had met with only limited success, and Carmack decided to write for generic APIs in the future rather than tailoring for specific hardware.


''WinQuake''

On March 11, 1997, id Software released ''WinQuake'', a version of the non-OpenGL engine designed to run under
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
; the original ''Quake'' had been written for DOS, allowing for launch from Windows 95, but could not run under Windows NT-based operating systems because it required direct access to hardware. ''WinQuake'' instead accessed hardware via Win32-based APIs such as
DirectSound DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can h ...
, DirectInput, and DirectDraw that were supported on Windows 95,
Windows NT 4.0 Windows NT 4.0 is a major release of the Windows NT operating system developed by Microsoft and oriented towards businesses. It is the direct successor to Windows NT 3.51, which was released to manufacturing on July 31, 1996, and then to retail ...
and later releases. Like ''GLQuake'', ''WinQuake'' also allowed higher resolution video modes. This removed the last barrier to widespread popularity of the game. In 1998, LBE Systems and Laser-Tron released ''Quake: Arcade Tournament Edition'' in the arcades in limited quantities.


Sequels

After the departure of Sandy Petersen, the remaining id employees chose to change the thematic direction substantially for '' Quake II'', making the design more technological and futuristic, rather than maintaining the focus on Lovecraftian fantasy. '' Quake 4'' followed the design themes of ''Quake II'', whereas ''Quake III Arena'' mixed these styles; it had a parallel setting that housed several "id all-stars" from various games as playable characters. The mixed settings occurred because ''Quake II'' originally began as a separate product line. The id designers fell back on the project's nickname of "''Quake II''" because the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise. Since any sequel to the original ''Quake'' had already been vetoed, it became a way of continuing the series without continuing the storyline or setting of the first game. In June 2011, John Carmack made an offhand comment that id Software was considering going back to the "...mixed up Cthulhu-ish Quake 1 world and rebooting nthat direction."


''Dimension of the Past''

To celebrate ''Quake''s 20th anniversary, a mission pack was developed by
MachineGames MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several pu ...
and released on June 24, 2016. It features 10 new single-player levels and a new multiplayer level, but does not use new gameplay additions from ''Scourge of Armagon'' and ''Dissolution of Eternity''. Chronologically, it is set between the main game and the expansions.


Vulkan rendering API

On July 20, 2016, Axel Gneiting, an id Tech employee responsible for implementing the Vulkan rendering path to the
id Tech 6 id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game ''Doom''. Internally, the development team also used the codename ''id Tech 666'' to refer to th ...
engine used in ''Doom'' (2016), released a port called ''vkQuake'' under the GPLv2.


Remastered Edition and ''Dimension of the Machine''

At the launch of the 2021 QuakeCon@Home on August 19, 2021, Bethesda released a remastered version of ''Quake'' for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
, Xbox One, and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
consoles, developed by Night Dive Studios. In addition to support for modern systems and improved rendering techniques, the remastered version includes both mission packs, ''Scourge of Armagon'' and ''Dissolution of Eternity''. It also includes two episodes created by
MachineGames MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several pu ...
: the previously-released ''Dimension of the Past'' and a new one called ''Dimension of the Machine''. A port of ''Quake 64'' was also included in its entirety via the newly-implemented "Add-On" menu.


See also

*''
Diary of a Camper ''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game '' Quake''. The film was created by the Rangers, a clan or group of video game players, and first release ...
'', a short film made in ''Quake'' * Binary space partitioning, a technology used in ''Quake''


Notes


References


External links

* * * {{DEFAULTSORT:Quake (video game) 1996 video games Acorn Archimedes games Cancelled Atari Jaguar games Cancelled Panasonic M2 games Cancelled PlayStation (console) games Classic Mac OS games Commercial video games with freely available source code Cooperative video games Cthulhu Mythos games Dark fantasy video games DOS games ported to Windows DOS games First-person shooters Games commercially released with DOSBox Golden Joystick Award winners GT Interactive games Horror video games Id Software games Id Tech games Linux games Lobotomy Software games MacSoft games Multiplayer and single-player video games Multiplayer online games Nintendo 64 games Quake (series) Science fantasy video games Sega Saturn games Video games about demons Video games based on works by H. P. Lovecraft Video games developed in the United States Video games scored by Aubrey Hodges Video games set in antiquity Video games with expansion packs