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Rocket Arena (mod)
''Rocket Arena'' (''RA'') is a free modification (mod) for the multiplayer first-person shooter games '' Quake'', ''Quake II'', ''Quake III Arena'' and ''Quake 4''. There are also ports for ''Half-Life'' (called ''Lambda Arena'') and ''Unreal Tournament''. ''Rocket Arena'' was created by David "crt" Wright of GameSpy and first released for ''Quake'' in 1997, less than a year after ''Quakes debut. It became a successful and influential user-created game modification. Gameplay ''Rocket Arena'' is very similar to standard deathmatch, in that players battle against each other for survival. The major differences are that the players all start with identical resources — weapons, ammunition, health, and armor — and that all resources are removed from the map, thus preventing players from improving their condition. These two conditions focus the gameplay towards fighting and away from more traditional deathmatch techniques that involve resource domination. Each ...
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Mod (computer Gaming)
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Doom (2016 Video Game)
''Doom'' is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. It is the first major installment in the Doom (franchise), ''Doom'' series since 2004's ''Doom 3''. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of ''Doom 3''. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". ''Doom'' was announced as ''Doom 4'' in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply ''Doom'' in 2014. It was tested by customers who pre-ordered the 2014 Bethesda game ''Wol ...
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Quake III Arena Mods
Quake may refer to: Seismology * Earthquake, a shaking of the earth's surface * Quake (natural phenomenon), surface shaking on any astronomical body Arts and entertainment * ''Quake'' (album), a 2003 album by Erik Friedlander * ''Quake'' (film), a 1992 American direct-to-video film * ''The Quake'' (film), a 2018 Norwegian film * ''Quake'' (series), a series of first-person shooter games ** ''Quake'' (video game), the 1996 first game in the series *** ''Quake'' engine, a game engine by ID Software, first used in the 1996 game *** ''Quake'' (original soundtrack), by Trent Reznor and Nine Inch Nails, 1996 ** ''Quake II'' engine, the 1997 second iteration of the game engine, first used in ''Quake II'' * WQKE, The Quake, an FM radio station in Plattsburgh, New York, US * Quake, a Transformers comics character * Quake, a superhero code name used by the Marvel Comics character Daisy Johnson Other uses * Quake (cereal), a breakfast cereal marketed with Quisp * Quake Inc., now Exi ...
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Quake II Mods
Quake may refer to: Seismology * Earthquake, a shaking of the earth's surface * Quake (natural phenomenon), surface shaking on any astronomical body Arts and entertainment * ''Quake'' (album), a 2003 album by Erik Friedlander * ''Quake'' (film), a 1992 American direct-to-video film * ''The Quake'' (film), a 2018 Norwegian film * ''Quake'' (series), a series of first-person shooter games ** ''Quake'' (video game), the 1996 first game in the series *** ''Quake'' engine, a game engine by ID Software, first used in the 1996 game *** ''Quake'' (original soundtrack), by Trent Reznor and Nine Inch Nails, 1996 ** ''Quake II'' engine, the 1997 second iteration of the game engine, first used in ''Quake II'' * WQKE, The Quake, an FM radio station in Plattsburgh, New York, US * Quake, a Transformers comics character * Quake, a superhero code name used by the Marvel Comics character Daisy Johnson Other uses * Quake (cereal), a breakfast cereal marketed with Quisp * Quake Inc., now Exi ...
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Quake Mods
Based on Id Software's open stance towards game modifications, their ''Quake'' series became a popular subject for player mods beginning with '' Quake'' in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into ''Quake'', including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like ''Team Fortress'', whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima. Background Player modifications, or mods, change a game's art or gameplay to create alternative or entirely new games. From the age of Atari through the 1990s, v ...
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First-person Shooters
First-person shooter (FPS) is a video game genre, sub-genre of shooter video games centered on gun and other weapon-based combat in a First person (video games), first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have challenged hardware development, and Multiplayer video game, multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom (1993 video game), Doom'' (1993), often considered the most influen ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as '' Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outs ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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Quake 3
''Quake III Arena'' is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. Notable features of ''Quake III Arena'' include the minimalist design, lacking rarely used items and features; the extensive customizability of player settings such as field of view, texture detail and enemy model; and advanced movement features such as strafe-jumping and rocket-jumping. The game was praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. ''Quake III Arena'' has also been used extensively in professional electronic sports tournaments such as QuakeCon, C ...
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Quake Live
''Quake Live'' is a first-person arena shooter video game by id Software. It is an updated version of ''Quake III Arena'' that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam. ''Quake Live'' was previously a free to play game, with subscription options offering additional arenas, game types and game server options. The game is no longer free to play after October 27, 2015 and subscription options were removed. Gameplay The gameplay of ''Quake Live'' consists of players attempting to kill more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment and shooting other players with a variety of weapons, while collecting health, armor, weapons, ammo and various power-ups. As players get more advanced, they use other tricks and techniques such as rocket and strafe jumping. ''Quake Live'' was released as a fre ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Deathmatch (gaming)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including FPS game, first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, ...
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