Radiant Silvergun
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shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
developed by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
. It was originally released in Japanese arcades in 1998 and subsequently
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to the
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later that year. The story follows a team of fighter pilots in the far future who are battling waves of enemies summoned by a mysterious crystal dug up from the Earth. The player hosts an arsenal of six different types of shots to choose from, and a sword to destroy nearby targets. The stages are tightly designed to present players with scenarios that can be approached differently with the various weapon types. Treasure was primarily known for developing
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
and
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
games for home consoles before ''Radiant Silvergun''. Despite the company's concerns about the financial viability of arcade games and the shooter genre, they felt they had a good premise for a game and decided to pursue it. ''Radiant Silvergun'' was developed by ten people, with
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outsourced for animated cutscenes. The game was developed for the
ST-V Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-o ...
arcade board first and later ported to the architecturally similar Sega Saturn. Towards the end of development, the team recruited professional gamers that held high scores in shooters to
play test A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games ...
the game. ''Radiant Silvergun'' was first released in Japanese arcades in May 1998. Treasure president Masato Maegawa went in person to arcades to gauge the reaction of players. The Saturn port was released two months later in Japan. Despite its region exclusivity, ''Radiant Silvergun'' was imported by Western critics and received critical acclaim. Journalists agreed that the game revived the shoot 'em up genre, which had fallen by the wayside after the rise in popularity of arcade
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s in the 1990s. In retrospect, it is considered one of the greatest shooters and Sega Saturn games of all time. It received a spiritual sequel in the form of ''
Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to ''Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation u ...
'' (2001), and was ported worldwide to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
in 2011, and to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in 2022.


Gameplay

''Radiant Silvergun'' is a vertically scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
. The player is given a wide arsenal from the start of the game featuring three primary weapons: a standard forward firing shot, weak but versatile homing projectiles, and a spread gun which fires two powerful exploding lasers at a wide angle. Combining each of these shot types with another will result in one of three new types of weapons: a rear shooting standard shot, a close range missile targeting system, and a longer range targeting system that electrocutes enemies. The ship is also equipped with a sword that can be swung around the ship damaging nearby enemies. The sword can also be continuously held in front of the ship to inflict damage and absorb special bullets to power up for a special large sword attack. The stages are methodically and tightly paced with carefully crafted scenarios that can be approached differently with the varying weapons. The game's
scoring Score or scorer may refer to: *Test score, the result of an exam or test Business * Score Digital, now part of Bauer Radio * Score Entertainment, a former American trading card design and manufacturing company * Score Media, a former Canadian m ...
system is based on enemy color. All enemies are one of three colors: red, blue, or yellow. Destroying three enemies of the same color in a row nets the player a scoring bonus. Killing another set of the same color increases the bonus while shooting another color will reset it. In addition to gaining a higher score, chaining attacks on the same color increases the effectiveness of the weapon used to destroy them. The weapons stay powered up for the remainder of the game. The player can also obtain extra points by destroying bosses more methodically. Each boss has different segments and appendages that can be destroyed before targeting their weak spot. If all these segments are destroyed first, the player will earn a greater bonus. There are also hidden dogs that when shot, will give the player bonus points and unlock more game options.


Plot

The story of ''Radiant Silvergun'' is told non-linearly through animated videos and scripted dialogue between stages. In the year 2520, scientists on
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ...
have unearthed a giant crystal along with an ancient robot bearing the same serial number as another robot called "Creator" on the Tetra spaceship orbiting around Earth. The crystal creates a massive explosion, engulfing the Earth in a large explosion and killing all humans except for the remaining four on the spaceship. One year later, exhausted of supplies, they return to Earth in fighter jets known as Silverguns, fighting through hordes of enemies until they reach the crystal, which is referred to as “the Stone-Like”. After battling the Stone-Like and failing to destroy it, it brings the last two remaining pilots 100,000 years into the past, and tells them that it is the guardian of the Earth and destroyed humans in order to protect the planet, before destroying the last two humans in another explosion. 20 years later, still in the distant past, the Creator uses DNA from the pilots of the Silverguns to create clones and start humanity anew before the Creator finally breaks down for good, bringing the story into a loop.


Development


Background

Since the company's inception,
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
had primarily been a developer of
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
and
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
games for home consoles. Sega had repeatedly asked the company to develop an arcade game for them, but Treasure president Masato Maegawa was concerned the shrinking arcade business would be too risky from a business perspective and arcade goers would not appreciate the effort placed into their game.
Translationarchived
Despite this concern the team had wanted to develop a 2D arcade style
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
for some time. Much of the staff were fans of the genre, having grown up during the genre's golden age, but entering their careers after
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s started filling arcades. Director Hiroshi Iuchi was especially passionate about starting the project.
Translation
Although the team was eager to develop the game, there were still concerns. Maegawa believed that the shoot 'em up genre was dying, and was risky from a sales perspective. Iuchi was also concerned there would be no place for a 2D shooter in an arcade space that was advancing more towards large and specialized 3D game machines. In the face of these concerns about commercial viability, the team felt they had a good concept and pushed forth. Iuchi thought arcade developers of the era were not innovating enough and only settling for rehashes of old ideas. He thought shooting games at the time were most commonly in the style of
Toaplan was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of Shoot 'em up#Scrolling shooters, scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was establis ...
-developed vertical shooters, but he remembered in the past when developers like
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
and
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softwar ...
had distinct shooter styles. In response to this, Iuchi's first thought was to develop a non-Toaplan style shooter. He claimed to have the idea for ''Radiant Silvergun'' long before it was released, not pulling any influence from games of the era. The key philosophies he carried was to make a classic style game, but make it unlike anything else. He was a big fan of Irem's ''
Image Fight (also ''IMAGEFIGHT'') is a 1988 vertically scrolling shooter arcade game developed and published by Irem. It was ported to the Nintendo Entertainment System, PC Engine (Japan-only), Sharp X68000 (Japan-only), and FM Towns (Japan-only) in 1990. P ...
'' (1988), and believes that some of that inspiration is reflected in ''Radiant Silvergun''. The Treasure team wanted to develop the game for home console in addition to arcades. They agreed the game had to be released in arcades first, as a console exclusive shooter may be a hard sell. They hoped the game would appeal to shooting fans in the arcades while also convincing home console players that shooters were still fun. Maegawa thought it would be best to keep the arcade and console portions of the development cycle separate, because arcades and consoles are so different. Iuchi treated the arcade version as the "test version" with the console version released soon after that. He believed that if the team was not successful with the console
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, the 2D shoot 'em up genre would soon die.


Production

Development on ''Radiant Silvergun'' started in late 1997, and progressed smoothly as opposed to past projects where they had to scrap ideas and restart from scratch. The title is in reference to an early concept that had people flying through the sky holding silver guns in each hand. Some of the staff thought the name was difficult to remember, but Iuchi believed that if it was hard to remember, it was hard to forget. Only ten people worked on the game, including three programmers, four artists, and one sound designer. They chose to develop for the Sega
ST-V Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-o ...
arcade board because Treasure had normally developed games for Sega and it was similar to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
home console, which they were planning on porting the game to. The team had knowledge of the Sega Saturn's hardware from developing previous games for it, so they believed it would be easier this time around. They did not use any expensive hardware, just conventional computers. They used
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for the 3D objects and freeware downloaded from the internet to make the 2D graphics. The programmers and designers worked hard to use every bit of power from Sega's hardware. Iuchi did not include
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s in ''Radiant Silvergun'' because he felt they were distracting, and he often found himself dying when trying to manage different weapons and items. To combat this, he made the game progress simply through shooting and dodging, and mapped weapons to individual buttons and button combinations instead of needing to press a button to cycle through weapons. The team also made the bullets deliberately slow to appeal to a wider playing audience. The team recruited animation studio
Gonzo Gonzo may refer to: People * Gonzo (nickname), a list of people with the nickname * Radislav Jovanov Gonzo (born 1964), Croatian music video director Radislav Jovanov, also known as Gonzo * Matthias Röhr (born 1962), German musician whose sta ...
to create movie sequences with deeper story elements for the Saturn version. These sequences were not included in the arcade version because players there do not want to wait through story sequences. Gonzo had previously done animation for Treasure's ''
Silhouette Mirage ''Silhouette Mirage'' is a 2D action side-scrolling video game developed by Treasure and released in 1997. The game's primary mechanic is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each othe ...
'' (1997) and Iuchi was happy with the outcome of their work on ''Radiant Silvergun''. The game's music was composed by
Hitoshi Sakimoto is a Japanese video game music composer and arranger. He is best known for scoring ''Final Fantasy Tactics'' and ''Final Fantasy XII'', though he has composed soundtracks for over 80 other games. He began playing music and video games in elemen ...
. Towards the end of development, Maegawa could not finish the game to properly debug it because it was too difficult. He brought in skilled players who held national records at shooters to debug the game.


Release

''Radiant Silvergun'' was released in Japanese arcades on 28 May 1998. The team was anxious about whether it was going to be received well in arcades since it was such a unique shooter and their first arcade game, so Maegawa went in person to arcades to gauge the player reaction. He later said they observed people playing the game for a very long time, which made them happy. The game was released at retail for the Sega Saturn on 23 July 1998, and sold around 50,000 copies.


Reception

In July 1998, ''Game Machine'' listed the game as being the fifth most popular arcade game in Japan at the time. The Sega Saturn port of ''Radiant Silvergun'' received critical acclaim, with some calling it one of the best shoot 'em ups ever made. Critics agreed that Treasure successfully revived and redefined the shooter genre following a period of stagnation in the wake of the advent of
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s during the
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. Several journalists commented on the game's visuals. ''
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'' wrote the game was "arguably the finest technical showcase the Saturn has ever played host to." They praised the
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backdrops,
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style distortion effects, and use of 3D polygons to create imaginative bosses. They felt the game was a successful attempt to push the Sega Saturn's graphical capabilities to its limits, calling it "a wonder to behold." ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' also thought the game had some of the most impressive Sega Saturn graphics, and highlighted the great mix of 2D and 3D graphics. ''
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'' thought the game outclassed graphics capable on the
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or
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. ''Arcade'' called it a "gorgeous" and "sense-pummeling" shooter with spectacular explosions and visual effects. Critics also praised ''Radiant Silvergun'''s gameplay, and most commonly highlighted its replayability thanks to the depth of its scoring system and hidden bonuses. ''Arcade'' called it "the kind of repeat play magnetism that makes you wonder why 2D shoot 'em ups fell from grace in the first place." ''Sega Saturn Magazine'' argued that there are
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with less depth than ''Radiant Silvergun''. ''Edge'' claimed that Treasure's commitment to "old school" gaming principles paid off, and praised the game's hardcore appeal. Both ''Edge'' and ''Sega Saturn Magazine'' shared positive thoughts on the game's weapon systems, and also agreed that it was satisfyingly difficult, although ''Edge'' complained that sometimes it sacrificed fairness for visual flair. ''
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'' concluded their thoughts saying: "This game is an absolute must-buy. Never has a shooter combined relentless, thoughtfully-designed action with such stunning graphics and sound...''Radiant Silvergun'' makes you feel as if you've never really played a shooter before. It's a whole new experience."


Legacy

In retrospective reviews, ''Radiant Silvergun'' is considered one of the greatest shooters of all time, and one of the best Sega Saturn games. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' called ''Radiant Silvergun'' a "milestone in shooter design" and in 2008 listed it as their number one classic shoot 'em up. In 2005, ''IGN'' also compiled all their reader's review ratings of the 31,000 games in their database, among which ''Radiant Silvergun'' reached the twelfth spot. Because of the game's limited availability, it soon became an expensive and sought after collector's item, selling for at least by 2011. The game received a spiritual successor in the form of ''
Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to ''Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation u ...
'' (2001), which was originally subtitled ''Radiant Silvergun 2''. It was first released on the
Sega NAOMI Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-o ...
arcade platform until later being ported to the
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and
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. Like its predecessor, ''Ikaruga'' gained a reputation as one of the greatest shooters ever made. It was rereleased in 2008 on the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
.


Xbox 360 port

Following ''Ikaruga'''s rerelease, fans began asking Treasure why ''Radiant Silvergun'' had not been rereleased as well, so Treasure began work on a port. At first, the port was being developed solely by Katsuhiro Sanjo at Treasure until others assisted. Development lasted two and a half years. Sanjo stated that bringing ''Radiant Silvergun'' to the Xbox 360 was more difficult than anticipated. He had difficulties recreating some of the backgrounds and the Saturn's special effects. In October 2010, Microsoft announced the game was coming to the
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
in 2011, marking the game's first official release in
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. The port features online and offline cooperative play, leaderboards, downloadable replays, and an option to play with updated graphics. There is also an option for a scoring system based on ''Ikaruga''. It was released on 14 September 2011 garnering "generally favorable" reviews according to ratings aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Critics praised the new high-resolution graphics options and new online modes and enhancements. They also appreciated the rerelease for giving more people the opportunity to play it given the Saturn version's expensive cost on second hand markets. The Xbox 360 version was ported and released to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in September 2022. It was briefly pulled from the online store in North America at release due to a change in the game's content rating, but was added back six days later.


Notes


References


External links

* (archived)
''Radiant Silvergun''
at
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