Qix Clones
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is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. ''Qix'' is one of a handful of games made by Taito's American division. At the start of each level, the playing field is a large, empty rectangle, containing the ''Qix'', a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield. ''Qix'' was ported to the contemporary Atari 5200 (1982),
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
(1983), and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
(1983), then was brought to a wide variety of systems in the late 1980s and early 1990s: MS-DOS compatible operating systems (1989),
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
(1989), another version for the C64 (1989), Apple IIGS (1990), Game Boy (1990),
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(1991), and Atari Lynx (1991).


Gameplay

Controls consist of a four-direction
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
and two buttons: "Slow Draw" and "Fast Draw". The player controls a diamond-shaped marker that initially moves along the edges of the playfield. Holding down one of the draw buttons allows the marker to draw a line (''Stix'') in unclaimed territory in an attempt to create a closed shape. A captured area is filled with color and points awarded. Areas drawn with Slow Draw (orange-red in the screenshot) are worth double. The titular ''Qix'' is a colorful geometric figure in constant and random motion. The Qix will not actively seek out the marker, and it will not harm the marker if it collides with it while the marker is traversing the edge of the playfield or of any captured area. However, if the Qix collides with the marker as it is drawing a Stix before a new area is captured (or it touches the exposed Stix), one life is lost. The marker cannot cross or backtrack along the line being drawn. If the marker stops while drawing, a fuse appears and burns along the line toward the marker; if it reaches the marker, the player loses one life. The fuse disappears once the marker is moved. If the player draws into a position where it cannot proceed any further, the fuse is triggered. The attract mode calls this a "Spiral Death Trap". ''Sparx'' are enemies that traverse all playfield edges except unfinished Stix. A life is lost if one hits the marker. A meter at the top of the screen counts down to the release of additional Sparx and the mutation of all Sparx into Super Sparx, which can chase the marker along uncompleted Stix. To complete a level, the player must claim a 75% percentage of the playfield (adjustable to be between 50% and 90%). If a level is completed by exceeding the minimum area percentage, a bonus is awarded for every 1% beyond the threshold. Starting in level three, the player faces two Qixes. Splitting the playfield into two regions, each containing one Qix, ends the level. No immediate bonus is awarded for this, but a bonus multiplier is applied to the scoring in all subsequent levels. This multiplier starts at two and increases by one for every additional splitting of the Qix, to a maximum of nine. Levels also add additional Sparx and the eventual appearance of only Super Sparx.


Reception

Upon release, ''Qix'' was a commercial hit. In 1983, '' Electronic Games'' reported that the game exceeded Taito's expectations, quickly rising to being one of the most popular titles of the year. The magazine attributes the game's success to it being unlike any other game at the time, specifically for its unique premise and gameplay mechanics. A year after its debut, its popularity declined and the game became largely forgotten. Keith Egging, Taito's "Director of Creativity", told ''Electronic Games'': "''Qix'' was conceptually too mystifying for gamers. ..It was impossible to master and once the novelty wore off, the game faded". In Japan, it was the fifth highest-grossing arcade game of 1981. The game has since been dubbed a sleeper hit. ''Qix'' and its home conversions have received largely positive reviews. The game was praised for its original concept and ideas, and has been described as a
cultural phenomenon The bandwagon effect is the tendency for people to adopt certain behaviors, styles, or attitudes simply because others are doing so. More specifically, it is a cognitive bias by which public opinion or behaviours can alter due to particular act ...
. '' Video'', who reviewed the Atari 5200 release, applauded its gameplay and bizarre yet interesting premise. They reported similar reactions from players, who enjoyed its mechanics and gameplay. ''Video'' staff described the game as being a " cult phenomenon loved by a few and ignored by" more hardcore gamers. The home computer versions of ''Qix'' were praised by Russel Sipe of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' for its fascinating gameplay and for welcoming newcomers. Retrospective coverage of ''Qix'' has also been positive. '' AllGame''s Brett Alan Weiss commended ''Qix'' for its addictive gameplay, technological accomplishments, and responsive controls. While he believed the graphics and sound effects were overly simplistic and crude, he said the game as a whole is "abstract minimalism at its videogame best". '' Retro Gamer'' staff enjoyed ''Qix'' particularly for its addictive nature. They compared its concept to that of the Etch A Sketch, a toy that allowed its user to draw straight lines across a small screen. The staff believed the game's simplicity was also one of its strong points, alongside its sound effects for being satisfying to hear.


Accolades

At the 5th annual Arkie Awards in 1984, ''Qix'' received the Certificate of Merit in the category of "1984 Best Videogame Audio-Visual Effects (16K or more ROM)". In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ph ...
magazine ranked the game 94th on their "Top 100 Video Games." In 1997, the staff at '' Electronic Gaming Monthly'' listed the Nintendo Entertainment System version at #100 on their "100 Best Games of All Time" for its risk-versus-reward system and scoring. The Killer List of Videogames listed it as #27 in their "Top 100 Video Games" list.


Legacy


Sequels

''Qix II - Tournament'' (1982) is a version of the original ''Qix'' with a new color scheme and which awards an extra life when 90% or more of the screen is enclosed. ''Super Qix'' was released in 1987. Another sequel, ''Twin Qix'', reached a prototype stage in 1995, but was never commercially released. The later game ''
Volfied is an arcade video game designed by Fukio Mitsuji and released by Taito in 1989. It is a successor to '' Qix'', with extra features and a futuristic science fiction aesthetic, rather than ''Qix''s abstract geometry style; the player pilots a sma ...
'', also known as ''Ultimate Qix'' on Sega Genesis or ''Qix Neo'' on PlayStation, was created as an additional sequel to ''Qix'' and also released on several mobile phones. The 1990 Game Boy port of ''Qix'' was published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
with intermissions in which Mario is involved. In one, he is seen in a desert wearing
Mexican Mexican may refer to: Mexico and its culture *Being related to, from, or connected to the country of Mexico, in North America ** People *** Mexicans, inhabitants of the country Mexico and their descendants *** Mexica, ancient indigenous people ...
clothing and playing a guitar with a vulture looking on. The outfit later appears as a costume that Mario can wear in '' Super Mario Odyssey''. The Game Boy port was released as a
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
Virtual Console title in Japan on June 15, 2011, and in North America and Europe on July 7. In 1999, a remake for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
was released called ''
Qix Adventure ''Qix Adventure'' is a 1999 video game developed by Coconuts Japan Entertainment and published by Taito for the Game Boy Color. An English port of the game was developed by Evolution Entertainment for the United Kingdom in 2000. The game is a puz ...
''. The player travels on a map screen, taking on opponents which appear on the playing field. Although optional, enclosing an opponent in the box opens a treasure chest, which can also be enclosed, giving the player an item. ''Battle Qix'' was released for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 2002 by
Success Success is the state or condition of meeting a defined range of expectations. It may be viewed as the opposite of failure. The criteria for success depend on context, and may be relative to a particular observer or belief system. One person mig ...
, under their ''Super 1500 Lite'' budget title series. It includes a remake of the original ''Qix'' alongside a competitive multiplayer mode. Taito released a new version of ''Qix'' for the Xbox Live Arcade and
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
'' Qix++'' in December 2009.


Clones

* ''Fill 'Er Up'' (1983, Atari 8-bit, ''
ANALOG Computing ''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANAL ...
'') * ''Stix'' (1983, Commodore 64) * ''
Styx In Greek mythology, Styx (; grc, Στύξ ) is a river that forms the boundary between Earth (Gaia) and the Underworld. The rivers Acheron, Cocytus, Lethe, Phlegethon, and Styx all converge at the centre of the underworld on a great marsh, whic ...
'' (1983, IBM PC, Windmill Software) * '' Frenzy'' (1984, Acorn Electron and BBC Micro, Micro Power) * '' Xonix'' (1984, MS-DOS) * ''Qiks'' (1984, Tandy Color Computer, Spectral Associates) * ''Quix'' (1984, Tandy Color Computer, Tom Mix Software) * ''Torch 2081'' (1986, Amiga, Digital Concepts) * ''Zolyx'' (1987, Commodore 64, Commodore 16/Plus-4, Amstrad CPC, and ZX Spectrum,
Firebird Firebird and fire bird may refer to: Mythical birds * Phoenix (mythology), sacred firebird found in the mythologies of many cultures * Bennu, Egyptian firebird * Huma bird, Persian firebird * Firebird (Slavic folklore) Bird species ''Various spe ...
) * ''Maniax'' (1988, Atari ST, Kingsoft) * '' Gals Panic'' (1990, arcade, Kaneko), which started a subgenre of adult-themed "uncover the image" games. * ''
Cacoma Knight in Bizyland ''Cacoma Knight in Bizyland'', known in Japan as is a Super NES video game created by Datam Polystar. Seta USA created the English version of the game. The Japanese version is copyrighted in 1992, and the English version is copyrighted in 1993. ...
'' (1992-1993, Super NES/Famicom, Datam Polystar/Seta USA) * ''Super Xonix'' (1996, IBM PC), a 2 player version * ''
Dancing Eyes is a 1996 puzzle arcade video game developed and published in Japan by Namco. It features gameplay reminiscent of arcade games like ''Qix'' — players control a monkey named Urusu-San as he must complete each level by destroying all of the ti ...
'' (1996, arcade, Namco), a 3D version of the eroge subgenre, similar to the above ''Gals Panic'' * ''AirXonix'' (2000-2001, Microsoft Windows, AxySoft) * ''Prometheus/Qrax'' (1997, MacOS, Quarter Note Software) In 2011, ''Den of Geek'' included ''Qix'' on a list of the top 10 most cloned video games.


Notes


References

{{Square Enix franchises 1981 video games Action video games Amiga games Apple IIGS games Arcade video games Atari 5200 games Atari 8-bit family games Atari Lynx games Commodore 64 games DOS games FM-7 games Game Boy games Mobile games NEC PC-8001 games Nintendo Entertainment System games Square Enix franchises Telegames games Virtual Console games Video games scored by Tim Follin Video games developed in the United States Multiplayer and single-player video games Atari games Nintendo games Takara video games Taito arcade games