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''The Legend of Zelda: Ocarina of Time'' is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Time'' is the first game in '' The Legend of Zelda'' series with
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
. It was developed by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, and written by
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
. Veteran ''Zelda'' series composer
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
created the musical score. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
dorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an
ocarina The ocarina is a wind musical instrument; it is a type of vessel flute. Variations exist, but a typical ocarina is an enclosed space with four to twelve finger holes and a mouthpiece that projects from the body. It is traditionally made from c ...
to progress. ''Ocarina of Time'' received acclaim from critics and consumers and won several awards and accolades, who praised its visuals, sound, gameplay, soundtrack, and writing. It has been ranked by numerous publications as the greatest video game of all time, and is the highest-rated game of all time on the review aggregator Metacritic. It was commercially successful, with more than seven million copies sold worldwide. In the United States, it received more than three times more pre-orders than any other game at the time and became the best-selling game of 1998. A direct sequel, '' The Legend of Zelda: Majora's Mask'', was released in 2000. ''Ocarina of Time'' has been re-released on every one of Nintendo's home consoles since and on the iQue Player in China. An enhanced version of the game for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, '' The Legend of Zelda: Ocarina of Time 3D'', was released in 2011. ''Master Quest'', an alternative version of the game including new puzzles and increased difficulty, is included in one of the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
releases and the ''3D'' version.


Gameplay

''The Legend of Zelda: Ocarina of Time'' is a fantasy
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
set in an expansive environment. The player controls series protagonist Link from a third-person perspective in a three-dimensional world. Link primarily fights with a sword and shield, but can also use other weapons such as projectiles, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting", which allows the player to have Link focus and latch onto enemies or other objects. When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of
stealth Stealth may refer to: Military *Stealth technology, technology used to conceal ships, aircraft, and missiles **Stealth aircraft, aircraft which use stealth technology **Stealth ground vehicle, ground vehicles which use stealth technology ** Stea ...
. Link gains abilities by collecting items and weapons found in dungeons or in the overworld, including several optional side quests and minor objectives. Side quest rewards include new weapons or abilities. In one side quest, Link trades items he cannot use among
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the strongest sword in the game. In another side quest, Link can acquire a horse. This allows him to travel faster but attacking while riding is restricted to arrows. Link is given an
ocarina The ocarina is a wind musical instrument; it is a type of vessel flute. Variations exist, but a typical ocarina is an enclosed space with four to twelve finger holes and a mouthpiece that projects from the body. It is traditionally made from c ...
near the beginning of the game, which is later replaced by the
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and teleport to previously visited locations. The Ocarina of Time is also used to claim the
Master Sword The is a fictional divine magic sword in Nintendo's ''The Legend of Zelda'' series. It is also known as "The Blade of Evil's Bane", the "Sword of Resurrection", the "Sword that Seals the Darkness", and the "Sacred Sword". It was introduced in th ...
in the Temple of Time. When Link takes the sword, he is transported seven years into the future and becomes an adult. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow, and only young Link can fit through certain small passages. After completing certain tasks, Link can travel freely between the two time periods by replacing and taking the sword.


Plot


Setting

''Ocarina of Time'' is set in the fictional kingdom of Hyrule, the setting of most '' Legend of Zelda'' games. Hyrule Field serves as the central hub connected to several outlying areas with diverse topography and the races of Hyrule.


Story

The fairy Navi awakens Link from a nightmare in which he witnesses a man in black armor pursuing a young girl on horseback. Navi brings Link to the
Great Deku Tree is a high-fantasy video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and Gre ...
, who is cursed and near death. The Deku Tree tells Link a "wicked man of the desert" cursed him and seeks to conquer the world, and that Link must stop him. Before dying, the Great Deku Tree gives Link the Spiritual Stone of the Forest and sends him to Hyrule Castle to speak with Hyrule's princess. At the Hyrule Castle garden, Link meets Princess Zelda, who believes Ganondorf, the evil Gerudo king, is seeking the Triforce, a holy relic that gives its holder godlike power. Zelda asks Link to obtain the three Spiritual Stones so he can enter the Sacred Realm and claim the Triforce before Ganondorf reaches it. Link collects the other two stones: the first from Darunia, leader of the Gorons, and the second from Ruto, princess of the Zoras. Link returns to Hyrule Castle, where he sees Ganondorf chase Zelda and her caretaker Impa on horseback, like in his nightmare, and unsuccessfully attempts to stop him. Inside the Temple of Time, he uses the Ocarina of Time, a gift from Zelda, and the Spiritual Stones to open the door to the Sacred Realm. There he finds the Master Sword, but as he pulls it from its pedestal he is incapacitated and Ganondorf, having snuck into the Temple after Link, appears and claims the Triforce. Seven years later, an older Link awakens in the Sacred Realm and is met by Rauru, one of the seven Sages who protects the entrance to the Sacred Realm. Rauru explains that Link's spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf, who has now taken over Hyrule. The seven sages can imprison Ganondorf in the Sacred Realm, but five are unaware of their identities as sages. Link is returned to the Temple of Time, where he meets the mysterious Sheik, who guides him to free five temples from Ganondorf's control and allow each temple's sage to awaken. Link befriended all five sages as a child: his childhood friend Saria, the Sage of the Forest Temple; Darunia, the Sage of the Fire Temple; Ruto, the Sage of the Water Temple; Impa, the Sage of the Shadow Temple; and Nabooru, leader of the Gerudos in Ganondorf's absence, the Sage of the Spirit Temple. After the five sages awaken, Sheik reveals herself to be Zelda in disguise, and the seventh sage. She tells Link that Ganondorf's heart was unbalanced, causing the Triforce to split into three pieces. Ganondorf acquired only the Triforce of Power, while Zelda received the Triforce of Wisdom and Link the Triforce of Courage. Ganondorf appears and captures Zelda, imprisoning her in his castle. The other six sages help Link infiltrate the stronghold; Link frees Zelda after defeating Ganondorf, who destroys the castle in an attempt to kill Link and Zelda. After they escape the collapsing castle, Ganondorf emerges from the rubble and transforms into a boar-like beast named Ganon using the Triforce of Power, knocking the Master Sword from Link's hand; with Zelda's aid, Link retrieves the Master Sword and defeats Ganon. The seven sages seal Ganondorf in the Dark Realm; still holding the Triforce of Power, he vows to take revenge on their descendants. Zelda uses the Ocarina of Time to send Link back to his childhood. Navi departs and young Link meets Zelda in the castle garden once more, where he retains knowledge of Hyrule's fate, starting with Hyrule's decline.


Development

''Ocarina of Time'' was developed concurrently with ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' and '' Mario Kart 64'' for the Nintendo 64 by Nintendo's Entertainment Analysis & Development (EAD) division, for more than $12 million with a staff of more than 200. Development was migrated from the 64DD disk drive peripheral to cartridge due to the high data throughput of streaming 500 motion-captured character animations throughout gameplay. Initially targeting 16-
megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes o ...
s, it was increased to 32 megabytes, as Nintendo's largest game ever. Early in development, the team had concerns about the data storage constraints of the cartridge; in the worst-case scenario, ''Ocarina of Time'' would follow a similar structure to ''Super Mario 64'', with Link restricted to Ganondorf's castle as a central hub, using a portal system similar to the paintings that Mario uses to traverse the realm. An idea that arose from this stage of development, a battle with a doppelganger of Ganondorf that rides through paintings, was used as the boss of the Forest Temple dungeon. While series co-creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
had been the principal director and producer of ''Super Mario 64'', he was involved in the game's production and now in charge of five directors by acting as a producer and supervisor of ''Ocarina of Time''. Different parts were handled by different directors, a new strategy for Nintendo EAD. Four or five initial teams grew over time, each working on different basic experiments, including scenario and planning, Link's actions, transforming classic 2D items into improved 3D form, camera experiments, motion capture, sound, special effects, and the flow of time. Although the development team was new to 3D games, assistant director Makoto Miyanaga recalled a "passion for creating something new and unprecedented". Despite the setting being a "medieval tale of sword and sorcery", Miyamoto used the chanbara ( samurai) genre of Japanese sword fighting as a model for the game's combat and was content with the positive worldwide reception. The development involved more than 120 people, including
stunt performer A stunt performer, often called a stuntman or stuntwoman and occasionally stuntperson or stunt-person, is a trained professional who performs daring acts, often as a career. Stunt performers usually appear in films or on television, as opposed ...
s used to capture the effects of sword fighting and Link's movement. Miyamoto initially intended ''Ocarina of Time'' to be played in a first-person perspective to enable players to take in the vast terrain of Hyrule Field better and let the team focus more on developing enemies and environments. The concept was abandoned once the idea of a child Link was introduced, and Miyamoto believed it necessary for Link to be visible on screen. Originally Z-targeting involved a generic marker, but Koizumi changed the design to that of a fairy to make it less "robotic". The fairy gained the name of the "Fairy Navigation System" amongst staff, and ultimately, this turned into the nickname "Navi", which in turn resulted in the "birth" of Navi's character. The "birth" of Navi was a pivotal point in the story's development. Some of Miyamoto's ideas were instead used in ''Super Mario 64'', since it was to be released first. Other ideas were not used due to time constraints. ''Ocarina of Time'' originally ran on the same engine as ''Super Mario 64'', but was so heavily modified that Miyamoto considers the final products different engines. One major difference between the two is camera control; the player has a lot of control over the camera in ''Super Mario 64'', but the camera in ''Ocarina of Time'' is largely controlled by the game AI. Miyamoto said the camera controls for ''Ocarina of Time'' are intended to reflect a focus on the game's world, whereas those of ''Super Mario 64'' are centered on the character of Mario. Miyamoto wanted the difficulty to be easy enough to make the game accessible to all players, and said in particular he wanted it to be easier than ''Super Mario 64''. Miyamoto wanted to make a game that was cinematic, yet distinguished from films. Takumi Kawagoe, who creates cutscenes for Nintendo, said that his priority was to have the player feel in control of the action. To promote this instantaneous continuity of cinematic gameplay, the cutscenes in ''Ocarina of Time'' are completely generated with real-time computing on the Nintendo 64 and do not use prerendered full-motion video. Miyamoto's vision required this real-time architecture for the total of more than 90 minutes of cutscenes, regardless of whether the console had a vast medium like CD-ROM on which to store prerendered versions. Toru Osawa created the scenario for the game, based on a story idea by Miyamoto and Yoshiaki Koizumi. He was supported by ''A Link to the Past'' and ''Link's Awakening'' script writer
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
. Miyamoto said the real-time rendering engine allowed his small team of 3 to 7 cinematic developers to rapidly adjust the storyline and to focus on developing additional gameplay elements even up to the final few months of development, instead of waiting on a repeated prerendering process. The dungeons were designed by Eiji Aonuma.


Music

''Ocarina of Time'' music was written by
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
, the composer in charge of music for most of the games in ''The Legend of Zelda'' series. In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music. This has been called
leitmotif A leitmotif or leitmotiv () is a "short, recurring musical phrase" associated with a particular person, place, or idea. It is closely related to the musical concepts of ''idée fixe'' or ''motto-theme''. The spelling ''leitmotif'' is an anglici ...
in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches. In some locations, the music is a variation of an ocarina tune the player learns, related to that area. Beyond providing a backdrop for the setting, music plays an integral role in gameplay. The button layout of the Nintendo 64 controller resembles the holes of the ocarinas in the game, and players must learn to play several songs to complete the game. All songs are played using the five notes available on an ocarina, although by bending pitches via the analog stick, players can play additional tones. Kondo said that creating distinct themes on the limited scale was a "major challenge", but feels that the end result is very natural. The popularity of ''Ocarina of Time'' led to an increase in ocarina sales. The official soundtrack of ''Ocarina of Time'' was published by Pony Canyon and released in Japan on December 18, 1998. It comprises one compact disc with 82 tracks. A U.S. version was also released, although with fewer tracks and different packaging artwork. Many critics praised the music in ''Ocarina of Time'', although '' IGN'' was disappointed that the traditional ''Zelda'' overworld theme was not included. In 2001, three years after the initial release of ''Ocarina of Time'', '' GameSpot'' labeled it as one of the top ten video game soundtracks. The soundtrack, at the time, was not released in Europe or Australia. In 2011, however, a 51-track limited edition soundtrack for the 3DS version was available in a free mail out through a Club Nintendo offer to owners of the 3DS edition, as an incentive to register the product. The original musical theme for the Fire Temple area was altered before release of the game, due to Nintendo's policy of not including real religious references in their products, with the altered theme simply removing the chanting samples. ''Hero of Time'', an orchestral recording of ''Ocarina of Time''s score performed by the Slovak National Symphony Orchestra, was released by video game label Materia Collective in 2017. A vinyl version was published by iam8bit. It was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.


Release

''Ocarina of Time'' was first shown as a technical and thematic demonstration video at Nintendo's Shoshinkai trade show in December 1995. Nintendo planned to release ''Super Mario 64'' as a launch game for the Nintendo 64 and later release ''Ocarina of Time'' for the 64DD, a disk drive peripheral for the system that was still in development. Issues regarding performance of the 64DD peripheral led to development being moved from disk to cartridge media, and thus the game would miss its scheduled 1997 holiday season release and was delayed into 1998. They planned to follow its release with a 64DD expansion disk. Miyamoto additionally attributed the delay to Nintendo prioritizing development efforts to '' Yoshi's Story'' after that game missed its planned second quarter release slot. Throughout the late 1990s, the Nintendo 64 was said to lack hit first-party games. ''Next Generation'' wrote that "Nintendo absolutely can't afford another holiday season without a real marquee title" and that ''Zelda'' was "one of the most anticipated games of the decade", upon which the Nintendo 64's fate depended. Nintendo spent $10 million on ''Ocarina of Time''s marketing. In March 1998, it was the most anticipated Nintendo 64 game in Japan. Chairman Howard Lincoln insisted at E3 1998 that ''Zelda'' ship on time and become Nintendo's reinvigorating blockbuster, akin to a hit Hollywood movie. Customers in North America who pre-ordered the ''Ocarina of Time'' received a limited-edition box with a golden plastic card reading "Collector's Edition". This edition contained a gold-colored cartridge, a tradition that began with the original '' Legend of Zelda'' (1986) for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. Demand was so great that Electronics Boutique stopped pre-selling the game on November 3, 1998. Several versions of ''Ocarina of Time'' were produced, with later revisions featuring minor changes such as glitch repairs, the recoloring of Ganondorf's blood from crimson to green, and the alteration of the music heard in the Fire Temple dungeon to remove a sample of an Islamic prayer chant. The sample was taken from a commercially available sound library, but the developers did not realize it contained Islamic references. Although popularly believed to have been changed due to public outcry, the chanting was removed after Nintendo discovered it violated policy of avoiding religious material, and the altered versions of ''Ocarina of Time'' were made prior to the original release.


Rereleases

Nintendo ported ''Ocarina of Time'' to its next console, the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, as part of '' The Legend of Zelda: Collector's Edition'', a compilation of ''Zelda'' games. The port runs at a resolution of 640×480, quadruple that of the original, and supports
progressive scan Progressive scanning (alternatively referred to as noninterlaced scanning) is a format of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence. This is in contrast to interlaced video used ...
. Another GameCube release included the original game and a second, more difficult version titled '' Master Quest'' that was included as a pre-order bonus with '' The Legend of Zelda: The Wind Waker'' (2002) in Japan and North America and included in GameCube bundles worldwide. It was also given to those who registered certain hardware and software or subscribed to official magazines and clubs. In November 2003, ''Ocarina of Time'' was ported to China's iQue Player as one of the five games available on its release. In February 2007, ''Ocarina of Time'' was released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console service for 1000 Wii Points. This version is an emulation of the Nintendo 64 version; as controller vibration is unsupported, the "Stone of Agony" item, which employs vibrations via the Rumble Pak controller accessory, has no function. A five-minute demo of the game can be unlocked in '' Super Smash Bros. Brawl'' (2008). ''Ocarina of Time'' was rereleased on the Wii U Virtual Console worldwide on July 2, 2015, this time including the original controller vibration. It was also released on the Nintendo Switch Online + Expansion Pack on October 25, 2021.


Nintendo 3DS remake

In June 2011, Nintendo released ''Ocarina of Time 3D'', an
enhanced port A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software ...
for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
handheld console. It was developed by Nintendo EAD with Grezzo, an independent Japanese studio headed by Koichi Ishii. The game includes ''Master Quest'' and adds features including touchscreen and gyroscope controls, a "Boss Challenge" mode, instructional videos to guide stuck players, and a modified version of the Water Temple with reduced difficulty.


''Master Quest''

After completing ''Ocarina of Time'', Nintendo developed a new version of the game for the then-unreleased 64DD peripheral with the working title ''Ura Zelda'', commonly translated as "Another Zelda". Described as a second version of ''Ocarina'' with rearranged dungeons, it contains new content, some that had been cut from ''Ocarina'' due to time and storage constraints. In 1998, ''Ura Zelda'' was delayed indefinitely following problems with the development of the 64DD, and was canceled due to the 64DD's commercial failure. In August 2000, Miyamoto stated that ''Ura Zelda'' had been finished and that no online functions had ever been planned. ''Ura Zelda'' was ported to the GameCube in 2002 in Japan as and in 2003 in North America and Europe as ''The Legend of Zelda: Ocarina of Time Master Quest''. According to Miyamoto, ''Ura Zelda'' was simple to port as it used few of the 64DD features. ''Master Quest'' uses the same engine and plot of ''Ocarina of Time'', but with increased difficulty and altered dungeons and puzzles. IGN's Peer Schneider gave ''Master Quest'' a mostly positive review, likening the concept to the second quest of the original ''Legend of Zelda''. He said that some redesigned areas were poorer than the original ''Ocarina of Time'', and speculated that they may have been constructed from "second choice" designs created during development. He described the port as graphically improved, but containing no substantial improvement to the frame rate. He also expressed that controls translated to the GameCube controller felt clumsy. Nonetheless, he summarized ''Master Quest'' as a "sweet surprise for any ''Zelda'' fan" and wrote that he would have recommended it even at full price. Zachary Lewis of RPG Gamer praised the revised puzzles, which require precise timing and find new uses for the ''Ocarina'' items, but wrote that players would be enthralled or frustrated by the increased difficulty.


Reception

Upon its initial Nintendo 64 release, ''Ocarina of Time'' received critical acclaim. It garnered perfect review scores from the majority of gaming publications that reviewed it, including '' Famitsu'', ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', '' Edge'', '' Electronic Gaming Monthly'', '' GameSpot'', and '' IGN''. The review aggregator websites Metacritic and
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
rank the original Nintendo 64 version as the highest and second-highest reviewed game of all time, respectively, with average scores of 99/100 from Metacritic and 98% from GameRankings. The reviews praised multiple aspects of the game, particularly its
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
design, gameplay mechanics, sound, and cinematics. GameSpot reviewer Jeff Gerstmann wrote that ''Ocarina of Time'' is "a game that can't be called anything other than flawless", and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come". Editors of
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
called it a "walking patent office" due to the number of features it contains that became "industry standard". The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer.
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace". IGN believed that ''Ocarina of Time'' improved on the graphics of ''Super Mario 64'', giving a larger sense of scale. Impressive draw distances and large boss characters were also mentioned as graphical highlights. Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of ''Ocarina of Time'' did not perform as well as ''
Banjo-Kazooie ''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the p ...
'', a game released for the same platform earlier that year. IGN said that the
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
and textures of ''Ocarina of Time'' were not as good as those of ''Banjo-Kazooie'', particularly in the marketplace of Hyrule Castle, which was called "blurry". Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". IGN praised the cinematics, citing great emotional impact and "flawless camera work". ''EGM'' enjoyed that Nintendo was able to take the elements of the older, 2D ''Zelda'' games and "translate it all into 3D flawlessly". '' Nintendo Power'' cited ''Ocarina of Time'', along with ''Super Mario 64'', as two games that "blazed trails" into the 3D era. The context-sensitive control system was seen as one of the strongest elements of the gameplay. Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions. The camera control was quoted as making combat "second nature", although the new system took time for the player to get used to. The game's audio was generally well received, with IGN comparing some of Koji Kondo's pieces to the work of
Philip Glass Philip Glass (born January 31, 1937) is an American composer and pianist. He is widely regarded as one of the most influential composers of the late 20th century. Glass's work has been associated with minimal music, minimalism, being built up fr ...
. Many atmospheric sounds and surround sound were designed to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated; others considered this a benefit, calling them "retro". Game Revolution called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated " MIDI tunes that range from fair to terrible". '' Pitchfork'' gave the official soundtrack album a 9 out of 10.


Sales

Assisted by a large marketing campaign, ''Ocarina of Time'' was a strong commercial success. In the United States, over 500,000 pre-orders were placed, more than tripling the number of pre-orders for any previous video game,Editors, Business. "Nintendo Promises More 'Zelda' on the Way; Retail Shortages of Video Game should be Rectified Soon". Business Wire: 1. November 27, 1998. ProQuest. Web. July 23, 2013. for which it was awarded the
Guinness World Record ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
for Most Advance Orders for a Game. Upon release, more than 1 million copies were sold there in less than a week. In 1998, 2.5 million copies were sold, although it was released only 39 days before the end of the year; it earned in U.S. revenues, higher than any Hollywood film in the last six weeks of 1998. It was the best-selling video game of 1998 in the United States. In Japan, 920,000 copies were sold in 1998, becoming the eighth best-selling game of that year; a reported 386,234 copies were sold in its first week there, surpassing the 316,000 first-week sales of '' Metal Gear Solid''. In Europe, it was the fifth best-selling game of 1998 with over €39,000,000 or grossed that year. In the United Kingdom, 61,232 copies were sold during its first weekend, becoming the UK's fastest-selling title up until it was surpassed by ''
Gran Turismo 2 ''Gran Turismo 2'' is a 1999 racing game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to '' Gran Turismo''. It was well-received critically and financially, shipping 1.71&n ...
'' in 2000. By 2000, ''Ocarina of Time'' had sold cartridges and grossed about worldwide. During its lifetime, ''Ocarina of Time'' for the Nintendo 64 saw 1.14 million copies sold in Japan, and 7.6 million copies worldwide.


Awards

In 1998, ''Ocarina of Time'' won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival. It won six honors at the 2nd Annual
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
, including " Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console Role-Playing Game of the Year", along with a nomination for "Outstanding Achievement in Character or Story Development". '' Electronic Gaming Monthly'' gave it both the editors' choice and readers' choice awards for "Game of the Year for All Systems", "Nintendo 64 Game of the Year" and "Action RPG of the Year" as well as the readers' choice awards for "Best Music" and "Best Graphics", and it was runner-up for the reader's choice "Best Sound Effects" award. '' Edge'' gave it the awards for "Game of the Year" and "Gameplay Innovation" and placed it 2nd place for "Graphical Achievement" (behind '' Virtua Fighter 3tb'').


Legacy

After publication, ''Ocarina of Time'' was featured on a number of compiled lists of best or most influential games. It was ranked the greatest video game of all time by numerous publications including ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'', '' Edge'', '' Entertainment Weekly'',
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
, '' IGN'', ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', '' Nintendo Power'', '' Game Informer'', '' Slant'', '' FHM'', and ''PALGN''. It also appeared on other lists of greatest games including those of ''Electronic Gaming Monthly'' and IGN. The game was placed second in '' Official Nintendo Magazine''s "100 greatest Nintendo games of all time", behind only '' Super Mario Bros.'' '' Game Informer'' ranked it as its 11th favorite game of all time and described it as "untouchable". In May 2011, IGN held a tournament-style competition celebrating the 25th anniversary of the original ''The Legend of Zelda''s release in which fans voted ''Ocarina of Time'' the greatest ''Zelda'' game; it beat '' Majora's Mask'' in the final round. ''Ocarina of Time'' has consistently been placed at number one in ''Edge''s "top 100 games" lists: a staff-voted list in January 2000, * Reprinting material from '' Edge'' issue 80. a staff- and reader-voted list in July 2007, a list of "The 100 Best Games to Play Today" in March 2009, and a 2013 readers' poll selecting the 20 best games released since the magazine's launch in 1993. ''Edge'' concluded its 2009 list with: "''Ocarina of Time'' is here in the list not because Nintendo had the power and wisdom to make a great game, but because it had the courage to make a unique one". In 2022, The Strong National Museum of Play inducted ''Ocarina of Time'' to its World Video Game Hall of Fame. Reception for the ''Master Quest'' and Virtual Console rereleases was positive; while some considered aspects of the graphics and audio to be outdated, most thought that the game had aged well. The ''Master Quest'' version holds an average score of 89.50% on GameRankings and 91/100 on Metacritic. ''IGN'' said in their review that "''Ocarina of Time'' has aged extremely well", and noted in regard to the game's graphics, while the textures and models look dated, the game's visual presentation stood the test of time. Game Revolution said that although the game has "noticeably aged compared to brand new RPGs ... it's still a terrific game", awarding 91 out of 100. In 2007, former ''GameSpot'' editor Jeff Gerstmann gave the Virtual Console port 8.9 out of 10: "Even after nine years, ''Ocarina of Time'' holds up surprisingly well, offering a lengthy and often-amazing adventure". In November 2021, enthusiasts fully decompiled the ROM into human-readable C code. In January 2022, a group called "Harbour Masters" announced that their PC port was 90% complete. The port was later publicly released in March.


Impact

''The Legend of Zelda: Ocarina of Time''s gameplay system popularized features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games. Multiple members of the video game industry have expressed how the game impacted them and the industry. Former Rockstar Games vice president of creativity Dan Houser stated in 2012 that "anyone who makes 3-D games who says they've not borrowed something from ''Mario'' or ''Zelda'' n the Nintendo 64is lying". Rockstar founder and ''Grand Theft Auto'' director Sam Houser also cited the game's influence, describing ''
Grand Theft Auto III ''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the ''Grand Theft Auto'' series, following 1999's ''Grand Theft Auto 2'', and the fifth instalment o ...
'' as "Zelda meets '' Goodfellas''". '' Ōkami'' director Hideki Kamiya (
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
, PlatinumGames) said that he had been influenced by ''Zelda'' when he developed ''Okami''. ''
Soul Reaver ''Legacy of Kain: Soul Reaver'' is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows in 1999 and for the Dreamcast in 2000. As the second ...
'' and '' Uncharted'' director,
Amy Hennig Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super ...
( Crystal Dynamics and Naughty Dog), cited ''Zelda'' as an influence for the '' Legacy of Kain'' series, noting ''Ocarina of Time''s influence on ''
Soul Reaver ''Legacy of Kain: Soul Reaver'' is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows in 1999 and for the Dreamcast in 2000. As the second ...
''. '' Dark Souls'' creator Hidetaka Miyazaki (
FromSoftware FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field (video game) ...
) said that "''The Legend of Zelda'' became a sort of textbook for 3D
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s". '' Ico'' director Fumito Ueda ( Team Ico) cited ''Zelda'' as an influence on '' Shadow of the Colossus''. '' Darksiders'' director
David Adams David Adams Musical Theatre Performer Starlight Express, Avenue Q, Les Miserables, Government officials * David S. Adams (State Department) (born 1961), Assistant Secretary of State for Legislative Affairs * David Adams (Labour politician) ( ...
( Vigil Games) cited ''Zelda'' as an influence on his work. CD Projekt Red ('' The Witcher'', '' Cyberpunk 2077'') cited ''Zelda'' as an influence on ''The Witcher'' series, including '' The Witcher 3: Wild Hunt'' (2015). '' Final Fantasy'' and '' The 3rd Birthday'' director
Hajime Tabata is a Japanese game director, the previous Luminous Productions COO and Head of Studio who formerly worked for Square Enix and currently the CEO of JP Games. He was the Head of Square Enix's Business Division 2 and part of the ''Final Fantasy'' ...
(
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
) cited ''Ocarina of Time'' as inspiration for the seamless open world of '' Final Fantasy XV''.


Notes


References


External links

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Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
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