Water Temple (Ocarina Of Time)
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Water Temple (Ocarina Of Time)
The Water Temple is an area from the 1998 Nintendo 64 video game ''The Legend of Zelda: Ocarina of Time''. It is the sixth Dungeon crawl, dungeon encountered in the game. It was created by ''Ocarina of Time'' director Eiji Aonuma, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair of Iron Boots to sink to the bottom. The difficulty of navigation combined with the cumbersome nature of using the Iron Boots led to several changes to the dungeon to assist players in the 2011 remake of ''Ocarina of Time'', ''The Legend of Zelda: Ocarina of Time 3D''. The difficulty players faced also caused Aonuma to apologize for the issues, while noting that the dungeon was not difficult so much as it was frustrating. Despite the criticism, some critics have been more forgiving, praising the Water Temple for its complexities. Concept and design The Water Temple originally appeared in the 1998 Nintendo 64 video ga ...
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Ocarina Of Time
''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Time'' is the first game in ''The Legend of Zelda'' series with 3D graphics. It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran ''Zelda'' series composer Koji Kondo created the musical score. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an ocarina to progress. ''Ocarina of Time'' received acclaim from ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Breath Of The Wild
is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U consoles. The game is an installment of ''The Legend of Zelda'' series and is set at the end of Zelda timeline, its timeline. The player controls an amnesiac Link (The Legend of Zelda), Link, who awakens from a hundred-year slumber, and attempts to regain his memories and prevent the destruction of Hyrule by Calamity Ganon. Similar to the original 1986 ''The Legend of Zelda (video game), Legend of Zelda'', players are given minimal instruction and can explore the open world freely. Tasks include collecting various items and gear to aid in objectives such as puzzle-solving or side quests. The world features minimal structure and is designed to encourage exploration and experimentation, and the main story quest can be completed in a Nonlinear gameplay, nonlinear fashion. Development of ''Breath of the Wild'' took place over five years, following the responses from some fans wh ...
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