Water Temple (Ocarina Of Time)
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The Water Temple is an area from the 1998
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
video game '' The Legend of Zelda: Ocarina of Time''. It is the sixth
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
encountered in the game. It was created by ''Ocarina of Time'' director
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development ...
, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair of Iron Boots to sink to the bottom. The difficulty of navigation combined with the cumbersome nature of using the Iron Boots led to several changes to the dungeon to assist players in the 2011 remake of ''Ocarina of Time'', '' The Legend of Zelda: Ocarina of Time 3D''. The difficulty players faced also caused Aonuma to apologize for the issues, while noting that the dungeon was not difficult so much as it was frustrating. Despite the criticism, some critics have been more forgiving, praising the Water Temple for its complexities.


Concept and design

The Water Temple originally appeared in the 1998
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
video game '' The Legend of Zelda: Ocarina of Time''. It is one of the levels that the protagonist Link explores as an adult. The temple was constructed to worship water spirits and was guarded by
Zoras ''The Legend of Zelda'' is a List of video game franchises, video game franchise created by Japanese Video game design, video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of th ...
. It is found in Lake Hylia, which is at the time cursed by antagonist
Ganondorf is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
and an entity in the Water Temple. The dungeon is located underneath Lake Hylia and is a large, multi-leveled dungeon. Players raise and lower the water level in wings of the dungeon to access new areas. Link utilizes equipment to navigate the dungeon, including Iron Boots, a tunic that allows him to breathe underwater, and a Hookshot to hook onto distant objects. Link battles his alter-ego Dark Link in the Room of Illusion, which features shallow water and a lone tree on a patch of land. At the end, Link faces the dungeon's master, Morpha, a large water
amoeba An amoeba (; less commonly spelled ameba or amœba; plural ''am(o)ebas'' or ''am(o)ebae'' ), often called an amoeboid, is a type of Cell (biology), cell or unicellular organism with the ability to alter its shape, primarily by extending and ret ...
creature. Upon its defeat, Link warps to the Chamber of Sages, where the Sage of Water, Princess Ruto, bestows onto him the Water Medallion. Afterwards, Lake Hylia returns to normal. Another version of ''Ocarina of Time'' was released called '' The Legend of Zelda: Ocarina of Time Master Quest'', which features harder versions of each dungeon, including the Water Temple. Game director
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development ...
cited his love for
deep-sea diving Standard diving dress, also known as hard-hat or copper hat equipment, deep sea diving suit or heavy gear, is a type of diving suit that was formerly used for all relatively deep underwater work that required more than breath-hold duration, which ...
as his inspiration for the Water Temple, utilizing diving-based puzzles to reflect this.


Reception

Since its appearance in ''Ocarina of Time'', the Water Temple received negative reception for its high level of difficulty. ''GamesRadar'' called it one of the worst levels in any video game and stated that it prevented ''Ocarina of Time'' from being the best video game ever. ''Inverse'' found it to be a good example of a failed attempt at a water level and criticized the visual design and underwater physics. ''
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'' disliked navigating it and felt that players would identify it as the worst part of ''Ocarina of Time''. Authors Ennio De Nucci and Adam Kramarzewski discussed the controversy around the dungeon, questioning whether the designers understood its flaws during development. Other critics felt more fondly of the level. Critics like ''
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'', ''
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'', and ''
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'' found its difficulty overstated. ''Edge'' felt that its challenge derived from players' difficulties in navigating the dungeon rather than the dungeon actually being difficult, while ''Eurogamer'' suggests that the relative newness of 3D gameplay contributed to this. It was held as one of the best dungeons in the series by ''
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'', ''GameZone'', and ''Eurogamer'', who called it representative of Japan's "mastery in the medium." Author Anthony Bean discussed the Water Temple's literal water cleansing following its completion as an analogue to Link's spiritual growth through his adult years. Bean also touched upon the Room of Illusion, discussing the lone tree in its center as potentially relating to both the
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and the Kokiri Forest, both of which Link has lost. He notes that Dark Link was reflective of Link challenging and accepting an undesirable aspect of himself as well as further representing Link's feelings of "loss and resentment".


Response to criticism

The Water Temple was the aspect of ''Ocarina of Time'' that Aonuma found most regrettable due to how it was received by players. The criticism it received lead to Aonuma apologizing for its difficulty. In response to the criticism of the level, the designers of the 2011
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'' The Legend of Zelda: Ocarina of Time 3D'' sought to fix the level's issues.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
felt that needing to pause to equip and unequip the Iron Boots in the Water Temple was cumbersome, leading them to fix this for the 3DS release by allowing players to do so without pausing. The level design remained the same, but was modified to feature red and green lights that direct players on the path to areas where they can raise or lower the water in the temple. Aonuma cited the Water Temple as one reason he wanted to create ''Ocarina of Time 3D'', so that he could fix it. He felt that water levels like the Water Temple were a difficult thing for ''The Legend of Zelda'' designers to overcome. However, he disagreed that it was a difficult dungeon, arguing instead that managing the Iron Boots made it seem harder than it was. He still considers it one of his favorite ''The Legend of Zelda'' levels. Miyamoto teased Aonuma when an interviewer asked if players could skip '' The Legend of Zelda: Breath of the Wild'' Water Temple, responding "He didn't make the dungeons, so we're fine".


References

{{The Legend of Zelda Fictional buildings and structures Fictional elements introduced in 1998 Fictional religious places The Legend of Zelda Video game levels Video game locations