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The ''One-Roll Engine'' (or ''O.R.E.'') is a
generic role-playing game system A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would wa ...
developed by
Greg Stolze Greg Stolze (born 1970) is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties. Career Stolze began his career writing role playing games professional ...
for the alternate history superhero roleplaying game '' Godlike.'' The system was expanded upon in the modern-day sequel, '' Wild Talents,'' as well as the demonic supervillain game '' Better Angels'', the Film Noir game ''A Dirty World'', the
heroic fantasy Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction ...
game ''Reign'', and the free horror game ''Nemesis.'' A simpler version was used for '' Monsters and Other Childish Things''. The One-Roll Engine is notable for its unique dice rolling system in which matched values on
ten-sided dice In geometry, a pentagonal trapezohedron or deltohedron is the third in an infinite series of face-transitive polyhedra which are dual polyhedra to the antiprisms. It has ten faces (i.e., it is a decahedron) which are congruence (geometry), congrue ...
(d10s) determine all variables of a check in a single roll. This eliminates, for example, the separate initiative, hit location and damage rolls common during combat in other systems.


Mechanics

The One-Roll Engine uses a
dice pool In some role-playing game (RPG) systems, the dice pool is the number of dice that a player is allowed to roll when attempting to perform a certain action. Mechanics In many RPG systems, non-trivial actions often require dice rolls. Some RPGs ro ...
of d10s equal to the character's
Stat STAT, Stat. , or stat may refer to: * Stat (system call), a Unix system call that returns file attributes of an inode * ''Stat'' (TV series), an American sitcom that aired in 1991 * Stat (website), a health-oriented news website * STAT protein, a ...
and
Skill A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of w ...
similar to that used by
Storyteller system The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System ...
. Since the dice are always d10s, a pool is written as the number of dice followed by a "d"; for example, a pool of six dice would be written "6d". While most dice pool systems count the number of dice which roll above a certain number to determine success, the O.R.E. system instead depends on matching dice, such as a pair of dice showing 8 or three dice showing 2. Matching dice are called a "set"; the number of matching dice in a set is called the "Width", while the face up number on the dice is the set's "Height". Shorthand notation for writing results is Width x Height, so a pair of 8s would be written 2x8 and three 2s would be written 3x2. A roll may have more than one set; the player can usually choose which one to use. If there are no matches, then the player may select a single die to act as a set with a Width of 1. In general, a set's Width determines the speed of an action, while the Height determines how successful the action was. In combat, Width and Height also determine the damage and hit location. Powers, such as those possessed by superhuman Talents in ''Godlike'', are modeled with special dice. "Hard Dice" are considered to always have a value of 10, while "Wiggle Dice" have a value assigned by the player ''after'' the rest of the pool is rolled. The shorthand notation for Hard Dice is ''hd'' and Wiggle Dice is ''wd'', so a Dice pool of six regular dice, two Hard Dice and one Wiggle Die would be noted 6d+2hd+1wd. Nemesis introduces "Expert Dice", which may be used as normal dice, or the player can select their value ''before'' the roll, but no two Expert Dice can be selected to have the same value. Expert Dice are also used as buffer against die penalties, where each Expert Die counteracts one die penalty, but then must be rolled as a normal die. NEMESIS also uses Wiggle Dice, but renames them "Trump Dice". The shorthand notation for Expert Dice is ''ed'' and Trump Dice is ''td''. Reign also uses "Wiggle Dice", but uses the name "Master Dice" (shorthand notation "md"). In this setting any dice pool just could contain one special die ("md" or "ed") and can never roll more than ten dice at once. (Excess allows offsetting penalties while still resulting in an effective pool of ten.) In ''Better Angels'' instead of their dice pools being based on traditional statblocks, each character has competing traits for various aspects like Knowledge, Generosity, and Honesty on one side and Corruption, Greed, and Cowardice on the other which shift throughout the game based on a character’s actions and personal development. Each player controls both their human character as well as the demon ’screwtape’ for the player to their right, with the demon picking half of their supervillain host’s sinful stats, superpowers, and demonic aspects during character creation. "Master Dice" appear as one of the boons demons can tempt their hosts with as part of their plot to corrupt the souls of their well meaning hosts badly enough to enable them to be dragged to hell. The simplified O.R.E. used in ''Monsters and Other Childish Things'' only uses special dice for monsters. Normal dice in a monsters' pools may be sacrificed during character creation for special qualities, one of which, "Awesome", grants a die that works like an Expert die in ''Nemesis''. Taking the Awesome quality a second time makes the die function like a Wiggle Die. ''Monsters'' does not use Hard Dice, but other special qualities modify rolls in specific, more limited ways. For example, "Gnarly" adds one to damage in combat rolls, while "Wicked Fast" adds one to Width for the purposes of determining speed.


References


External links


Godlike Quickstart
for ''Godlike''.
Learn to play
''Wild Talents''.
Nemesis
rules.
Quick-Play Guide
for ''Monsters and Other Childish Things''.
Cheat Sheet
for ''A Dirty World''.
Character and Cheat Sheets
for ''Better Angels''.

{{RPG systems Role-playing game systems