Godlike (role-playing Game)
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Godlike (role-playing Game)
''Godlike: Superhero Roleplaying in a World on Fire, 1936-1946'' is an alternate history World War II era superhero role-playing game, created by Dennis Detwiller and Greg Stolze. Godlike was originally produced by Dennis Detwiller and John Scott Tynes of Pagan Publishing (though it was not actually a Pagan publication), and published by Hawthorn Hobgoblynn Press. It is currently published by Arc Dream Publishing. ''Godlike'' is the first game released using the One-Roll Engine (O.R.E.) gaming system, a dice pool system where matched die results determine success. Setting ''Godlike'' is set in an alternate history version of World War II where people known as Talents have developed unexplained powers. ''Godlike'' is a gritty superhero roleplaying game, where wearing spandex and other flashy outfits is a sure way to draw a sniper's bullet that most Talents would not survive. The Godlike core book contains a detailed section reviewing key events of World War II with special attentio ...
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Godlike Rpg Cover
Godlike may refer to: *Divine Divinity or the divine are things that are either related to, devoted to, or proceeding from a deity.divine
, having the characteristics of a deity * ''Godlike'' (album), a 2002 album by Natas * ''Godlike'' (role-playing game), an alternate history World War II era superhero role-playing game * "Godlike" (song), a 1990 song by KMFDM


See also

* {{disambiguation ...
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John Scott Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as ''Unknown Armies'', ''Delta Green'', ''Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the ''Magic: The Gathering'' ...
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Role-playing Games About World War II Alternate Histories
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Superhero Role-playing Games
A superhero or superheroine is a stock character that typically possesses ''superpowers'', abilities beyond those of ordinary people, and fits the role of the hero, typically using his or her powers to help the world become a better place, or dedicating themselves to protecting the public and fighting crime. Superhero fiction is the genre of fiction that is centered on such characters, especially, since the 1930s, in American comic books (and later in Hollywood films, film serials, television and video games), as well as in Japanese media (including kamishibai, tokusatsu, manga, anime and video games). Superheroes come from a wide array of different backgrounds and origins. Some superheroes (for example, Batman and Iron Man) derive their status from advanced technology they create and use, while others (such as Superman and Spider-Man) possess non-human or superhuman biology or study and practice magic to achieve their abilities (such as Zatanna and Doctor Strange). While th ...
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Historical Role-playing Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). History and profile ''InQuest'' #0, the first issue, was published in April 1995. For issue #46 (February 1999), ''InQuest'' changed its name to ''InQuest Gamer'' (with ''Gamer'' in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the ''InQuest'' title more prominent on the cover again and it had not been changed since then ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Wild Talents (role-playing Game)
''Wild Talents'' is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, with illustrations by Christopher Shy, Sam Araya, and Todd Shearer. The game was shipped to customers worldwide on December 18, 2006. Publication history Shannon Appelcline described the development of ''Wild Talents,'' stating that "It was something that the fans had long demanded: a game that extended the ''Godlike'' supers game beyond the constraints of World War II. Between 2003 and 2005, Detwiller and Ivey developed it on Arc Dream's mailing lists and a Yahoo! group — in full view of their fans and with full input from them." Appelcline noted that this work also generated a spin-off fan project called ''Star ORE'' (2005), a free game by Shane Ivey that used the ''Wild Talents'' gaming system, but that "Unfortunately, as they approached publication of Wild Talents, Ivey and Detwiller realized that they didn't ha ...
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Hawthorn Hobgoblynn Press
Eos Press is an American game publisher named for the ancient Greek goddess of the dawn. It was established in 2001 in Seattle, Washington, as "Hawthornn Hobgoblynn Press". Eos has operations in Suzhou (China), Taiwan and Singapore. History Financier and businessman Hsin Chen and Aron Anderson (game designer and owner of ''The Dreaming'', a Seattle comic and game store) founded Hawthorn Hobgoblynn Press on January 12, 2001, to publish '' Godlike'', a game created by their friends Dennis Detwiller and Greg Stolze. In 2003 they renamed the company "Eos Press" and business manager Brad Elliott became the third partner. Brad Elliott left the company in March, 2009, and the company was reformed by Hsin Chen (owner and director); adding Jesse Covner (partner and general manager) and David Ramirez (game project manager). In 2010, Eos signed famed role playing game (RPG) designer and Nobilis creator Jenna Moran in an exclusive contract to create games and properties. Eos published the ...
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Pagan Publishing
Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a '' Call of Cthulhu'' role-playing game fanzine, '' The Unspeakable Oath''. In 1994, the company moved from Columbia, Missouri to Seattle, Washington where it incorporated. The staff at this time included John Tynes as editor-in-chief, John H. Crowe III as business manager, Dennis Detwiller as art director, and Brian Appleton and Chris Klepac as editors. Tynes, Detwiller, and Adam Scott Glancy released the ''Delta Green'' modern ''Call of Cthulhu'' campaign setting in 1996. Pagan has released multiple other ''Call of Cthulhu'' products, including a foray into card games with '' Creatures & Cultists'' and miniature games with '' The Hills Rise Wild!''. Pagan is based in Seattle, Washington and comprises Adam Scott Glancy as business manager and John H. Crowe III and Brian Appleton as editors. It continues to occasionally produce ''Call of Cthulhu'' books ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dennis Detwiller
Dennis Detwiller (born July 12, 1972) is an American video game designer for Hothead Games and a role-playing game designer, writer and artist. Career Dennis Detwiller started volunteering at Pagan Publishing after seeing an issue of '' The Unspeakable Oath'' magazine in 1991 and talking to John Scott Tynes. Tynes moved the company to Seattle in the mid-1990s, and Detwiller agreed to move there as well. Detwiller worked at Pagan as art director where he co-created the Origins Award-winning game ''Delta Green'' in 1997 with Tynes and Adam Scott Glancy;I'm Holding This Game For Ransom!
Bruce Baugh, September 20, 2008, Tor.com
Detwiller wrote a series of three chapbooks (1998–2000), and with Tynes and Glanc ...
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