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Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ga ...
. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' (1962). The shoot 'em up genre was established by the hit arcade game ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and ...
'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' and ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who ...
'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
shooters, run and gun games and rail shooters. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan. "Bullet hell" games are a subgenre of shooters that features overwhelming numbers of enemy
projectiles A projectile is an object that is propelled by the application of an external force and then moves freely under the influence of gravity and air resistance. Although any objects in motion through space are projectiles, they are commonly foun ...
, often in visually impressive formations. Shoot 'em ups are similar to
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
.


Definition

A "shoot 'em up", also known as a "shmup" Buchanan, Levi
Top 10 Classic Shoot 'Em Ups
, IGN, April 8, 2008, May 26, 2009
or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.Ashcraft, p. 70 Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement.Game Genres: Shmups
Professor Jim Whitehead, January 29, 2007. Retrieved June 17, 2008.
Provo, Frank

, GameSpot, July 7, 2007. Accessed June 17, 2008
Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s.


Common elements

Shoot 'em ups are a subgenre of
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ...
. These games are usually viewed from a
top-down Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from '' Lil Boat 3'' * "Top Down", a song by Fifth Harmony from '' Reflection'' Science * Top-down reading, is a part of ...
or side-view perspective, and players must use ranged weapons to take action at a distance. The player's
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level with a
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to tha ...
. In some games, the player's character can withstand some damage or a single hit will result in their destruction. The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of the fastest-paced
video game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
s. Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward with many varieties of weapons. Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no
inertia Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law o ...
, and projectiles move in a straight line at constant speeds. The player's character can collect "
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chos ...
s" which may afford the character's greater protection, an "
extra life In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest o ...
", health, shield, or upgraded weaponry. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets.


Types

Shoot 'em ups are categorized by their design elements, particularly viewpoint and movement: Fixed shooters restrict the player and enemies to a single screen, and the player primarily movies along a single axis, such as back and forth along the bottom of the screen. Examples include ''Space Invaders'' (1978), ''Galaxian'' (1979), ''
Centipede Centipedes (from New Latin , "hundred", and Latin , " foot") are predatory arthropods belonging to the class Chilopoda (Ancient Greek , ''kheilos'', lip, and New Latin suffix , "foot", describing the forcipules) of the subphylum Myriapoda, an ...
'' (1980), and ''
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to ''Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a starshi ...
'' (1981). In '' Pooyan'' (1982), the fixed axis of movement is vertical, along the right side of the screen. Multidirectional shooters feature 360-degree movement where the protagonist may rotate and move in any direction such as ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' (1979) and ''
Mad Planets ''Mad Planets'' is a multidirectional shooter released in arcades in 1983 by Gottlieb. The player controls a spaceship, which can be moved and rotated independently, to fend off angry planets and moons attacking from all sides. It was designed ...
'' (1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called
twin-stick shooter A twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: one for movement on a flat plane, and one to aim and fire shots at enemies, Usually s ...
s. One of the first games to popularize twin-stick controls was ''
Robotron: 2084 ''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
'' (1982). Space shooters are a thematic variant of involving
spacecraft A spacecraft is a vehicle or machine designed to spaceflight, fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including Telecommunications, communications, Earth observation satellite, Earth ...
in
outer space Outer space, commonly shortened to space, is the expanse that exists beyond Earth and its atmosphere and between celestial bodies. Outer space is not completely empty—it is a near-perfect vacuum containing a low density of particles, pred ...
. Following the success of ''Space Invaders'', space shooters were the dominant subgenre during the late 1970s to early 1980s. These games can overlap with other subgenres as well as space combat games. Tube shooters feature craft flying through an abstract tube, such as ''
Tempest Tempest is a synonym for a storm. '' The Tempest'' is a play by William Shakespeare. Tempest or The Tempest may also refer to: Arts and entertainment Films * ''The Tempest'' (1908 film), a British silent film * ''The Tempest'' (1911 film), a ...
'' (1981) and '' Gyruss'' (1983). There is still a single axis of motion, making these a subset of fixed shooters. Rail shooters limit the player to moving around the screen while following a specific route; Goldstein, Hilary
Panzer Dragoon Orta
, ''IGN'', January 10, 2003; July 17, 2008
these games often feature an "into the screen" viewpoint, with which the action is seen from behind the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, and moves "into the screen", while the player retains control over dodging. Examples include ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' (1985), '' Captain Skyhawk'' (1990), ''
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before ...
'' (1991), ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protago ...
'' (1993), '' Star Wars: Rebel Assault'' (1993), ''
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, '' Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the ...
'' (1995), and '' Sin and Punishment'' (2000). Rail shooters that use light guns are called
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a s ...
s, such as '' Virtua Cop'' (1994), ''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a ...
'' (1995) and '' The House of the Dead'' (1996). Light-gun games that are "on rails" are usually not considered to be in the shoot-em-up category, but rather their own first-person light-gun shooter category. Cute 'em ups feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with ''
Twinbee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's '' Fantasy Zone'', released a year later, ''TwinBee'' is credited as an early archetype of the "cute 'em up" type in its genre. It ...
'' and ''
Fantasy Zone is a 1986 arcade game by Sega, and the first game in the ''Fantasy Zone'' series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy in ...
'' first pioneering the subgenre, along with ''
Parodius is a series of cute 'em ups developed and published by Konami. The games are tongue-in-cheek parodies of '' Gradius'', and also feature characters from many other Konami franchises. Video games There are six games in the Parodius series. The l ...
'', ''
Cotton Cotton is a soft, fluffy staple fiber that grows in a boll, or protective case, around the seeds of the cotton plants of the genus '' Gossypium'' in the mallow family Malvaceae. The fiber is almost pure cellulose, and can contain minor p ...
'', and ''
Harmful Park is a 1997 horizontally scrolling shooter video game developed and published by Sky Think System for the PlayStation in Japan. Set in a theme park, the game has been described as a cute 'em up and resembles Konami's '' Parodius'' games. It has b ...
'' being additional key games. Some cute 'em ups may employ overtly sexual characters and innuendo.


Scrolling shooters

Vertically scrolling shooters A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from ...
present the action from above and scroll up (or occasionally down) the screen.
Horizontally scrolling shooters Horizontal may refer to: *Horizontal plane, in astronomy, geography, geometry and other sciences and contexts *Horizontal coordinate system, in astronomy * Horizontalism, in monetary circuit theory * Horizontalism, in sociology * Horizontal marke ...
usually present a side-on view and scroll left to right (or less often, right to left). Isometrically scrolling shooters or isometric shooters, such as Sega's ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the d ...
'' (1982), use an isometric point of view. A popular implementation style of scrolling shooters has the player's flying vehicle moving forward, at a fixed rate, through an environment. Examples are '' Scramble'' (1981), ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious for ...
'' (1982), and ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *'' Sc ...
'' (1986). In contrast, '' Defender'' (1981) allows the player to move left or right at will. Run and gun games have protagonists that move through the world on foot and shoot attackers. Examples include the vertically scrolling, overhead view games ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, usually referring to land forces. When a front (an intentional or unint ...
'' (1982), ''
Commando 40_Commando.html" ;"title="Royal Marines from 40 Commando">Royal Marines from 40 Commando on patrol in the Sangin area of Afghanistan are pictured A commando is a combatant, or operative of an elite light infantry or special operations forc ...
'' (1985), and ''
Ikari Warriors ''Ikari Warriors'', known as in Japan, is a Vertically scrolling video game, vertically-scrolling, run-and-gun shooter arcade video game released by SNK in 1986. It was published in North America by Tradewest. The game was released at the time w ...
''(1986). Side-scrolling run and gun games often combine elements from
platform games Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system ...
, such as the ability to jump: '' Contra'' (1987), ''
Metal Slug is a Japanese run and gun video game series originally created by Nazca Corporation before merging with SNK in 1996 after the completion of the first game in the series. Spin-off games include a third-person shooter to commemorate the 10th a ...
'' (1996) and ''
Cuphead ''Cuphead'' is a Shoot 'em up, run-and-gun video game developed and published by Studio MDHR. The game follows the titular Cuphead who, in a deal with the Devil after losing a game at the Devil's casino, is sent on a quest to repossess the sou ...
'' (2017). Run and gun games may also use isometric viewpoints and may have multidirectional movement.Provo, Frank
Bloody Wolf
, GameSpot, July 7, 2007. Accessed June 17, 2008
Bielby, Matt
"The YS Complete Guide To Shoot-'em-ups Part II"
''Your Sinclair,'' August 1990 (issue 56), p. 19


Bullet hell

is a subgenre of shooters in which the entire screen is completely filled with enemy bullets.Ashcraft, p. 66 This type is also known as "curtain fire", "manic shooters" or "maniac shooters".Ashcraft, p. 77 This style of game originated in the mid-1990s as an offshoot of scrolling shooters.


Trance shooters

A small subgenre of shooter games that emphasizes chaotic, reflex-based gameplay designed to put the player in a trance-like state. In trance shooters, enemy patterns usually have randomized elements, forcing the player to rely on reflexes rather than pattern memorization. Games of this type usually feature colorful, abstract visuals, and electronic music (often
techno music Techno is a Music genre, genre of electronic dance music (EDM) which is generally music production, produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central Drum beat, rhythm is typ ...
). Jeff Minter is commonly credited with originating the style with ''
Tempest 2000 is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar in North America on 13 April, 1994 in video gaming, 1994. It was released in Europe on 27 June and in Japan on 15 December of ...
'' (1994) and subsequent games including '' Space Giraffe'', '' Gridrunner++'', and ''
Polybius Polybius (; grc-gre, Πολύβιος, ; ) was a Greek historian of the Hellenistic period. He is noted for his work , which covered the period of 264–146 BC and the Punic Wars in detail. Polybius is important for his analysis of the mixed ...
'' (2017). Other examples include the '' Geometry Wars'' series, '' Space Invaders Extreme'', '' Super Stardust HD'', and '' Resogun''.


History


Origins

The concept of shooting games existed before
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
, dating back to shooting gallery
carnival game A carnival game is a game of chance or skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a state and county fair midway. They are also commonly played on holidays such as Mardi G ...
s in the late 19th century. Mechanical target shooting games first appeared in
England England is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north. The Irish Sea lies northwest and the Celtic Sea to the southwest. It is separated from continental Europe ...
's
amusement arcades An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
around the turn of the 20th century, before appearing in America by the 1920s. Shooting gallery games eventually evolved into more sophisticated target shooting
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light g ...
s (EM games) such as Sega's influential ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965). Shooting video games have roots in EM shooting games. Video game journalist Brian Ashcraft argues the early mainframe game ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' (1962) was the first shoot 'em up video game.Ashcraft, p. 72 It was developed at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a Private university, private Land-grant university, land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern t ...
in 1961, for the developers' amusement, and presents a space battle between two craft. It was remade four times as an arcade video game in the 1970s.


Emergence of shoot 'em up genre (late 1970s)

''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and ...
'' (1978) is most frequently cited as the "first" or "original" in the genre.Bielby, Matt
"The Complete YS Guide to Shoot 'Em Ups"
''Your Sinclair'', July, 1990 (issue 55), p. 33
Buchanan, Levi

, IGN, March 31, 2003. Accessed June 14, 2008
A seminal game created by
Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game ''Space Invaders'', released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginning the golden ag ...
of Japan's
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
, it led to shooter games becoming prolific. It pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of '' Breakout'' (1976) with those of earlier target shooting games, and simple alien creatures inspired by H. G. Wells' ''
The War of the Worlds ''The War of the Worlds'' is a science fiction novel by English author H. G. Wells, first serialised in 1897 by ''Pearson's Magazine'' in the UK and by '' Cosmopolitan'' magazine in the US. The novel's first appearance in hardcover was i ...
''. The hardware was unable to render the movement of aircraft, so the game was set in space, with a black background. It had a more interactive style of play than earlier target shooting games, with multiple enemies who responded to the player-controlled cannon's movement and fired back at the player. The game ended when the player was killed by the enemies. While earlier shooting games allowed the player to shoot at targets, ''Space Invaders'' was the first where multiple enemies fired back at the player. * It also introduced the idea of giving the player multiple lives and popularized the concept of achieving a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
With these elements, ''Space Invaders'' set the general template for the shoot 'em up genre. It became one of the most widely cloned shooting games, spawning more than 100 imitators with only the most minor differences (if any) from the original. Most shooting games released since then have followed its "multiple life, progressively difficult
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level * Re ...
" paradigm, according to Eugene Jarvis.


Golden age and refinement (late 1970s to early 1980s)

Following the success of ''Space Invaders'', shoot 'em ups became the dominant genre for much of the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
, from the late 1970s up until the early 1980s, particularly the "space shooter" subgenre. In 1979,
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who ...
''—"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. Atari's ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' (1979) was a hit multi-directional shooter, allowing the player to shoot in any direction by rotating the game's spacecraft. The ''Space Invaders'' format evolved into the
vertical scrolling A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, fro ...
shooter sub-genre.
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's debut shoot 'em up ''
Ozma Wars is a fixed shooter arcade video game developed by Shin Nihon Kikaku (SNK) and released in 1979. The background gives the impression of vertical scrolling, but the player ship's movement is restricted to the bottom of the screen. Gameplay The pla ...
'' (1979) featured vertical scrolling backgrounds and enemies, and it was the first
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ...
to feature a supply of energy, similar to
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
. Namco's ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious for ...
'', released in 1982, was one of the first and most influential vertical scrolling shooters. ''Xevious'' is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. '' Defender'', introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre. The
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
helped remove design limitations associated with the screen, and it also featured a minimap radar. '' Scramble'', released by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casi ...
in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels. In the early 1980s, Japanese arcade developers began moving away from space shooters towards character
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ga ...
, whereas American arcade developers continued to focus on space shooters during the early 1980s, up until the end of the arcade golden age. According to Eugene Jarvis, American developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own ''Defender'' and ''
Robotron: 2084 ''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
'' (1982) as well as Atari's ''Asteroids'' (1979). ''Robotron: 2084'' was an influential game in the multi-directional shooter subgenre. Some games experimented with pseudo-3D perspectives at the time. Nintendo's attempt at the genre, '' Radar Scope'' (1980), borrowed heavily from ''Space Invaders'' and ''Galaxian'', but added a three-dimensional third-person perspective; the game was a commercial failure, however. Atari's ''
Tempest Tempest is a synonym for a storm. '' The Tempest'' is a play by William Shakespeare. Tempest or The Tempest may also refer to: Arts and entertainment Films * ''The Tempest'' (1908 film), a British silent film * ''The Tempest'' (1911 film), a ...
'' (1981) was one of the earliest tube shooters and a more successful attempt to incorporate a 3D perspective into shooter games; ''Tempest'' went on to influence several later rail shooters. Sega's ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the d ...
'' (1981) introduced
isometric video game graphics Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective ...
to the genre. The term "shmup" is believed to have been coined in 1985 by the British Commodore 64 magazine ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
''. In the July 1985 issue, the term was used by the editor Chris Anderson and reviewer
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and adverti ...
. 1985 saw the release of Konami's ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *'' Sc ...
'', which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success.Ashcraft, p. 76 ''Gradius'', with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega's forefront series with its game ''
Fantasy Zone is a 1986 arcade game by Sega, and the first game in the ''Fantasy Zone'' series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy in ...
''. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fic ...
. The game borrowed ''Defender's'' device of allowing the player to control the direction of flight and along with the earlier ''
TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's '' Fantasy Zone'', released a year later, ''TwinBee'' is credited as an early archetype of the "cute 'em up" type in its genre. It ...
'' (1985), is an early archetype of the "cute 'em up" subgenre. In 1986, Taito released '' KiKi KaiKai'', an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. ''
R-Type is a scrolling shooter, horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the List of R-Type video games, ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in ...
'', an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem, employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies. 1990's '' Raiden'' was the beginning of another acclaimed and enduring series to emerge from this period.


Run and gun and rail shooters (1980s to early 1990s)

Run and gun games became popular in the mid-1980s. These games feature characters on foot, rather than spacecraft, and often have military themes. The origins of this type of shooter go back to ''
Sheriff A sheriff is a government official, with varying duties, existing in some countries with historical ties to England where the office originated. There is an analogous, although independently developed, office in Iceland that is commonly transla ...
'' by Nintendo, released in 1979.
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's ''Sasuke vs. Commander'' (1980), which had relatively detailed background graphics for its time, pit a
samurai were the hereditary military nobility and officer caste of History of Japan#Medieval Japan (1185–1573/1600), medieval and Edo period, early-modern Japan from the late 12th century until their abolition in 1876. They were the well-paid retai ...
against a horde of ninjas, along with boss fights. Taito's ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, usually referring to land forces. When a front (an intentional or unint ...
'' (1982) introduced the
vertical scrolling A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, fro ...
format later popularized by
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' ...
's ''
Commando 40_Commando.html" ;"title="Royal Marines from 40 Commando">Royal Marines from 40 Commando on patrol in the Sangin area of Afghanistan are pictured A commando is a combatant, or operative of an elite light infantry or special operations forc ...
'' (1985), which established the standard formula used by later run and gun games. Sega's ''
Ninja Princess ''Sega Ninja'', originally released as in Japan, is a run and gun shooter released in arcades by Sega in 1985. The game features Princess Kurumi (くるみ姫 ''Kurumi-Hime''), the titular female ninja, battling enemies using throwing knives an ...
'' (1985), which released slightly before ''Commando'', was a run and gun game that was distinctive for its
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inven ...
setting and
female ninja is a Japanese cant term for . In popular culture, it is often used for female shinobi or practitioner of ninjutsu (''ninpo''). The term was largely popularized by novelist Yamada Futaro in his novel ''Ninpō Hakkenden'' (忍法八犬伝) in 1964 ...
protagonist who throws
shuriken A ''shuriken'' ( ja, 手裏剣; literally: "hidden hand blade") is a Japanese concealed weapon that was used as a hidden dagger or metsubushi to distract or misdirect. They are also known as throwing stars, or ninja stars, although they we ...
and knives.
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's '' TNK III'', released later in 1985, combined the ''Front Line'' tank shooter format with unique rotary
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
controls, which they later combined with ''Commando''-inspired run and gun gameplay to develop ''
Ikari Warriors ''Ikari Warriors'', known as in Japan, is a Vertically scrolling video game, vertically-scrolling, run-and-gun shooter arcade video game released by SNK in 1986. It was published in North America by Tradewest. The game was released at the time w ...
'' (1986), which further popularized run and gun shooters. ''Ikari Warriors'' also drew inspiration from the
action film Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include lif ...
'' Rambo: First Blood Part II'' (1985),The History of SNK
, GameSpot. Accessed February 16, 2009
which it was originally intended to be an adaptation of. Contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for a shoot 'em up, as opposed to an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
. The success of ''Commando'' and ''Ikari Warriors'' led to run and gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, with the term "shoot 'em up" itself becoming synonymous with "run and gun" during this period.
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casi ...
's ''
Green Beret The green beret was the official headdress of the British Commandos of the Second World War. It is still worn by members of the Royal Marines after passing the Commando Course, and personnel from other units of the Royal Navy, Army and RAF w ...
'' (1985), known as ''Rush'n Attack'' in North America, adapted the ''Commando'' formula to a side-scrolling format. Later notable side-scrolling run and gun shooters include Namco's '' Rolling Thunder'' (1986), which added cover mechanics to the formula, and Data East's ''
RoboCop ''RoboCop'' is a 1987 American Science fiction film, science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen (actress), Nancy Allen, Dan O'Herlihy, Dan ...
'' (1988). In 1987, Konami created '' Contra'', a side-scrolling coin-op arcade game, and later a NES game, that was particularly acclaimed for its multi-directional aiming and two-player cooperative gameplay. By the early 1990s and the popularity of 16-bit consoles, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out, with exceptions such as the inventive ''
Gunstar Heroes ''Gunstar Heroes'' is a run-and-gun shooter video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the ...
'' (1993) by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions leg ...
. Sega's pseudo-3D
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
'' Buck Rogers: Planet of Zoom'' demonstrated the potential of 3D shoot 'em up gameplay in 1982. Sega's ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'', a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. In 1986, Arsys Software released '' WiBArm'', a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment. Reprinted from In 1987, Square's ''
3-D WorldRunner ''The 3-D Battles of WorldRunner'' (shortened to ''3-D WorldRunner'' on the North American box art), originally released in Japan as , is a 1987 third-person rail shooter platform video game developed and published by Square for the Family Compute ...
'' was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel '' JJ'', and the following year by '' Space Harrier 3-D'' which used the SegaScope 3-D shutter glasses. That same year, Sega's ''
Thunder Blade is a third-person combat flight simulator video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a standard stand-up arcade cabinet with force feedback, as the joysti ...
'' switched between both a top-down view and a third-person view, and featured the use of force feedback, where the joystick vibrates.


Bullet hell and niche appeal (mid-1990s to present)

A new type of shooters up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and , these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent reactions from players. Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players.
Toaplan was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and C ...
's '' Batsugun'' (1993) provided the prototypical template for this new breed, with
Cave A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
(formed by former employees of Toaplan, including ''Batsugun's'' main creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995's '' DonPachi''. Bullet hell games marked another point where the shooter genre began to cater to more dedicated players. Games such as ''Gradius'' had been more difficult than ''Space Invaders'' or ''Xevious'', but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as '' Contra'' and ''
Metal Slug is a Japanese run and gun video game series originally created by Nazca Corporation before merging with SNK in 1996 after the completion of the first game in the series. Spin-off games include a third-person shooter to commemorate the 10th a ...
'' continued to receive new sequels. Magrino, Tom
Contra conquering DS
, GameSpot, June 20, 2007. Accessed February 17, 2009
Rail shooters have rarely been released in the new millennium, with only '' Rez'' and '' Panzer Dragoon Orta'' achieving cult recognition. Maragos, Nich
Space Harrier (PS2)
, 1UP.com, January 1, 2000. Accessed February 17, 2009
Treasure's shoot 'em up, '' Radiant Silvergun'' (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought-after collector's item. Its successor '' Ikaruga'' (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both ''Radiant Silvergun'' and ''Ikaruga'' were later released on
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independen ...
. The ''
Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently develope ...
'' series spans 26 years and 30 games as of 2022 and was listed in the
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and Wii online services, Staff
Top 10 Tuesday: 2D Space Shooters
, IGN, March 6, 2007. Accessed February 13, 2009
while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity. '' Geometry Wars: Retro Evolved'' was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
s available on the service. The PC has also seen its share of
dōjin In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", " fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works produce ...
shoot 'em ups like '' Crimzon Clover'', '' Jamestown: Legend of the Lost Colony'', ''Xenoslaive Overdrive'', and the ''eXceed'' series. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.Ashcraft, p. 88


See also

*
Beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels ...
* Space flight simulation game


References


Bibliography

* Ashcraft, Brian, (2008) ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers'', (Kodansha International)


External links

* {{Video game genre Video game genres Video game terminology