Metal Gear Solid (video Game)
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is a stealth game developed by Konami and released for the
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in 1998. It was directed, produced, and written by
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
, and follows the MSX2 video games '' Metal Gear'' and '' Metal Gear 2: Solid Snake'', which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
; its Japanese release was originally planned for late 1997, before being delayed to 1998. Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate hostages and stop the terrorists from launching a nuclear strike. Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout. ''Metal Gear Solid'' sold more than copies worldwide and shipped 12million demos. It scored an average of 94/100 on the aggregate website Metacritic. It is regarded as one of the greatest and most important video games of all time and helped popularize the stealth genre and in-engine cinematic cutscenes. It was followed by an expanded version for PlayStation and Windows, ''Metal Gear Solid: Integral'' (1999)'','' and a
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remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
, '' Metal Gear Solid: The Twin Snakes'' (2004). It produced numerous sequels, starting with '' Metal Gear Solid 2: Sons of Liberty'' (2001), and media adaptations including a radio drama, comics, and novels.


Gameplay

The player must navigate the
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
, Solid Snake, through a nuclear weapons facility without being detected by enemies. When Snake moves into an enemy's field of vision, he sets off an "alert mode" that draws enemies. The player must then hide until "evasion mode" begins; when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. The radar cannot be used in alert or evasion mode. In addition to the stealth gameplay, set-piece sequences entail firefights between the player and enemies. To remain undetected, the player can perform techniques which make use of Snake's abilities and the environment, such as crawling under objects, using boxes as
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, ducking or hiding around walls, and making noise to distract enemies. An on-screen radar provides the player with the location of nearby enemies and their field of vision. Snake can also make use of many items and gadgets, such as infra-red goggles and a
cardboard box Cardboard boxes are industrially prefabricated boxes, primarily used for packaging goods and materials. Specialists in industry seldom use the term cardboard because it does not denote a specific material. The term ''cardboard'' may refer to a va ...
disguise. The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in severe damage to Snake. Despite the switch to 3D, the game is still played primarily from an overhead perspective similar to the original 2D ''Metal Gear'' games. However, the camera angle will change during certain situations, such as a corner view when Snake flattens himself to a wall next to an open space, or into first-person when crawling under tight spaces or when equipping certain items such as the binoculars or a sniper rifle. The player can also use the first-person view while remaining idle to look around Snake's surroundings and see what's ahead of him. Progress is punctuated by cutscenes and codec, as well as encounters with bosses. To progress, players must discover the weaknesses of each boss and defeat them. Play controls and strategies can also be accessed via the Codec radio, where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide exposition on the game's backstory. In addition to the main story, there is also a VR training mode in which the player can test out their sneaking skills in a series of artificially constructed environments. This mode is divided into three main categories (practice, time attack, and gun shooting), each consisting of ten stages. After completing all 30 stages, a survival mission is unlocked in which the player must sneak their way through ten consecutive stages under a seven-minute limit.


Plot


Setting

''Metal Gear Solid'' takes place in an alternate history in which the
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continued into the 1990s, ending at some point near the end of the 20th century. The game's events take place six years after those in downfall of Zanzibarland, and form the third chapter in an overarching plot concerning the character of Solid Snake.


Characters

The
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
is Solid Snake, a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via codec radio. Colonel Roy Campbell, Solid Snake's former
commanding officer The commanding officer (CO) or sometimes, if the incumbent is a general officer, commanding general (CG), is the officer in command of a military unit. The commanding officer has ultimate authority over the unit, and is usually given wide latitu ...
, supports Snake with information and tactics. While he initially keeps some secrets from Snake, he gradually reveals them. He is joined by Naomi Hunter, who gives medical advice;
Nastasha Romanenko The ''Metal Gear'' franchise features a large number of characters created by Hideo Kojima and designed by Yoji Shinkawa. Its setting features several soldiers with supernatural powers provided by the new advancements of science. The series ini ...
, who provides item and weapon tips; Master Miller, a former drill instructor and survival coach; and Mei Ling, who invented the soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game. The main
antagonist An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, riv ...
of the game is Liquid Snake, leader of a now-terrorist splinter cell of the organization FOXHOUND, and genetic counterpart to Solid Snake. An elite
special forces Special forces and special operations forces (SOF) are military units trained to conduct special operations. NATO has defined special operations as "military activities conducted by specially designated, organized, selected, trained and equip ...
unit, FOXHOUND contains experts specializing in different tasks. Members are Revolver Ocelot, a Western-style gunslinger and expert interrogator whose weapon of choice is the Colt Single Action Army;
Sniper Wolf Kurdish:Gurê Sniper گورگی نيشان شكين ) is a fictional character from Konami's ''Metal Gear'' series. Created by Hideo Kojima and designed by Yoji Shinkawa, she appears in the 1998 stealth game ''Metal Gear Solid'' (as well as i ...
, a preternatural sniper; Vulcan Raven, a hulking Alaskan shaman armed with an M61 Vulcan torn from a downed F-16; Psycho Mantis, a psychic profiler and psychokinesis expert; and Decoy Octopus, a master of disguise. Other characters include Meryl Silverburgh, Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; Dr. Hal Emmerich, the lead developer of Metal Gear REX; and the " Ninja", a mysterious cybernetically enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.


Story

In 2005, renegade genetically enhanced special forces unit FOXHOUND seizes control of a remote island in Alaska's Fox Archipelago codenamed "Shadow Moses", which houses a nuclear weapons disposal facility. FOXHOUND threatens to use the nuclear-capable mecha Metal Gear REX, being secretly tested at the facility, against the US government, if they do not receive the remains of Big Boss and a ransom of $1 billion within 24 hours. Solid Snake is forced out of retirement by Colonel Roy Campbell to infiltrate the island and neutralize the threat. Snake enters the facility via an air vent and locates the first hostage, DARPA Chief Donald Anderson. Anderson reveals that Metal Gear REX can be deactivated with a secret detonation override code, but dies of a heart attack. Colonel Campbell's niece Meryl Silverburgh, held hostage in a neighboring cell, helps Snake escape. Snake locates another hostage, ArmsTech president Kenneth Baker, but is confronted by FOXHOUND member Revolver Ocelot. Their gunfight is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and advises him to contact Meryl, whom he gave a PAL card that might prevent the launch, but he too dies of a sudden heart attack. Over Codec, Meryl agrees to meet in the warhead disposal area on the condition that Snake contacts Metal Gear's designer, Dr. Hal "Otacon" Emmerich. En route, Snake receives an anonymous codec call calling themselves " Deepthroat", warning him of a tank ambush. Snake fends off the attack from Vulcan Raven and proceeds to the rendezvous, where he locates Otacon. The ninja reappears, and Snake realizes it is his former ally Gray Fox, believed dead. Devastated over learning REX's true intentions, Otacon agrees to aid Snake remotely using special camouflage to procure information and supplies. Snake meets Meryl and receives the PAL card. As they head for the underground base, Meryl is possessed by psychic Psycho Mantis and pulls her gun on Snake. He disarms her and defeats Mantis, who informs Snake that he has "a large place" in her heart. After they reach the underground passageway,
Sniper Wolf Kurdish:Gurê Sniper گورگی نيشان شكين ) is a fictional character from Konami's ''Metal Gear'' series. Created by Hideo Kojima and designed by Yoji Shinkawa, she appears in the 1998 stealth game ''Metal Gear Solid'' (as well as i ...
ambushes them, wounds Meryl, and captures Snake. Liquid confirms Snake's suspicion that they are twin brothers. After being tortured by Ocelot, Snake is confused to discover Anderson's body in his cell, seemingly dead for days. He escapes with the help of Otacon, makes his way up the communications tower, and fends off a
Hind D The Mil Mi-24 (russian: Миль Ми-24; NATO reporting name: Hind) is a large helicopter gunship, attack helicopter and low-capacity troop transport with room for eight passengers. It is produced by Mil Moscow Helicopter Plant and has been ...
helicopter attack from Liquid. As he emerges onto a snowfield, he is confronted again by Sniper Wolf. He kills her, devastating Otacon, who was infatuated with her. Snake continues to REX's hangar and is ambushed again by Raven. After Snake defeats him, Raven tells Snake that the "Anderson" he conversed with was, in fact, FOXHOUND disguise artist Decoy Octopus. Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the REX launch sequence and uses the PAL card, but this unexpectedly activates REX. Liquid reveals that he has been impersonating Snake's advisor Master Miller and that FOXHOUND has used Snake to facilitate REX's launch. He and Snake are the product of the ''Les Enfants Terribles'' project, a 1970s government program to clone Big Boss. He also reveals to Snake the government's true reason for sending him: Snake is unknowingly carrying a weaponized "FOXDIE" virus that causes cardiac arrest in FOXHOUND members on contact, allowing the government to retrieve REX undamaged. As Liquid, in REX, battles Snake, Gray Fox appears. He reveals to Snake that he was Deepthroat, destroys REX's radome, and is crushed to death by REX. Snake destroys REX and defeats Liquid, then escapes with Meryl or Otacon via a tunnel, pursued by Liquid in a Jeep. After their vehicles crash, Liquid pulls a gun on Snake but dies from FOXDIE. Colonel Campbell, briefly ousted from command, calls off a nuclear strike to destroy evidence of the operation and has Snake registered as killed in action to stop the US government searching for him. Naomi Hunter, who injected Snake with the FOXDIE virus, tells him that he has an indeterminate amount of time before it kills him. Ocelot calls the US President; he was a double agent whose mission was to steal Baker's disk of Metal Gear specifications.


Development

Kojima originally planned his third ''Metal Gear'' game in 1994 for the
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
. Kojima was initially planning ''Metal Gear Solid'' while ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' (1994) was still in development. Conceptual artwork by
Yoji Shinkawa is a Japanese artist. He is best known as the lead character and mecha designer for the ''Metal Gear'' franchise. He has collaborated with Hideo Kojima on each of his games. Biography Shinkawa was born in Hiroshima on 25 December 1971. He bega ...
of the characters Solid Snake, Meryl Silverburgh, who was also a character in the
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
''Policenauts'', and the FOXHOUND team, were included in the ''Policenauts: Pilot Disk'' preceding the release of the full version of the 3DO game in 1995. After the 3DO was discontinued, development shifted to the PlayStation after ''Policenauts'' was released. The game was titled ''Metal Gear Solid'', rather than ''Metal Gear 3'', as Kojima felt that the previous MSX2 games that he worked on were not widely known, due to the fact that they were not released in North America and only the first one was released in Europe (an NES version of the first ''Metal Gear'' was released in North America, but Kojima had no involvement with it or its sequel ''
Snake's Revenge ''Snake's Revenge'' (also known as ''Snake's Revenge: Metal Gear 2'') is a stealth action-adventure video game produced by Konami for the Nintendo Entertainment System in 1990. It is a stand-alone sequel to ''Metal Gear'' that was released in N ...
''). The word "Solid," derived from the codename of series's protagonist Solid Snake (as well as the title of the second MSX2 game), was chosen not only to represent the fact that it was the third entry of the series, but also the transition from 2D to
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. Considering first person games difficult to control, the team opted to give the gameplay a 2D style by having it predominantly played from an overhead angle, while using 3D graphics and the ability to switch to first person on the fly to make it feel as though the game were taking place in a real 3D world. Development for ''Metal Gear Solid'' began in mid-1995. Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, the Huntington Beach
SWAT In the United States, a SWAT team (special weapons and tactics, originally special weapons assault team) is a police tactical unit that uses specialized or military equipment and tactics. Although they were first created in the 1960s to ...
team educated the creators with a demonstration of vehicles, weapons, and explosives. Weapons expert Motosada Mori was also tapped as a technical adviser in the research, which included visits to Fort Irwin and firing sessions at
Stembridge Gun Rentals Stembridge Gun Rentals was a prop weapons provider to the US movie and television industry from approximately 1920 through 2007. During its tenure, nearly every American movie or television set was supplied by Stembridge for their firearms and blan ...
. Kojima stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game." To fulfill this, adjustments were made to every detail, such as individually designed desks. The characters and mecha designs were made by artist
Yoji Shinkawa is a Japanese artist. He is best known as the lead character and mecha designer for the ''Metal Gear'' franchise. He has collaborated with Hideo Kojima on each of his games. Biography Shinkawa was born in Hiroshima on 25 December 1971. He bega ...
based on Kojima's concepts. According to Shinkawa, Solid Snake's physique in this particular installment was based on Jean-Claude Van Damme, while his facial appearance was based on
Christopher Walken Christopher Walken (born Ronald Walken; March 31, 1943) is an American actor. Prolific in film, television and on stage, Walken is the recipient of numerous accolades including an Academy Award, a BAFTA Award, and a Screen Actors Guild Awar ...
. The characters were completed by polygonal artists using brush drawings and clay models by Shinkawa. According to Kojima, "the ninja's cloaking effect is the result of a bug. Of course, it wasn't totally coincidence since we wanted that effect anyway, but we did get a somewhat unexpected result." Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as tempo and texture to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in '' Metal Gear Solid 2: Sons of Liberty''. Kojima used
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building blocks and
toy figurine A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pet ...
s to model 3D areas and see what the planned camera views would look like. The game was developed by a staff of twenty people, a small team for such a major title. Kojima preferred to have a smaller team, so that he gets to know everyone in the team, knows what they are working on, and can know if anyone is sick or unhappy. The team size did not expand to full strength until September 1996; initially, there was only a single programmer working on the game's code. A gameplay demo of ''Metal Gear Solid'' was first revealed to the public at the 1996 Tokyo Game Show and was later shown at
E3 1997 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
as a short video. The 1997 version had several differences, including a more controllable camera and blue-colored vision cones. The demo generated significant buzz and positive reviews at the event, for its game design emphasizing stealth and strategy (like earlier ''Metal Gear'' games), its presentation, and the unprecedented level of real-time 3D graphical detail for the PlayStation. The enthusiastic response to the game at E3 took Kojima by surprise, and increased his expectations for the game's performance in the American market. The game's Japanese release was originally planned for late 1997, but was delayed to 1998. It was playable for the first time at the Tokyo Game Show in 1998 and released the same year in Japan with an extensive promotional campaign. Television and
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advertisements, in-store samples, and demo giveaways contributed to a total of $8 million in promotional costs.


Music

The musical score of ''Metal Gear Solid'' was composed by Konami's in-house musicians, including Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka. Composer and lyricist
Rika Muranaka Rika Muranaka is a Japanese composer and music producer renowned for her songs in Konami’s ''Metal Gear'' video game series. Some of her most notable works include "The Best Is Yet to Come" (''Metal Gear Solid''), "Can't Say Goodbye to Yesterday" ...
provided a song called "The Best is Yet To Come" for the game's ending credits sequence. The song is performed in Irish by
Aoife Ní Fhearraigh Aoife Ní Fhearraigh (), or simply Aoife, is an Irish singer. A well-known interpreter of Irish Gaelic songs, she released her first recording in 1991 and worked with Moya Brennan to produce her much acclaimed 1996 album ''Aoife''. She reached int ...
. The main theme was composed by
Tappi Iwase , sometimes credited professionally as TAPPY, is a Japanese musical composer. He is best known for his contributions to the ''Metal Gear'' and '' Suikoden'' franchises. Iwase studied music with Dick Grove at the Grove School of Music prior to its ...
from the
Konami Kukeiha Club is Konami's sound team. It is often confused with 矩形波倶楽部 ( Kukeiha Club), Konami's in-house band that has released albums consisting of their studio performances. They are primarily responsible for the sound and music in the majorit ...
. Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records label.


Releases

''Metal Gear Solid'' was first released for the PlayStation in Japan on September 3, 1998. The game was available in a standard edition, as well as a limited "Premium Package" edition sold in a large box that also contained a t-shirt, a pair of FOXHOUND-themed dog tags, memory card stickers, an audio CD featuring the soundtracks from the MSX2 ''Metal Gear'' games (including a few bonus arranged tracks), and a 40-page booklet, ''Metal Gear Solid Classified,'' featuring production notes, interviews with the developers, and a glossary of terminology in the game. The North American version was released a month later on October 20. Changes and additions were made to this version, such as a choice of three difficulty settings when starting a new game (with a fourth setting that is unlocked after completing the game once), an alternate tuxedo outfit for Snake (which the character wears on every third playthrough on the same save file), and a "demo theater" mode where the player views every cutscene and radio conversations relevant to the main story.
Jeremy Blaustein Jeremy Blaustein is an American translator and voice director. Blaustein has worked as a localizer, translating Japanese media into English. He has worked on games such as ''Metal Gear Solid'' and '' Castlevania: Symphony of the Night''. Early ...
, who previously worked on the English localization of '' Snatcher'' for the Sega CD, wrote the English version of the script. One change in the English script was the addition of Western sources and authors to Mei-Ling's pool of motivational quotes; originally the character only cited Chinese proverbs natively, providing an explanation afterward in Japanese, but this proved challenging to adapt during the translation. The games detected by Psycho Mantis when he reads the player's memory card were also changed, due to certain games (such as the '' Tokimeki Memorial'' series) not being released outside Japan. This resulted in Kojima's cameo (in which he thanks the player for supporting his work via a voiceover) being cut from the Western versions, as save data from two PlayStation games not available outside Japan, '' Snatcher'' and ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'', needed to be present on the player's memory card for this Easter egg to appear. The game was launched in Europe on February 22, 1999, with versions voiced in French, Italian, and German available in addition to English. A Spanish dubbed version was later released on May 1. Like in Japan, a limited edition of the game was released, although the contents of the European limited edition differs from the Japanese counterpart. The European Premium Package comes with the game software itself and its soundtrack album CD, along with a t-shirt, dog tags, memory card stickers, a double sided movie-style poster and a set of postcards. The Japanese PlayStation version of ''Metal Gear Solid'' was reissued twice: once under "The Best" series and later under "PS one Books." Likewise, the American and European versions of ''Metal Gear Solid'' were reissued under the "Greatest Hits" and "Platinum" series respectively. The game is included in the Japanese ''Metal Gear Solid: 20th Anniversary Collection'' set and in the American ''Essential Collection'' set. The original ''Metal Gear Solid'' was released on the PlayStation Store for download on the PlayStation 3 and
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
on March 21, 2008, in Japan and on June 18, 2009, in North America and on November 19 of the same year in Europe. ''Metal Gear Solid'' is one of the twenty PlayStation games included in the PlayStation Classic released in 2018. The game is included in both the Japanese and western models of the unit in their respective versions.


''Integral''

Released on June 25, 1999, for the PlayStation in Japan, is an expanded edition of the game that features the added content from the American and European versions. It replaces the Japanese voices from the original version with the English dub, offering players a choice between Japanese and English subtitles during cutscenes and CODEC conversations (item descriptions, mission logs, and other text are still in Japanese). Further additional content to the main game include an alternate "sneaking suit" outfit for Meryl (which she wears when Snake is dressed in the tuxedo), a "Very Easy" difficulty setting where the player starts the mission armed with a suppressor-equipped
MP5 The Heckler & Koch MP5 (german: Maschinenpistole 5) is a 9x19mm Parabellum submachine gun, developed in the 1960s by a team of engineers from the German small arms manufacturer Heckler & Koch. There are over 100 variants and clones of the MP5, ...
submachine gun with infinite ammo (substituting the FAMAS rifle in Snake's inventory), an eighth Codec frequency featuring commentary from the development team (unvoiced and in Japanese text only) on every area and boss encounter, hidden music tracks, an alternate game mode where the player controls Snake from a first-person perspective (on Normal difficulty only), an option for alternative patrol routes for enemies, and a downloadable PocketStation minigame. The Torture Event was also made easier, reducing the number of rounds to three per session on all five difficulty settings. The VR training mode is now stored on a separate third disc, known as the "VR Disc", and has been expanded into 300 missions. These new set of missions are divided into four main categories: Sneaking, Weapons, Advanced, and Special. The first three categories feature standard training exercises that test the player's sneaking, shooting, and combat skills, while the fourth category contains less conventional tests involving murder mysteries, giant genome soldiers, and flying saucers. One particular set of missions has the player controlling the Cyborg Ninja, unlocked by either completing a minigame on the PocketStation and uploading the data to the VR Disc or by achieving the Fox rank on the main game. Completing all 300 missions will unlock a concept artwork of Metal Gear RAY, a mech that would later appear in ''Metal Gear Solid 2: Sons of Liberty''. Additional content includes preview trailers of ''Metal Gear Solid'' from trade events and a photoshoot mode where the player can take photographs of fully expressive polygonal models of Mei Ling and Dr. Naomi after completing the main game. '' Famitsu'' magazine rated ''Metal Gear Solid: Integral'' a 34 out of 40. The VR Disc from ''Integral'' was released by itself during the same year in other regions as ''Metal Gear Solid: VR Missions'' in North America on September 23 and as ''Metal Gear Solid: Special Missions'' in the PAL region on October 29. While the content of both, ''VR Missions'' and ''Special Missions'', are virtually identical to the VR Disc, the unlocking requirements for the Ninja missions and the photoshoot mode were changed accordingly, so that save data from the main game was no longer required. The ''Special Missions'' version also adds an additional requirement in which the user must also own a copy of the original ''Metal Gear Solid'' in PAL format in order to start the game - after booting ''Special Missions'' on the console, the player will be asked to switch the disc with the first disc from ''Metal Gear Solid'' to load data before asking the player to switch back to the ''Special Missions'' disc to proceed through the rest of the game. This requirement renders ''Special Missions'' incompatible with
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
consoles made before the SCPH-70000 model.


PC version

The PC version of ''Metal Gear Solid'' was released in North America, Europe, and Asian territories (excluding Japan) in late 2000. This version was published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
and developed by Digital Dialect. It supports the use of a
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or a USB game controller with at least six buttons (with the manual recommending the Sidewinder Game Pad Pro). It also supports
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
-capable video cards, allowing for a high resolution of up to 1024x768. The PC version is labeled ''Metal Gear Solid'' on the packaging, but the actual game uses the ''Metal Gear Solid: Integral'' logo, although it has some differences as well from the PlayStation version of ''Integral'' and lacks some of its content. The most significant change was reducing the number of discs from three to two, which was done by giving each disc two separate
executable files In computing, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instructions", as opposed to a data file ...
, one for the main game (mgsi.exe) and the other for the VR training portion (mgsvr.exe), thus eliminating the need for a stand-alone third disc. One notable omission was the removal of the cutscene before the Psycho Mantis battle in which he reads the player's memory card and activates the vibration function of the player's controller if a DualShock is being used, as this scene involved the use of PlayStation-specific peripherals. The method for defeating Mantis was also changed from using the second controller to simply using the keyboard (regardless of whether the player was using a game controller or not up to that point). Other omissions include the removal of the eighth Codec frequency (140.07), which featured written commentaries by the developers, Meryl's alternate sneaking suit outfit, and the mission logs when loading a save file. However, the PC version adds the option to toggle moving and shooting in first-person view mode at any time regardless of difficulty setting, and players can now save their progress at any point without contacting Mei-Ling through the use of quicksaves. On the VR training portion, all 300 missions, as well as the photoshoot mode, are available from the start, although the opening video and the three unlockable preview trailers from the PlayStation version have been removed. Scoring 83 on Metacritic's aggregate, the game was criticized for "graphic glitches," the aged nature of the port, and being virtually identical to the PlayStation version.


''The Twin Snakes''

A remake, ''Metal Gear Solid: The Twin Snakes'', was developed by Silicon Knights under the supervision of KCE Japan and released for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in North America, Japan, and Europe in March 2004. Although ''Twin Snakes'' was primarily developed at Silicon Knights, its cutscenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing
bullet time Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from those of its visible subject. It is a depth enhanced simulation of ...
photography and
choreographed Choreography is the art or practice of designing sequences of movements of physical bodies (or their depictions) in which motion or form or both are specified. ''Choreography'' may also refer to the design itself. A choreographer is one who cr ...
gunplay extensively. While the storyline and settings of the game were unchanged (although a select few lines of dialog were re-written more closely resembling the original Japanese version), a variety of gameplay features from ''Sons of Liberty'' were added such as the first-person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of Gray Fox from Greg Eagles, who still reprises the role of the DARPA chief, to
Rob Paulsen Robert Frederick Paulsen III (born March 11, 1956) is an American voice actor, known for his roles in numerous animated television series and films. He received a Daytime Emmy Award for Outstanding Performer in an Animated Program and three Anni ...
. The graphics were also updated to match those of ''Metal Gear Solid 2''.


Related media

A Japanese radio drama version of ''Metal Gear Solid'', directed by
Shuyo Murata Kojima Productions Co., Ltd. is a Japanese video game development studio founded in 2015 by video game designer Hideo Kojima, creator of the ''Metal Gear'' series. It is the spiritual successor to a production team inside Konami also known as Ko ...
and written by Motosada Mori, was produced shortly after the release of the original PlayStation game. 12 episodes were aired, from 1998 to 1999 on Konami's ''CLUB db'' program. The series was later released on CD as a two-volume series ''Drama CD Metal Gear Solid''. Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by Toshio Furukawa), a Delta Force operative who assists Snake and Meryl, Col. Mark Cortez (v.b. Osamu Saka), an old friend of Campbell who commands the fictional Esteria Army Special Forces, and Capt. Sergei Ivanovich (v.b. Kazuhiro Nakata), a former war buddy of Revolver Ocelot from his SVR days. In September 2004,
IDW Publications IDW Publishing is an American publisher of comic books, graphic novels, art books, and comic strip collections. It was founded in 1999 as the publishing division of Idea and Design Works, LLC (IDW), itself formed in 1999, and is regularly recog ...
began publishing a series of ''Metal Gear Solid'' comics, written by
Kris Oprisko Kris Oprisko (born in Chester, Pennsylvania) is an author who worked for Wildstorm from 1995–1999, and was one of the four founders of Idea and Design Works, LLC/IDW Publishing, where he continues to work. He has written many books such as the or ...
and illustrated by Ashley Wood. The comic was published bimonthly until 2006, lasting 12 issues fully covering the ''Metal Gear Solid'' storyline. The comic was adapted into a
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
game, ''Metal Gear Solid: Digital Graphic Novel'' (''Metal Gear Solid: Bande Dessinée'' in Japan). It features visual enhancements and two interactive modes designed to give further insight into the publication. Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three-dimensional view. Discoveries are added to a database which can be traded with other players via Wi-Fi. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. ''Metal Gear Solid: Digital Graphic Novel'' was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22. In 2006, the game received
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's award for Best Use of Sound on the PSP. A
DVD-Video DVD-Video is a consumer video format used to store digital video on DVD discs. DVD-Video was the dominant consumer home video format in Asia, North America, Europe, and Australia in the 2000s until it was supplanted by the high-definition Blu-r ...
version is included with its sequel (''Metal Gear Solid 2: Bande Dessinée''), which was released in Japan on June 12, 2008. The DVD version features full voice acting. A novelization based on the original ''Metal Gear Solid'' was written by Raymond Benson and published by Del Rey. The American paperback edition was published on May 27, 2008, and the British Edition on June 5, 2008. A second novelization by Kenji Yano (written under the pen name Hitori Nojima), ''Metal Gear Solid Substance I'', was published by Kadokawa Shoten in Japan on August 25, 2015. This novelization is narrated through a text file written by a young man living in Manhattan in 2009 (the present year of the Plant chapter in '' Metal Gear Solid 2: Sons of Liberty''). The story also acknowledges certain plot elements from ''Metal Gear Solid V: The Phantom Pain'' regarding certain characters such as Liquid Snake and Psycho Mantis.


Reception and legacy

Prior to release, the game's demonstrations at several trade shows between 1996 and 1998 had received a positive response. This had generated significant worldwide interest in the game prior to its release in 1998.


Commercial performance

Prior to its North American release, an estimated 12 million demos for the game were distributed in 1998. Upon release, the game was a commercial success. It became one of the most Video game rental, rented games in the United States, and topped sales charts in the United Kingdom and Japan. PC Data, which tracked sales in the United States, reported that ''Metal Gear Solid'' sold 1.06 million copies and earned in revenue during 1998 alone. This made it the country's fifth-best-selling PlayStation 1998 in video games, release of 1998, and the third highest-grossing PlayStation title that year. In the United Kingdom, it was the third best-selling 1999 in video games, video game of 1999. In Germany, it received a Platinum award from the :de:Verband der Unterhaltungssoftware Deutschland, Verband der Unterhaltungssoftware Deutschland (VUD) in June 1999 for sales above 200,000 copies within several months, and it became the year's second best-selling PlayStation game. In Europe, the game grossed €40,034,122 or in 1999, adding up to more than grossed in the United States and Europe by 1999. By early 2001, it had sold units worldwide, including 1million units in Japan and approximately 5million units in the United States and Europe. It went on to sell more than units worldwide by 2002. By 2004, the original release had sold and ''Integral'' had sold for a combined units worldwide. , the game has sold over units worldwide. In the United States, units were sold . Despite its high success even in sales, Kojima, during an interview with Geoff Keighley in 2014, revealed that ''Metal Gear Solid'' sales expectations were low and said: "Neither I nor anyone else expected ''Metal Gear Solid'' to sell at all. [...] I didn't think at all of how to make this game sell well, because I didn't expect it to sell."


Critical response

''Metal Gear Solid'' received "universal acclaim", according to review aggregator Metacritic. ''PlayStation Official Magazine – UK'' review called ''Metal Gear Solid'' "the best game ever made. Unputdownable and unforgettable". The review by
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
opined ''Metal Gear Solid'' came "closer to perfection than any other game in PlayStation's action genre" and called it "beautiful, engrossing, and innovative...in every conceivable category." ''Computer and Video Games'' compared it to "playing a big budget action blockbuster, only better." ''Future plc, Arcade'' magazine praised it for "introducing a brand new genre: the sneak-'em-up" and said it would "herald a tidal wave" of "sneak-'em-ups." They called it a "brilliant, technically stunning, well thought through release that's sure to influence action adventure games for many years." ''GMR (magazine), GMR'' called it a "cinematic classic." ''GamePro'' called it "this season's top offering [game] and one game no self-respecting gamer should be without," but criticized the frame rate that "occasionally stalls the eye-catching graphics." GameSpot was critical of how easy it is for the player to avoid being seen, as well as the game's short length, calling it "more of a work of art than ... an actual game." ''Next Generation (magazine), Next Generation'' reviewed the PlayStation version of the game, rating it five stars out of five, and stated that "rest assured that this is a game no player should miss and the best reason yet to own a PlayStation." ''Metal Gear Solid'' received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival. The Academy of Interactive Arts & Sciences nominated ''Metal Gear Solid'' for its 1998 "Outstanding Achievement in Character or Story Development" award, although the game lost to Pokémon Red and Blue, ''Pokémon Red'' and ''Blue''. In 1999, ''Next Generation (magazine), Next Generation'' listed ''Metal Gear Solid'' as number 27 on their "Top 50 Games of All Time", commenting that, "''MGS'' is one of the most vibrant efforts in gaming history to bring serious ideas to games."


Retrospective legacy

''Metal Gear Solid'' is credited with popularizing the stealth game genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy cutscenes and complicated storyline. IGN called it "the founder of the stealth genre." The game is often considered one of the best games for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and was featured in best video games lists by ''Computer and Video Games'' in 2000, by ''Electronic Gaming Monthly'' and ''Game Informer'' in 2001, by ''Retro Gamer'' in 2004, by GameFAQs and ''GamePro'' in 2005, and by '' Famitsu''. ''Hyper (magazine), Hyper'' magazine in 2001 called it "Probably the single best game on the PlayStation." In 2002, IGN ranked it as the best PlayStation game ever, stating that just the demo for the game had "more gameplay [in it] than in most finished titles." IGN also gave it the "Best Ending" and "Best Villain" awards. In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie." ''Guinness World Records'' awarded ''Metal Gear Solid'' with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the ''Guinness World Records Gamer's Edition'' 2008 edition. In 2010, ''PC Magazine'' ranked it as seventh in the list of most influential video games of all time, citing its influence on "such stealthy titles as ''Assassin's Creed'' and ''Tom Clancy's Splinter Cell, Splinter Cell''." In 2012, ''Time (magazine), Time'' named it one of the 100 greatest video games of all time and G4tv ranked it as the 45th top video game of all time. According to 1UP.com, ''Metal Gear Solids cinematic style continues to influence modern action games such as ''Call of Duty''. ''Metal Gear Solid'', along with its sequel, ''Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 2'', was featured in the Smithsonian American Art Museum's exhibition The Art of Video Games in 2012. During August 2015, Eurogamer reanalyzed the game's technical and overall impact and claimed that ''Metal Gear Solid'' had been nothing less than "the first modern video game." In September 2015, ''Metal Gear Solid'' was voted the best original PlayStation game of all time by ''PlayStation.Blog's'' users.


Notes


References


Further reading

* - Discusses this game and ''Battles Without Honor and Humanity (film), Battles Without Honor and Humanity'' by Kinji Fukasaku - Published online on May 30, 2019.


External links


''Metal Gear Solid'' official website

''Metal Gear Solid: Integral'' official website

Official PC version websiteWaybacked

''Metal Gear Solid''
at MobyGames {{Authority control 1998 video games Action-adventure games Cancelled 3DO Interactive Multiplayer games Cancelled Game.com games Comics based on video games Video games about genetic engineering Japanese radio dramas, Metal Gear Solid Drama CD Metal Gear video games PlayStation (console) games PlayStation Network games Single-player video games Stealth video games Top-down video games Video games about virtual reality Video game sequels Video games designed by Hideo Kojima Video games developed in Japan Video games directed by Hideo Kojima Video games produced by Hideo Kojima Video games set in 2005 Video games set in Alaska Video games set on fictional islands Video games with alternate endings Video games with expansion packs Video games scored by Kazuki Muraoka Video games scored by Hiroyuki Togo Video games scored by Takanari Ishiyama Video games scored by Lee Jeon Myung Video games scored by Maki Kirioka Windows games Digital Dialect games Fratricide in fiction