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''Melee'' is a man-to-man combat boardgame designed by Steve Jackson, and released in 1977 by
Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invente ...
. In 2019, ''Melee'' was revived and re-released by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
.


History

''Melee'' was designed by Steve Jackson, and was originally released in 1977 as
MicroGame {{Short description, Wikimedia disambiguation page The term microgame can refer to several subjects including: *MicroGame, line of board games by Metagaming Concepts *Microgame (board games), type of board game or wargame *Microgame (company), Itali ...
#3 by
Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invente ...
. At the time Jackson was getting involved with ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'', but he found the various-sized dice irritating, and he found the combat rules confusing and unsatisfying, particularly the lack of tactics, so he designed ''Melee'' as something different. Jackson had originally joined the
Society for Creative Anachronism The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes ...
to gain a more visceral understanding of actual combat, and based ''Melee'' on his studies of the SCA. When designing ''Melee'', Jackson saw the possibility to expand it into a full fantasy roleplaying game that could compete with ''D&D'', and thus, even before ''Melee'' was released, Metagaming started advertising that full RPG system, ''
The Fantasy Trip ''The Fantasy Trip'' (''TFT'') is a tabletop role-playing game designed by Steve Jackson (American game designer), Steve Jackson and originally published by Metagaming Concepts. In 2019, ''TFT'' was republished by Steve Jackson Games as ''The F ...
''. Jackson also put together the game system's magic rules, which were published as '' Wizard'' (1978),
MicroGame {{Short description, Wikimedia disambiguation page The term microgame can refer to several subjects including: *MicroGame, line of board games by Metagaming Concepts *Microgame (board games), type of board game or wargame *Microgame (company), Itali ...
#6. Metagaming published MicroQuest #1, ''Death Test'' (1978), which was a short adventure for use with ''Melee'' or ''Wizard''. Jackson planned for ''The Fantasy Trip'' to be released as a boxed set, but publisher Howard M. Thompson decided that the price was too high and so he split the product into four books: ''Advanced Melee'' (1980), which had the combat extensions to the ''Melee'' system, ''Advanced Wizard'' (1980), which had the magic extensions, '' In the Labyrinth'' (1980), which had the Games Master rules, and ''
Tollenkar's Lair ''Tollenkar's Lair'' is a 1980 fantasy role-playing game adventure for '' The Fantasy Trip'' originally published by Metagaming Concepts and re-released by Steve Jackson Games in 2019. Plot summary ''Tollenkar's Lair'' is a complete labyrinth wit ...
'' (1980), which was a GM adventure. Jackson was unhappy with this change and left the company the same year and founded
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
. Metagaming later released '' Dragons of Underearth'' (1982), a roleplaying game which was a cut-down version of ''The Fantasy Trip'', primarily based on the original ''Melee'' and ''Wizard'' rules. The Metagaming science fiction game '' Starleader: Assault'' relied on ''Melees rules for hand-to-hand and handheld weapons combat scenarios. Metagaming released a number of small games in plastic bags held closed with cellophane tape. The game came with a blank
hex map A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a he ...
overlaid with "megahexes" (groupings of 7 standard hexes into larger tesselating shapes for fast range determination), a counter sheet of men and monsters, and a 16-page rulebook. After Metagaming went out of business, Steve Jackson's ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems w ...
'' borrowed heavily from his first role-playing rule set ''The Fantasy Trip'', with a similar minimal set of primary attributes to determine in-game results: Strength, Dexterity, Intelligence (which had been added in ''Wizard''), and a new ability, Health (which was added to address shortcomings in the original damage system). In late 2017, Jackson used a provision of U.S. copyright law to reclaim the rights to ''
The Fantasy Trip ''The Fantasy Trip'' (''TFT'') is a tabletop role-playing game designed by Steve Jackson (American game designer), Steve Jackson and originally published by Metagaming Concepts. In 2019, ''TFT'' was republished by Steve Jackson Games as ''The F ...
'', allowing
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
to re-release ''Melee'' in 2019.


Gameplay

''Melee'' was an arena combat game where each player generated a character by purchasing Strength, Dexterity and equipment as part of a point-based character creation system, and then these characters fought via a tactical combat system that used six-sided dice. Every figure had a strength and dexterity
attribute Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
. Strength governed the size of weapons used, with higher strength weapons allowing an increase to the damage one inflicted in combat, and also served as "hit points," dictating how much damage one could take. Dexterity determined how likely one was to hit one's opponent. The two attributes totaled to 24 for a beginning figure. In addition, each figure had a Movement Allowance, or MA, that indicated how many hexes could be moved in a turn on the map. The map also introduced megahexes (a quasi-circular arrangement of six hexes around a central hex), which governed the range of missile weapons. Armor could be worn, which would reduce the amount of damage taken in combat while lowering one's dexterity and MA. Each attack, whether missile or melee, is governed by throwing three six sided dice (four dice, if the opponent dodged or defended). If the total rolled is equal or less than the attacking figure's adjusted dexterity score (adjustments included penalties for wearing armor and effects of wounds) then a hit is scored. Each weapon has a wounding capability, throwing one or more dice with some adjustments. For example, a dagger does 1 die minus 1 point (for a damage range of 0 to 5), while a battle axe does 3 dice of damage. This damage is then adjusted by any protection (armor and shields) employed by the opponent. For example, chain mail stops 3 hits of damage; if a battle axe struck this figure and the score rolled was 9, the figure would only take 6 damage because of the armor. Wounds can affect a figure either by giving a temporary or permanent (until healed, at least) penalty to dexterity, or single powerful blows can knock a figure down. A figure that wins a fight gains experience points; when enough points are gained they can be traded in for additional attribute points, allowing a figure to advance in power. ''Advanced Melee'' was tied more closely to ''In the Labyrinth'', and featured more combat options, such as called shots, additional weapons, and greater detail in general. Also, IQ (introduced in ''Wizard'') becomes important for allowing a figure to use combat relevant talents, such as Fencing, Two Weapons Combat, and so forth, making figures more varied.


Reception

Martin Easterbrook reviewed ''Melee'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #4, giving it an overall rating of 6 out of 10, and stated that "There are no really original ideas in this game but a number of good ideas have been combined together. Because of this I wouldn't recommend this game to anyone who has already adapted rules from several combat systems for their own use, but it is likely to be a great help to anyone who finds that it is difficult to sort out exactly what is happening during a D&D confrontation." David Ritchie reviewed ''Melee'' in '' Ares Magazine'' #1, rating it a 7 out of 9. Ritchie commented that "Clean, fast and deadly. Combats can be resolved between individual characters in 5 to 15 minutes. Simple, but not simple-minded." Steve Perrin reviewed ''Advanced Melee'' for ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Ru ...
'' magazine and stated that "All in all, ''Advanced Melee'' is well worth the money. Don't pay any attention to the publisher's attempt to get you to buy the Microgame, ''Melee'' is dead, long live ''Advanced Melee''!" According to Shannon Appelcline, in his book ''Designers & Dragons'', "The tactical combat of ''Melee'' worked because it was also very playable; it was simple, yet allowed for thoughtful play, all without paging through charts and tables."


Reviews

*''
Pegasus Pegasus ( grc-gre, Πήγασος, Pḗgasos; la, Pegasus, Pegasos) is one of the best known creatures in Greek mythology. He is a winged divine stallion usually depicted as pure white in color. He was sired by Poseidon, in his role as hor ...
'' #10 (Oct. 1982) *''
Magia i Miecz ''Magia i Miecz'' (Polish language, Polish for: ''Magic and Sword'') was the first Role-playing game, RPG-oriented magazine in Poland. Started in 1993, it ceased publishing in 2002 after 103 issues. The publisher was Wydawnictwo MAG. Tomasz Kołod ...
'' (Issue 1 – 1993) (Polish) *''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'' *''
Fantastic Science Fiction ''Fantastic'' was an American digest-size fantasy and science fiction magazine, published from 1952 to 1980. It was founded by the publishing company Ziff Davis as a fantasy companion to ''Amazing Stories''. Early sales were good, and the com ...
'' v27 n11https://archive.org/details/Fantastic_v27n11_1980-10/page/n19/mode/2up


References

* * Jackson, Steve. ''Melee'' (1st Printing). Metagaming. Austin. 1977 * Jackson, Steve. ''Advanced Melee''. Metagaming. Austin. 1980 {{DEFAULTSORT:Melee (Game) Board games introduced in 1977 Fantasy board wargames Metagaming Concepts games Steve Jackson (American game designer) games