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MT Framework is a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's ''
Dead Rising is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom until Capcom Vancouver took over developing the franchise. As of March 31, 2022, the game series has sold 15 million units worldwide and is ...
'' and '' Lost Planet: Extreme Condition'' only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
platforms were created on it, including four new titles and three remastered ports of past titles in the ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' series. The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award. Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with ''
Lost Planet 2 is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to '' Lost Planet: Extreme Condition'', taking place ten years after the events of the first game, on the same planet. Th ...
'' in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo 3DS, PlayStation Vita, Android and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
. As of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the
seventh generation of video game consoles The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nint ...
,
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
s and
handhelds A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical ...
. Panta Rhei and the RE Engine, which was used to develop '' Resident Evil 7: Biohazard'', are intended to be MT Framework's successors for developing games for the
eighth generation of video game consoles The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017. The gen ...
.


History


Background

Before the creation of MT Framework, Capcom's internal development teams were each using engines and tools of their own design, a process that was deemed inefficient. Thus, the decision to build an engine that would support the needs of all of Capcom's developers was made. At first MT Framework was being developed to be used in ''
Dead Rising is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom until Capcom Vancouver took over developing the franchise. As of March 31, 2022, the game series has sold 15 million units worldwide and is ...
'' and '' Lost Planet: Extreme Condition'' only. Capcom evaluated the
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
engine for adoption as their internal engine, but decided against it due to some performance limitations and difficulties of getting technical support from its American developer, Epic Games, in Japan. As such, the decision to further develop MT Framework and extend its internal use was made.


MT Framework 1.x

Development of MT Framework had begun in September 2004 based on the '' Onimusha 3'' engine. The engine was built to use PC development tools and initially target the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
system because of its similarity to the PC platform. In 2004 the project had started by just one programmer but in the following years and as they added support for more platforms more people joined in. Because of its PC development tools, video games can be programmed first on the PC, and then adjusted to run on console hardware. MT framework supports multithreading techniques to take advantage of the multicore CPUs that are being used in the Xbox 360 and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
consoles, as well as modern PCs. For ''Lost Planet: Extreme Condition'' and its use of MT Framework, Capcom highlighted the following features supported by the engine: a light
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
effect called "2.5D motion blur" (based on the "Stupid OpenGL Shader Tricks" presentation by Simon Green at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
2003) is supported to help smooth 30
fps FPS may refer to: Arts and entertainment * "F.P.S." (''Law & Order: Criminal Intent''), an episode of the TV show ''Law & Order: Criminal Intent'' * '' fps magazine'', a defunct magazine about animation * ''The Fabulous Picture Show'', a televi ...
games; Light-Space Perspective Shadow Maps, a form of
shadow mapping Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has b ...
, is used for the rendering of the shadows and a technique called Percentage Closer Filtering to smooth them;
normal mapping In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common ...
, HDR rendering, soft
particles In the physical sciences, a particle (or corpuscule in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. They vary greatly in size or quantity, from s ...
, variable amounts of MSAA, and a technique with which particles can be rendered at 1/4th of the full resolution for the benefit of performance; basic
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
handling by the integrated Havok middleware, and a custom physics engine to handle character-local physics calculations such as cloth physics and inverse kinematics. The first significant update to the engine was the release of the PC version of ''Lost Planet: Extreme Condition'', which was the second PC game to support DirectX 10 and the first with a
DirectX 10 Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
demo.
Ambient occlusion In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...
and
parallax occlusion mapping Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of ...
support was added to the engine, and under DirectX 10 improved soft shadow rendering, and by the use of
vertex shaders In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
, less artifact-prone motion blur,
fur Fur is a thick growth of hair that covers the skin of mammals. It consists of a combination of oily guard hair on top and thick underfur beneath. The guard hair keeps moisture from reaching the skin; the underfur acts as an insulating blanket t ...
shading and improved depth of field with a
bokeh In photography, bokeh ( or ; ) is the aesthetic quality of the blur produced in out-of-focus parts of an image. Bokeh has also been defined as "the way the lens renders out-of-focus points of light". Differences in lens aberrations and ...
-like appearance. The two games on PC that followed ''Lost Planet: Extreme Condition'' - ''
Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the ''Devil May Cry'' series and is written by Bingo Morihashi ...
'' and ''
Resident Evil 5 ''Resident Evil 5'' is a third-person shooter video game developed and published by Capcom. It is a major installment in the ''Resident Evil'' series, and was announced in 2005—the same year its predecessor ''Resident Evil 4'' was released. ' ...
'' - also featured DirectX 10 support, but Capcom decided against using it to improve upon the visuals, thus making them look largely the same as when running under
DirectX 9 Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
. However, ''Resident Evil 5'' under DirectX 10, was the first video game to be presented fully in
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
, including all of its
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
, and the first to be rated as "3D Vision Ready" by Nvidia. Later re-releases of the two games on PC removed DirectX 10 support.


MT Framework 2.x

A major update to the engine called MT Framework 2.0 began development in January 2008 and made its debut with the release of ''
Lost Planet 2 is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to '' Lost Planet: Extreme Condition'', taking place ten years after the events of the first game, on the same planet. Th ...
'' in 2010. According to Capcom, several parts of the engine were re-written from scratch and as a result it performs better on the PlayStation 3 hardware, compared to the previous version of the engine which was first built with the Xbox 360 in mind. Capcom highlighted the interactivity between characters and vegetation in ''Lost Planet 2'' as one of the significant improvements made possible with the new engine, but also noted because the game began development on the previous version of the engine it doesn't fully represent the capabilities of the new iteration. Capcom further commented that MT Framework 2.0 is able to hide the specifics of the hardware and the supported shader models from programmers, enabling them to write more platform-agnostic code than before, and reducing their burden. In Capcom's 2011 annual report, it was confirmed that 80% of MT Framework's development process is common between the Xbox 360, PlayStation 3 and PC platforms, something which reduced development costs. Lastly, Capcom made possible for the first time for external contract studios that would partner with them, to use the engine. The first externally developed game to use MT Framework 2 was '' Marvel vs. Capcom 3: Fate of Two Worlds''. The PC version of ''Lost Planet 2'' released some months after the console versions in 2010, added support for
DirectX 11 Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
features such as
tessellation A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety o ...
,
displacement mapping Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are ' ...
and the use of
DirectCompute Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions. DirectCompute is part ...
for soft body simulation and wave simulation. Later MT Framework 2.0 games released on PC were DirectX 9 only. Another significant update was made for ''
Dragon's Dogma ''Dragon's Dogma'' is an action role-playing hack and slash video game developed and published by Capcom for PlayStation 3 and Xbox 360 in 2012. An enhanced version titled ''Dragon's Dogma: Dark Arisen'' was released for the game's original consol ...
'', released in 2012. Previous MT Framework games were "stage-based" with each stage divided by a
loading screen A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic a ...
. Because ''Dragon's Dogmas levels are tens to hundreds times larger than in previous MT titles, and the structure of the game is open world, the only way they could make it work on the engine, was by adapting it to be able to move in and out of memory portions of the game world, as needed. Another improvement is that the engine moved from using a forward renderer to a hybrid one that makes use of deferred lighting (also known as Light Pre-Pass). This made possible to support a 24 hour cycle and weather variation and an "infinite" number of lights. Other changes include support for real-time variation of a character model and
FXAA Fast approximate anti-aliasing (FXAA) is a screen-space Spatial anti-aliasing, anti-aliasing algorithm created by Timothy Lottes at Nvidia. FXAA 3 is released under a public domain license. A later version, FXAA 3.11, is released under a 3-clause ...
. Building on top of ''Dragon's Dogma'' updated technology, ''
Resident Evil 6 ''Resident Evil 6'' is a 2012 third-person shooter video game developed and published by Capcom. A major installment in the '' Resident Evil'' series, ''Resident Evil 6'' was released for the PlayStation 3 and Xbox 360 in October 2012, and for ...
'' added SSAO, and improved hair rendering (based on the "Light Scattering from Human Hair Fibers" paper presented at SIGGRAPH 2003) along with
facial expressions A facial expression is one or more motions or positions of the muscles beneath the skin of the face. According to one set of controversial theories, these movements convey the emotional state of an individual to observers. Facial expressions are ...
and eye movement. '' Monster Hunter: World'', released in 2018, can output in HDR.


MT Framework Lite and MT Framework Mobile

In late October 2009, it was reported that Capcom was bringing MT Framework to Wii to reduce the development time and costs of developing Wii games. ''
Sengoku BASARA 3 ''Sengoku BASARA Samurai Heroes'', known in Japan as ''Sengoku BASARA 3'', is a 2010 hack and slash, action video game developed and published by Capcom. It is the third major installment in the ''Sengoku BASARA'' game series and the second game ...
'' was confirmed as the first game running on MT Framework Lite, a special version of the engine targeting the Nintendo Wii and PlayStation 3 hardware. At E3 2010, '' Super Street Fighter IV: 3D Edition'' and '' Resident Evil: Revelations'' were announced as upcoming games for the Nintendo 3DS, and in late September 2010, the two games along with '' Resident Evil: The Mercenaries 3D'' and ''
Mega Man Legends 3 ''Mega Man Legends 3'' is a cancelled video game set to be the sequel to ''Mega Man Legends 2'' and the fourth game in the ''Mega Man Legends'' series. It was announced for the Nintendo 3DS on September 29, 2010, during a Nintendo press conferenc ...
'' were revealed to be running on MT Framework Mobile, a new version of the engine, based on MT Framework 2.0, specifically designed for the Nintendo 3DS. Capcom noted that thanks to MT Framework Mobile, ''Resident Evil: Revelations'' features a graphics rendering pipeline that is almost identical to that of ''Resident Evil 5'', supporting HDR rendering, self shadowing, normal mapping, color correction, gamma correction, depth of field, motion blur and anti-aliasing on the Nintendo 3DS hardware. In late January 2011, Capcom demonstrated the intro of ''Lost Planet 2'' running on MT Framework Mobile on the "Next Generation Portable", later renamed to PlayStation Vita. The Vita version of ''
Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of '' Marvel vs. Capcom 3: Fate of Two Worlds''. The game features characters from both Capcom's video game franchises and comic book se ...
'' was the first MT Framework Mobile game to be released on the hardware. MT Framework Mobile's support for iOS was later also announced, and the first game to use the engine on the iPhone was the port of '' Phoenix Wright: Ace Attorney - Dual Destinies'', released in 2014.


Future

In a 2014 interview with Masaru Ijuin, an engineer behind MT Framework and the upcoming proprietary Capcom engine Panta Rhei, it was detailed that Capcom plans to move to the new engine starting with '' Deep Down'' but will continue the use of MT Framework for games developed for the seventh generation of consoles as well as MT Framework Mobile for handhelds and smartphones. He stated that "creators will have to start back at square one when they learn how odevelop games using Panta Rhei" but the overall efficiency of development would increase more than it would if they had merely updated MT Framework. In June 2016, '' Resident Evil 7: Biohazard'' was announced and revealed to be running on a new proprietary engine by Capcom named RE Engine. RE Engine was said that it, too, will power multiple upcoming Capcom games. However Capcom chose MT Framework to build 2018's ''Monster Hunter: World'', despite the game targeting PlayStation 4, Xbox One, and modern PCs, as they felt the existence of custom toolsets built into the engine from previous ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms ...
'' titles, would benefit its development.


Games using MT Framework


Main engine (MTFW)


MT Framework Lite (MTFL) and MT Framework Mobile (MTFM)


References

{{Video game engines 2006 software 3D graphics software Capcom Video game engines