Life simulation games form a subgenre of
simulation video game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem".
Other terms include artificial life game
and simulated life game (SLG).
Definition
Life simulation games are about "maintaining and growing a virtual life",
where players are given the power to control the lives of autonomous people or creatures.
Artificial life games are related to
computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
research in
artificial life
Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates."
This broad genre includes
god game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and plac ...
s which focus on managing tribal worshipers, as well as
artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of creatures over several generations.
History
Artificial life games and life simulations find their origins in
artificial life
Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
research, including ''
Conway's Game of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further ...
'' from 1970.
But one of the first commercially viable artificial life games was ''
Little Computer People
''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the
Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese ve ...
'' in 1985,
a
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
game that allowed players to type requests to characters living in a virtual house. The game is cited as a little-known forerunner of virtual-life simulator games to follow.
One of the earliest
dating sims, ''
Tenshitachi no gogo'',
was released for the 16-bit
NEC PC-9801
The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
computer that same year,
[Tenshi-Tachi no Gogo]
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
though dating sim elements can be found in
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's earlier ''
Girl's Garden
is an action game developed and published by Sega for the SG-1000 console in 1985. The game follows a girl as she gathers flowers to win the love of a boy. It was the debut work of Sega programmers Yuji Naka and Hiroshi Kawaguchi. Naka went o ...
'' in 1984.
[AtariAge at CGE2010]
Atari Age
''Atari Age'' was a magazine distributed to Atari Club members from 1982 until 1984. It was published by The Atari Club, Inc., a subsidiary of Atari, Inc. The magazine only covered Atari products and events, offering exclusive deals to its reader ...
In 1986, the early biological simulation game ''
Bird Week
is a life simulation game, life simulation video game released for the Family Computer.
Gameplay
The player plays as a bird and can either play the normal game or the single level practice game. The player must feed Butterfly, butterflies to t ...
'' was released.
In the mid-1990s, as
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
programming improved, true AI virtual pets such as ''
Petz
''Petz'' (''Dogz'' and ''Catz'') is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. The original ''Petz'' has sold over 1.5 million copies worldwide and ...
'' and ''
Tamagotchi
The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
'' began to appear. Around the same time, ''
Creatures'' became "the first full-blown commercial entertainment application of Artificial Life and genetic algorithms". By 2000, ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
The games ...
'' refined the formula seen in ''Little Computer People'' and became the most successful artificial life game created to date.
In 2007, the game ''
Spore
In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' was released, in which the player develops an alien species from the microbial tide pool into an interstellar empire.
Types
Digital pets
Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal.
The pets can be simulations of real animals, or fantasy pets.
Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at once.
In contrast to artificial life games, digital pets do not usually reproduce or die,
although there are exceptions where pets will run away if ignored or mistreated.
Digital pets are usually designed to be cute, and act out a range of emotions and behaviors that tell the player how to influence the pet.
"This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole develops
emergent properties
In philosophy, systems theory, science, and art, emergence occurs when an entity is observed to have properties its parts do not have on their own, properties or behaviors that emerge only when the parts interact in a wider whole.
Emergence ...
".
Players are able to tease, groom, and teach the pet, and so they must be able to learn behaviors from the player.
However, these behaviors are typically "preprogrammed and are not truly emergent".
Game designers try to sustain the player's attention by mixing common behaviors with more rare ones, so the player is motivated to keep playing until they see them.
Otherwise, these games often lack a victory condition or challenge, and can be classified as
software toys.
Games such as ''
Nintendogs
is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan, and was later released in: North America, Australia, New Zealand, Europe and other regions. ...
'' have been implemented for the
Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, although there are also simple electronic games that have been implemented on a keychain, such as ''
Tamagotchi
The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
''.
There are also numerous online pet-raising/virtual pet games, such as
Neopets
''Neopets'' is a virtual pet website. Users can own virtual pets ("Neopets") and buy virtual items for them using one of two virtual currencies. One currency, called Neopoints, can be earned within the site, and the other, Neocash, can eithe ...
. Other pet life simulation games include online show dog raising games, and show horse raising games.
Biological simulations
Some artificial life games allow players to manage a population of creatures over several generations, and try to achieve goals for the population as a whole.
These games have been called genetic artificial life games,
or biological simulations. Players are able to crossbreed creatures, which have a set of
gene
In biology, the word gene (from , ; "...Wilhelm Johannsen coined the word gene to describe the Mendelian units of heredity..." meaning ''generation'' or ''birth'' or ''gender'') can have several different meanings. The Mendelian gene is a ba ...
s or descriptors that define the creature's characteristics.
Some games also introduce mutations due to random or environmental factors, which can benefit the population as creatures reproduce.
These creatures typically have a short life-span, such as the ''
Creatures'' series where organisms can survive from half an hour to well over seven hours.
Players are able to watch forces of
natural selection
Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Charle ...
shape their population, but can also interact with the population by breeding certain individuals together, by modifying the environment, or by introducing new creatures from their design.
Another group of biological simulation games seek to simulate the life of an individual animal whose role the player assumes (rather than simulating an entire ecosystem controlled by the player). These include ''
Wolf
The wolf (''Canis lupus''; : wolves), also known as the gray wolf or grey wolf, is a large canine native to Eurasia and North America. More than thirty subspecies of ''Canis lupus'' have been recognized, and gray wolves, as popularly u ...
'' and its sequel ''
Lion
The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'' native to Africa and India. It has a muscular, broad-chested body; short, rounded head; round ears; and a hairy tuft at the end of its tail. It is sexually dimorphi ...
'', the similar ''
WolfQuest
''WolfQuest'' is a 3D wildlife simulation video game originally developed by the Minnesota Zoo and game developer company Eduweb, and developed solely by Eduweb since 2013. The game's main purpose is to help players understand wolves and the roles ...
'', and the more modest ''
Odell'' educational series.
In addition, a large number of games have loose biological or evolutionary themes but do not attempt to reflect closely the reality of either biology or evolution: these include, within the "
God game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and plac ...
" variety, ''
Evolution: The Game of Intelligent Life'' and ''
Spore
In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'', and within the arcade/RPG variety, a multitude of entertainment software products including ''
Bird Week
is a life simulation game, life simulation video game released for the Family Computer.
Gameplay
The player plays as a bird and can either play the normal game or the single level practice game. The player must feed Butterfly, butterflies to t ...
'', ''
Eco'' and ''
EVO: Search for Eden''.
Social simulation
Social simulation games explore social interactions between multiple
artificial lives. In some cases, the player may simply be an observer with no direct control but can influence the environment of the artificial lives, such as by creating and furnishing a house and creating situations for those characters to interact. These games are part of a subcategory of artificial life game sometimes called a virtual dollhouse.
''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
The games ...
'' is the most notable example of this type of game, and was itself influenced by the 1985 game ''
Little Computer People
''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the
Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese ve ...
''.
In other games, the player takes a more active role as one character living alongside other artificial ones, engaging in similar life pursuits as to make money or sustain their character while engaging in social interactions with the other characters, typically seeking to gain beneficial relations with all such characters. Several of these fall into the subgenre of farming simulations, where the player-character runs a farm in a rural setting, growing crops and raising livestock to make money to keep their farm going while working to improve relations with the local townspeople. Such games include the ''
Story of Seasons
''Story of Seasons'', known in Japan as and formerly known as ''Harvest Moon'', is an agricultural simulation role-playing video game series created by Yasuhiro Wada and developed by Victor Interactive Software (acquired by Marvelous Entert ...
'' and the ''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inhabi ...
'' series, and ''
Stardew Valley
''Stardew Valley'' is a simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The game wa ...
''.
Dating sims are related to this type of game, but generally where the play-character is seeking a romantic relationship with one or more computer-controlled characters, with such titles often aimed at more mature audiences compared to the typical social simulation game. Dating sims may be more driven by
visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
gameplay elements than typical simulation gameplay.
Examples
Biological simulations
*''
Bird Week
is a life simulation game, life simulation video game released for the Family Computer.
Gameplay
The player plays as a bird and can either play the normal game or the single level practice game. The player must feed Butterfly, butterflies to t ...
'' (1986) – a simple game for the
Famicom
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
where the player assumes the role of a bird feeding its young
*''
Creatura
''Creatura'' is a 2023 Spanish film directed by Elena Martín Gimeno who also stars as the lead character. It is shot in Catalan.
Plot
Upon moving in to a family summer house in the coastline of Maresme with boyfriend Marcel, Mila confronts s ...
'' – virtual evolution vivarium, with focus on scientifically accurate genetics and enclosed ecosystem simulation, made by Koksny
*''
Creatures'' series, by Creature Labs/Gameware Development
*''
Lion
The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'' native to Africa and India. It has a muscular, broad-chested body; short, rounded head; round ears; and a hairy tuft at the end of its tail. It is sexually dimorphi ...
'' – the sequel to ''Wolf''; simulates the life of a lion
*''
Odell Lake'' and ''
Odell Down Under
''Odell Down Under'' is a 1995 game for Microsoft Windows and Classic Mac OS that takes place in the Great Barrier Reef. It is the sequel to '' Odell Lake''.
Gameplay
The player takes on the role of a fish who in turn must eat, stay clean and avo ...
'', simple educational games about
aquatic life and
food chain
A food chain is a linear network of links in a food web starting from producer organisms (such as grass or algae which produce their own food via photosynthesis) and ending at an apex predator species (like grizzly bears or killer whales), det ...
s
*''
Saurian
Sauria is the clade containing the most recent common ancestor of archosaurs (such as crocodilians, dinosaurs, etc.) and lepidosaurs ( lizards and kin), and all its descendants. Since most molecular phylogenies recover turtles as more closel ...
'' – simulates the life of non-avian dinosaurs in the Hell Creek formation
*''
Science Horizons Survival
''Science Horizons Survival'' is a ZX Spectrum video game developed by Five Ways Software. It was published by Sinclair Research in association with Macmillan Education in 1984. It is an educational game in which the player takes on the role of on ...
'' – an early game which also teaches about food chains.
*''
Shelter
Shelter is a small building giving temporary protection from bad weather or danger.
Shelter may also refer to:
Places
* Port Shelter, Hong Kong
* Shelter Bay (disambiguation), various locations
* Shelter Cove (disambiguation), various locatio ...
'' – simulates the life of a badger family, made by
Might and Delight
Might and Delight is a Swedish video game development studio and publisher based in Stockholm. The studio was established in 2010 and is best known for the ''Shelter'' series.
History
Might and Delight formed in 2010, comprising a team of 11 wh ...
*''
Shelter 2
''Shelter 2'' is an open world survival video game developed by Might and Delight for Windows, Mac OS X, and Linux. The game is a sequel to 2013's ''Shelter
Shelter is a small building giving temporary protection from bad weather or danger.
She ...
'' – simulates the life of a lynx family, made by Might and Delight
*''
SimAnt
''SimAnt: The Electronic Ant Colony'' is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Assoc ...
'' – a
Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxi ...
game that allows the player to assume control of an
ant colony
An ant colony is a population of a single ant species capable to maintain its complete lifecycle. Ant colonies are eusocial, communal, and efficiently organized and are very much like those found in other social Hymenoptera, though the vario ...
*''
SimEarth
''SimEarth'' is a life simulation video game, the second designed by Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientist James Lovelock served as an advisor and his G ...
'' – another Maxis game that deals with terraforming and guiding a planet through its geological and biological development.
*''
SimLife
''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game i ...
'' – another Maxis game which experiments with genetics and ecosystems.
*''
SimPark
''SimPark'' is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to '' SimTown'', it is targeted more towards children than the average player. ''SimPark'' attempts to show the importance of e ...
''
*''
Seaman
Seaman may refer to:
* Sailor, a member of a marine watercraft's crew
* Seaman (rank), a military rank in some navies
* Seaman (name) (including a list of people with the name)
* ''Seaman'' (video game), a 1999 simulation video game for the Seg ...
'' – a
virtual pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet.
Digital ...
game that simulates the raising of a talking fish that develops into a frog-like creature.
*''Star Wars: The Gungan Frontier'' simulates a planet which the player populates with creatures that compete for limited supplies of food.
*''
Wolf
The wolf (''Canis lupus''; : wolves), also known as the gray wolf or grey wolf, is a large canine native to Eurasia and North America. More than thirty subspecies of ''Canis lupus'' have been recognized, and gray wolves, as popularly u ...
'' – simulates the life of a wolf, made by Sanctuary Woods.
*''
WolfQuest
''WolfQuest'' is a 3D wildlife simulation video game originally developed by the Minnesota Zoo and game developer company Eduweb, and developed solely by Eduweb since 2013. The game's main purpose is to help players understand wolves and the roles ...
''
Loosely biology- and evolution-inspired games
Some games take biology or evolution as a theme, rather than attempting to simulate.
*''
Ancestors: The Humankind Odyssey'' (2019, Panache Digital Games) – a
survival game
Survival games are a sub-genre of action video games, which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, ...
, in which the player guides a clan of primates in their openbut hostileenvironment, while overseeing their evolutionary course.
*''
Creatures (artificial life program)
''Creatures'' is an artificial life simulation packaged as a video game developed by British studio Creature Labs for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance. It is the first game in the '' Creatures'' series.
Gamep ...
'' (1998–2002, Creature Labs) – an early 'artificial-life' program, the Creatures franchise features creatures called 'Norns', each of which has its own 'digital DNA' that later generations can inherit. The Norns are semi-autonomous, but must be trained to interact with their environment to avoid starvation.
*''
Cubivore: Survival of the Fittest'' (2002, Nintendo) – an
action adventure
Action may refer to:
* Action (narrative), a literary mode
* Action fiction, a type of genre fiction
* Action game, a genre of video game
Film
* Action film, a genre of film
* ''Action'' (1921 film), a film by John Ford
* ''Action'' (1980 fil ...
.
*''
Eco'' (1988, Ocean)
*''
E.V.O.: Search for Eden'' (1992, Enix) – an arcade game which portrays an evolving organism across different stages. "Evolutionary points" are earned by eating other creatures and are used to evolve.
*''
flOw'' (2006, Jenova Chen) – a Flash game similar to E.V.O.
*''
L.O.L.: Lack of Love'' (2000, ASCII Entertainment) – a role playing game; the player assumes the role of a creature which gradually changes its body and improves its abilities, but this is done by means of more varied achievements, often involving social interactions with other creatures.
*''
Seaman (video game)
is a virtual pet video game for the Sega Dreamcast. It is one of the few Dreamcast games to take advantage of the microphone attachment. The game developed a cult following for its dark humor, bizarre aesthetics, and innovative gameplay.
''Sea ...
'' (2000, Vivarium) – a virtual pet video game for the Sega Dreamcast.
*''
Seventh Cross Evolution'' (1999, UFO Interactive Games) – an action game.
*''
Spore
In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' (2008, Electronic Arts) – a multi-genre
God game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and plac ...
. The first and second stages are biology-themed, although the second stage also has more role playing game elements.
Social simulations
*''
Alter Ego
An alter ego (Latin for "other I", " doppelgänger") means an alternate self, which is believed to be distinct from a person's normal or true original personality. Finding one's alter ego will require finding one's other self, one with a differen ...
'' – a personality
computer game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
released by
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in 1986
*''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inhabi ...
'' – a life simulator series by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. It has also been dubbed as a "communication game" by the company as had
Cubivore,
Doshin the Giant
''Doshin the Giant'' is a god simulation game developed by Param and published by Nintendo for the Nintendo 64 and GameCube. It was originally released in Japan on December 1, 1999, as a launch game disk for the 64DD peripheral for Nintendo 64 ...
and
GiFTPiA.
* ''
Avakin Life ''Avakin Life'' is a Video game graphics#3D, 3D Life simulation game, life simulation computer game, computer and Mobile game, mobile video game developed and published by Lockwood Publishing, a company based in Nottingham, Nottingham, England. The ...
'' – a multi-user virtual community by Lockwood Publishing
* ''
Castaway Paradise
''Castaway Paradise'' is a social simulation game created by Dutch indie studio Stolen Couch Games, it launched on Facebook in 2014, iOS on July 2, 2015, Android (operating system), Android on January 9, 2015 and on Steam (service), Steam on May ...
''
*''
Eccky
''Eccky'' is an online game. Until 2009, it was an MSN-based social simulation game in which two people work together to create and raise a virtual baby. ''Eccky'' won the 2005 SpinAwards for Innovation and for Best Interactive Concept. In 200 ...
'' – by Media Republic.
*''
Façade
A façade () (also written facade) is generally the front part or exterior of a building. It is a Loanword, loan word from the French language, French (), which means 'frontage' or 'face'.
In architecture, the façade of a building is often t ...
'' – An artificial-intelligence-based interactive story
*The ''
Story of Seasons
''Story of Seasons'', known in Japan as and formerly known as ''Harvest Moon'', is an agricultural simulation role-playing video game series created by Yasuhiro Wada and developed by Victor Interactive Software (acquired by Marvelous Entert ...
'' series – by
Marvelous Entertainment
(MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the ''Story of Seasons'' series. They merged with AQ Interactive in 2011 and became Marvelous AQL; the ...
, farming simulator, role-playing game, and dating sim rolled into one.
*''
The Idolmaster
is a Japanese media franchise that began in 2005 with a raising simulation and rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a producer who works with a group of p ...
'' – an
idol
Idol or Idols may refer to:
Religion and philosophy
* Cult image, a neutral term for a man-made object that is worshipped or venerated for the deity, spirit or demon that it embodies or represents
* Murti, a point of focus for devotion or medit ...
raising sim by
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
.
*''
Jones in the Fast Lane
''Jones in the Fast Lane'' is a social simulation game for MS-DOS compatible operating systems. It was developed and published by Sierra Entertainment in 1991. Using a board game motif, the objective is to attain certain amounts of money, happin ...
'' – by
Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, ...
is one of the earliest life simulators.
*''
Kudos
Kudos may refer to:
Arts and media
* ''Kudos'' (computer game), a life simulation game produced by Positech Games
* Kudos (production company), a UK-based film and television production company
* Kudos, a fictional currency used by the Dwellers ...
'' series – by
Positech Games
Positech Games is a video game developer based in the United Kingdom. The company was founded in 1997 and belongs to the former Lionhead Studios programmer Cliff Harris. The company has published a number of PC games. One of the most notable pub ...
.
*''
Little Computer People
''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the
Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese ve ...
'' – by
David Crane, published by
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in (1985)
*''
My Life My Love: Boku no Yume: Watashi no Negai'' – a life simulation for the Japanese
Famicom
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
system
* The ''
Princess Maker
is a series of social simulation bishōjo games where the player must act as a parental figure and raise a young girl. The series was produced by the video game and anime production company Gainax. The first ''Princess Maker'', while popular en ...
'' series – by
Gainax
Gainax Co., Ltd. (stylized as GAINAX; ja, 株式会社ガイナックス, Hepburn romanization, Hepburn: ) is a Japanese anime studio famous for productions such as ''Neon Genesis Evangelion'', ''Royal Space Force: The Wings of Honnêamise, Roya ...
, a raising sim which the player have to raise an adoptive daughter until she reaches adulthood. The final result varies from a ruling queen to an ordinary housewife, or even a prostitute if the player looks after her poorly
*''
Real Lives Real Lives may refer to:
* Real Lives (video game), a 2001 educational video game
* Real Lives (TV channel), a British television channel owned by Sky
See also
* Sky Real Lives
Sky Real Lives was an in-house channel from BSkyB that showed exten ...
'' – an educational life simulator by Educational Simulations where the player is randomly "born" somewhere in the world and often must deal with third-world difficulties such as disease, malnutrition, and civil war.
* ''Roots of Pacha'' (2021) - life simulator in prehistoric setting in development by Soda Den.
*''
Tenshitachi no gogo'' – One of the earliest dating sims,
released for the 16-bit
NEC PC-9801
The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
computer that same year.
*''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
The games ...
'' – by
Will Wright, published by
EA for the
PC (2000), and sequels, ''
The Sims 2
''The Sims 2'' is a 2004 strategy game, strategic life simulation game, life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims (video ...
'' (2004), ''
The Sims 3'' (2009) and ''
The Sims 4
''The Sims 4'' is a social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in ''The Sims'' series, and is the sequel to '' The Sims 3'' (2009). The game was released in North America on Septem ...
'' (2014).
*''
Tomodachi Life
''Tomodachi Life'' is a social simulation video game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game follows the day-to-day interactions of Mii characters (referred to as "islanders") as they build friendships, ...
'' – by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
*''
True Love'' – (1995), a Japanese
erotic
Eroticism () is a quality that causes sexual feelings, as well as a philosophical contemplation concerning the aesthetics of sexual desire, sensuality, and romantic love. That quality may be found in any form of artwork, including painting, scul ...
dating sim and general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment.
*''
The Virtual Villagers series'' – by ''
Last Day of Work''.
*''
Moon RPG Remix Adventure
is a Role-playing video game, role-playing adventure game developed by Love-de-Lic and first published in 1997 by ASCII (company), ASCII Entertainment for the PlayStation (console), PlayStation in Japan. ''Moon'' is set within a fictional role- ...
'' – a social RPG released only in Japan, created by the same designer as Lack of Love and
GiFTPiA
*''
New York Nights: Success in the City'' – a social simulation created and designed by
Gameloft
Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games m ...
released for mobile phones.
*''
Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
'' – a multi-user virtual community without a specific objective or traditional gaming mechanisms, created and designed by
Linden Lab
Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the creator of ''Second Life''.
The company's head office is in San Francisco, with additional offices in Boston, Seattle, Virginia an ...
in 2003.
*''
Shenmue
is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' – an
open world video game series that simulates life in
Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
and
China
China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and ...
in the year 1986.
*''
Yakuza
, also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the term ...
'' – a video game series based in modern-day Japan featuring
beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
mechanics developed and published by
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
.
*''
Wall Street Kid
''Wall Street Kid'' is a video game released by SOFEL for the NES. It was originally released in Japan as , which was the sequel to ''The Money Game''.
The storylines of the two versions are different but the layout and the scheme of the office ...
–'' a life simulation about balancing love with high finance
*
Paralives
''Paralives'' is an upcoming indie life simulation game for Windows and macOS developed by Paralives Studio. The game is heavily inspired by ''The Sims franchise from Maxis and EA, with the game'' incorporating house building and management in a ...
- an upcoming indie life simulation game for the PC
References
{{VideoGameGenre
Video game genres
Video game terminology