Neopets
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Neopets
''Neopets'' is a virtual pet website. Users can own virtual pets ("Neopets") and buy virtual items for them using one of two virtual currencies. One currency, called Neopoints, can be earned within the site, and the other, Neocash, can either be purchased with real-world money, or won by chance in-game. The website was launched by Adam Powell and Donna Williams in late 1999. Two years later, a consortium of investors led by Doug Dohring bought a controlling interest in the company and in June 2005, Viacom (the company that owns Nickelodeon) bought Neopets Inc. for US$160 million. On 17 March 2014, Viacom and Nickelodeon sold ''Neopets'' to JumpStart Games for an undisclosed amount. On 3 July 2017, Chinese company NetDragon acquired JumpStart. Gameplay ''Neopets'' allows users to create and care for digital pets called "Neopets" and explore the virtual world of Neopia. There is no set objective for the users, but they are expected to feed and care for their Neopets when ...
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Doug Dohring
Doug Dohring is the founder, CEO, and Executive Chairman of Age of Learning, Inc., the edtech company that created and runs ABCmouse.com Early Learning Academy, ReadingIQ, Adventure Academy, and My Math Academy and My Reading Academy for schools and districts."ABCmouse Launches New Reading App"
''Tech & Learning''. Retrieved 2019-07-12.
"Adventure Academy Is An Educational MMO Teachers And Students Will Love"
''GameInformer''. Retrieved 2019-07-12.
He is also the Chairman of the philanthropic Age of Learning Foundation, a member of ...
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Adam Powell (game Designer)
Adam James Powell (born 20 December 1976) is a Welsh computer programmer, game designer and businessman. He is the co-founder of Neopets and Meteor Games. Career Powell attended the University of Nottingham from 1995 to 1998 studying for a computer science degree. During his time at Nottingham, Powell created Dark Heart released in 1996, a popular MUD based on the DikuMUD code. In 1997, Powell started Shout! Advertising, a UK-based advertising company which operated the third largest click-through program on the Internet by mid-1999. He also co-founded Netmagic, a successful business which designed and sold online banner advertising. Then in July 1999, he founded Powlex, which focused on web page design. Neopets Powell first had the idea of Neopets in 1997, while studying at the University of Nottingham. He and Donna Powell (formerly Donna Williams) started programming the site in September 1999, and launched the site two months later on 15 November 1999. Powell programmed th ...
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Donna Powell (game Designer)
Donna Williams Powell (born 10 December 1978) is a British game designer and businesswoman. She is the co-founder of Neopets and Meteor Games. Biography Williams-Powell grew up in Surrey where she met business partner and then-boyfriend Adam Powell while they were high school students. Williams-Powell attended the University of Nottingham and from September 1997 to July 1999 she ran marketing and web design for Powell's company Shout! Advertising, which operated the third largest click-through program on the Internet by mid-1999. From July 1999 to early 2000, she worked at Speedyclick.com, handling website development and Internet advertising services. Neopets In September 1999, Williams-Powell created Neopets with Powell. She led site management and operations, which included content planning and game design but later expanded to include managing product promotions and licensing. She expanded Neopets into previously-untapped offline markets, including console games, soft toys ...
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JumpStart Games
JumpStart Games, Inc., formerly Knowledge Adventure, Inc., is an American edutainment video game company based in Torrance, California. Founded in 1991, it owns the ''Neopets'' virtual pet website, and is itself owned by Chinese holding company NetDragon Websoft. History Until 1994, Knowledge Adventure had created DOS games, including ''Knowledge Adventure The Game'', ''Isaac Asimov's Science Adventure'', ''Space Adventure'', ''Mario Teaches Typing'', ''Mario Is Missing!'', ''San Diego Zoo Presents: The Animals!'', ''Dinosaur Adventure'', ''The Tale of Peter Rabbit'', ''Mario's Time Machine'', ''Mario's Early Years! Fun with Letters'', ''Mario's Early Years! Fun with Numbers'', ''Imax's Speed (1984 film), Speed'', ''Undersea Adventure'', ''3D Dinosaur Adventure'', ''Isaac Asimov's Science Adventure II'', ''Kid's Zoo: A Baby Animal Adventure'', ''3D Body Adventure'', ''Space Adventure II'', ''Aviation Adventure'', ''America Adventure'', ''Bug Adventure'', ''The Discoverers (vid ...
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Viacom (2005–2019)
The second incarnation of Viacom Inc. ( or ; a portmanteau of Video & Audio Communications) was an American multinational mass media conglomerate with interests primarily in film and television, which was formed on December 31, 2005, as a spin-off of the original Viacom (founded by Ralph Baruch in 1952 as CBS Television Film Sales). It was one of two companies which succeeded the original Viacom, alongside the second incarnation of CBS Corporation; both were owned by National Amusements, a theater company controlled by businessman Sumner Redstone. The spin-off was structured so that CBS Corporation would be the legal successor to the first Viacom, with the second Viacom being an entirely separated company. The second Viacom operated Viacom Media Networks, through which it controlled approximately 170 networks and reached approximately 700 million subscribers in approximately 160 countries.
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Digital Pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike biological simulations, the pet does no ...
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Digital Pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike biological simulations, the pet does no ...
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Virtual Pet Site
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike life simulation game, biological simulat ...
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Gregorian Calendar
The Gregorian calendar is the calendar used in most parts of the world. It was introduced in October 1582 by Pope Gregory XIII as a modification of, and replacement for, the Julian calendar. The principal change was to space leap years differently so as to make the average calendar year 365.2425 days long, more closely approximating the 365.2422-day 'tropical' or 'solar' year that is determined by the Earth's revolution around the Sun. The rule for leap years is: There were two reasons to establish the Gregorian calendar. First, the Julian calendar assumed incorrectly that the average solar year is exactly 365.25 days long, an overestimate of a little under one day per century, and thus has a leap year every four years without exception. The Gregorian reform shortened the average (calendar) year by 0.0075 days to stop the drift of the calendar with respect to the equinoxes.See Wikisource English translation of the (Latin) 1582 papal bull '' Inter gravissimas''. Second, ...
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Time Zone
A time zone is an area which observes a uniform standard time for legal, Commerce, commercial and social purposes. Time zones tend to follow the boundaries between Country, countries and their Administrative division, subdivisions instead of strictly following longitude, because it is convenient for areas in frequent communication to keep the same time. All time zones are defined as offsets from Coordinated Universal Time (UTC), ranging from UTC−12:00 to UTC+14:00. The UTC offset, offsets are usually a whole number of hours, but a few zones are offset by an additional 30 or 45 minutes, such as in Indian Standard Time, India, Time in Australia, South Australia and Nepal Time, Nepal. Some areas of higher latitude use daylight saving time for about half of the year, typically by adding one hour to local time during spring (season), spring and summer. List of UTC offsets In the table below, the locations that use daylight saving time (DST) are listed in their UTC offse ...
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Pacific Time Zone
The Pacific Time Zone (PT) is a time zone encompassing parts of western Canada, the western United States, and western Mexico. Places in this zone observe standard time by subtracting eight hours from Coordinated Universal Time ( UTC−08:00). During daylight saving time, a time offset of UTC−07:00 is used. In the United States and Canada, this time zone is generically called the Pacific Time Zone. Specifically, time in this zone is referred to as Pacific Standard Time (PST) when standard time is being observed (early November to mid-March), and Pacific Daylight Time (PDT) when daylight saving time (mid-March to early November) is being observed. In Mexico, the corresponding time zone is known as the ''Zona Noroeste'' (Northwest Zone) and observes the same daylight saving schedule as the U.S. and Canada. The largest city in the Pacific Time Zone is Los Angeles, whose metropolitan area is also the largest in the time zone. The zone is two hours ahead of the Hawaii–Aleut ...
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Halloween
Halloween or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve) is a celebration observed in many countries on 31 October, the eve of the Western Christian feast of All Saints' Day. It begins the observance of Allhallowtide, the time in the liturgical year dedicated to remembering the dead, including saints ( hallows), martyrs, and all the faithful departed. One theory holds that many Halloween traditions were influenced by Celtic harvest festivals, particularly the Gaelic festival Samhain, which are believed to have pagan roots. Some go further and suggest that Samhain may have been Christianized as All Hallow's Day, along with its eve, by the early Church. Other academics believe Halloween began solely as a Christian holiday, being the vigil of All Hallow's Day. Celebrated in Ireland and Scotland for centuries, Irish and Scottish immigrants took many Halloween customs to North America in the 19th century,Brunvand, Jan (editor). ''Ame ...
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