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JumpStart Games
JumpStart Games, Inc., formerly Knowledge Adventure, Inc., is an American edutainment video game company based in Torrance, California. Founded in 1991, it owns the ''Neopets'' virtual pet website, and is itself owned by Chinese holding company NetDragon Websoft. History Until 1994, Knowledge Adventure had created DOS games, including ''Knowledge Adventure The Game'', ''Isaac Asimov's Science Adventure'', ''Space Adventure'', ''Mario Teaches Typing'', ''Mario Is Missing!'', ''San Diego Zoo Presents: The Animals!'', ''Dinosaur Adventure'', ''The Tale of Peter Rabbit'', ''Mario's Time Machine'', ''Mario's Early Years! Fun with Letters'', ''Mario's Early Years! Fun with Numbers'', ''Imax's Speed (1984 film), Speed'', ''Undersea Adventure'', ''3D Dinosaur Adventure'', ''Isaac Asimov's Science Adventure II'', ''Kid's Zoo: A Baby Animal Adventure'', ''3D Body Adventure'', ''Space Adventure II'', ''Aviation Adventure'', ''America Adventure'', ''Bug Adventure'', ''The Discoverers (vid ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Mario's Time Machine
''Mario's Time Machine'' is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super NES consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by Radical Entertainment and published by The Software Toolworks in 1994. The Microsoft Windows version was re-released as ''Mario's Time Machine Deluxe'' in 1996. ''Mario's Time Machine'' is one of several educational ''Mario'' video games that were released during the early 1990s; the game focuses on teaching human history. While the gameplay and engine varies between the three different versions, the story is roughly the same: the player assumes the role of Mario, who uses a time machine to return various artifacts, which had been stolen by Bowser, to their correct points in time. ''Mario's Time Machine'' received mixed to negative reviews since its release. Its use as an educational title has ...
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CUC International
CUC (Comp-U-Card) International Inc. was a membership-based consumer services conglomerate with travel, shopping, auto, dining, home improvement and financial services offered to more than 60 million customers worldwide based in Stamford, Connecticut, USA, and founded in 1973 by Kirk Shelton and Walter Forbes. In 1998, it became involved in a Securities and Exchange Commission investigation into what, at the time, was the biggest accounting scandal in corporate history. History Their main product, a shopping service, originally a membership telephone-based drop-ship service called Comp-U-Card begun in 1973, was made available online to users of The Source in the mid-1980s, and later CompuServe after its purchase of The Source. It later offered its Shoppers Advantage service on America Online, Prodigy, GEnie and Delphi as well. It was perhaps the first company conducting electronic commerce, although its web based service first went online in 1995. CUC's main line of operations w ...
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Chess Mates
''Chess Mates'' is a computer software program, released in 1996 for Macintosh and 1997 for Microsoft Windows, designed to teach the basics of Chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti .... ''Chess Mates'' was marketed as an easy way for children to learn the building blocks of becoming a successful chess player. It was developed by Stepping Stone (a division of Presage Software and Interplay) and published by Brainstorm. The original price was $34.95. Reception Although relatively few copies were released, the game has received favorable reviews. Discovery School cited the game's appealing graphics, sense of humor, and effective teaching of the various aspects of Chess. References External linksChess Mates at MobyGames
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Challenge Of The Pharaoh's Dream
Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, California, an unincorporated community * Challenge-Brownsville, California, a census-designated place in Yuba County, California, United States Structures *Challenge Stadium, former name of Perth Superdrome, a sports complex in Perth, Australia Books and publications * ''Challenge'' (anarchist periodical), American anarchist weekly tabloid, 1938–1939 * ''Challenge'' (Communist journal), British Young Communist League magazine, and also the name of the newspaper of the communist Progressive Labor Party (USA) * ''Challenge'' (game magazine), a role-playing game magazine * ''Challenge'' (economics magazine), a magazine covering economic affairs * ''Challenge'' (Bulldog Drummond), a Bulldog Drummond novel by H. C. McNeile * ''Challeng ...
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Mario's Game Gallery
''Mario's Game Gallery'' (later re-released as ''Mario's FUNdamentals'') is a compilation of games published by Interplay Productions and developed by Presage Software, Inc. for DOS, Microsoft Windows, Windows and Macintosh. It was released in 1995 in the United States. It was later re-released as ''Mario's FUNdamentals'' for Macintosh in 1996, and for Windows in January 1997, though it was published by Mindscape (company), Mindscape for the DOS and Windows versions and by Stepping Stone for the Macintosh version. It was also developed by Brainstorm Entertainment. The game includes five traditional games: checkers, backgammon, Go Fish, dominoes, and "Yacht (dice game), yacht", a version of Yahtzee. Players play against Mario in these games, which play similarly to their real world counterparts, though with themes based on the ''Mario'' universe. Since their releases, both versions have received mixed reception; while publications such as ''The State (newspaper), The State'' and th ...
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Zurk's Learning Safari
''Zurk's Learning Safari'' is an educational adventure game by American studio Soleil Software. It was followed by ''Zurk's Rainforest Lab'' and ''Zurk's Alaskan Trek''. They were part of a larger ''Soleil's Whole World Learning Series''. Production In 1992, Barbara Christiani left Addison Wesley and founded teh educational software company Soleil Software with Ragni Pasturel. The studio's work included the Zurk series, and WorldWalker: Destination Australia. The game contains voice-over work in English, French, and Spanish. The game includes activities applicable to life sciences, reading, and early math skills. Reception Critical reception ''PC Mag'' thought the game was "visually breathtaking", praising its storybook atmosphere. ''The Washington Post'' deemed it a "top-notch product". ''The New York Times'' felt it was " a very nice program" from an adult's perspective. ''EdWeek'' praised ''Alaskan Trek'' for stimulating critical thinking. ''The Palm Beach Post'' felt the games ...
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The Discoverers (video Game)
''The Discoverers'' is an educational video game developed by Knowledge Adventure and released in 1994 for DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat .... References Educational video games 1994 video games DOS games DOS-only games Video games developed in the United States {{Edu-videogame-stub ...
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Bug Adventure
''Bug Adventure'' is an educational video game about bugs by Knowledge Adventure. It was released in 1994 for MS-DOS and Macintosh, then for Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ... in 2015. The interactive nature almanac and encyclopedia presents facts and media related to bugs (e.g., insects and spiders). It includes a quiz game. References 1994 video games DOS games Educational video games Classic Mac OS games Video games developed in the United States Windows games Children's educational video games Video games about insects Multiplayer and single-player video games {{Edu-videogame-stub ...
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3D Body Adventure
''3-D Body Adventure'' is a 1994 educational video game developed by Knowledge Adventure and published by Levande Böcker i Norden for MS-DOS, Mac OS, Microsoft Windows. In 2014, Jordan Freeman Group, a subsidiary of ZOOM, officially released the title amongst other Knowledge Adventure titles, having secured the exclusive rights to upgrade and re-release the company's back-catalog to play on modern machines. Some copies of the game come in hexagon-shaped packaging. Gameplay Players can explore the human body, answer questions in quizzes, or try to save a body from invading microbes. Reception '' Multimediokert'' felt the game gave them a headache. In a comprehensive analysis of the title, one thing that stood out to ' was the "lack of aesthetics of the images quality, this is mainly due to the unclear presentation form". Retrojunk felt it was memorable, despite not having as many activities as other Knowledge Adventure titles. '' Superkids'' playtesters felt the game offered a ...
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