Lankhmar (board Game)
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''Lankhmar'' is a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
board wargame published by TSR in 1976 that is based on both the '' Swords and Sorcery'' short stories of
Fritz Leiber Fritz Reuter Leiber Jr. ( ; December 24, 1910 – September 5, 1992) was an American writer of fantasy, horror, and science fiction. He was also a poet, actor in theater and films, playwright, and chess expert. With writers such as Rober ...
set in the fictional city of Lankhmar, and on a board game designed by Lieber and Harry Otto Fischer while they were in college.


Description

''Lankhmar'' is a 2–4 player game in which each player takes on the role of a different hero from Fritz Leiber's "Lankhmar" short stories: Fafhrd, the Gray Mouser, Pulgh, or Movarl.


Components

The game box contains: *22" x 28" paper
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
map of
Nehwon Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have ...
*224 counters *12-page rulebook *45 Geas cards *45 Reward cards *six-sided die *counter storage tray


Setup

Each player is given one of the four heroes at random, as well as eight warriors, several weapons counters, and horses, boats and/or camels. Each player is assigned one of the four citadels at random. Each player then draws a Geas card to start the game. If the Geas card contains a quest, the player must immediately carry it out but can assign the quest to either the hero or one of the eight warriors.


Gameplay

On a player's turn the player has the following phases: *Draw a Geas card. This may be blank. If there are instructions from Sheelba or Ningauble such as "Bring a basket of oats from the Grainfield to Ningauble", then the player must immediately send their hero or a warrior on that quest. * Move counters. Each unit counter has a movement rate, but this is reduced for each action the counter takes such as changing or picking up weapons. * If the hero has completed the quest on a Geas card, the player draws a Reward card. Some of these are blank. Most are useful, but few are valuable. * Engage in combat. All personal combat is resolved with a die roll. A counter that is hit twice is eliminated. A player who loses their hero in combat can still continue the game using any surviving warriors. To successfully attack a citadel, a player must move more units into the citadel than the defender. Once this is accomplished, fighting stops.


Optional rules

Optional rules can add complexity to combat, add healing to the game, allow resurrection of a dead hero in their home citadel, or introduce the Sinking Lands — a piece of land that sinks beneath the waves and then rises again. Any counters caught on the land when it sinks are removed from the game.


Victory conditions

The first player to take all of their opponents' citadels is the winner.


Publication history

In 1937, while Fritz Leiber and Harry Otto Fischer were attending
University of Louisville The University of Louisville (UofL) is a public research university in Louisville, Kentucky. It is part of the Kentucky state university system. When founded in 1798, it was the first city-owned public university in the United States and one o ...
, they created the fictional world of Nehwon, and within it the city of Lahkmar (spelled slightly differently than "Lankhmar" in later years.) Leiber and Fischer then created a very large (5 ft x 2½ ft) three-dimensional square-grid diorama of Nehwon, using of layers of corrugated colored paper representing various terrains, and designed a wargame titled ''Lahkmar'' to be used with this map. Games were very long, often taking an entire weekend to complete. The game was only played by Leiber, Fischer, and a handful of friends during their time at University of Louisville, and was never published. In the early 1970s,
David Megarry David R. Megarry is a game designer most notable for the board game ''Dungeon!''. Career Early gaming and Blackmoor Dave Megarry was a member of the Midwest Military Simulation Association (MMSA), along with Dave Arneson, David Wesely, Ke ...
demonstrated the prototype of a board game that he'd developed called ''The Dungeons of Pasha Cada'' to
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
. Gygax, who at the time was freelancing as a game designer for
Guidon Games Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules (later TSR, Inc.), the publisher of '' Dungeons & Dragons''. The ''Guidon Games'' publishing imprint was the prope ...
, tried to convince Guidon owner
Don Lowry Don Lowry is a wargamer, businessman, illustrator, and game designer who is best known as the publisher of ''Chainmail'' and the editor of ''Panzerfaust Magazine''. Lowry was active in the International Federation of Wargaming in the late 1960s ...
to publish the game. Gygax wrote to Fritz Leiber on Guidon letterhead, seeking permission to use the world of Nehwon for a game that would be a companion to Megarry's game. As Gygax envisioned it, players would have overland adventures in the Lieber-inspired game and underground adventures in Megarry's ''Dungeon'' game. Ultimately Lowry turned down the opportunity to publish Megarry's game — he thought the board would be too expensive to print — but Gygax and Lieber continued to correspond about using Lankhmar material in a game. After Gygax co-founded TSR and published Megarry's game as ''
Dungeon! ''Dungeon!'' is an adventure board game designed by David R. Megarry and first released by TSR, Inc. in 1975. Additional contributions through multiple editions were made by Gary Gygax, Steve Winter, Jeff Grubb, Chris Dupuis and Michael Gray. ...
'' in 1974, Lieber agreed to let TSR use the old ''Lakhmar'' game from Lieber's college days as the basis of a new board game. Gygax,
Robert J. Kuntz Robert J. Kuntz (born September 23, 1955) is a game designer and author of role-playing game publications. He is best known for his contributions to various ''Dungeons & Dragons''-related materials. Biography Early life Rob Kuntz was born Septe ...
, and Brad Stock revised the old game, changing the square grid of the original map to the
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
that had become an industry standard for wargames. The original geography of Lieber's map was retained, but the size of the new map was considerably reduced to 22" x 28". Rules for combat were modernized as well. The new game ''Lankhmar'' was published by TSR in 1976 with front cover art by
David C. Sutherland III David C. Sutherland III (April 4, 1949"United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JT69-9Y8 : accessed 12 Feb 2013), David C Sutherland, 6 June 2005; citing U.S. Social Security Administra ...
and a blank rear box cover. Second and third printings were released the same year with an image of the box contents and a description of the game on the rear cover. Although ''Dungeon!'' was a bestseller for TSR, with several new editions released over the next 40 years, in contrast ''Lankhmar'' did not sell well, and was dropped from the TSR catalogue after the third printing.


Reception

In Issue 2 of ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'', Fred Hemmings complained that the game had little to do with Leiber's stories, given that Fafhrd and the Gray Mouser were enemies in this game. He also did not like the use of weapon and transportation counters, which led to teetering stacks of counters for a hero or warrior that was mounted and carrying three weapons. And he found the combat system too reliant on random luck. But he liked the weapon variety, the atmosphere of the game, and the clarity of the rules. He concluded by giving the game a below-average rating of 6 out of 10, saying "The game has its faults ..despite these and other minor flaws, ''Lankhmar'' is a game well worth playing." In the inaugural issue of '' Ares'' (March 1980), Eric Goldberg called this a "simple, lifeless game
hat A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
manages to strip the Leiber stories of interest." He concluded by giving the game a very poor rating of only 3 out of 9, commenting, "The basic mistake committed in ''Lankhmar'' is the design approach: the stories depend on a great degree of uncertainty (or mystery), which is absent in the game." John O'Neill, writing for '' Black Gate'', noted that Fafhrd and the Gray Mouser are partners in Leiber's stories, so "The objective — to capture your opponents’ citadels — makes little sense in the context of the fiction, but was a comfortable fit with 70s board game logic." O'Neill also noted that "Most of the components, including the playing cards and counters, are printed on very flimsy stock. But the map is gorgeous."


Other reviews and commentary

*''Panzerfaust and Campaign'' #76


References


External links

*{{bgg, 4025, ''Lankhmar'' Fantasy board wargames TSR, Inc. games Wargames introduced in 1976