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Dungeon!
''Dungeon!'' is an adventure board game designed by David R. Megarry and first released by TSR, Inc. in 1975. Additional contributions through multiple editions were made by Gary Gygax, Steve Winter, Jeff Grubb, Chris Dupuis and Michael Gray. ''Dungeon!'' simulates some aspects of the ''Dungeons & Dragons'' (''D&D'') role-playing game, which was released in 1974, although Megarry had a prototype of ''Dungeon!'' ready as early as 1972. ''Dungeon!'' features a map of a simple six-level dungeon with hallways, rooms, and chambers. Players move around the board seeking to defeat monsters and claim treasure. Greater treasures are located in deeper levels of the dungeon, along with tougher monsters. Players choose different character classes with different abilities. The object of the game is to be the first to return to the beginning chamber with a set value of treasure. Original edition David M. Ewalt, in his book ''Of Dice and Men'', described Megarry's original edition of the g ...
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Adventure Board Game
An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character attributes, but also in receiving new abilities or equipment. History 1970s Adventure board games often integrate various role-playing game mechanics, such as experience points and character creation into the board game format. The origins of these two types of game are related. In the early 1970s, Dave Arneson introduced his role-playing game, Blackmoor, to a group of players. One of those players, Gary Gygax, collaborated with Arneson to create ''Dungeons & Dragons'' (1974). Another member of that gaming group, Dave Megarry, translated the experience into the board game, ''Dungeon!'' (1975), the first adventure board game. In fact, the term "adventure gaming" in the 1970s referred to what later became known as tabletop role-playing games, and only later became associated with ...
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Adventure Board Game
An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character attributes, but also in receiving new abilities or equipment. History 1970s Adventure board games often integrate various role-playing game mechanics, such as experience points and character creation into the board game format. The origins of these two types of game are related. In the early 1970s, Dave Arneson introduced his role-playing game, Blackmoor, to a group of players. One of those players, Gary Gygax, collaborated with Arneson to create ''Dungeons & Dragons'' (1974). Another member of that gaming group, Dave Megarry, translated the experience into the board game, ''Dungeon!'' (1975), the first adventure board game. In fact, the term "adventure gaming" in the 1970s referred to what later became known as tabletop role-playing games, and only later became associated with ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Money Bag
A money bag (or money sack) is a bag normally used to hold and transport coins and banknotes, often closed with a drawstring.Fallen money bag sparks Ohio cash grab
, 25 March 2010 (retrieved 10 January 2012)
When transported between banks and other institutions, money bags are usually moved in an armored car or a . It is a type of

Michael Gray (game Designer)
Michael Gray is an American game designer from rural Massachusetts known for his board game designs for Milton Bradley. He eventually became the Senior Director of Global Concept Acquisition for Hasbro's games division. Game reviewer Tom Vasel has called him "the wisest man in all of board gaming." Gray is credited as the designer of over 25 board games or game items including two of the most popular board game for young teenage girls, ''Mall Madness'' and Electronic Dream Phone. Games that Gray has designed or co-designed include: *1975 ''Dungeon!'', credited as a co-designer as he worked on a version of this game *1980 ''Fantasy Forest'', a TSR game with artwork by Larry Elmore *1986 ''Shogun'', also known as ''Samurai Swords'' or ''Ikusa'' (1987 Charles S. Roberts Best Pre-World War II board game nominee) *1986 '' Fortress America'' (1986 Charles S. Roberts Best Twentieth Century game winner) *1992 ''Omega Virus'', an electronic talking board game *1993 13 Dead End Drive 13 ...
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Jedko Games
Jedko Games is an Australian importer/wholesaler of games, jigsaws, playing cards, wooden toys, board games, traditional games and puzzles. It was originally a publisher of original games and Australian editions of overseas wargames. The company was founded in the 1970s by John Edwards, the designer of '' The African Campaign'' (1973), '' War at Sea'' (1975) and ''The Russian Campaign'' (1975) which were published by Jedko and later licensed to TSR, Inc. and Avalon Hill. Other games published by Jedko include an Australian edition of ''Dungeon!'', Alan Jones ''Formula 1 Grand Prix Racing Game'' and ''Basic Training'', an introductory wargame between World War II Australian and Japanese in New Guinea New Guinea (; Hiri Motu Hiri Motu, also known as Police Motu, Pidgin Motu, or just Hiri, is a language of Papua New Guinea, which is spoken in surrounding areas of Port Moresby (Capital of Papua New Guinea). It is a simplified version of .... Brand names imported by Jedk ...
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David R
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Crystal Ball
A crystal ball, also known as an orbuculum or crystal sphere, is a crystal or glass ball and common fortune-telling object. It is generally associated with the performance of clairvoyance and scrying in particular. In more recent times, the crystal ball has been used for creative photography with the term lensball commonly used to describe a crystal ball used as a photography prop. History In the first century CE, Pliny the Elder describes use of crystal balls by soothsayers (''"crystallum orbis"'', later written in Medieval Latin by scribes as ''orbuculum''). By the fifth century CE, scrying was widespread within the Roman Empire and was condemned by the early medieval Christian Church as heretical. Dr. John Dee was a noted British mathematician, astronomer, astrologer, geographer, and consultant to Queen Elizabeth I. He devoted much of his life to alchemy, divination, and Hermetic philosophy, of which the use of crystal balls was often included. Crystal gazing was a popu ...
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Strategic Review
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying games ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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