Lankhmar
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Lankhmar
Lankhmar is a fictional city in the ''Fafhrd and the Gray Mouser'' stories by Fritz Leiber. It is situated on the world of Nehwon, just west of the Great Salt Marsh and east of the River Hlal, and serves as the home of Leiber's two antiheroes. Description Lankhmar is richly described as a populous and labyrinthine city rife with corruption, "the City of the Black Toga." It is decadent or squalid in roughly equal parts and said to be so shrouded by smog that the stars are rarely sighted (the city's alternate name is "the City of Sevenscore Thousand Smokes"). Located next to the Inner Sea, Lankhmar is visited by ships from across Nehwon and is the starting point for Fafhrd and the Mouser's many sea voyages. The city is ostensibly ruled by an overlord and his nobility. The Thieves' Guild is influential, too, and controls Lankhmar's abundant criminal element, with the notable exceptions of Fafhrd and the Gray Mouser. Streets in Lankhmar are often evocatively named (the Thieves' ...
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Fafhrd And The Gray Mouser
Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have a couple of fantasy heroes closer to true human nature than the likes of Howard's Conan the Barbarian or Burroughs's Tarzan. Fafhrd is a very tall (nearly ) and strong northern barbarian, skilled at both swordsmanship and singing. The Mouser is a small (not much more than ) mercurial thief, gifted and deadly at swordsmanship (often using a sword in one hand and a long dagger or in the other), as well as a former wizard's apprentice who retains some skill at magic. Fafhrd talks like a romantic, but his strength and practicality usually wins through, while the cynical-sounding Mouser is prone to showing strains of sentiment at unexpected times. Both are rogues, living in a decadent world where only the ruthless and cynical survive. T ...
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Nehwon Mythos
Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have a couple of fantasy heroes closer to true human nature than the likes of Howard's Conan the Barbarian or Burroughs's Tarzan. Fafhrd is a very tall (nearly ) and strong northern barbarian, skilled at both swordsmanship and singing. The Mouser is a small (not much more than ) mercurial thief, gifted and deadly at swordsmanship (often using a sword in one hand and a long dagger or in the other), as well as a former wizard's apprentice who retains some skill at magic. Fafhrd talks like a romantic, but his strength and practicality usually wins through, while the cynical-sounding Mouser is prone to showing strains of sentiment at unexpected times. Both are rogues, living in a decadent world where only the ruthless and cynical survive. They ...
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Nehwon
Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have a couple of fantasy heroes closer to true human nature than the likes of Howard's Conan the Barbarian or Burroughs's Tarzan. Fafhrd is a very tall (nearly ) and strong northern barbarian, skilled at both swordsmanship and singing. The Mouser is a small (not much more than ) mercurial thief, gifted and deadly at swordsmanship (often using a sword in one hand and a long dagger or in the other), as well as a former wizard's apprentice who retains some skill at magic. Fafhrd talks like a romantic, but his strength and practicality usually wins through, while the cynical-sounding Mouser is prone to showing strains of sentiment at unexpected times. Both are rogues, living in a decadent world where only the ruthless and cynical survive. They ...
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Lankhmar – City Of Adventure
''Lankhmar – City of Adventure'' is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game, first published by TSR in 1985. Contents The two booklet set describes Nehwon and the city of Lankhmar, from Fritz Leiber's '' Fafhrd and the Grey Mouser'' series. It includes information on the city's districts, factions and guilds, characters, and the gods and monsters of Nehwon, as well as encounter tables and adventure ideas. The larger book begins by detailing summaries of the ''Fafhrd and the Grey Mouser'' stories, and provides comments on the stories' potential for further adventures. Next is a district-by-district breakdown of Lankhmar, with detailed maps that mark and describe 99 locations, as well as record sheets for the Dungeon Master's (DM's) campaign notes. Another annotated map details the world of Nehwon, followed by descriptions of almost 100 non-player characters (NPCs), including statistics for Fafhrd and the Grey Mouser in ''Legends & Lore'' format; ...
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Lankhmar (board Game)
''Lankhmar'' is a fantasy board wargame published by TSR in 1976 that is based on both the '' Swords and Sorcery'' short stories of Fritz Leiber set in the fictional city of Lankhmar, and on a board game designed by Lieber and Harry Otto Fischer while they were in college. Description ''Lankhmar'' is a 2–4 player game in which each player takes on the role of a different hero from Fritz Leiber's "Lankhmar" short stories: Fafhrd, the Gray Mouser, Pulgh, or Movarl. Components The game box contains: *22" x 28" paper hex grid map of Nehwon *224 counters *12-page rulebook *45 Geas cards *45 Reward cards *six-sided die *counter storage tray Setup Each player is given one of the four heroes at random, as well as eight warriors, several weapons counters, and horses, boats and/or camels. Each player is assigned one of the four citadels at random. Each player then draws a Geas card to start the game. If the Geas card contains a quest, the player must immediately carry it out bu ...
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Fritz Leiber
Fritz Reuter Leiber Jr. ( ; December 24, 1910 – September 5, 1992) was an American writer of fantasy, horror, and science fiction. He was also a poet, actor in theater and films, playwright, and chess expert. With writers such as Robert E. Howard and Michael Moorcock, Leiber is one of the fathers of sword and sorcery and coined the term. Life Fritz Leiber was born December 24, 1910, in Chicago, Illinois, to the actors Fritz Leiber and Virginia Bronson Leiber. For a time, he seemed inclined to follow in his parents' footsteps; the theater and actors feature in his fiction. He spent 1928 touring with his parents' Shakespeare company (Fritz Leiber & Co.) before entering the University of Chicago, where he was elected to Phi Beta Kappa and received an undergraduate Ph.B. degree in psychology and physiology or biology with honors in 1932. From 1932 to 1933, he worked as a lay reader and studied as a candidate for the ministry, without taking a degree, at the General Theolog ...
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Harry Otto Fischer
Harry Otto Fischer (1910–1986) was an American science fiction writer and fan best known for helping his college friend Fritz Leiber create the sword and sorcery heroes Fafhrd and the Gray Mouser and their imaginary world of Nehwon. The fictional heroes were based vaguely on their creators, the barbarian Fafhrd on the tall Leiber, and the thief The Gray Mouser on Fischer. During 1937, Fischer and Leiber designed a board game set in this fantasy world and each began composing a story with the same setting, Fischer's being "The Lords of Quarmall" and Leiber's "The Adventure of the Grain Ships." Neither story was finished until much later; Fischer's work on "The Lords of Quarmall" amounted to 10,000 words of the eventual story, which was finished by Leiber. The first professional publication of a story featuring the heroes and their setting was "Two Sought Adventure", in ''Unknown'' magazine during 1939. This and most subsequent stories featuring the pair were written by Leib ...
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Picaresque
The picaresque novel (Spanish: ''picaresca'', from ''pícaro'', for " rogue" or "rascal") is a genre of prose fiction. It depicts the adventures of a roguish, but "appealing hero", usually of low social class, who lives by his wits in a corrupt society. Picaresque novels typically adopt a realistic style. There are often some elements of comedy and satire. While the term "picaresque novel" was only coined in 1810, the picaresque novel originated in Imperial Rome during the 1st-2nd century CE, in particular with works such as the Satyricon of Petronius and later, and more particularly with authors such as Apuleius in Roman Numidia. It would see a revival in Spain during the Spanish Golden Age in 1554. Early Spanish contributors included Mateo Alemán and Francisco de Quevedo, who were influenced in particular by Apuleius' 2nd century work. Other notable ancient influences of the modern picaresque genre include Roman playwrights such as Plautus and Terence. The Golden Ass of Apu ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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Bazaar Of The Bizarre
"Bazaar of the Bizarre" is a sword and sorcery novelette by American writer Fritz Leiber and part of the canon of stories chronicling Fafhrd and the Gray Mouser. First published in 1963 in ''Fantastic'', it has been reprinted several times, including as a standalone edition. It also appears in the anthology '' The Spell of Seven'', edited by L. Sprague de Camp. Plot One night in Lankhmar, the wizards Ningauble of the Seven Eyes and Sheelba of the Eyeless Face join forces and summon Fafhrd and the Gray Mouser to carry out a mission. They are required to enter the Plaza of Dark Delights and obliterate an illegal bazaar A bazaar () or souk (; also transliterated as souq) is a marketplace consisting of multiple small Market stall, stalls or shops, especially in the Middle East, the Balkans, North Africa and India. However, temporary open markets elsewhere, suc ... established there by the Devourers, alien merchants who magically mesmerize customers into buying high priced me ...
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Deities & Demigods
''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns. The first ''Deities & Demigods'' was published in 1980 by TSR, Inc. while another book called ''Deities and Demigods'' was published in 2002 by Wizards of the Coast, which acquired the ''D&D'' brand with their purchase of TSR in 1998. The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward. Later printings of ''Deities & Demig ...
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Legends & Lore
''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns. The first ''Deities & Demigods'' was published in 1980 by TSR, Inc. while another book called ''Deities and Demigods'' was published in 2002 by Wizards of the Coast, which acquired the ''D&D'' brand with their purchase of TSR in 1998. The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward. Later printings of ''Deities & Demigods ...
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