Japanese popular culture includes
Japanese cinema
The has a history that spans more than 100 years. Japan has one of the oldest and largest film industries in the world; as of 2021, it was the fourth largest by number of feature films produced. In 2011 Japan produced 411 feature films that ea ...
,
cuisine
A cuisine is a style of cooking characterized by distinctive ingredients, techniques and dishes, and usually associated with a specific culture or geographic region. Regional food preparation techniques, customs, and ingredients combine to ...
,
television programs
A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite, or cable, excluding breaking news, advertisements, or trailers that are typically placed betw ...
,
anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
,
manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
,
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
,
music
Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspect ...
, and
doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by ...
, all of which retain older artistic and literary traditions; many of their themes and styles of presentation can be traced to traditional art forms. Contemporary forms of
popular culture
Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a ...
, much like the traditional forms, are not only forms of entertainment but also factors that distinguish contemporary
Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
from the rest of the modern world. There is a large industry of music, films, and the products of a huge comic book industry, among other forms of entertainment. Game centers, bowling alleys, and
karaoke
Karaoke (; ; , clipped compound of Japanese ''kara'' "empty" and ''ōkesutora'' "orchestra") is a type of interactive entertainment usually offered in clubs and bars, where people sing along to recorded music using a microphone. The music is ...
parlors are well-known hangout places for teens while older people may play ''
shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
'' or ''
go'' in specialized parlors. Since the end of the
US occupation of Japan in 1952, Japanese popular culture has been deeply influenced by American media. However, rather than being dominated by American products, Japan localised these influences by appropriating and absorbing foreign influences into local media industries. Today, Japanese popular culture stands as one of the most prominent popular cultures around the world.
History
In as early as 1920, a discussion revolving around the use of culture and media communication was being used as a strategy to enhance the international understanding of Japan's perspective was set in place. The discussion began when Japan aspired to become an imperial and colonial power, one that was equivalent to their Euro-American counterparts. This idea was interrupted once Japan was defeated in World War II. With the economic struggles Japan faced after the war, the question about using culture and media communication was once again brought up. In order for Japan to reinvent themselves and allow others to see their true colors, Japan focused on projecting a selected national image by exporting appealing cultural products including, animation, television programs, popular music, films, and fashion. The public diplomacy wanted to allow other countries to understand their position on various issues by acting directly on the people of foreign countries. With the popularity of television emerging in Asian countries, they produced a show that was supposed to demonstrate the actual lives of Japanese people.
Before the popular television show ''Oshin'' aired in Asian countries, Japanese people were perceived as 'culturally odorless.' With this new TV drama, a sense of commonality began to form between Japan and other Asian nations. This show was a testimony to the capability
media culture
In cultural studies, media culture refers to the current Western world, Western capitalist society that emerged and developed from the 20th century, under the influence of mass media. The term alludes to the overall impact and intellectual guidance ...
can have on enhancing the international understanding of negative historical memories of Japanese colonialism and the hostility regarding the country's economic exploitation of the region.
The entertainment industry was vital to Japan's postwar reconstruction. The desire to create fantasies was present but, the economy drove the entertainment industry. Technology was the heart of Japan's rebuilding since, they believed it was the only reason they lost the war. Pop culture began to dominate the entertainment industry. For example, Japan used the resources they had in order to make toy cars that ultimately helped them rebuild the economy. After Japan was banned from using metal to make toys, they used old cans instead. In doing so, they were able to produce toys in exchange for food for the school children. The toy industry is just one of the industries that ultimately influenced pop culture during this era.
Prior to World War II Japanese cinema produced films that supported the war efforts and encouraged Japanese citizens to fight for their country. The movie industry produced inspirational patriotic tales that portrayed Japanese militia as victors, heroes, and people who sacrificed themselves for a greater cause. However, the first cinematic blockbuster of the postwar era was Gojira which, did not share the same support as other films. For Japan, this film represented a return to popular entertainment that catered to the move towards technology. Gojira showed the destruction of Tokyo and the atomic bomb that victimized Japan during the war in order to gain opposition towards the war. Japanese cinema was dominated by militaristic storytelling and was controlled by the policies and agendas of Japan's totalitarian state. Films during the postwar era were used to foster new idols and icons in order for Japanese people to begin to reimagine themselves. Japanese cinemas produced films that demonstrated why they should be against the war and all the destruction and casualties that came along with it. As time went on the film industry progressed from targeting adult audiences to targeting children.
Cool Japan
Cool Japan (クールジャパン ''Kūru Japan'') refers to the rise of Japan's
soft power
In politics (and particularly in international politics), soft power is the ability to co-opt rather than coerce (contrast hard power). In other words, soft power involves shaping the preferences of others through appeal and attraction. A defin ...
and prevalence internationally as a cultural influence. These cultural elements project a message that markets and packages Japan as a nation of commerce and "pop culture diplomacy" as opposed to a militarily focused and driven country. Japan's actions during World War II made it necessary for the nation to rebuild their national image; moving away from a national image of military dominance and into an image of cultural diplomacy. Initiated by the Japanese government, the creation of the "soft power" image emerged, and Japan began to sell its pop culture as its new non-military image in order to promote its own culture and reestablish a healthy and peaceful diplomacy with other nations.
Otaku
Otaku (Japanese: おたくor オタク) is a person who has strong interests or an obsession with Japanese pop subculture products and aesthetics.
Otaku culture is mainly looked down on within Japan, as most of them are known as people who do not contribute to society. Most of the justification behind this dislike of Otaku is heavily associated with
Tsutomu Miyazaki
was a Japanese serial killer who murdered four young girls in Tokyo and Saitama Prefecture between August 1988 and June 1989. He abducted and killed the girls, aged from 4 to 7, in his car before dismembering them and molesting their corpses. ...
, who was believed to have been an Otaku and had committed mass murders in the late 80s.
''Kawaii''
The Japanese adjective ''kawaii'' can be translated as "cute" or "adorable" and is the drive behind one of Japan's most popular aesthetic cultures. ''Kawaii'' culture has its ties to another culture called ''shōjo,'' a girl power type movement that has been commodified to sell the image of young girls alongside pop culture and the goods they might be interested in. ''Shōjo'' can be seen as Japan's version of "the girl next door" with the cute and innocent aspects of ''kawaii''. It has been associated with fancy goods (frilly and feminine type goods marketed toward young females), character goods (
Sanrio
is a Japanese entertainment company. It designs, licenses, and produces products focusing on the ''kawaii'' ("cute") segment of Japanese popular culture. Their products include stationery, school supplies, gifts, and accessories which are sold ...
,
San-X
is a Japanese stationery company known for creating and marketing Kawaii, cute characters such as Tarepanda, Rilakkuma, and Sumikko Gurashi. The characters are usually anthropomorphic representations of animals or inanimate objects. Each charact ...
,
Studio Ghibli
is a Japanese animation studio headquartered in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It is best known for its animated feature films, and ha ...
, anime/manga merchandise, etc. marketed to both males and females), entire fashion movements, and idols. As long as a product or person has "cute" elements, it can be seen as ''kawaii''. In 2008, Japan's
Ministry of Foreign Affairs moved away from just using traditional cultural aspects to promote their country and started using things like anime and ''Kawaii'' Ambassadors as well. The purpose of the ''Kawaii'' Ambassadors is to spread Japanese pop culture through their cute personas, using mostly fashion and music. This can also happen at the local level as seen by the mayor of Shibuya designating
Kyary Pamyu Pamyu
Kiriko Takemura (Japanese: 竹村 桐子, born January 29, 1993), known professionally as Kyary Pamyu Pamyu (Hiragana: きゃりーぱみゅぱみゅ), is a Japanese tarento, singer, and model. Her public image is associated with Japan's ''kawai ...
as the "''Kawaii'' Ambassador of
Harajuku
is a district in Shibuya, Tokyo, Japan. Harajuku is the common name given to a geographic area spreading from Harajuku Station to Omotesando, corresponding on official maps of Shibuya ward as Jingūmae 1 chōme to 4 chōme. In popular refer ...
", famously known as a hub of Japanese fashion, clothing stores, and youth culture.
Mascots
Kawaii in Japan has been a growing trend for many Japanese markets; they have been used in a range of spaces ranging from schools all the way to large enterprises. The use of cute, childish figures representing certain groups allows for those potentially frightened by them to have these playful
mascot
A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fi ...
s that represent them to create a sense of humanity between them. An example would be the Tokyo Metropolitan Police Department mascot known as Pipo-kun, which is an orange-skinned, elfin creature with rabbit ears that are made to listen to the people and an antenna to stay in tune with what is happening. The use of Kawaii in public relations has been a large factor for many and will continue to be used by those who want to have an optimistic view of them.
One type of mascot in Japan noted for their 'Kawaii-ness' are advertising characters known as '
yuru-kiyara' (mascots representing their respective prefectures). Each year Japan celebrates a new winner; for example, 2011's champion was
Kumamon
Kumamon is a mascot created by the government of Kumamoto Prefecture, Japan. It was created in 2010 for a campaign created to draw tourists to the region after the Kyushu Shinkansen line opened. Kumamon subsequently became nationally popular, an ...
(the Mon Bear) of Kumamoto prefecture, pulling in more than 2.5 billion yen in merchandise sales across the nation that year.
''Purikura''
''
Purikura
A photo booth is a vending machine or modern kiosk that contains an automated, usually coin-operated, camera and film processor. Today, the vast majority of photo booths are digital.
History
The patent for the first automated photography ma ...
'', a Japanese shorthand for "print club", are Japanese
digital photo
Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image is sto ...
sticker booths.
It has roots in Japanese ''kawaii'' culture, which involves an obsession with beautifying self-representation in photographic forms, particularly among females.
By the 1990s, self-photography developed into a major preoccupation among Japanese schoolgirls, who took photos with friends and exchanged copies that could be pasted into kawaii albums.
Purikura originate from the
Japanese video game
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Enterta ...
arcade industry. It was conceived in 1994 by Sasaki Miho, inspired by the popularity of girl photo culture and photo stickers in
1990s Japan. She worked for a Japanese game company,
Atlus
is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
, where she suggested the idea, but it was initially rejected by her male bosses.
Atlus eventually decided to pursue Miho's idea,
and developed it with the help of a leading Japanese video game company,
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
,
which later became the owner of Atlus.
Sega and Atlus introduced the Print Club (Purinto Kurabu), the first purikura,
in February 1995, initially at
game arcades
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
, before expanding to other popular culture locations such as fast food shops, train stations,
karaoke
Karaoke (; ; , clipped compound of Japanese ''kara'' "empty" and ''ōkesutora'' "orchestra") is a type of interactive entertainment usually offered in clubs and bars, where people sing along to recorded music using a microphone. The music is ...
establishments and bowling alleys.
The success of the original Sega-Atlus machine led to other Japanese
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
companies producing their own purikura, including
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's Neo Print in 1996 and
Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's Puri Puri Campus (Print Print Campus) in 1997.
Purikura produced what would later be called
selfies
A selfie () is a self-portrait photograph, typically taken with a digital camera or smartphone, which may be held in the hand or supported by a selfie stick. Selfies are often shared on social media, via social networking services such as Face ...
.
A purikura is essentially a cross between a traditional license/passport photo booth and an
arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arca ...
, with a
computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
that is connected to a colour
video camera
A video camera is an optical instrument that captures videos (as opposed to a movie camera, which records images on film). Video cameras were initially developed for the television industry but have since become widely used for a variety of other ...
and colour printer,
and which allows the manipulation of
digital images
A digital image is an image composed of picture elements, also known as ''pixels'', each with ''finite'', '' discrete quantities'' of numeric representation for its intensity or gray level that is an output from its two-dimensional functions f ...
.
It involves users posing in front of a camera within the compact booth, having their images taken, and then printing the photos with various effects designed to look kawaii.
It presents a series of choices, such as desired backdrops, borders, insertable decorations, icons, text writing options, hair extensions, twinkling diamond tiaras,
tenderized light effects, and predesigned decorative margins.
These
photographic filters
In photography and cinematography, a filter is a camera accessory consisting of an optical filter that can be inserted into the optical path. The filter can be of a square or oblong shape and mounted in a holder accessory, or, more commonly, a gl ...
were similar to the
Snapchat
Snapchat is an American multimedia instant messaging app and service developed by Snap Inc., originally Snapchat Inc. One of the principal features of Snapchat is that pictures and messages are usually only available for a short time before the ...
filters that later appeared in the 2010s. Purikura became a popular form of entertainment among youths in Japan, and then across
East Asia
East Asia is the eastern region of Asia, which is defined in both geographical and ethno-cultural terms. The modern states of East Asia include China, Japan, Mongolia, North Korea, South Korea, and Taiwan. China, North Korea, South Korea and ...
, in the 1990s.
Japanese idols
Japanese popular culture is highly surrounded by idealized celebrities who appear on many different forms of mass media. One type of popular celebrity an
Idol
Idol or Idols may refer to:
Religion and philosophy
* Cult image, a neutral term for a man-made object that is worshipped or venerated for the deity, spirit or demon that it embodies or represents
* Murti, a point of focus for devotion or medit ...
. These idols are mostly girls portrayed for their "cuteness" and "innocence"; they are mostly intended to be role models that everyone adores and to promote a desirable image of fantastical happiness They must maintain a perfect public image and always try to set a good example to young people.
Idols aim to play a wide range of roles as
media
Media may refer to:
Communication
* Media (communication), tools used to deliver information or data
** Advertising media, various media, content, buying and placement for advertising
** Broadcast media, communications delivered over mass el ...
personalities (''
tarento
Television personalities in Japan, known as in Japanese, are celebrities who regularly appear in mass media in Japan, especially as panelists on variety shows. During the Golden Age of Hollywood, bankable stars in America were described as "tal ...
''), e.g.
pop or
J-pop
J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1 ...
singers, panelists of variety programs, bit-part actors, models for magazines and advertisements. Alternative media idols include the emerging
net idol
An Internet celebrity (also known as a social media influencer, social media personality, internet personality, or simply influencer) is a celebrity who has acquired or developed their fame and notability through the Internet. The rise of social ...
, a form of idol in which growing ones popularity on the internet is its base foundation. Many net idol groups create a large standing online before transferring their career towards the professional
Music Industry
The music industry consists of the individuals and organizations that earn money by writing songs and musical compositions, creating and selling recorded music and sheet music, presenting concerts, as well as the organizations that aid, train, ...
.
Momoiro Clover Z
is a Japanese idol girl group, commonly abbreviated as MCZ or .
The four members of MCZ are known for energetic performances, incorporating elements of ballet, gymnastics, and action movies.
MCZ is notable for being the first female group to ho ...
was ranked as the number one female idol group in 2013–2017 surveys.
During 2016, about 636 thousand people attended their live concerts, which was the highest record of all female musicians in Japan.
The group has been ranked as the most popular female
idol group from 2013 to 2017.
The interactions between the Idols and their fans range from live video streaming, concerts, and handshake events. Because of their promotion as Idols, these celebrities appeal to many different demographics throughout Japan.
The emotional attraction to cuteness, including the cuteness these idols have, is seen all over the world.
However, the cute
kawaii
''Kawaii'' is the culture of cuteness in Japan. It can refer to items, humans and non-humans that are charming, vulnerable, shy and childlike.Kerr, Hui-Ying (23 November 2016)"What is kawaii – and why did the world fall for the ‘cult of cu ...
culture is openly visible throughout Japanese society both visually in manga, fashion, and stuffed animals and internally in situations such as the relationship between idols and their fans.
Fashion
Japan began to emulate
Western fashion
The following is a chronological list of articles covering the history of Western fashion—the story of the changing fashions in clothing in countries under influence of the Western world—from the 5th century to the present.
History of fa ...
during the middle of the 19th century. By the beginning of the 21st century, this emulation has formed
street fashion
Street fashion is fashion that is considered to have emerged not from studios, but from the grassroots streetwear. Street fashion is generally associated with youth culture, and is most often seen in major urban centers. Magazines and Newspapers ...
, a fashion style in which the wearer customizes outfits by adopting a mixture of current and traditional
trends. Such clothes are generally home-made with the use of material purchased at stores.
At present, there are many styles of dress in Japan, created from a mix of both local and foreign labels. Some of these styles are extreme and
avant-garde
The avant-garde (; In 'advance guard' or ' vanguard', literally 'fore-guard') is a person or work that is experimental, radical, or unorthodox with respect to art, culture, or society.John Picchione, The New Avant-garde in Italy: Theoretical ...
, similar to the
haute couture
''Haute couture'' (; ; French for 'high sewing', 'high dressmaking') is the creation of exclusive custom-fitted high-end fashion design that is constructed by hand from start-to-finish. Beginning in the mid-nineteenth century, Paris became th ...
seen on European
catwalk
A fashion show ( French ''défilé de mode'') is an event put on by a fashion designer to showcase their upcoming line of clothing and/or accessories during a fashion week. Fashion shows debut every season, particularly the Spring/Summer and Fa ...
s.
Though the styles have changed over the years, street fashion is still prominent in Japan today. Young adults can often be found wearing subculture attire in large urban fashion districts such as
Harajuku
is a district in Shibuya, Tokyo, Japan. Harajuku is the common name given to a geographic area spreading from Harajuku Station to Omotesando, corresponding on official maps of Shibuya ward as Jingūmae 1 chōme to 4 chōme. In popular refer ...
,
Ginza
Ginza ( ; ja, 銀座 ) is a district of Chūō, Tokyo, located south of Yaesu and Kyōbashi, west of Tsukiji, east of Yūrakuchō and Uchisaiwaichō, and north of Shinbashi. It is a popular upscale shopping area of Tokyo, with numerous intern ...
,
Odaiba
today is a large artificial island in Tokyo Bay, Japan, across the Rainbow Bridge from central Tokyo. Odaiba was initially built in this area for defensive purposes in the 1850s. Reclaimed land offshore Shinagawa was dramatically expanded durin ...
,
Shinjuku
is a special ward in Tokyo, Japan. It is a major commercial and administrative centre, housing the northern half of the busiest railway station in the world (Shinjuku Station) and the Tokyo Metropolitan Government Building, the administration ...
and
Shibuya
Shibuya ( 渋谷 区 ''Shibuya-ku'') is a special ward in Tokyo, Japan. As a major commercial and finance center, it houses two of the busiest railway stations in the world, Shinjuku Station (southern half) and Shibuya Station.
As of April 1 ...
.
Lolita
Cosplay
''Geinōkai''
''Geinōkai '' (Japanese:芸能界), meaning "entertainment world" or "the world of show business", encompasses a wide variety of Japanese entertainment from
movies
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
and
television
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertisin ...
(including talk shows, music shows,
variety shows
Variety show, also known as variety arts or variety entertainment, is entertainment made up of a variety of acts including musical performances, sketch comedy, magic, acrobatics, juggling, and ventriloquism. It is normally introduced by a compèr ...
, etc.) to radio and now the
Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
. ''Geinōjin'' is a term, often used interchangeably with ''
tarento
Television personalities in Japan, known as in Japanese, are celebrities who regularly appear in mass media in Japan, especially as panelists on variety shows. During the Golden Age of Hollywood, bankable stars in America were described as "tal ...
'' (タレント), which refers to members of the ''Geinōkai''. ''Talent'' refers to a rather large group of people who appear on television from night to night, but cannot be quite classified as actors, singers, or models, or comedians (and are thus given the more vague appellation of "talent" instead). Talents usually appear on variety shows or talk shows and may later move into acting or singing if they are successful.
Television
Modern television history
The demand for
television
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertisin ...
had changed by the mid-1980s and the commonly viewed dramas such as family-oriented, historical, or mystery declined in popularity.
These changes in demand were seen in national television throughout the world.
Japan countered this decrease in demand by bringing in new celebrities known as "
tarento
Television personalities in Japan, known as in Japanese, are celebrities who regularly appear in mass media in Japan, especially as panelists on variety shows. During the Golden Age of Hollywood, bankable stars in America were described as "tal ...
" (タレント). These tarento celebrities are individuals whose influence stretches over different forms of entertainment such as contestants or hosts in game shows, commercials, or television dramas.
Japanese
tokusatsu
is a Japanese term for live action film or television drama that makes heavy use of practical special effects. ''Tokusatsu'' entertainment mainly refers to science fiction, War film, war, fantasy, or Horror film, horror media featuring such te ...
superhero shows (also known as
sentai
In Japanese, is a military unit and may be literally translated as "squadron", " task force", " division (of ships)", "group" or "wing". The terms "regiment" and "flotilla", while sometimes used as translations of ''sentai'', are also used to ...
shows) have had a significant influence on global popular culture. Examples include the ''
Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one ...
'' franchise, the ''
Super Sentai
is a Japanese superhero team metaseries and media franchise consisting of television series and films produced by Toei Company, and Bandai, and aired by TV Asahi ("Sentai" is the Japanese word for "task force" or "fighting squadron"). The sho ...
'' franchise which was localised as ''
Power Rangers
''Power Rangers'' is an entertainment and merchandising franchise built around a live-action superhero television series, based on the Japanese tokusatsu franchise ''Super Sentai''. Produced first by Saban Entertainment, second by BVS Entert ...
'' in the Western world, and the ''
Metal Hero
The is a metaseries of tokusatsu superhero TV series produced by Toei for Japanese television.
The protagonists of the ''Metal Hero Series'' are mainly space, military and police-based characters who are typically either androids, cyborgs, or ...
'' franchise which was localised as ''
VR Troopers
''VR Troopers'' is a syndicated live action superhero fiction, superhero-adventure film, adventure television series produced and distributed by Saban Entertainment from 1994 to 1996. The show tried to profit from the fascination with virtual rea ...
'' in the West.
Television dramas
In the western world, dramas are known to be pieces of literature or plays that have a shocking twist or conflict that causes conflicting endings. However, in Japan, a television drama or "
terebi dorama" (テレビドラマ) is commonly thought of as a "Television Show" which can include drama, romance, and or comedy.
Film
The ''
kaiju
is a Japanese media genre that focuses on stories involving giant monsters. The word ''kaiju'' can also refer to the giant monsters themselves, which are usually depicted attacking major cities and battling either the military or other monster ...
'' film genre, which features giant monsters such as
Godzilla
is a fictional monster, or '' kaiju'', originating from a series of Japanese films. The character first appeared in the 1954 film ''Godzilla'' and became a worldwide pop culture icon, appearing in various media, including 32 films produc ...
,
Gamera
is a fictional monster, or '' kaiju'', originating from a series of Japanese films. Debuting in the 1965 film ''Gamera, the Giant Monster'', the character and the first film were intended to compete with the success of Toho's ''Godzilla'' film ...
, and
Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one ...
, has become one of Japan's most prevalent film genres since the 1950s, around the same time that
science fiction film
Science fiction (or sci-fi) is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, interstellar ...
s such as ''
Invasion of the Body Snatchers
''Invasion of the Body Snatchers'' is a 1956 American science fiction horror film produced by Walter Wanger, directed by Don Siegel, and starring Kevin McCarthy and Dana Wynter. The black-and-white film was shot in Superscope and in the film ...
'' (1956), and ''
The Blob
''The Blob'' is a 1958 American science fiction horror film directed by Irvin Yeaworth, and written by Kay Linaker and Theodore Simonson. It stars Steve McQueen (in his first feature film leading role) and Aneta Corsaut and co-stars Earl Rowe a ...
'' (1958), were booming in the United States. ''kaiju'' is a subgenre of ''
tokusatsu
is a Japanese term for live action film or television drama that makes heavy use of practical special effects. ''Tokusatsu'' entertainment mainly refers to science fiction, War film, war, fantasy, or Horror film, horror media featuring such te ...
'', a genre that encompasses all Japanese films using practical special effects, except for films using only
computer-generated imagery (CGI). ''tokusatsu'' is credited to special effects director
Eiji Tsuburaya
was a Japanese special effects director and cinematographer. Known as the he worked on 250 feature films in a career spanning 50 years. He is regarded as one of the co-creators of the ''Godzilla'' series, as well as the main creator of the ' ...
,
who co-created the
''Godzilla'' franchise as well as ''
Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one ...
''.
Japanese cinema gained international recognition in 1950 with the release of ''
Rashomon
is a 1950 Jidaigeki psychological thriller/crime film directed and written by Akira Kurosawa, working in close collaboration with cinematographer Kazuo Miyagawa. Starring Toshiro Mifune, Machiko Kyō, Masayuki Mori (actor), Masayuki Mori, and ...
'', which remains one of the most well-known Japanese films. The film's director,
Akira Kurosawa
was a Japanese filmmaker and painter who directed thirty films in a career spanning over five decades. He is widely regarded as one of the most important and influential filmmakers in the history of cinema. Kurosawa displayed a bold, dyna ...
is one of the world's most acclaimed and influential film directors. Several of his subsequent films, such as ''
Seven Samurai
is a 1954 Japanese epic samurai drama film co-written, edited, and directed by Akira Kurosawa. The story takes place in 1586 during the Sengoku period of Japanese history. It follows the story of a village of desperate farmers who hire seven ...
'' (1954) and ''
Ran
Ran, RaN and ran may refer to:
Arts and entertainment
* ''Ran'' (film), a 1985 film directed by Akira Kurosawa
* "Ran" (song), a 2013 Japanese song by Luna Sea
* '' Ran Online'', a 2004 MMORPG (massively multiplayer online role playing game)
* ...
'' (1985), are
considered among the greatest films ever made. Other noteworthy directors in this era of Japanese cinema include
Yasujirō Ozu
was a Japanese film director and screenwriter. He began his career during the era of silent films, and his last films were made in colour in the early 1960s. Ozu first made a number of short comedies, before turning to more serious themes in t ...
,
Masaki Kobayashi
was a Japanese film director and screenwriter, best known for the epic (genre), epic trilogy ''The Human Condition (film series), The Human Condition'' (1959–1961), the samurai films ''Harakiri (1962 film), Harakiri'' (1962) and ''Samurai Reb ...
,
Kenji Mizoguchi
was a Japanese film director and screenwriter, who directed about one hundred films during his career between 1923 and 1956. His most acclaimed works include ''The Story of the Last Chrysanthemums'' (1939), ''The Life of Oharu'' (1952), ''Uget ...
,
Kon Ichikawa
was a Japanese film director and screenwriter. His work displays a vast range in genre and style, from the anti-war films '' The Burmese Harp'' (1956) and '' Fires on the Plain'' (1959), to the documentary ''Tokyo Olympiad'' (1965), which won t ...
,
Keisuke Kinoshita
was a Japanese film director and screenwriter.Ronald Berganbr>"A satirical eye on Japan: Keisuke Kinoshita" ''The Guardian'', 5 January 1999. While lesser-known internationally than contemporaries such as Akira Kurosawa, Kenji Mizoguchi and Yasu ...
and
Ishirō Honda
was a Japanese filmmaker who directed 44 feature films in a career spanning 59 years. The most internationally successful Japanese filmmaker prior to Hayao Miyazaki, his films have had a significant influence on the film industry.
Honda enter ...
.
The following
Japanese film
The has a history that spans more than 100 years. Japan has one of the oldest and largest film industries in the world; as of 2021, it was the fourth largest by number of feature films produced. In 2011 Japan produced 411 feature films that ea ...
genres have had a significant influence on global popular culture:
*
Jidaigeki
is a genre of film, television, video game, and theatre in Japan. Literally meaning "period dramas", they are most often set during the Edo period of Japanese history, from 1603 to 1868. Some, however, are set much earlier—''Portrait of Hel ...
(Japanese historical fiction)
**
Samurai cinema
, also commonly spelled "''chambara''", meaning "sword fighting" films,Hill (2002). denotes the Japanese film genre called samurai cinema in English and is roughly equivalent to Western and swashbuckler films. ''Chanbara'' is a sub-category of '' ...
(chanbara) examples include
Akira Kurosawa
was a Japanese filmmaker and painter who directed thirty films in a career spanning over five decades. He is widely regarded as one of the most important and influential filmmakers in the history of cinema. Kurosawa displayed a bold, dyna ...
films such as ''
Seven Samurai
is a 1954 Japanese epic samurai drama film co-written, edited, and directed by Akira Kurosawa. The story takes place in 1586 during the Sengoku period of Japanese history. It follows the story of a village of desperate farmers who hire seven ...
'', ''
The Hidden Fortress
is a 1958 Japanese ''jidaigeki'' adventure film directed by Akira Kurosawa. It tells the story of two peasants who agree to escort a man and a woman across enemy lines in return for gold without knowing that he is a general and the woman is a pri ...
'' and ''
Yojimbo
is a 1961 Japanese samurai film co-written, produced, edited, and directed by Akira Kurosawa. The film stars Toshiro Mifune, Tatsuya Nakadai, Yoko Tsukasa, Isuzu Yamada, Daisuke Katō, Takashi Shimura, Kamatari Fujiwara, and Atsushi Watanabe. ...
''
**
Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance
In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enem ...
fiction see
Ninjas in popular culture
In the history of Japan, ninja (also known as shinobi) operated as espionage, spies, assassins, or thieves; they formed their own caste outside the usual Economics of feudal Japan, feudal social categories such as lords, samurai, and serfdom, ser ...
*
Tokusatsu
is a Japanese term for live action film or television drama that makes heavy use of practical special effects. ''Tokusatsu'' entertainment mainly refers to science fiction, War film, war, fantasy, or Horror film, horror media featuring such te ...
(
Japanese science fiction
Science fiction is an important genre of modern Japanese literature that has strongly influenced aspects of contemporary Japanese pop culture, including anime, manga, video games, tokusatsu, and Cinema of Japan, cinema.
History
Origins
Bot ...
)
**
Kaiju
is a Japanese media genre that focuses on stories involving giant monsters. The word ''kaiju'' can also refer to the giant monsters themselves, which are usually depicted attacking major cities and battling either the military or other monster ...
(giant monster films) examples include ''
Godzilla
is a fictional monster, or '' kaiju'', originating from a series of Japanese films. The character first appeared in the 1954 film ''Godzilla'' and became a worldwide pop culture icon, appearing in various media, including 32 films produc ...
'', ''
Gamera
is a fictional monster, or '' kaiju'', originating from a series of Japanese films. Debuting in the 1965 film ''Gamera, the Giant Monster'', the character and the first film were intended to compete with the success of Toho's ''Godzilla'' film ...
'' and ''
Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one ...
''
*
Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
films see ''
Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
'' section below
*
Japanese horror
Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends ...
examples include the ''
Ring
Ring may refer to:
* Ring (jewellery), a round band, usually made of metal, worn as ornamental jewelry
* To make a sound with a bell, and the sound made by a bell
:(hence) to initiate a telephone connection
Arts, entertainment and media Film and ...
'' and ''
Grudge'' franchises
Anime
Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
(Japanese: アニメ) is a movie or television episode of sorts which utilizes
animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
as an art style iconic to Japan in order to convey a story. Unlike western cartoons, anime can be distinguished by its detail in character design, large array of facial expressions, in-depth character development, wide target audience and rare use of talking animals. These traits are used in order to better the connection between a viewer and the characters. Most of the time, anime is based on animated comics called
manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
, which is an ancient form of comic writing which dates back to the 12th century.
[Tze-yue G. Hu: Frames of Anime: Culture and Image-Building. Hong Kong University Press, 2010.]
The world of animated films in Japanese popular culture has been a growing trend since the 1920s. Influenced by
Walt Disney
Walter Elias Disney (; December 5, 1901December 15, 1966) was an American animator, film producer and entrepreneur. A pioneer of the American animation industry, he introduced several developments in the production of cartoons. As a film p ...
and his animated characters,
Osamu Tezuka
Osamu Tezuka (, born , ''Tezuka Osamu''; – 9 February 1989) was a Japanese manga artist, cartoonist, and animator. Born in Osaka Prefecture, his prolific output, pioneering techniques, and innovative redefinitions of genres earned him such ...
(1925–1989), also known as "manga no kamisama" (which means, "God of Comics")
[Drazen, P: Anime Explosion!: the what? Why? & wow! of Japanese animation. Stone Bridge Press, Inc., 2003.] would begin his forty-year evolution of animation, or anime, that would change the content of Japanese comic books. With the creation of his first animated character Astro Boy that was unlike any other animated character; he found the hearts of the Japanese public with a robotic boy who has spiky hair, eyes as big as fists, with rockets on his feet.
Studio Ghibli
is a Japanese animation studio headquartered in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It is best known for its animated feature films, and ha ...
, a Japanese animation film studio, also contributed to anime's worldwide success through films including "My Neighbor Totoro", "Ponyo", and "Spirited Away" (winner of the Golden Bear award in 2002 and the Academy Award for Best Animation Film in 2003). For these works, the studio's current president
Hayao Miyazaki
is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, he has attained international acclaim as a masterful storyteller and creator of Japanese animated feature films, and is widel ...
is often credited as a visionary in animation.
The success of the
Pokémon
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise.
In terms of ...
franchise has been credited by people such as Nissim Otmazgin and sociologist
Anne Alison as popularizing anime in the United States.
The anime market has also been described as owing greatly to the crucial role of fans as cultural agents, the deterritorializing effects of globalization, the domestication and heavy editing of anime to suit local tastes, and being part of the wider global flow of Japanese pop culture and "soft power".
Otmazgin argues that the rise of anime in the United States is a result of the sophisticated graphic quality, a wide thematic diversity, and an inclination to reject the Disney convention of a happy ending.
He further states that anime was a tool in which Japan could gain popularity with their pop culture and give Americans a taste of something unique and interesting in the media.
The growing international popularity of anime has led to various animation studios from other countries making their own
anime-influenced works.
As anime has grown in its variety of viewers, genres, and themes, the industry has become more prevalent in society. In modern Japan, anime has become so popular that memorable characters have frequently been made into byproducts such as figurines and video games.
Manga
The word
Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
, when translated directly, means "whimsical drawings". Manga aren't typically 'comic books' as the West understands them; rather, they represent pieces of Japanese culture and history. The 'manga' style has an extensive history, beginning sometime in the 10th century; scrolls from that period depict animals as part of the 'upper class', behaving as a typical human would in similar situations. Such scrolls would go on to be known as the
Chōjū giga or "The Animal Scrolls".
[Mark Wheeler Macwilliams. Japanese Visual Culture: Exploration in the World of Manga and Anime. M.E. Sharpe, 2008, 352 pages.]
Scrolls found later on in the 12th century would depict images of religion such as the Gaki Zoshi (Hungry Ghost Scrolls) and the Jigoku zoshi (Hell Scrolls). While both dealt with various aspects of religion, unlike "The Animal Scrolls", these provided a more instructive viewpoint, rather than a comedic style.
Manga are more significant, culturally, than Western comic books (though many fill the same role). Originally, manga were printed in daily newspapers; in the Second World War, newsprint rationing caused a downsurge in manga popularity. In the post-war 1950s, they made a resurgence in the form of
"picture card shows", which were a style of storytelling supplemented by the use of illustrations, and the highly popular "rental manga" that would allow their readers to rent these illustrated books for a period of time.
Since their inception manga have gained a considerable worldwide consumerbase.
Doujinshi
Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by ...
is a Japanese word which refers to amateur manga and fanfictions. They follow the same steps of creation that manga have, and are often created by amateur authors who are manga fans. Doujinshi enable fans to create their own amateur manga involving their favorite manga characters in it. Fanfictions are really popular in Japan, where there is a biannual fair dedicated to doujinshi in Tokyo called
Comiket
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-ru ...
.
Video games
Video gaming
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback m ...
is a major industry in Japan. Japanese game development is often identified with the
golden age of video games, including
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
under
Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
and
Hiroshi Yamauchi
was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
,
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
during the same time period, and other companies such as
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
,
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
,
Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
, and
Square Enix
is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
, among others.
A good number of japanese video game franchises such as
Super Smash Bros.
''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
,
Pokémon
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise.
In terms of ...
,
Super Mario
(also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
,
The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
,
Animal Crossing
is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inhabi ...
,
Shin Megami Tensei: Persona,
Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
,
Dark Souls
is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of ''Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) a ...
,
Final Fantasy
is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
and
Monster Hunter
is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game ''Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms, ...
have gained critical acclaim and continue to garner a large international following. The Japanese game development engine
RPG Maker
RPG Maker, known in Japan as , is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, ''Tsukūru'', is a pun mi ...
has also gained popularity, with hundreds of games being created with it and released on
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
by the late 2010s.
Music
J-pop
City pop
Visual kei
Visual kei (Japanese: ヴィジュアル系), also known as "visual style", is a prominent wave in Japan's music world that encapsulates bands with androgynous appearances who play a variety of music styles ranging from
heavy metal to electronic. Similar to cosplay, visual kei artists typically cross- dress and flaunt very embellished costumes, make-up, and hairstyles. Not many of the bands include female members, however a majority of their audiences are young females.
Starting in the 1980s and rising to popularity in the 1990s, the first generation of visual kei was heavily influenced by western rock and metal musicians such as
Kiss
A kiss is the touch or pressing of one's lips against another person or an object. Cultural connotations of kissing vary widely. Depending on the culture and context, a kiss can express sentiments of love, passion, romance, sexual attraction, ...
. One of the pioneers is a band called
X Japan
was a Japanese rock band from Chiba, formed in 1982 by drummer and pianist Yoshiki and lead vocalist Toshi. Starting as a predominantly power/speed metal band with heavy symphonic elements, they later gravitated towards a progressive soun ...
who are still active. Although, the first wave of visual kei came to an end at the time of X Japan's lead guitarists death in 1999. A few years later, the second wave called neo- visual kei transpired and took the genre onto a slightly different path than before.
Internet
Internet in Japan
Internet in Japan provides high quality services to more than 90% of the population and almost 100% of medium to large businesses, with mobile Internet on devices like smartphones being the most popular type of service. The Ministry of Internal A ...
didn't take off until 1993 when the nation's government approved and installed its first commercial
Internet service provider
An Internet service provider (ISP) is an organization that provides services for accessing, using, or participating in the Internet. ISPs can be organized in various forms, such as commercial, community-owned, non-profit, or otherwise private ...
. Japan was the 14th country in the world to start using the internet; many reasons have been cited as the reason behind its slow movement such as bad timing, the government deeming internet access was more for academic use, fear of change and taking risks, an initial lack of competition in the telecommunications field, the difficulty of using a keyboard with a 2,000+ kanji-based language, and high rates causing hefty bills after just a few hours of internet usage. Until the mid-1990s, it was hard for Japanese society to access the internet and there wasn't much for them to do once they did get on. Once it did kick off, mobile phones were preferred over PCs or laptop computers, which has shaped how Japan's internet culture is interfaced, having to adapt to smaller screens and having a more leisurely attitude towards it.
Internet cafés
Internet café
An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generally ...
s in Japan are on the rise in popularity, not just as a place to hang out but as a place to live. These cafes offer internet access in small, private rooms the size of a cubicle with some offering services such as unlimited drinks, doubling as a
manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
cafe, showers, blankets, and use of the address to those that choose to live there. Internet cafes are now a haven for
Net cafe refugee
, also known as , are a class of homeless people in Japan who do not own or rent a residence (thus having no permanent address) and sleep in 24-hour Internet cafés or manga cafés. Although such cafés originally provided only Internet servic ...
s of all ages who would otherwise be homeless; many people can afford to rent out a room at one considering they are not expected to pay other bills that come with an apartment such as deposits, fees, furnishing a living space, and utilities. In 2018 the
Tokyo Metropolitan Government
The is the government of the Tokyo Metropolis. One of the 56 prefectures of Japan, the government consists of a popularly elected governor and assembly. The headquarters building is located in the ward of Shinjuku. The metropolitan government ...
conducted a survey using 502 internet and manga cafes in the Tokyo area and found through the information provided that an estimated 15,000 people stay at these cafes during the week with roughly 4,000 of this number being those that are homeless and the rest using the cafe instead of a hotel. A third of the guests claim to have unstable jobs. By age, the bulk of the guests are in their 30s with a smaller but still significant portion of people in their 50s. In 2008, the Health, Labor, and Welfare Ministry requested the budget for a program that would help internet cafe refugees gain permanent employment by offering a loan program for living expenses as long as they take classes on vocational job skills and training.
Mobile phone culture
''Keitai shousetsu'' (cell phone novel)
Keitai Shousetsu
A cell phone novel, or , were literary works originally written on a cellular phone via text messaging. This type of literature originated in Japan, where it became a popular literary genre. However, its popularity also spread to other countries ...
(lit. cell phone novel) was a phenomenon originally unique to Japan but spread quickly to other countries like China, India, Italy, Switzerland, Finland, South Africa, the US, and Brazil. Because of Japan's preference for mobile phones over computers, cell phone novels were an inexpensive way for amateur authors to get their works out into the world either by text message or email, eventually evolving into subscriptions via websites.
Deep Love
''Deep Love'' is a Japanese cell phone novel series written by Yoshi, and is officially the first in its literary genre. The series includes four novels which were later published by Stars Publishing from December 2002 and July 2003. ...
was the first of its kind, written in 2002 by Yoshi; it was adapted into manga series, a television show, and a film. The works were put out in short installments due to the character limit capability of a cell phone which is ideal for commuters to read in between train stops. Oftentimes, these works are put into print; in 2007, Japan saw ten of that year's bestselling novels derived from a cell phone novel. Considering they are mostly written by teenagers and young adults, they center on themes like relationships, drug use, pregnancy, rape, and prostitution. It is a trend that older adults are finding hard to indulge in because of the seemingly violent themes, use of emojis to convey emotion and save space, along with the absence of diverse and lengthy vocabulary.
Selfie
The modern
selfie
A selfie () is a self-portrait photograph, typically taken with a digital camera or smartphone, which may be held in the hand or supported by a selfie stick. Selfies are often shared on social media, via social networking services such as F ...
has origins in Japanese ''
kawaii
''Kawaii'' is the culture of cuteness in Japan. It can refer to items, humans and non-humans that are charming, vulnerable, shy and childlike.Kerr, Hui-Ying (23 November 2016)"What is kawaii – and why did the world fall for the ‘cult of cu ...
'' culture, particularly the ''
purikura
A photo booth is a vending machine or modern kiosk that contains an automated, usually coin-operated, camera and film processor. Today, the vast majority of photo booths are digital.
History
The patent for the first automated photography ma ...
'' phenomenon of 1990s Japan.
To capitalize on the purikura phenomenon,
Japanese mobile phones began including a
front-facing camera
A front-facing camera, commonly known as a selfie camera, is a common feature of cameras, mobile phones, smartphones, tablets, laptops, and some handheld video game consoles. While stand-alone cameras face forward, away from the operator, tabl ...
, which facilitated the creation of
selfies
A selfie () is a self-portrait photograph, typically taken with a digital camera or smartphone, which may be held in the hand or supported by a selfie stick. Selfies are often shared on social media, via social networking services such as Face ...
, during the late 1990s to early 2000s.
The
iPhone 4
The iPhone 4 is a smartphone that was designed and marketed by Apple Inc. It is the fourth generation of the iPhone lineup, succeeding the iPhone 3GS and preceding the 4S. Following a number of notable leaks, the iPhone 4 was first unvei ...
(2010) adopted the front-facing camera feature from earlier Japanese and Korean
camera phones
A camera phone is a mobile phone which is able to capture photographs and often record video using one or more built-in digital cameras. It can also send the resulting image wirelessly and conveniently. The first commercial phone with color ca ...
, and helped popularize the selfie internationally outside of East Asia.
Photographic features in purikura were later adopted by
smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
apps such as
Instagram
Instagram is a photo and video sharing social networking service owned by American company Meta Platforms. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can ...
and
Snapchat
Snapchat is an American multimedia instant messaging app and service developed by Snap Inc., originally Snapchat Inc. One of the principal features of Snapchat is that pictures and messages are usually only available for a short time before the ...
, including scribbling graffiti or typing text over selfies, adding features that beautify the image, and photo editing options such as cat whiskers or bunny ears.
See also
*
Akihabara
is a common name for the area around Akihabara Station in the Chiyoda ward of Tokyo, Japan. Administratively, the area called Akihabara mainly belongs to the and Kanda-Sakumachō districts in Chiyoda. There exists an administrative district ca ...
*
Culture of Japan
The culture of Japan has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world.
Historical overview
The ance ...
*
Glocalization Glocalization or Glocalisation (a portmanteau of ''globalization'' and '' localism'') is the "simultaneous occurrence of both universalizing and particularizing tendencies in contemporary social, political, and economic systems." The notion of gloca ...
*
Japanese idol
An is a type of entertainer marketed for image, attractiveness, and personality in Japanese pop culture. Idols are primarily singers with training in acting, dancing, and modeling. Idols are commercialized through merchandise and endorsements b ...
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Japanese pop culture in the United States
There is significant awareness of Japanese popular culture in the United States. The flow of Japanese animation, fashion, films, manga comics, martial arts, television shows and video games to the United States has increased American awareness ...
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Japanese influence on Korean culture
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Japanophilia
Japanophilia is the philia of Japanese culture, people and history. In Japanese, the term for Japanophile is , with "" equivalent to the English prefix 'pro-' and "", meaning "Japan" (as in the word for Japan ). The term was first used as ea ...
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Lolita fashion
is a subculture from Japan that is highly influenced by Victorian clothing and styles from the Rococo period. A very distinctive property of Lolita fashion is the aesthetic of cuteness. This clothing subculture can be categorized into thre ...
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Marriage in Japan
Marriage in Japan is a legal and social institution at the center of the household (). Couples are legally married once they have made the change in status on their family registration sheets, without the need for a ceremony. Most weddings are ...
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Media mix
Media may refer to:
Communication
* Media (communication), tools used to deliver information or data
** Advertising media, various media, content, buying and placement for advertising
** Broadcast media, communications delivered over mass e ...
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Otaku
is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in ''Manga Burikko''. may be used as a pejorativ ...
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Pachinko
is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Japanese gambling comparable to that of the slot machine in the West as a form of low-stakes, low-st ...
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Vtuber
A , or , is an online entertainer who uses a virtual avatar generated using computer graphics. Real-time motion capture software or technology are often—but not always—used to capture movement. The digital trend originated in Japan in the mid- ...
References
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External links
* {{Commons category-inline