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Inbetweening, also known as tweening, is a process in
animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.


Traditional animation

Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings. The process of inbetweening in
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
starts with a primary artist, who draws
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of fi ...
s to define movement. After the testing and approval of a rough animation, the scene is passed down to assistants, who perform
clean-up Cleanup, clean up or clean-up may refer to: * Cleanup (animation), a stage of animation workflow * Clean-up (environment), environmental action to remove litter from a place * Cleanup hitter, a baseball position * Clean-up Records, a record lab ...
and add necessary inbetweening. In large studios, assistants usually add breakdowns, which define the movement in more detail. The scene is then passed down to another assistant, the inbetweener who completes the animation. In small animation teams, animators will often carry out the full inbetweening process themselves. Dick Huemer developed this system in the 1920s, and it has become widely used due to its efficiency. Art Davis is said to be the first Inbetweener.


Frame frequency

Typically, the key
animator An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games ...
does not make drawings for all 24 frames required for one second of film length. In large studios, a specialized inbetweener artist fills in the gaps between the key drawings. Only very fast movements require 24 drawings per second, which is referred to as animating "on ones". Most movements can be done with 12 drawings per second—called animating "on twos", drawing one out of every two frames. When the number of in-betweens is too few, such as four drawings per second, an animation may begin to lose the
illusion An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may oc ...
of the movement altogether. Computer-generated animation is usually animated "on ones." Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; '' Fantasmagorie'' (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours. Different components of a shot might be animated at different frame ratesfor example, a character in a panning shot might be animated "on twos", while everything in the shot is shifted every frame ("on ones") to accomplish a panning effect. Optical effects such as motion blur may be used to simulate the appearance of a higher frame rate.


Digital animation

When animating in a digital context, the shortened term ''tweening'' is commonly used, and the resulting sequence of frames is called a ''tween''. Sophisticated animation software enables the animator to specify objects in an image and to define how they should move and change during the tweening process. The software may be used to manually render or adjust transitional frames by hand or may be used to automatically render transitional frames using
interpolation In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has ...
of graphic parameters. Some of the earliest software that utilises automatic interpolation in the realm of digital animation includes Macromedia Flash and Animo (developed by
Cambridge Animation Systems Cambridge Animation Systems was a British software company that developed a traditional animation software package called ''Animo'', and is now part of Canadian company Toon Boom Technologies. It was based in Cambridge, England, hence the name. ...
) in the late 90s, and Tweenmaker, released around 2006. The
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, n ...
program Synfig specializes in automated tweening. "Ease-in" and "ease-out" in
digital animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images ( moving images), while computer animation refe ...
typically refer to a mechanism for defining the physics of the transition between two animation states, i.e., the linearity of a tween. The use of computers for inbetweening was enhanced b
Nestor Burtnyk
an
Marceli Wein
at the
National Research Council of Canada The National Research Council Canada (NRC; french: Conseil national de recherches Canada) is the primary national agency of the Government of Canada dedicated to science and technology research & development. It is the largest federal research ...
. They received a Technical Achievement
Academy Award The Academy Awards, better known as the Oscars, are awards for artistic and technical merit for the American and international film industry. The awards are regarded by many as the most prestigious, significant awards in the entertainment ind ...
in 1997, for "pioneering work in the development of software techniques for computer-assisted keyframing for character animation".


See also

* Flicker fusion threshold *
Morphing Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Sinc ...
* Onion skinning *
Motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
* Smear frames * Synfig, a Free and Open Source Software (
FOSS Fos or FOSS may refer to: Companies * Foss A/S, a Danish analytical instrument company *Foss Brewery, a former brewery in Oslo, Norway * Foss Maritime, a tugboat and shipping company Historic houses * Foss House (New Brighton, Minnesota), Unite ...
) tweener


References


External links


Tweener (ActionScript) at GitHub
{{Animation Computer animation Computer graphic techniques Animation techniques