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A human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way ( gamification). Luis von Ahn first proposed the idea of "human algorithm games", or games with a purpose (GWAPs), in order to harness human time and energy for addressing problems that computers cannot yet tackle on their own. He believes that human intellect is an important resource and contribution to the enhancement of computer processing and human computer interaction. He argues that games constitute a general mechanism for using brainpower to solve open computational problems. In this technique, human brains are compared to processors in a distributed system, each performing a small task of a massive computation. However, humans require an incentive to become part of a collective computation. Online games are used as a means to encourage participation in the process. The tasks presented in these games are usually trivial for humans, but difficult for computers. These tasks include labeling images, transcribing ancient texts, common sense or human experience based activities, and more. Human-based computation games motivate people through entertainment rather than an interest in solving computation problems. This makes GWAPs more appealing to a larger audience. GWAPs can be used to help build the semantic web, annotate and classify collected data, crowdsource general knowledge, and improving other general computer processes. GWAPs have a vast range of applications in variety of areas such as security, computer vision, Internet accessibility, adult content filtering, and Internet search. In applications such as these, games with a purpose have lowered the cost of annotating data and increased the level of human participation.


History

The first human-based computation game or games with a purpose was created in 2004 by Luis von Ahn. The idea was that ESP would use human power to help label images. The game is a two player agreement game and relied on players to come up with labels for images and attempt to guess what labels a partner was coming up with. ESP used microtasks, simple tasks that can be solved quickly without the need of any credentials.


Game design principles


Output agreement game

Games with a purpose categorized as output agreement games are microtask games where players are matched into pairs and randomly assigned partners attempt to match output with each other given a shared visible input.
ESP ESP most commonly refers to: * Extrasensory perception, a paranormal ability ESP may also refer to: Arts, entertainment Music * ESP Guitars, a manufacturer of electric guitars * E.S. Posthumus, an independent music group formed in 2000 ...
is an example of an output agreement game.


Inversion problem games

Given an image, the ESP Game can be used to determine what objects are in the image, but cannot be used to determine the location of the object in the image. Location information is necessary for training and testing computer vision algorithms, so the data collected by the ESP Game is not sufficient. Thus, to deal with this problem, a new type of microtask game known as inversion problem games were introduced by creator of
ESP ESP most commonly refers to: * Extrasensory perception, a paranormal ability ESP may also refer to: Arts, entertainment Music * ESP Guitars, a manufacturer of electric guitars * E.S. Posthumus, an independent music group formed in 2000 ...
, von Ahn in 2006. Peekaboom extended upon ESP and had players associate labels with a specific region of an image. In inversion problem games, two players are randomly paired together. One is assigned as the describer and the other is the guesser. The describer is given an input, which the guesser must reproduce given hints from the describer. In Peekaboom, for example, the describer slowly reveals small sections of an image until the guesser correctly guesses the label provided to the describer.Von Ahn, L., Liu, R., & Blum, M. (2006, April). Peekaboom: a game for locating objects in images. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 55-64). ACM.


Input agreement games

In input-agreement games two randomly paired players are each given an input that is hidden from the other player. Player inputs will either match or be different. The goal of these games is for players to tag their input such that the other player can determine whether or not the two inputs match. In 2008, Edith L. M. Law created the input-agreement game called TagATune. In this game, players label sound clips. In TagATune, players describe sound clips and guess if their partner's sound clip is the same as their own given their partner's tags.Law, E. L., Von Ahn, L., Dannenberg, R. B., & Crawford, M. (2007, September). TagATune: A Game for Music and Sound Annotation. In ISMIR (Vol. 3, p. 2).


Macrotask games

Macrotask games, unlike microtask games, contain complex problems that are usually left to experts to solve. In 2008, a macrotask game called
Foldit Foldit is an online puzzle video game about protein folding. It is part of an experimental research project developed by the University of Washington, Center for Game Science, in collaboration with the UW Department of Biochemistry. The objective ...
was created by Seth Cooper. The idea was that players would attempt to fold a three-dimensional representation of a protein. This task was a hard problem for computers to automate completely. Locating the biologically relevant native conformation of a protein is a difficult computational challenge given the very large size of the search space. By gamification and implementation of user friendly versions of algorithms, players are able to perform this complex task without much knowledge of biology.


Examples


''Apetopia''

The ''Apetopia'' game helps determining perceived color differences. Players' choices are used to model better color metrics. The ''Apetopia'' game, which was launched by
University of Berlin Humboldt-Universität zu Berlin (german: Humboldt-Universität zu Berlin, abbreviated HU Berlin) is a German public research university in the central borough of Mitte in Berlin. It was established by Frederick William III on the initiative o ...
, is designed to help scientists understand perceived color differences. This game is intended to provide data on how the shades of color are perceived by people in order to model the best color parameters.


Artigo

Artigo is a Web platform currently offering six artwork annotation games as well as an artwork search engine in English, French, and German. Three of Artigo's games, the ''ARTigo'' game, ''ARTigo Taboo'', and ''TagATag'', are variations of Luis von Ahn's
ESP game The ESP game is a human-based computation game developed to address the problem of creating difficult metadata. The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recog ...
(later
Google Image Labeler Google Image Labeler is a feature, in the form of a game, of Google Images that allows the user to label random images to help improve the quality of Google's image search results. It was online from 2006 to 2011 and relaunched in 2016. Histo ...
). Three other games of the Artigo platform, ''Karido'', ''Artigo-Quiz'', and ''Combino'', have been conceived so as to complement the data collected by the three aforementioned ESP game variations.Christoph Wieser
Building a Semantic Search Engine with Games and Crowdsourcing
Doctoral Thesis, Institute for Informatics, University of Munich, 2014
Artigo's search engine relies on an original tensor latent semantic analysis. As of September 2013, Artigo had over 30,000 (pictures of) artworks mostly of Europe and of the "
long 19th century The ''long nineteenth century'' is a term for the 125-year period beginning with the onset of the French Revolution in 1789 and ending with the outbreak of World War I in 1914. It was coined by Russian writer Ilya Ehrenburg and British Marxist his ...
", from the Promotheus Image Archive, the
Rijksmuseum The Rijksmuseum () is the national museum of the Netherlands dedicated to Dutch arts and history and is located in Amsterdam. The museum is located at the Museum Square in the borough of Amsterdam South, close to the Van Gogh Museum, the St ...
, Amsterdam, The Netherlands, the Staatliche Kunsthalle Karlsruhe, Karlsruhe, Germany, the University Museum of Contemporary Art, campus of the University of Massachusetts Amherst, USA. From 2008 through 2013, Artigo has collected over 7 million tags (mostly in German), 180,000 players (about a tenth of whom are registered), and in average 150 players per day. Artigo is a joint research endeavor of art historians and computer scientists aiming at both developing an art work search engine and data analysis in art history.


ESP game

The first example was the
ESP game The ESP game is a human-based computation game developed to address the problem of creating difficult metadata. The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recog ...
, an effort in
human computation Human-based computation (HBC), human-assisted computation, ubiquitous human computing or distributed thinking (by analogy to distributed computing) is a computer science technique in which a machine performs its function by outsourcing certain ste ...
originally conceived by Luis von Ahn of
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
, which labels images. To make it an entertaining effort for humans, two players attempt to assign the same labels to an image. The game records the results of matches as image labels and the players enjoy the encounter because of the competitive and timed nature of it. To ensure that people do their best to accurately label the images, the game requires two people (chosen at random and unknown to each other), who have only the image in common, to choose the same word as an image label. This discourages
vandalism Vandalism is the action involving deliberate destruction of or damage to public or private property. The term includes property damage, such as graffiti and defacement directed towards any property without permission of the owner. The term f ...
because it would be self-defeating as a
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
. The ESP game is a human-based computation game developed to address the problem of creating difficult
metadata Metadata is "data that provides information about other data", but not the content of the data, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive ...
. The idea behind the game is to use the computational power of humans to perform a task that
computers A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs ...
cannot (originally,
image recognition Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the hum ...
) by packaging the task as a
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
.
Google Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. ...
bought a licence to create its own version of the game (Google Image Labeler) in 2006 in order to return better search results for its online images. The license of the data acquired by Ahn's ESP Game, or the Google version, is not clear. Google's version was shut down on 16 September 2011 as part of the Google Labs closure in September 2011.


PeekaBoom

PeekaBoom is a web-based game that helps computers locate objects in images by using human gameplay to collect valuable
metadata Metadata is "data that provides information about other data", but not the content of the data, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive ...
. Humans understand and are able to analyze everyday images with minimal effort (what objects are in the image, their location, as well as background and foreground information), while computers have trouble with these basic visual tasks. Peekaboom has two main components: "Peek" and "Boom". Two random players from the Web participate by taking different roles in the game. When one player is Peek, the other is Boom. Peek starts out with a blank screen, while Boom starts with an image and a word related to it. The goal of the game is for Boom to reveal parts of the image to Peek. In the meantime, Peek can guess associated words with the revealed parts of the image. When Peek guesses words that are closer to the image, Boom can indicate whether Peek's guesses are hot or cold. When Peek correctly, the players gets points and then switch roles.


EteRNA

EteRNA Eterna is a Swiss luxury watch company founded in Grenchen, Canton Solothurn, on 7 November 1856 by Josef Girard and Urs Schild. The company is now owned by Hong Kong-based Citychamp Watch & Jewellery Group Limited, an investment holding co ...
is a game in which players attempt to design
RNA Ribonucleic acid (RNA) is a polymeric molecule essential in various biological roles in coding, decoding, regulation and expression of genes. RNA and deoxyribonucleic acid ( DNA) are nucleic acids. Along with lipids, proteins, and carbohydra ...
sequences that fold into a given configuration. The widely varied solutions from players, often non-biologists, are evaluated to improve computer models predicting RNA folding. Some designs are actually synthesized to evaluate the actual folding dynamics and directly compare with the computer models.


''Eyewire''

'' Eyewire'' is a game for finding the connectome of the
retina The retina (from la, rete "net") is the innermost, light-sensitive layer of tissue of the eye of most vertebrates and some molluscs. The optics of the eye create a focused two-dimensional image of the visual world on the retina, which then ...
.


Foldit

Crowdsourcing Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digita ...
has been gamified in games like
Foldit Foldit is an online puzzle video game about protein folding. It is part of an experimental research project developed by the University of Washington, Center for Game Science, in collaboration with the UW Department of Biochemistry. The objective ...
, a game designed by the
University of Washington The University of Washington (UW, simply Washington, or informally U-Dub) is a public research university in Seattle, Washington. Founded in 1861, Washington is one of the oldest universities on the West Coast; it was established in Seattle a ...
, in which players compete to manipulate proteins into more efficient structures. A 2010 paper in science journal ''
Nature Nature, in the broadest sense, is the physics, physical world or universe. "Nature" can refer to the phenomenon, phenomena of the physical world, and also to life in general. The study of nature is a large, if not the only, part of science. ...
'' credited Foldit's 57,000 players with providing useful results that matched or outperformed algorithmically computed solutions. ''Foldit'', while also a GWAP, has a different type of method for tapping the collective human brain. This game challenges players to use their human intuition of 3-dimensional space to help with protein folding algorithms. Unlike the ESP game, which focuses on the results that humans are able to provide, Foldit is trying to understand how humans approach complicated 3-dimensional objects. By 'watching' how humans play the game, researchers hope to be able to improve their own computer programs. Instead of simply performing tasks that computers cannot do, this GWAP is asking humans to help make current machine algorithms better.


Guess the Correlation

Guess the Correlation is a game with a purpose challenging players to guess the true Pearson correlation coefficient in scatter plots. The collected data is used to study what features in scatter plots skew human perception of the true correlation. The game was developed by Omar Wagih at the
European Bioinformatics Institute The European Bioinformatics Institute (EMBL-EBI) is an Intergovernmental Organization (IGO) which, as part of the European Molecular Biology Laboratory (EMBL) family, focuses on research and services in bioinformatics. It is located on the Well ...
.


''JeuxDeMots''

' is a game aiming to build a large
semantic network A semantic network, or frame network is a knowledge base that represents semantic relations between concepts in a network. This is often used as a form of knowledge representation. It is a directed or undirected graph consisting of vertices, ...
. People are asked to associate terms according to some instructions that are provided for a given word. The French version of the produced network contains so far more than 350 million relations between 5 million lexical items (March 2021). The project was developed by academics of the Laboratoire d'Informatique, de Robotique et de Microélectronique de Montpellier/
Montpellier 2 University Montpellier 2 University (Université Montpellier 2) was a French university in the '' académie'' of Montpellier. It was one of the three universities formed in 1970 from the original University of Montpellier. Its main campus neighbors the Mon ...
.


''Nanocrafter''

''Nanocrafter'' is a game about assembling pieces of DNA into structures with functional properties, such as
logic circuits A logic gate is an idealized or physical device implementing a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, ...
, to solve problems. Like Foldit, it is developed at the
University of Washington The University of Washington (UW, simply Washington, or informally U-Dub) is a public research university in Seattle, Washington. Founded in 1861, Washington is one of the oldest universities on the West Coast; it was established in Seattle a ...
.


''OnToGalaxy''

''OnToGalaxy'' is a game in which players help to acquire common sense knowledge about words. Implemented as a space shooter, ''OnToGalaxy'' in its design quite different from other human computation games. The game was developed by Markus Krause at the University of Bremen.


''Phrase Detectives''

''Phrase Detectives'' is an "annotation game" geared towards lovers of literature, grammar and language. It lets users indicate relationships between words and phrases to create a resource that is rich in linguistic information. Players are awarded with points for their contributions and are featured on a leader board. It was developed by academics Jon Chamberlain, Massimo Poesio and Udo Kruschwitz at the University of Essex.


''Phylo''

'' Phylo'' allows gamers to contribute to the greater good by trying to decode the code for genetic diseases. While playing the game and aligning the colored squares, one is helping the scientific community get a step closer to solving the age-old problem of multiple sequence alignment. The problem of multiple sequence alignment is too big for computers to handle. The goal is to understand how and where the function of an organism is encoded in the DNA. The game explains that "a sequence alignment is a way of arranging the sequences of DNA, RNA or protein to identify regions of similarity".


''Play to Cure: Genes in Space''

''Play to Cure: Genes in Space'' is a mobile game that uses the collective force of players to analyse real genetic data to help with cancer research.


''Quantum Moves''

''
Quantum Moves ''Quantum Moves'' is an online citizen science simulation video game where players move quantum atoms. The game is part of the ScienceAtHome umbrella project, developed by AU Ideas Center for Community Driven Research (CODER). CODER aims to merge ...
'' is a dexterity and spatial problem solving game, where players move slippery particles across quantum space. Players' solutions on various levels are used to program and fine tune a real
quantum computer Quantum computing is a type of computation whose operations can harness the phenomena of quantum mechanics, such as superposition, interference, and entanglement. Devices that perform quantum computations are known as quantum computers. Though ...
at
Aarhus University Aarhus University ( da, Aarhus Universitet, abbreviated AU) is a public research university with its main campus located in Aarhus, Denmark. It is the second largest and second oldest university in Denmark. The university is part of the Coimbra Gr ...
. The game was first developed as a graphical interface for quantum simulation and education in 2012. In 2013 it was released to the public in a user-friendly form, and has been continually updated throughout 2014.


''Reverse The Odds''

''Reverse The Odds'' is a mobile based game which helps researchers learn about analyzing cancers. By incorporating data analysis into ''Reverse The Odds'', researchers can get thousands of players to help them learn more about different cancers including head and neck, lung, and bladder cancer.


''Robot Trainer''

''Robot Trainer'' is a game with a purpose that aims in gathering Commonsense Knowledge. The player takes the role of a teacher. The goal of the game is to train a robot that will travel in deep space and will carry a significant amount of human knowledge so that it can teach other humans in the future, far away from earth. The game has three levels. At each level, the player gets a specific task, like building knowledge rules to answer questions, resolving conflicts and validating other players’ knowledge rules. Players are rewarded for submitting knowledge rules that help the robot answer a question and match the contribution of their fellow teachers.


Sea Hero Quest

''
Sea Hero Quest ''Sea Hero Quest'' is a mobile game which contributes to research on dementia. It was designed by independent British game company Glitchers in 2016 in association with Alzheimer's Research UK, University College London and the University of East ...
'' is an iOS and Android based game that helps advancing the research in the field of dementia.


''Smorball''

In the browser-based game ''Smorball'', players are asked to type the words they see as quickly and accurately as possible to help their team to victory in the fictional sport of Smorball. The game presents players with phrases from scanned pages in the Biodiversity Heritage Library. After verification, the words players type are sent to the libraries that store the corresponding pages, allowing those pages to be searched and data mined and ultimately making historic literature more usable for institutions, scholars, educators, and the public. The game was developed by
Tiltfactor Lab The Tiltfactor Laboratory is a serious game research center located at Dartmouth College in Hanover, New Hampshire. Its work is centered on ''critical play'' an approach that uses games and play to investigate and explain ideas. Outcomes from the la ...
.


''Train Robots''

''Train Robots'' is an annotation game similar to Phrase Detectives. Players are shown pairs of before/after images of a robot arm and blocks on a board, and asked to enter commands to instruct the robot to move from the first configuration to the second. The game collects natural language data for training linguistic and robotic processing systems.


Wikidata Game

The Wikidata Game represents a gamification approach to let users help resolve questions regarding persons, images etc. and thus automatically edit the corresponding data items in Wikidata, the structured knowledge repository supporting Wikipedia and Wikimedia Commons, the other Wikimedia projects, and more.


ZombiLingo

ZombiLingo is a French game where players are asked to find the right head (a word or expression) to gain brains and become a more and more degraded zombie. While playing, they in fact annotate syntactic relations in French corpora. It was designed and developed by researchers from
LORIA Loria may refer to: Places *Loria, Veneto, a town in the province of Treviso, northern Italy *Loria (Buenos Aires Underground), a station on Line A of the Buenos Aires Underground *River Loria, Grenada Persons *Achille Loria (1867–1943), Ital ...
and
Université Paris-Sorbonne Paris-Sorbonne University (also known as Paris IV; french: Université Paris-Sorbonne, Paris IV) was a public research university in Paris, France, active from 1971 to 2017. It was the main inheritor of the Faculty of Humanities of the Universit ...
.


TagATune

While there are many games with a purpose that deal with visual data, there are few that attempt to label audio data. Annotating audio data can be used to search and index music and audio databases as well as generate training data for
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
. However, currently manually labeling data is costly. Thus, one way to lessen the cost is to create a game with a purpose with the intention of labeling audio data. TagATune is an audio based online game that has human players tag and label descriptions of sounds and music. TagATune is played by randomly paired partners. The partners are given three minutes to come up with agreed descriptions for as many sounds as possible. In each round, a sound is randomly selected from the database and presented to the partners. The description then becomes a tag that can be used for search when it is agreed upon by enough people. After the first round, the comparison round presents a tune and asks players to compare it to one of two other tunes of the same type.


MajorMiner

MajorMiner is an online game in which players listen to 10 seconds of randomly selected sound and then describe the sound with tags. If one of the tags the players choose matches that of another players, each player gains one point. If that was the first time that tag was used for that specific sound, the player gains two points. The goal is to use player input to research automatic music labelling and recommendation based on the audio itself.


''Wikispeedia''

A game of the
wikiracing Wikiracing is a game which the players race towards the goal of traversing from one Wikipedia page to another using only internal links. It has many different variations, described further down in the article, and names, including The Wikipedi ...
type, where players are given two
Wikipedia Wikipedia is a multilingual free online encyclopedia written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and using a wiki-based editing system. Wikipedia is the largest and most-read refer ...
articles (start and target) and are tasked with finding a path from the start article to the target article, exclusively by clicking hyperlinks encountered along the way. The path data collected via the game sheds light on the ways in which people reason about encyclopedic knowledge and how they interact with complex networks.http://wikispeedia.net


See also

* Page Hunt


References


External links


ARTigo
*
''Foldit''
*
JeuxDeMots
'
ZombiLingo''Phrase Detectives''''Train Robots''Karaoke Callout''Phylo''''Apetopia''
{{DEFAULTSORT:Game With A Purpose Human-based computation Data collection