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Tiltfactor Lab
The Tiltfactor Laboratory is a serious game research center located at Dartmouth College in Hanover, New Hampshire. Its work is centered on ''critical play'' an approach that uses games and play to investigate and explain ideas. Outcomes from the lab's work range from scholarly papers and conference presentations to video games, urban games, board games, and performances. Tiltfactor's motto is "Game Design for Social Change." Tiltfactor is engaged in producing games that combat biases and stereotypes against women in STEM; increase systems-level thinking; model effective bystander intervention in cases of sexual assault; facilitate open source metadata gathering for public institutions; create social networks to encourage altruism and prosocial behavior; and inspire new ways of thinking about health care delivery. They develop board games, card games, sports, urban games, and digital games for a variety of platforms, and publish both qualitative and quantitative research results fro ...
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Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition. History The use of games in educational circles has been practiced since at least the twentieth century. Use of paper-based educational games became popular in the 1960s and 1970s, but waned under the Back to Basics teaching movement. (The Bac ...
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Awkward Moment
Awkward Moment® is a party game that puts 3-8 players in awkward social situations. It was developed by the Tiltfactor Lab as part of a National Science Foundation-funded project called “Transforming Science, Technology, Engineering, and Math (STEM) For Women and Girls: Reworking Stereotypes & Bias.” It is a 20 minute game for middle and high school students (ages 12 and up). The game won Meaningful Play's best non-digital game award in 2012. Gameplay Players take turns assuming the role of the Decider. The Decider reveals a Moment Card that describes a funny, embarrassing, or stressful situation for the group and a Decider Card that provides a guideline for choosing a winning Reaction. Players submit a Reaction Card from their hand face down, and the Decider selects the Reaction Card that he/she thinks is the best response to the Moment, given the Decider Card's rule. Research Awkward Moment challenges players to consider other's viewpoints and assess their own biases. ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Rochester Institute Of Technology
Rochester Institute of Technology (RIT) is a private university, private research university in the town of Henrietta, New York, Henrietta in the Rochester, New York, metropolitan area. The university offers undergraduate and graduate degrees, including Doctorate, doctoral and professional degrees and Online degree, online masters as well. The university was founded in 1829 and is the tenth largest private university in the United States in terms of full-time students. It is internationally known for its science, computer, engineering, and art programs, as well as for the National Technical Institute for the Deaf, a leading deaf-education institution that provides educational opportunities to more than 1000 deaf and hard-of-hearing students. RIT is known for its Cooperative education, C o-op program, which blends professional and industrial experience with traditional classroom based instruction. It has the fourth oldest and one of the largest co-op programs in the world. It ...
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Bejewled
''Bejeweled'' (also referred as ''Bejeweled Deluxe'' in some releases) is a tile-matching puzzle video game by PopCap Games, developed initially for browsers in 2001. The first game developed by PopCap under their current name, ''Bejeweled'' involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following. Originally starting out as a Java web browser game titled ''Diamond Mine'', ''Bejeweled'' would later be developed into a retail title and was released for PCs on May 30, 2001, with the name ''Bejeweled Deluxe''. The game sold over 10 million copies and has been downloaded more than 150 million times. The game was followed by several sequels and spin-offs, with the game being followed by a direct sequel in 2004. Gameplay The main objective of ''Bejeweled'' involves attempting to swap two adjacent gems of seven colors (colored red, orange, yellow, green, blue, purple and white) to create a line or row of th ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Canine Parvovirus
Canine parvovirus (also referred to as CPV, CPV2, or parvo) is a contagious virus mainly affecting dogs. CPV is highly contagious and is spread from dog to dog by direct or indirect contact with their feces. Vaccines can prevent this infection, but mortality can reach 91% in untreated cases. Treatment often involves veterinary hospitalization. Canine parvovirus often infects other mammals including foxes, wolves, cats, and skunks. Felines (cats) are also susceptible to panleukopenia, a different strain of parvovirus. Signs Dogs that develop the disease show signs of the illness within three to ten days. The signs may include lethargy, vomiting, fever, and diarrhea (usually bloody). Generally, the first sign of CPV is lethargy. Secondary signs are loss of weight and appetite or diarrhea followed by vomiting. Diarrhea and vomiting result in dehydration that upsets the electrolyte balance and this may affect the dog critically. Secondary infections occur as a result of the weaken ...
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Zombiepox (game)
''Zombiepox'' (also ''ZOMBIEPOX'') is a cooperative board game in which players fight the spread of zombies that threaten to take over the town. It was developed by Tiltfactor Laboratory, a game research center located at Dartmouth College, New Hampshire, focusing on games and play that investigate and explain ideas. History of the game ''Zombiepox'' is an evolution of '' Pox: Save the People'', which was developed by Tiltfactor in coordination with the Mascoma Valley Health Initiative to stop the spread of misinformation concerning the effects of vaccination. ''Zombiepox'' is also designed to be educational and initial research showed that people's sentiments on vaccinations became more positive when faced with the fictitious disease in the game. Playing the game also appears to improve people's systems thinking abilities. Gameplay Designed as a board game for one to four players, the game centers on a town that has been infected with a disease called zombiepox. The objecti ...
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National Science Foundation
The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National Institutes of Health. With an annual budget of about $8.3 billion (fiscal year 2020), the NSF funds approximately 25% of all federally supported basic research conducted by the United States' colleges and universities. In some fields, such as mathematics, computer science, economics, and the social sciences, the NSF is the major source of federal backing. The NSF's director and deputy director are appointed by the President of the United States and confirmed by the United States Senate, whereas the 24 president-appointed members of the National Science Board (NSB) do not require Senate confirmation. The director and deputy director are responsible for administration, planning, budgeting and day-to-day operations of the foundation, while t ...
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Dartmouth College
Dartmouth College (; ) is a private research university in Hanover, New Hampshire. Established in 1769 by Eleazar Wheelock, it is one of the nine colonial colleges chartered before the American Revolution. Although founded to educate Native Americans in Christian theology and the English way of life, the university primarily trained Congregationalist ministers during its early history before it gradually secularized, emerging at the turn of the 20th century from relative obscurity into national prominence. It is a member of the Ivy League. Following a liberal arts curriculum, Dartmouth provides undergraduate instruction in 40 academic departments and interdisciplinary programs, including 60 majors in the humanities, social sciences, natural sciences, and engineering, and enables students to design specialized concentrations or engage in dual degree programs. In addition to the undergraduate faculty of arts and sciences, Dartmouth has four professional and graduate schools: ...
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Buffalo (card Game)
Buffalo is a card game that requires players to think of people or characters who match combinations of descriptions. It was developed by the Tiltfactor Laboratory as part of the National Science Foundation (NSF) funded project called "Transforming Science, Technology, Engineering, and Math (STEM) For Women and Girls: Reworking Stereotypes & Bias." The game was runner-up for Best Digital Game in the 2012 Meaningful Play Awards. Gameplay In each round, players race to make matches using cards listing noun and adjective descriptors. The first to shout out the name of a real person or fictional character who matches the descriptors on two or more word cards, claims the matched cards, and flips over a new noun/adjective pair. When the deck runs out, the player who collected the most cards wins. Whenever players are unable to make a match, someone adds another card from both decks to the table. Research Initial data suggests that Buffalo reduces prejudice and encourages greater incl ...
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