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video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, first person is any
graphical perspective Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection In three-dimensional geometry, a parallel project ...
rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of
shooter games Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
(such as
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
s,
rail shooters Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
and
shooting gallery game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s), adventure games (including
visual novels A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
), amateur flight simulations (including
combat flight simulators Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
),
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
(including
driving simulators Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical rese ...
), role-playing video games, and vehicle simulations (including sailing simulators and
vehicular combat Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled b ...
games).


Game mechanics

Games with a first-person perspective are usually
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typically cannot see the avatar's body, though they may be able to see the avatar's weapons or hands. This viewpoint is also frequently used to represent the perspective of a driver within a vehicle, as in flight and racing simulators; and it is common to make use of positional audio, where the volume of ambient sounds varies depending on their position with respect to the player's avatar. Games with a first-person perspective do not require sophisticated animations for the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in third-person perspective. A first-person perspective allows for easier aiming, since there is no representation of the avatar to block the player's view. However, the absence of an avatar can make it difficult to master the timing and distances required to jump between platforms, and may cause
motion sickness Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include de ...
in some players. Players have come to expect first-person games to accurately scale objects to appropriate sizes. However, key objects such as dropped items or
lever A lever is a simple machine consisting of a beam or rigid rod pivoted at a fixed hinge, or '' fulcrum''. A lever is a rigid body capable of rotating on a point on itself. On the basis of the locations of fulcrum, load and effort, the lever is d ...
s may be exaggerated in order to improve their visibility.


History


Origins

First-person perspectives are used in various different genres, including several distinct sub-genres of
shooter games Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
.
Shooting gallery game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s, which evolved from mid-20th-century
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
s and in turn late-19th-century
carnival game A carnival game is a game of chance or skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a state and county fair midway. They are also commonly played on holidays such as Mardi Gras, ...
s, typically employ a first-person perspective where players aim at moving targets on a stationary screen. They in turn evolved into
rail shooters Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
, which also typically employ a first-person perspective but move the player through levels on a fixed path. Rail shooter and shooting gallery games that use
light guns A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
are called
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
s. The most popular type of game to employ a first-person perspective today is the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS), which allows player-guided navigation through a three-dimensional space. Electro-mechanical
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
had been using first-person perspectives since the late 1960s, dating back to Kasco's ''Indy 500'' (1968) and
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purc ...
's version ''Speedway'' (1969). The use of first-person perspectives in driving video games date back to '' Nürburgring 1'' and Atari's '' Night Driver'' in 1976. It is not clear exactly when the earliest FPS video game was created. There are two claimants, ''
Spasim ''Spasim'' is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controll ...
'' and ''
Maze War ''Maze'', also known as ''Maze War'', is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer fo ...
''. The uncertainty about which was first stems from the lack of any accurate dates for the development of ''Maze War''—even its developer cannot remember exactly. In contrast, the development of ''Spasim'' is much better documented and the dates more certain. The initial development of ''Maze War'' probably occurred in the summer of 1973. A single player makes traverses a maze of corridors rendered using fixed perspective. Multiplayer capabilities, with players attempting to shoot each other, were probably added later in 1973 (two machines linked via a serial connection) and in the summer of 1974 (fully networked). ''Spasim'' was originally developed in the spring of 1974 with a documented debut at the
University of Illinois The University of Illinois Urbana-Champaign (U of I, Illinois, University of Illinois, or UIUC) is a public land-grant research university in Illinois in the twin cities of Champaign and Urbana. It is the flagship institution of the Univer ...
the same year. The game is a rudimentary
space flight simulation game A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the ...
with a first-person 3D wireframe view.Garmon, Jay
Geek Trivia: First shots fired
''TechRepublic'', May 24, 2005, Accessed Feb 16, 2009
It allowed online multiplayer over the worldwide university-based
PLATO network Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
. ''Futurewar'' (1978) by high-school student Erik K. Witz and Nick Boland, also based on PLATO, is sometimes claimed to be the first true FPS. The game includes a vector image of a gun and other armaments that point at the monsters. Set in A.D. 2020, ''Futurewar'' anticipated ''Doom'', although as to ''Castle Wolfenstein''s transition to a futuristic theme, the common PLATO genesis is coincidental. A further PLATO FPS was the tank game ''
Panther Panther may refer to: Large cats *Pantherinae, the cat subfamily that contains the genera ''Panthera'' and ''Neofelis'' **'' Panthera'', the cat genus that contains tigers, lions, jaguars and leopards. *** Jaguar (''Panthera onca''), found in So ...
'', introduced in 1975, generally acknowledged as a precursor to '' Battlezone''. 1979 saw the release of two first-person space combat games: the Exidy arcade game '' Star Fire'' and
Doug Neubauer Doug Neubauer is an American integrated circuit designer, video game designer, and programmer best known for the logic design on Atari's POKEY chip and designing and programming the 1979 video game ''Star Raiders'' which became the killer app f ...
's seminal '' Star Raiders'' for the Atari 8-bit family. The popularity of ''Star Raiders'' resulted in similarly styled games from other developers and for other systems, including '' Starmaster'' for the Atari 2600, '' Space Spartans'' for Intellivision, and ''Shadow Hawk One'' for the Apple II. It went on to influence two major first-person games of the 1990s: ''
Wing Commander Wing commander (Wg Cdr in the RAF, the IAF, and the PAF, WGCDR in the RNZAF and RAAF, formerly sometimes W/C in all services) is a senior commissioned rank in the British Royal Air Force and air forces of many countries which have historical ...
'' and ''
X-Wing The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (wings) are in attack position, the X-win ...
''.


1980s

Atari's 1983 '' Star Wars'' arcade game leaned entirely on action rather than tactics, but offered 3D color vector renderings of
TIE Fighter The Twin Ion Engine (TIE) fighter is a series of fictional starfighters featured in the ''Star Wars'' universe. TIE fighters are depicted as fast, agile, yet fragile starfighters produced by Sienar Fleet Systems for the Galactic Empire and by ...
s and the surface of the
Death Star The Death Star is a fictional space station and superweapon featured in the '' Star Wars'' space-opera franchise. Constructed by the autocratic Galactic Empire, the Death Star is capable of annihilating entire planets into rubble, and serves t ...
. Other shooters with a first-person view from the early 1980s include Taito's '' Space Seeker'' in 1981, ''Horizon V'' for the Apple II the same year, Sega's stereoscopic arcade game '' SubRoc-3D'' in 1982, Novagen's ''
Encounter Encounter or Encounters may refer to: Film *''Encounter'', a 1997 Indian film by Nimmala Shankar * ''Encounter'' (2013 film), a Bengali film * ''Encounter'' (2018 film), an American sci-fi film * ''Encounter'' (2021 film), a British sci-fi film * ...
'' in 1983, and EA's '' Skyfox'' for the Apple II in 1984. Flight simulators were a first-person staple for home computers beginning in 1979 with ''
FS1 Flight Simulator ''FS1 Flight Simulator'' is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. ''FS1 Flight Simulator'' is a flight simulator in the cockpit of a slightly modernized Sopwith Camel. FS1 is the first in a li ...
'' from
Sublogic Sublogic Corporation (stylized as subLOGIC) is an American software development company. It was formed in 1977 by Bruce Artwick, and incorporated in 1978 by Artwick's partner Stu Moment as Sublogic Communications Corporation. Sublogic is best kno ...
and followed up with '' Flight Simulator II'' in 1983. MicroProse found a niche with first-person aerial combat games: ''Hellcat Ace'' (1982), ''Spitfire Ace'' (1982), and '' F-15 Strike Eagle'' (1985). Amidst a flurry of faux-3D first-person maze games where the player is locked into one of four orientations, like ''
Spectre Spectre, specter or the spectre may refer to: Religion and spirituality * Vision (spirituality) * Apparitional experience * Ghost Arts and entertainment Film and television * ''Spectre'' (1977 film), a made-for-television film produced and writ ...
'', '' 3D Monster Maze'', '' Phantom Slayer'', and ''
Dungeons of Daggorath ''Dungeons of Daggorath'' is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, ''Castle of Tharoggad'', was released in 1988. Gameplay ' ...
'', came the 1982 release of Paul Edelstein's '' Wayout'' from Sirius Software. Not a shooter, it has smooth, arbitrary movement using what was later labeled a
raycasting Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a came ...
engine, giving it a visual fluidity seen in future games ''
MIDI Maze ''MIDI Maze'' is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns ...
'' and ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
''. It was followed in 1983 by the split-screen ''
Capture the Flag Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. ...
'', allowing two players at once, and foreshadowing a common gameplay mode for 3D games of the 1990s. The arrival of the Atari ST and Amiga in 1985, and the
Apple IIGS The Apple IIGS (styled as II), the fifth and most powerful of the Apple II family, is a 16-bit personal computer produced by Apple Computer. While featuring the Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST ...
a year later, increased the computing power and graphical capabilities available in consumer-level machines, leading to a new wave of innovation. 1987 saw the release of ''
MIDI Maze ''MIDI Maze'' is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns ...
'', an important transitional game for the genre. Unlike its contemporaries, ''MIDI Maze'' used
raycasting Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a came ...
to speedily draw square corridors. It also offered a networked multiplayer deathmatch (communicating via the computer's
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
ports). Sublogic's '' Jet'' was a major release for the new platforms, as were ''
Starglider ''Starglider'' is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector ...
'' and the tank simulator '' Arcticfox''. In 1988, '' Golgo 13: Top Secret Episode'' featured first-person shooter levels and included a sniper rifle for assassinating an enemy agent at long range using an unsteady sniper scope. The same year saw the release of Arsys Software's '' Star Cruiser''. In the late 1980s, interest in 3D first-person driving simulations resulted in games like ''
Test Drive A test drive is the driving of a motor vehicle to assess its drivability or roadworthiness, and general operating state. A person who tests vehicles for a living, either for an automobile company, automotive media for review purposes, or a moto ...
'' (1987) and ''
Vette! ''Vette!'' is a 1989 racing video game published by Spectrum Holobyte for MS-DOS compatible operating systems in 1989. Macintosh and NEC PC-9801 ports followed. The objective is to race a Chevrolet Corvette through the streets of San Francisco. ...
'' (1989). 1989's ''
Hard Drivin' ''Hard Drivin'' is a driving simulation video game developed by Atari Games in 1989. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D polygon driving environments v ...
'' arcade game from Atari Games was particularly influential, with fast filled-polygon graphics, a mathematical model of how the vehicle components interact, force feedback, and instant replay after crashes. In the following years, two ''Hard Drivin-esque MS-DOS games appeared, each including a track editor: '' Stunt Driver'' from Spectrum Holobyte (1990) and '' Stunts'' from Broderbund (1991).


1990s

In 1990,
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
released
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
s with a first-person perspective: the hack & slash game '' Crossed Swords'', and the fighting & shooting game '' Super Spy''. In late 1991, the fledgling
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
released ''
Catacomb 3D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the '' Catacomb'' series, the first of which to feature 3D computer graphics ...
'', which introduced the concept of showing the player's hand on-screen, strengthening the illusion that the player is viewing the world through the character's eyes. Taito's '' Gun Buster'' was released in arcades in 1992. It features on-foot gameplay and a control scheme where the player moves using an eight-direction joystick and aims using a mounted positional
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
. It allows two-player cooperative gameplay for the mission mode and features a deathmatch mode where two players compete against each other or up to four players compete in two teams. In 1992, '' Ultima Underworld: The Stygian Abyss'' was among the first to feature texture mapped environments, polygonal objects, and basic lighting. The engine was later enhanced for usage in the games '' Ultima Underworld II: Labyrinth of Worlds'' and '' System Shock''. Later in 1992, id improved the technology used in ''
Catacomb 3D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the '' Catacomb'' series, the first of which to feature 3D computer graphics ...
'' by adding support for
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can no ...
graphics in ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
''. It would be widely imitated in the years to follow, and marked the beginning of many conventions in the genre, including collecting different weapons that can be switched between using the keyboard's number keys, and ammo conservation. 1996 saw the release of '' The Elder Scrolls II: Daggerfall'' for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
by Bethesda Softworks, featuring similar graphics and polygonal structures to other games at the time and furthering the first-person element included in 1994's '' The Elder Scrolls: Arena'', to which it was a sequel. ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' (1993) refined ''Wolfenstein 3D's'' template by adding support for higher resolution, improved textures, variations in height (e.g., stairs and platforms the player's character could climb upon), more intricate level design (''Wolfenstein 3D'' was limited to a grid based system where walls had to be orthogonal to each other, whereas ''Doom'' allowed for any inclination) and rudimentary illumination effects such as flickering lights and areas of darkness, creating a far more believable 3D environment than ''Wolfenstein 3D'''s levels, all of which had a flat-floor space and corridors. ''Doom'' allowed competitive matches between multiple players, termed deathmatches, and the game was responsible for the word's subsequent entry into the video gaming lexicon. ''Doom'' has been considered the most important first-person shooter ever made. The 1995 game ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree ** Ancestry ** Lineal descendant **Heritag ...
'' used a fully 3D polygonal graphics engine to render opponents, departing from the sprites used by most previous games in the FPS genre. It also escaped the "pure vertical walls" graphical restrictions of earlier games in the genre, and allowed the player six degrees of freedom of movement (up/down, left/right, forward/backward, pitch, roll, and yaw).


See also

*
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
*
First-person shooter engine A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shoot ...
* Simulator sickness *
Virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...


References

{{reflist Video game graphics