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''MIDI Maze'' is a networked first-person shooter
maze game A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
for the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns, much like the earlier ''
Wayout ''Wayout'' is a 3D First-person (video games), first-person perspective video game programmed by Paul Allen Edelstein, originally published for the Atari 8-bit family, Atari 8-bit computers in 1982. It was released for the Apple II series, Apple ...
'', instead of only permitting 90 degree changes of direction. Using the MIDI ports on the Atari ST, the game is said to have introduced
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
combat to gaming in 1987. It also predated the LAN party concept by several years. The game found a wider audience when it was converted to ''Faceball 2000'' on the Game Boy.


Gameplay

Up to 16 computers can be networked in a "MIDI Ring" by daisy chaining MIDI ports that are built into the Atari ST series. The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as ''Pac-Man''-like smiley avatars in various colors. Bullets are represented as small spheres. The game is started by a designated master machine, which sets rules, divides players into teams, and selects a maze. A number of mazes come with the game, and additional mazes can be constructed using a text-editor.


Development

The original ''MIDI Maze'' team at Xanth Software F/X consisted of James Yee as the business manager, Michael Park as the graphic and networking programmer, and George Miller writing the AI and drone logic.


Ports

A Game Boy version was developed by Xanth, and published in 1991 by Bullet-Proof Software, with the title ''Faceball 2000''. James Yee, owner of Xanth, had the idea of porting the 520ST application to the Game Boy. George Miller was hired to rewrite the AI-based drone logic, giving each drone a unique personality trait. This version allows two players with a Game Link Cable, or up to four players with the Four Player Adapter. It is often rumored that the Game Boy version would allow up to 16 players by daisy-chaining Four Player Adapters, which is not the case. According to programmer Robert Champagne, the game does contain a 16-player mode; however, it requires a special connector that would be bundled with the game, to create a "chain" of Game Link Cables. As Nintendo did not allow them to do so, that connector was never released, so the 16-player mode cannot be enabled. A
Super Nintendo The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
version, also titled ''Faceball 2000'', was released in 1992, supporting two players in split-screen mode. This version features completely different graphics and levels from the earlier Game Boy version. A variety of in-game music for this version was composed by George "The Fat Man" Sanger. A Game Gear version, also titled ''Faceball 2000'', was released to the
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
ese market by Riverhill Soft. It is a colorized version of the monochrome Game Boy version, supporting two players with two handheld consoles connected by a cable. A PC-Engine CD-ROM version, titled only ''Faceball'' (フェイスボール), was released in Japan by Riverhill Soft.


Unreleased ports

A port of ''MIDI Maze'' for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
was developed by Xanth, but cancelled around 1989. A prototype was eventually found and the ROM was released. According to Robert Champagne, other unreleased ports were worked on at Xanth, including IBM PC and NES. A port for Nintendo's Virtual Boy console, to be titled ''NikoChan Battle'' (ニコちゃんバトル) in Japan, was almost completed, but canceled as the system was discontinued in late 1995. A prototype was found in 2013, and the ROM was subsequently released.


Reception

In 1994, Sandy Petersen reviewed the game for ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' magazine, giving it 2 out of 5 stars. Super Gamer magazine gave an overall review score of 82% writing: "Ultra successful on the little Game Boy, this 3-D maze shoot-'em-up has been totally uprated for the SNES." '' Entertainment Weekly'' picked ''Faceball 2000'' as the #5 greatest game available in 1991, saying: "The Game Boy meets virtual reality (i.e., artificial, computer-enhanced, first-person perspective). In ''Faceball 2000'', you assume the identity of a Holographically Assisted Physical Pattern Yielded for Active Computerized Embarkation — or HAPPYFACE — and hunt down your opponents. You can play alone or link up with as many as three additional players. More fun than real-life tag, and much more stimulating." CNET Gamecenter called ''MIDI Maze'' one of the 10 most innovative computer games of all time. In 2018, Den of Geek ranked the game 25th on their "25 Underrated Game Boy Games."


Legacy

'' Personal Computer World'' said that in 1987, ''MIDI Maze'' introduced the concept of
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
combat, using the built-in MIDI ports of the Atari ST for networking. ''MIDI-Maze II'' was later developed by Markus Fritze for Sigma-Soft and released as
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
.


See also

*''
Maze War ''Maze'', also known as ''Maze War'', is a 3D multiplayer first-person shooter list of maze video games, maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thomp ...
'' *''
Wayout ''Wayout'' is a 3D First-person (video games), first-person perspective video game programmed by Paul Allen Edelstein, originally published for the Atari 8-bit family, Atari 8-bit computers in 1982. It was released for the Apple II series, Apple ...
''


References


External links


''MIDI Maze''
at Atari Mania
''Faceball 2000''
#25 of 1UP's Essential 50
''Darren Stone (Xanth Programmer) talks about Faceball 2000''
at EPO {{DEFAULTSORT:Midi Maze 1987 video games 1991 video games 1992 video games 1993 video games Atari ST games TurboGrafx-CD games Blue Planet Software games Cancelled Atari 8-bit family games Game Boy games Game Gear games Super Nintendo Entertainment System games Cancelled Virtual Boy games Split-screen multiplayer games Maze games Multiplayer null modem games First-person shooters Video games scored by David Whittaker Video games scored by George Sanger Video games developed in the United States Riverhillsoft games