Blue Planet Software
Blue Planet Software, Inc. is an American video game developer and publisher. Established as Bullet-Proof Software, Inc. in Japan, Blue Planet Software became a separate company founded by Henk Rogers in Honolulu, Hawaii Hawaii ( ; haw, Hawaii or ) is a state in the Western United States, located in the Pacific Ocean about from the U.S. mainland. It is the only U.S. state outside North America, the only state that is an archipelago, and the only stat ... in 1996. Henk's daughter, Maya Rogers, became CEO in 2014. The original , founded in 1983 also by Henk Rogers, closed at the end of March 2001. List of games References External linksBlue Planet Software, Inc. page Bullet Proof Software, Inc. page [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Black Onyx
is a 1984 role-playing video game released in Japan, developed by Bullet-Proof Software, with development led by Henk Rogers. It was originally released for the NEC PC-8801, and ported to several other platforms. The Famicom version featured completely redesigned gameplay, a new map, and was retitled ''Super Black Onyx'' (スーパーブラックオニキス). The Game Boy Color port was developed by Atelier Double and published by Taito. The Game Boy Color port added enhanced visuals and included an option to play through the game with the original game's visual style. Because of memory limitations, another part of the game was released separately on some platforms as (which added a magic system). Two other parts were announced, (which allowed the party to explore the wilderness), and (which allowed the party to take part in Arena battles). The SG-1000 version was one of the last releases for that console, succeeded by ''Portrait of Loretta''. Gameplay The player can crea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Tetris 2
This is a list of variants of the game ''Tetris''. It includes officially licensed ''Tetris'' sequels, as well as unofficial clones. Official games {, class="sortable wikitable" , - ! Title ! Year ! Platform ! Publisher ! class = "unsortable" , Description , - , ''Tetris'' , 1988 , Amstrad CPC, Amstrad PCW, Amiga, Atari ST, BBC Micro/Acorn Electron, Commodore 64, MSX, ZX Spectrum , Mirrorsoft , Ports developed by Rowan Software. , - , ''Tetris'' , 1988 , Amiga, Apple II, Atari ST, Apple IIGS, IBM PC, MS-DOS, Mac OS , Spectrum HoloByte , Included in the compilation ''Tetris Gold''. , - , ''Tetris'' , 1988 , PC-9800 series, X68000, FM-7, PC-8800 series, MSX2 , Bullet-Proof Software , , - , ''Tetris'' , 1988 , Family Computer , Bullet-Proof Software , This version is also available on AtGames' Legends Flashback console. , - , ''Tetris'' , 198819892019 , ArcadeMega Drive , Sega , Sega's arcade version of ''Tetris'' was released in December 1988. In Japan, it was t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pipe Mania
''Pipe Mania'' is a puzzle video game developed by The Assembly Line for the Amiga and published in 1989. It was ported to several other platforms by Lucasfilm Games as ''Pipe Dream''; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time. The Windows version of the game was included in the '' MS Windows Entertainment Pack''. In 1990, it was released as an arcade game by Japanese manufacturer Video System Co. Ltd., though with slightly altered gameplay, giving the player the task to connect a source and drain with the random pipe pieces. Long after its initial release, the ''Pipe Mania'' concept re-emerged as a minigame representing hacking or security system bypassing in larger video games. Gameplay The game is played on a grid of squares, one of which is marked as an entry point for a flow of green slime, referred to in-game as "flooz" or "goo" depending on the version. A column ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Michael Andretti's Indy Car Challenge
is an arcade-style racing video game that is sponsored by Michael Andretti. It was released exclusively for the SNES in North America and Japan. Gameplay The game features Champ Car (now called IndyCar) action. There are many modes of play including single race, season mode, and the option to disable the sound and/or music. The season mode consists of 16 tracks. One or two players can join in on the action. Prior to each race, the player is given the option to adjust tire pressure, down force, and gear ratio. Higher tire pressure reduces grip on the road but increases acceleration and top speed. Higher down force does the reverse. Higher gear ratio increases top speed but reduces acceleration. Each track features its own hints in a section called "Michael's Advice". The game is roughly based on the 1994 CART World Series season and the viewpoint is from a third-person perspective. Reception In their review, ''GamePro'' described the game as solidly designed, with an excellent ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Obitus
''Obitus'' is an action-adventure game developed and released by Psygnosis in early 1991 for Amiga, Atari ST and DOS. It was also ported to the Super Nintendo Entertainment System by Bullet-Proof Software. The game features both first-person dungeon crawling and side-scrolling gameplay with action-oriented combat and an emphasis on item acquisition. It is similar to games like '' Eye of the Beholder'' on Super Nintendo but without the RPG mechanics. Gameplay ''Obitus'' combines several graphical styles and perspectives in a labyrinth-based game. Though nearly every piece of a forest or catacomb looks indistinguishable from the next screen, this can be dealt with by the player making physical maps, using the compass. The game is heavily focused on the need to make maps. Without them, the player will die long before making it to the end. There is very little food and time cannot be wasted walking around trying to find a way forward. The player's stamina bar steadily runs out and c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hatris
is a puzzle video game developed by Alexey Pajitnov for Bullet-Proof Software. An arcade version was manufactured by Video System. Gameplay ''Hatris'' plays similarly to Pazhitnov's previous ''Tetris'', in that game objects falling from the top of the screen must be arranged in specific patterns to gain points and to keep the play area clear. In ''Hatris'', hats of different styles fall from the top of the screen and accumulate at the bottom. To eliminate hats from the play area, five hats of identical style must be stacked. Different style hats stack differently. Reception In Japan, ''Game Machine'' listed the arcade version of ''Hatris'' on their June 1, 1990 issue as being the eighteenth most-successful table arcade unit of the month. ''Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system. Development of the Virtual Boy lasted four years and began under the project name VR32. Nintendo entered a licensing agreement to use a stereoscopic LED eyepiece technology which had been developed since the 1980s by US company Reflection Technology. It also built a factory in China to be used only for Virtual Boy manufacturing. Over the course of development, the console technology was downscaled due to high costs and potential health concerns, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time'' magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom in 2022. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of former ''GameSpot'' editors. ''Giant Bomb'' was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. The ''Giant Bomb'' offices were originally in Sausalito, California befor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MIDI Maze
''MIDI Maze'' is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns, much like the earlier '' Wayout'', instead of only permitting 90 degree changes of direction. Using the MIDI ports on the Atari ST, the game is said to have introduced deathmatch combat to gaming in 1987. It also predated the LAN party concept by several years. The game found a wider audience when it was converted to ''Faceball 2000'' on the Game Boy. Gameplay Up to 16 computers can be networked in a "MIDI Ring" by daisy chaining MIDI ports that are built into the Atari ST series. The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as ''Pac-Man''-like smiley avatars in various colors. Bullets are represented as s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dekitate High School
is a Super Nintendo Entertainment System, Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game, while the actual character design was done by the in-house staff at C-Lab. The game involves going through a day of high school in Japan as a teacher while managing a star pupil to good grades and popularity. Players can even build their own high schools for the purpose of gameplay, making this game similar to ''SimCity''. A massive amount of Japanese yen, yen is given at the start; so players can assign all the classes and even create yards of grass for students to loiter in between classes. Socializing with an assigned student will be more than just teaching her kanji and arithmetic lessons. Menus and multiple choices are used to get through the game with a fir ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |