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''F-Zero GX'' is a 2003
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
developed by
Amusement Vision is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can b ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
console. It runs on an enhanced version of the engine used in ''
Super Monkey Ball ''Super Monkey Ball'' is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to GameCube as ''Super Monkey Ball' ...
''. ''F-Zero AX'', the
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
counterpart of ''GX'', uses the
Triforce The is a fictional artifact and icon of Nintendo's ''The Legend of Zelda'' series of video games. It first appeared in the original 1986 action-adventure game ''The Legend of Zelda'' and is a focus of subsequent games in the series, including ...
arcade system board An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
conceived from a business alliance between Nintendo,
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. Published by Sega, it was released alongside ''GX'' in 2003. ''F-Zero GX'' is the successor to ''
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the ''Expansion Kit'' was released in Japan, including a track and vehic ...
'' and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
game. A heavy emphasis is placed on track memorization and reflexes. ''GX'' introduces a "story mode" element, where the player assumes the role of ''F-Zero'' pilot
Captain Falcon is a fictional character and the protagonist in the racing video game series ''F-Zero'' by Nintendo. Within the series, he is a mysterious racer who is among the best on the circuit, as well as a renowned bounty hunter. A different version of th ...
through nine chapters while completing various missions. The ''GX'' and ''AX'' project was the first significant video game collaboration between Nintendo and Sega. GX was well received by critics for its visuals, intense action, high sense of speed, and track design while its high difficulty has been criticized. In the years since its release it has been considered one of the GameCube's best titles, as well as one of the
greatest video games ever made This is a list of video games that multiple reputable video game journalists or List of video game magazines, magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest ...
.


Gameplay

''F-Zero GX'' is a futuristic racing game where up to thirty competitors race on massive circuits inside
plasma Plasma or plasm may refer to: Science * Plasma (physics), one of the four fundamental states of matter * Plasma (mineral), a green translucent silica mineral * Quark–gluon plasma, a state of matter in quantum chromodynamics Biology * Blood pla ...
-powered machines in an intergalactic
Grand Prix Grand Prix ( , meaning ''Grand Prize''; plural Grands Prix), is a name sometimes used for competitions or sport events, alluding to the winner receiving a prize, trophy or honour Grand Prix or grand prix may refer to: Arts and entertainment ...
. It is the successor to ''
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the ''Expansion Kit'' was released in Japan, including a track and vehic ...
'' and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
game. Tracks include enclosed tubes, cylinders, tricky jumps, and rollercoaster-esque paths. Some courses are littered with innate obstacles like dirt patches and mines. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the game. Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. Before a race, the player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
and is decreased from accidents or attacks from opposing racers. Second, the player is usually given the ability to boost after the first lap, but must sacrifice energy to do so. Pit areas and dash plates are located at various points around the track for vehicles to drive over. The former replenishes energy, while the latter gives a speed boost without using up any energy. The less time spent in the pit area, the less energy will regenerate. Courses may also have jump plates, which launch vehicles into the air enabling them to cut corners. Each racing craft contains air brakes for navigating tight corners by using an
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
and
shoulder button A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of ...
s. Afterwards, the game's physics modeling give vehicles setup with high acceleration a boost of acceleration. Players can easily exploit this on a wide straight stretch of a circuit to generate serpentinous movements. This technique called "snaking" delivers a massive increase in speed, but it is best used on the easier tracks, when racing alone in Time Trial, and with heavy vehicles with a high grip rating and given high acceleration. According to Nintendo, the snaking technique was an intentional addition to ''F-Zero GX''s gameplay. ''F-Zero GX'' features numerous gameplay modes and options. In the Grand Prix mode, the player races against twenty-nine opponents through three laps of each track in a cup. There are four cups available (Ruby, Sapphire, Emerald, and Diamond) with five tracks in each. Unlocking the AX cup gives the player all six tracks from the arcade game, ''F-Zero AX''. Each cup has four selectable
difficulty level Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Play ...
s: Novice, Standard, Expert, and Master. Players get a certain number of points for finishing a track depending on where they placed, and the winner of the circuit is the character who receives the most total points. If the player has a "spare machine"—the equivalent of an extra
life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energ ...
—then the race can be restarted even if the player's vehicle is destroyed from losing all energy or falling off the track. A predetermined number of spare machines based on the difficulty level chosen are given to players before starting a cup. Players get an additional spare machine for every five contenders he or she destroys through
vehicular combat Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled b ...
, with each destroyed and eliminated opponent also granting extra energy. The Vs. Battle is the multiplayer mode where two to four players can compete simultaneously.
Time Attack Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-dow ...
lets the player choose any track and complete it in the shortest time possible. An Internet ranking system was established where players enter a password on the official F-Zero website and get ranked based on their position in the database. Players receive a password after completing a Time Attack race, which records their time and machine used.
Ghost data This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
, transparent re-enactments of the player's Time Attack performances, can be saved on
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s to later race against. Up to five ghosts can be raced against simultaneously. The Replay mode allows saved Grand Prix and Time Attack gameplay to be replayed with different camera angles and in-game music. The Pilot Profile mode has each character's biography, theme music, information on their machine, and a short
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequence. Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation, and miscellaneous items such as story mode chapters and staff ghost data can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix, Time Attack, and Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, cockpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals. ''F-Zero GX'' is the first ''F-Zero'' game to feature a story mode. Its story has the player assume the role of ''F-Zero'' pilot
Captain Falcon is a fictional character and the protagonist in the racing video game series ''F-Zero'' by Nintendo. Within the series, he is a mysterious racer who is among the best on the circuit, as well as a renowned bounty hunter. A different version of th ...
in nine chapters of various racing scenarios; such as Falcon's training regiment, a race against a rival through a canyon with falling boulders, attack and eliminate a rival's gang, and escape from a collapsing building through closing blast doors. Each chapter can be completed on a normal, hard, and very hard difficulty setting.
Toshihiro Nagoshi is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of the ...
, one of the game's co-producers, stated that this mode was included because the development team felt that the ''F-Zero'' universe was unique and they wanted to explain some of the characters' motivations and flesh out the game world.


Arcade counterpart

''F-Zero AX'' is a futuristic racing
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
developed by Amusement Vision and published by Sega for the
Triforce The is a fictional artifact and icon of Nintendo's ''The Legend of Zelda'' series of video games. It first appeared in the original 1986 action-adventure game ''The Legend of Zelda'' and is a focus of subsequent games in the series, including ...
arcade system board An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
. It is the second game by Sega to use Triforce, which was conceived from a business alliance between them, Nintendo and
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
. This hardware allows for connectivity between the GameCube and arcade games. ''F-Zero AX''s
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
is available for purchase in standard and deluxe versions. The standard version is a regular sit-down model, while the deluxe version is shaped like Captain Falcon's vehicle and has a tilting seat simulating the craft's cockpit.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
demoed the Cycraft version dubbed "F-Zero Monster Ride" at the 2003
JAMMA The (formerly the , abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo. JAMMA is run by representatives from various arcade video game manufacturers, including Bandai Namco, Sega, Taito, Koei Tecmo, Capcom, and Konami am ...
arcade show. The Cycraft machine, co-developed between Sega and Simuline, is a cabin suspended in midair controlled by three
servomotor A servomotor (or servo motor) is a rotary actuator or linear actuator that allows for precise control of angular or linear position, velocity and acceleration. It consists of a suitable motor coupled to a sensor for position feedback. It also r ...
s for an in-depth motion-based simulation. The game introduces ten playable vehicles with their pilots, and brings back four from ''F-Zero GX''. It includes six new selectable courses and two game modes. Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course, however the player will receive time penalties for falling off-course or depleting their energy meter. Race mode allows the player to select a track and race against twenty-nine opponents. Connecting multiple cabinets opens up "Versus Play" in the race mode, thus enabling the player and up to three other people to compete simultaneously. In Time Attack, the player chooses any track and complete it in the shortest time possible.


Data storage devices

''F-Zero AX'' cabinets can dispense
magnetic stripe card The term digital card can refer to a physical item, such as a memory card on a camera, or, increasingly since 2017, to the digital content hosted as a virtual card or cloud card, as a digital virtual representation of a physical card. They share ...
s called an "F-Zero license card" to keep track of custom machine data, pilot points, and race data. A card was bundled with the Japanese release of ''F-Zero GX''. The card expires after fifty uses, but its data can be transferred to a new card. Once inserted, the game builds a machine with three custom parts which can be upgraded by earning pilot points. Pilot points are acquired as the player progresses through the Race and Time Attack modes. Players can increase point earnings by improving finish place, eliminating opponents, and finishing races with a large amount of energy reserved. A magnetic stripe card is needed to enter the ''F-Zero AX'' Internet Ranking system. Similarly to ''GX'', players receive a password after completing a Time Attack race to enter on the official ''F-Zero'' website's ranking system. Nintendo GameCube
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s, on which
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
s are kept, can be inserted into these arcade units. A memory card is required for players a chance to win the ''AX''-exclusive pilots, their vehicles, and tracks for use in ''GX''. Players can store up to four machines from ''GX'' on a memory card, then play them in ''AX''. If a memory card is used with a magnetic stripe card, players have additional options; they can enter stored ''GX'' machines into the ''F-Zero AX'' Internet ranking system, and transfer custom ''AX'' machine parts to ''GX''. ''F-Zero AX'' content is also unlockable by progressing through ''GX''s tougher challenges and more so is available by the use of a
cheat cartridge Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
.


Development and release

After Sega transited from first to third-party development in 2001, they and Nintendo developed a close relationship. Toshihiro Nagoshi, president of Sega subsidiary
Amusement Vision is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can b ...
, developed ''
Super Monkey Ball ''Super Monkey Ball'' is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to GameCube as ''Super Monkey Ball' ...
'' for the GameCube, which opened up the opportunity for a collaboration between the two companies. Nintendo announced on February 18, 2002, that an
arcade system board An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
under the name of "
Triforce The is a fictional artifact and icon of Nintendo's ''The Legend of Zelda'' series of video games. It first appeared in the original 1986 action-adventure game ''The Legend of Zelda'' and is a focus of subsequent games in the series, including ...
" was being developed in conjunction between
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
,
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
, and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. The idea for the arcade board originated after discussions between Sega and Namco about the capabilities and cost effectiveness of the GameCube architecture to make arcade games. Sega, having helped to develop Nintendo's Triforce arcade system, wanted to support it with software that would "stand out and draw attention to Nintendo's platform." Nagoshi was suggested to develop a driving game and agreed under the stipulation he could come up with something unique—which was working on the next installment in Nintendo's ''F-Zero'' series. Nagoshi contemplated declining the project due to the combined pressure of making a great impression on Nintendo and creating the next installment of an esteemed franchise, but his curiosity about what he and his team could create overcame his hesitation. In March 2002, an announcement from Sega and Nintendo revealed that Amusement Vision and Nintendo would collaborate to release ''F-Zero'' video game titles for the Triforce arcade board and the GameCube. ''F-Zero GX'' and ''AX'' was the first significant software collaboration between Nintendo and Sega, and the announcement that Nintendo had handled development of one of its franchises to former competitor Sega came as a surprise to some critics. Nagoshi claimed that 1991's ''
F-Zero is a series of futuristic racing video games originally created by Nintendo Entertainment Analysis & Development, Nintendo EAD with multiple games developed by outside companies. The F-Zero (video game), first game was released for the Super Fa ...
'' "actually taught me what a game should be" and that it served as an influence for him to create ''
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debuted ...
'' and other racing games. ''F-Zero'' producer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
stated that Nintendo "gained a lot of fans among current game developers, including famous producers like Mr. Nagoshi who grew up playing Nintendo games and are big fans of some of our titles." and thought the collaboration resulted in a "true evolution of the ''F-Zero'' series", enhancing the simulation of racing at high speeds and expanding the "F-Zero world on a grand scale." While Amusement Vision was responsible for most of the game's development, Miyamoto and
Takaya Imamura commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
of
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
took on the role of producer and supervisor, respectively. Sega handled planning and execution and Nintendo was responsible for supervision of their product. Nagoshi was initially concerned about differences in opinion between the two companies, and mentioned "If Nintendo planned to hold our hands through development, I would have suggested they develop the game themselves. That way we could focus on a project which would reflect our studio's abilities. I figured that would cause a war, but I was told most of the responsibility would be left to us." ''F-Zero GX'' runs on an enhanced version of the engine used in ''Super Monkey Ball''. During the game's development, Nagoshi focused on what he called its self-explanatory "interface" and "rhythm" to give the way the tracks are laid out a rhythmic feel. The game's soundtrack features an array of songs from rock and
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central rhythm is typically in common time (4/4) and often ch ...
musical styles originally composed by the game music staff's
Hidenori Shoji is a video game music composer who has contributed to such Sega titles as ''Fighting Vipers 2'' (1998) and ''F-Zero GX'' (2003). He is perhaps best known for his work as the music director of the ''Yakuza'' series and its ''Judgment'' spin-off s ...
and
Daiki Kasho , stylized as daiki kasho, is a Japanese video game composer who has worked on the '' Gran Turismo'', ''F-Zero'', ''Wangan Midnight'', and ''King of Fighters'' series. List of known songs *" EXiNA Album: SHiENA" (performed by EXiNA, produced by ...
. Shojii is known for his musical scores in ''
Daytona USA 2 ''Daytona USA 2: Battle on the Edge'' (known simply as in Japan) is an arcade racing game released by Sega in 1998 as a follow-up to the extremely successful ''Daytona USA''. The game featured vastly superior graphics, utilizing the Sega Model 3 ...
'' and ''
Fighting Vipers 2 ''Fighting Vipers 2'' is a fighting game developed and published by Sega. The game is the sequel to 1995's ''Fighting Vipers'' and was released for the Sega Model 3 arcade system in 1998 before being ported to the Dreamcast in 2001. Gameplay A ...
'', while Kasho worked on the ''Gran Turismo'' series. Kasho composed the character themes and their lyrics were by Alan Brey. Both Shoji and Kasho supervised the soundtrack's
audio mastering Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master), the source from which all copies will be produced (via met ...
. Nintendo revealed the first footage of ''F-Zero GX'' at the Pre-
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3) press conference on May 21, 2002. While the game was known to exist several months prior, it had remained behind closed doors until that conference. In early March 2003, according to the official Nintendo website, ''F-Zero'' was delayed by two months. Via a live
video conference Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syste ...
call from Japan on July 7, Miyamoto, Nagoshi, and Imamura answered questions about the two ''F-Zero'' games. There, Miyamoto announced the Japanese version of the game was finished and would soon be available to the public. Nagoshi mentioned that back at E3 2003, he was hoping that they would have that time to include a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
(LAN) multiplayer mode, however they chose not to support this mode. The development team focused more on the game's single-player aspects, and a LAN multiplayer mode would distract greatly from it. Imamura commented that even though he worked directly on ''F-Zero'' throughout its different incarnations, this time he took a "step back and was involved at kind of a producer level at looking over the game." Imamura added "hav ngworked on the ''F-Zero'' series, and seeing the results of the collaboration with Sega, I found myself at something of a loss as to how we can take the franchise further past ''F-Zero GX'' and ''AX''." Published by Nintendo, ''F-Zero GX'' was released in Japan on July 25, 2003, in North America on August 25, and in Europe on October 31. The Arcade version was released in 2003 alongside its Gamecube counterpart. ''F-Zero GX/AX Original Soundtracks'', a two- CD set composed of BGM soundtracks to the video games ''GX'' and its arcade counterpart, was released in Japan under the
Scitron is a Japanese record label that publishes video game music albums. List of video game albums released A - B - C - D - E - F - G - H -  I  - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z ...
Digital Content
record label A record label, or record company, is a brand or trademark of music recordings and music videos, or the company that owns it. Sometimes, a record label is also a publishing company that manages such brands and trademarks, coordinates the produ ...
on July 22, 2004. The first disc consists of forty-one tracks and the second has forty with an additional track rearranged by Supersweep's AYA (Ayako Sasō) of "Big Blue".


Reception

When ''F-Zero GX'' was released, the game was well-received overall by reviewers; the title holds an average of 89/100 on the aggregate website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Some video game journalists consider it as one of the best racers of its time and the greatest racer on the GameCube platform. It was listed "Best GameCube Racing Game" in the E3 2003 IGN Awards and "Best Racing Game of 2003" by IGN. ''F-Zero GX'' was named the best GameCube game of August 2003 and "Best GameCube Driving Game" of 2003 overall by
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
, and was nominated for "Console Racing Game of the Year" in the 7th Annual Interactive Achievements Awards held by the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' ranked it the 92nd best game available on Nintendo platforms. The staff felt it was best for hardcore fans. Edge magazine ranked the game 66th on their 100 Best Video Games in 2007. The game has been credited for its visuals, arcade/home connectivity, longevity, sharp controls, tough challenge, and fleshed-out single-player modes. The game's most common criticism is its difficulty, specifically in the game's story mode. It earned fourth place in IGN's and
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
' toughest games to beat. GameTrailers mentioned ''F-Zero GX'' demanded players to master the "rollercoaster-style tracks
hich Ij ( fa, ايج, also Romanized as Īj; also known as Hich and Īch) is a village in Golabar Rural District, in the Central District of Ijrud County, Zanjan Province, Iran Iran, officially the Islamic Republic of Iran, and also ...
required hairline precision" to avoid falling off-course. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' criticized ''GX''s sharp increase in difficulty and GameSpot's
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in th ...
agreed stating it "will surely turn some people away before they've seen the 20 tracks and unlocked all the story mode chapters". Bryn Williams of
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
mentioned that "purists may find it too similar to N64 version" and criticized the lack of
LAN Lan or LAN may also refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in sp ...
play.
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
stated that the ''F-Zero'' series is "finally running on hardware that can do it proper justice".
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
's Kristan Reed pointed out that, graphically, "it's hard to imagine how Amusement Vision could have done a better job".
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game d ...
of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
praised the developers' work commenting they have "done a fine job of taking Nintendo's dated franchise and updating it for the new generation" and summed up the general opinion by stating that "For some, GX will be the ultimate racer. For others, it will be flat out too difficult." In Japan, ''F-Zero GX'' sold 100,981 units and became qualified for the
Player's Choice ''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 ...
line in both Europe and North America by selling at least 250,000 copies. Nagoshi said in a 2018 ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' interview that ''F-Zero GX'' sold over 1.5 million copies worldwide.


References

Bibliography * * *


External links


Official ''F-Zero GX/AX'' website (archived)
{{DEFAULTSORT:F-Zero GX 2003 video games Amusement Vision games Dinosaurs in video games GX GameCube-only games Sega arcade games Video games developed in Japan Video games produced by Shigeru Miyamoto Video games set on fictional planets Multiplayer and single-player video games Video games scored by Hidenori Shoji Video games scored by Daiki Kasho