F-Zero GX
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F-Zero GX
''F-Zero GX'' is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in ''Super Monkey Ball (video game), Super Monkey Ball''. ''F-Zero AX'', the Arcade game, arcade counterpart of ''GX'', uses the Triforce project, Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside ''GX'' in 2003. ''F-Zero GX'' is the successor to ''F-Zero X'' and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes. ''GX'' introduces a "story mode" element, where the player assumes the role of ''F-Zero'' pilot Captain Falcon through nine chapters while completing various missions. The ''GX'' and ''AX'' project was the first significant video game collaboration between Nintendo a ...
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Amusement Vision
is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can be traced back to Sega AM11 in 1998, which was renamed to R&D4 or AM4 in 1999. It was headed by Toshihiro Nagoshi who joined Sega AM2 in 1989 and been credited as the creator of the arcade titles ''Daytona USA'' and ''Virtua Striker.'' He requested his own development division during the development of ''Shenmue''. In 2000, AM4 was reestablished as Amusement Vision, where it was best known for ''Super Monkey Ball'' and ''F-Zero GX''. Several structural changes occurred in the years that followed. During a reorganization in 2003, the non-sports staff of Smilebit merged with Amusement Vision, and a year later Sega merged with Sammy to form Sega Sammy Holdings. Amusement Vision became New Entertainment R&D Dept. and the first ''Yakuza'' game w ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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F-Zero GX - Lightning Loop Cross Track
is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Famicom in Japan in 1990, and along with North America’s Super Nintendo Entertainment System in 1991; its success prompted Nintendo to create multiple sequels on subsequent gaming consoles. The series is known for its high-speed racing, characters and settings, difficult gameplay, and original music, as well as for pushing technological limits to be one of the fastest racing games. The original title inspired the creation of games such as ''Daytona USA'' and the ''Wipeout'' series. The series has been dormant since the release of ''F-Zero Climax'' in 2004 in Japan, although elements of the series have been represented in other Nintendo video games, most notably the '' Super Smash Bros.'' and ''Mario Kart'' franchises. Past installments have been emulated across multiple Nintendo consoles with the Virtua ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Shoulder Button
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure- ...
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Analog Stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during ...
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Air Brake (road Vehicle)
An air brake or, more formally, a compressed-air-brake system, is a type of friction brake for vehicles in which compressed air pressing on a piston is used to apply the pressure to the brake pad or brake shoe needed to stop the vehicle. Air brakes are used in large heavy vehicles, particularly those having multiple trailers which must be linked into the brake system, such as trucks, buses, trailers, and semi-trailers, in addition to their use in railroad trains. George Westinghouse first developed air brakes for use in railway service. He patented a safer air brake on March 5, 1872. Westinghouse made numerous alterations to improve his air pressured brake invention, which led to various forms of the automatic brake. In the early 20th century, after its advantages were proven in railway use, it was adopted by manufacturers of trucks and heavy road vehicles. Design and function Air brakes are typically used on heavy trucks and buses. Typical operating pressure is approximatel ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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TechTV
TechTV is a defunct 24-hour cable and satellite channel based in San Francisco featuring news and shows about computers, technology, and the Internet. In 2004, it merged with the G4 gaming channel which ultimately dissolved TechTV programming. At the height of its six-year run, TechTV was broadcast in 70 countries, reached 43 million households, and claimed 1.9 million unique visitors monthly to its website. A focus on personality-driven product reviews and technical support made it a cultural hub for technology information worldwide, still existing today online through its former hosts' webcasts, most notably the TWiT Network. The offices were located at 650 Townsend Street, 94103, and the studios, of which there were two, were located at 535 York Street, 94110. Names Originally the channel was called ZDTV by its founder, Ziff-Davis, when it debuted on May 11, 1998. It later was owned by Paul Allen's Vulcan Ventures. Vulcan Ventures sold TechTV to G4 Media (owned primarily ...
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Grand Prix
Grand Prix ( , meaning ''Grand Prize''; plural Grands Prix), is a name sometimes used for competitions or sport events, alluding to the winner receiving a prize, trophy or honour Grand Prix or grand prix may refer to: Arts and entertainment Films * ''Grand Prix'' (1934 film), a British motorsports drama film * ''Grand Prix'' (1966 film), a U.S. drama film about Formula One motor racing * ''Grand Prix'' (2010 film), a South Korean horseracing drama film * ''Grand Prix'' (2022 film), an upcoming Czech film Music * ''Grand Prix'' (album), by Teenage Fanclub * Grand Prix (band), English rock band * European Grand Prix for Choral Singing, an annual choral competition between the winners of six European choral competitions * Eurovision Song Contest (originally named ''Grand Prix d'Eurovision de la Chanson'') **Dansk Melodi Grand Prix, Danish selection for Eurovision Song Contest **Melodi Grand Prix, Norwegian selection for Eurovision Song Contest Table or card games * Gra ...
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Plasma (physics)
Plasma () 1, where \nu_ is the electron gyrofrequency and \nu_ is the electron collision rate. It is often the case that the electrons are magnetized while the ions are not. Magnetized plasmas are ''anisotropic'', meaning that their properties in the direction parallel to the magnetic field are different from those perpendicular to it. While electric fields in plasmas are usually small due to the plasma high conductivity, the electric field associated with a plasma moving with velocity \mathbf in the magnetic field \mathbf is given by the usual Lorentz force, Lorentz formula \mathbf = -\mathbf\times\mathbf, and is not affected by Debye shielding. Mathematical descriptions To completely describe the state of a plasma, all of the particle locations and velocities that describe the electromagnetic field in the plasma region would need to be written down. However, it is generally not practical or necessary to keep track of all the particles in a plasma. Therefore, plasma physicist ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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