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JAMMA
The (formerly the , abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo. JAMMA is run by representatives from various arcade video game manufacturers, including Bandai Namco, Sega, Taito, Koei Tecmo, Capcom, and Konami among others. Nintendo was also a member of the organization until its departure on February 28, 1989. Nihon Bussan left in 1992 over content issues in their mahjong games. 雀ゲームの審査に不満を示した日本物産の退会で議論」, ''Game Machine'' issue 420 (1992), p. 3 (Japanese)/ref> The corporation was renamed on 1 April 2012 after they merged with the Nihon Shopping Center Amusement Park Operator's Association (NSA) and the Japan Amusement Park Equipment Association (JAPEA). Before 2012, JAMMA had been organizing an annual trade fair called the Amusement Machine Show for many years. In 2013, they began collaborating with the Amusement Machine Operators' Union (AOU), who had their own trade show, to promote a new ev ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Japan Amusement Expo
The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater Tokyo Area. The event is held at the Makuhari Messe convention center in Chiba. JAEPO is one of the largest amusement-machine trade fairs in the world. It is organised by the combined efforts of the Japan Amusement Machine and Marketing Association (JAMMA) and the Amusement Machine Operators' Union (AOU). Before 2012, these organisations each produced separate trade fairs in Greater Tokyo: the Amusement Machine (AM) Show and the AOU Show, respectively. History The Amusement Machine Show, or AM Show, was sponsored by the Japan Amusement Machinery Manufacturers Association (JAMMA) and the Japan Amusement Park Equipment Association (JAPEA). In 2012, JAMMA and JAPEA merged and reincorporated as the Japan Amusement Machine and Marketing Associa ...
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Amusement Machine Show
The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater Tokyo Area. The event is held at the Makuhari Messe convention center in Chiba. JAEPO is one of the largest amusement-machine trade fairs in the world. It is organised by the combined efforts of the Japan Amusement Machine and Marketing Association (JAMMA) and the Amusement Machine Operators' Union (AOU). Before 2012, these organisations each produced separate trade fairs in Greater Tokyo: the Amusement Machine (AM) Show and the AOU Show, respectively. History The Amusement Machine Show, or AM Show, was sponsored by the Japan Amusement Machinery Manufacturers Association (JAMMA) and the Japan Amusement Park Equipment Association (JAPEA). In 2012, JAMMA and JAPEA merged and reincorporated as the Japan Amusement Machine and Marketing Associati ...
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Nihon Bussan
was a Japanese video game developer and publisher headquartered in Kita, Osaka. In the past they had also manufactured and sold yachts. The main video game brand of the company was Nichibutsu (日物、ニチブツ), with adult video games (mainly strip mahjong arcade games) coming under the Sphinx (スフィンクス) brand.Sphinx also released the game in the name of Nihon Bussan and it is listed on the home pageMahjong Hanafuda product list The company used a horned owl for its official logo. In March 2014, Nihon Bussan sold its video game library to Hamster Corporation due to the decision of original founder Sueharu Torii to retire. The company was disbanded on December 15, 2015. History The company's founder Sueharu Torii established Nihon Bussan in October 1970 in Kita-ku, Osaka. They begin their activities by mainly selling arcade machines. In 1972, the company was incorporated as Nihon Bussan Co., Ltd with a capital of 3 million yen. In 1976, Nihon Bussan made its ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Printed Circuit Board
A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in Electrical engineering, electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a Lamination, laminated sandwich structure of conductive and insulating layers: each of the conductive layers is designed with an artwork pattern of traces, planes and other features (similar to wires on a flat surface) Chemical milling, etched from one or more sheet layers of copper Lamination, laminated onto and/or between sheet layers of a Insulator (electricity), non-conductive substrate. Electrical components may be fixed to conductive pads on the outer layers in the shape designed to accept the component's terminals, generally by means of soldering, to both electrically connect and mechanically fasten them to it. Another manufacturing process adds Via (electronics), vias: plated-through holes that allow interconnections between layers. ...
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Edge Connector
An edge connector is the portion of a printed circuit board (PCB) consisting of traces leading to the edge of the board that are intended to plug into a matching socket. The edge connector is a money-saving device because it only requires a single discrete female connector (the male connector is formed out of the edge of the PCB), and they also tend to be fairly robust and durable. They are commonly used in computers for expansion slots for peripheral cards, such as PCI, PCI Express, and AGP cards. Socket design Edge connector sockets consist of a plastic "box" open on one side, with pins on one or both side(s) of the longer edges, sprung to push into the middle of the open center. Connectors are often keyed to ensure the correct polarity, and may contain bumps or notches both for polarity and to ensure that the wrong type of device is not inserted. The socket's width is chosen to fit to the thickness of the connecting PCB. The opposite side of the socket is often an insul ...
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X-Men (arcade Game)
is a side-scrolling beat 'em up game produced and released by Konami for arcades in 1992, based on the Marvel Comics superhero team of the same name. The character designs of the characters in the game are based on the 1989 cartoon '' X-Men: Pryde of the X-Men''. In the game, up to six players control the X-Men to defeat their archenemy Magneto. The six-player version of the game utilizes two screens housed in a deluxe cabinet. It was one of the top five highest-grossing dedicated arcade games of 1992 in the United States, while the Amusement & Music Operators Association (AMOA) nominated it for the "most innovative new technology" award. An arcade exclusive for many years, a home version of the game developed by Backbone Entertainment was released by Konami digitally on the PlayStation 3 and Xbox 360 in 2010, followed by mobile versions for iOS and Android devices. This version is no longer available for purchase as of 2013. Plot The player chooses one of six X-Men: Cyclops ...
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The World Warrior
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Communication Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics (computer science), semantics and synchronization of communication and possible Error detection and correction, error recovery methods. Protocols may be implemented by Computer hardware, hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be Implementation, implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, ...
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RS-485
RS-485, also known as TIA-485(-A) or EIA-485, is a standard defining the electrical characteristics of drivers and receivers for use in serial communications systems. Electrical signaling is balanced, and multipoint systems are supported. The standard is jointly published by the Telecommunications Industry Association and Electronic Industries Alliance (TIA/EIA). Digital communications networks implementing the standard can be used effectively over long distances and in electrically noisy environments. Multiple receivers may be connected to such a network in a linear, multidrop bus. These characteristics make RS-485 useful in industrial control systems and similar applications. Overview RS-485 supports inexpensive local networks and multidrop communications links, using the same differential signaling over twisted pair as RS-422. It is generally accepted that RS-485 can be used with data rates up to 10 Mbit/s or, at lower speeds, distances up to . As a rule of thumb, the ...
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