HOME

TheInfoList



OR:

Emergent gameplay refers to complex situations in
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s,
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
s, or table top
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s that emerge from the interaction of relatively simple
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
. Designers have attempted to encourage emergent play by providing tools to players such as placing
web browser A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on ...
s within the game engine (such as in ''
Eve Online ''Eve Online'' (stylised ''EVE Online'') is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of ''Eve Online'' can participate in a number of in-game profes ...
'', ''
The Matrix Online ''The Matrix Online'' (abbreviated as ''MxO'') was a massively multiplayer online role-playing game (MMORPG) initially developed by Monolith Productions and later, a few months after launch, by Sony Online Entertainment. It was advertised as a ...
''), providing
XML Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding documents in a format that is both human-readable and machine-readable ...
integration tools and
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
s (''
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
''), fixing exchange rates (''
Entropia Universe ''Entropia Universe'' is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg. ''Entropia'' uses a micropayment business model, in which players may buy in-game currenc ...
''), and allowing a player to
spawn Spawn or spawning may refer to: * Spawn (biology), the eggs and sperm of aquatic animals Arts, entertainment, and media * Spawn (character), a fictional character in the comic series of the same name and in the associated franchise ** '' Spawn: ...
any object they desire to solve a puzzle (''
Scribblenauts ''Scribblenauts'' is a series of action puzzle video games primarily developed by 5th Cell. The series is owned and published by Warner Bros. Interactive Entertainment. The first game in the series was titled '' Scribblenauts'' and was first rel ...
'').


Intentional emergence

Intentional emergence occurs when some creative uses of the game are intended by the game designers. Since the 1970s and 1980s board games and table top role playing games such as ''
Cosmic Encounter ''Cosmic Encounter'' is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player ...
'' or ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' have featured intentional emergence as a primary game function by supplying players with relatively simple rules or frameworks for play that intentionally encouraged them to explore creative strategies or interactions and exploit them toward victory or goal achievement.


Creative solutions

Immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player ...
s, such as ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
'' and '' System Shock'', are games built around emergent gameplay. These games give the player-character a range of abilities and tools, and a consistent game world established by rules, but do not enforce any specific solution onto the player, though the player may be guided into suggested solutions. To move past a guard blocking a door, the player could opt to directly attack the guard, sneak up and knock the guard unconscious, distract the guard to move away from their post, or use parkour to reach an alternate opening well out of sight, among other solutions. In such games, it may be possible to complete in-game problems using solutions that the game designers did not foresee; for example in ''Deus Ex'', designers were surprised to find players using wall-mounted mines as
piton A piton (; also called ''pin'' or ''peg'') in climbing is a metal spike (usually steel) that is driven into a crack or seam in the climbing surface using a climbing hammer, and which acts as an anchor for protecting the climber against the ...
s for climbing walls. A similar concept exists for
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player characte ...
games, where emergent gameplay is considered a high-value factor by the 2008 Berlin Interpretation for roguelikes. Such emergence may also occur in games through open-ended gameplay and sheer weight of simulated content, like in ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being ...
'', ''
Dwarf Fortress ''Dwarf Fortress'' (officially called ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'') is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development sin ...
'' or ''
Space Station 13 ''Space Station 13'', often shortened to ''SS13'', is a top-down tile based action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003. The game is set on a futuristic space station; however ...
''. These games do not have any endgame criteria though they do, similarly to immersive sims, present a consistent, rule-based world. These games will often present the player with tutorials of what they could do within the game. From this, players may follow the intended way to play the game, or can veer in completely different directions, such as extravagant simulated machines within ''Minecraft''. Certain classes of open-ended puzzle games can also support emergent gameplay. The line of games produced by
Zachtronics Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceChe ...
, such as '' Spacechem'' and ''
Infinifactory ''Infinifactory'' is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player t ...
'', are broadly considered programming puzzles, where the player must assemble pieces of a mechanism to produce a specific product from various inputs. The games otherwise have no limits in how many components can be used and how long the process needs to complete, though through in-game leaderboards, players are encouraged to make more efficient solutions than their online friends. While each puzzle is crafted to assure at least one possible solution exists, players frequently find emergent solutions that may be more elegant, use components in unexpected fashions, or otherwise diverge greatly from the envisioned route.


Emergent narrative

Some games do not use a pre-planned story structure, even non-linear. In ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
'', a story may emerge from the actions of the player. But the player is given so much control that they are more creating a story than interacting with a story. Emergent narrative would only partially be created by the player.
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
, the designer of ''Deus Ex'', has argued that emergent narrative lacks the emotional impact of linear storytelling. ''
Left 4 Dead ''Left 4 Dead'' is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the ...
'' features a dynamic system for game dramatics, pacing, and difficulty called the Director. The way the Director works is called "Procedural narrative": instead of having a difficulty which increases to a constant level, the
A.I. Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech rec ...
analyzes how the players fared in the game so far, and tries to add subsequent events that would give them a sense of narrative. ''Minecraft'' and ''Dwarf Fortress'' also have emergent narrative features due to the abstraction of how elements are represented in game, allowing system-wide features to apply across multiple objects without the need to develop specialized assets for each different state; this can create more realistic behavior for non-player controlled entities that aid in the emergent narrative. For example, in ''Dwarf Fortress'', any of the living creatures in the game could gain the state of being intoxicated from alcohol, creating random behavior in their movement from the intoxication but not requiring them to display anything uniquely different, in contrast to a more representational game that would need new assets and models for a drunk creature. Because these are abstract and interacting systems, this can then create emergent behavior the developers had never anticipated.


Unintentional emergence

Unintentional emergence occurs when creative uses of the video game were not intended by the game designers.


Using game glitches

Emergent gameplay can arise from a game's AI performing actions or creating effects unexpected by even the software developers. This may be by either a software
glitch A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among ...
, the game working normally but producing unexpected results when played in an abnormal way or software that allows for AI development; for example the unplanned genetic diseases that can occur in the '' Creatures'' series.


Glitch- or quirk-based strategies

In several games, especially
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s, game glitches or physics quirks can become viable strategies, or even spawn their own game types. In
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's '' Quake'' series,
rocket jumping In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights and distances that standard character mo ...
and
strafe-jumping Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafi ...
are two such examples. In the game ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'', pressing the melee attack button (B) quickly followed by the reload button (X) and the primary fire button (R trigger) would result in the player not having to wait for the gun to be back in position to shoot after a melee attack. Doing this has become known as "BXR-ing". '' Starsiege: Tribes'' had a glitch in the physics engine which allowed players to "ski" up and down steep slopes by rapidly pressing the jump key, gaining substantial speed in the process. The exploitation of this glitch became central to the gameplay, supplanting the vehicles that had been originally envisioned by the designers as the primary means of traversing large maps. Thanks to a programming oversight by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
, the ''combo'' (or '' 2-1 combo'') notion was introduced with the fighting game ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'', when skilled players learned that they could combine several attacks that left no time for their opponents to recover, as long as they were timed correctly. The Playstation 1 version of the 2004 edition of the FIFA series featured a selection of new attacking skills like off the ball running and touch sensitive passing, all of which were designed for analog controller use. Particularly skilled players had been artificially manipulating these features into the game series since at least the 1999 edition by deft and rapid manipulation of the original non-analogue stick PS controllers. The game was relatively easy to beat on the hardest level on single player, using a series of tricks from the instruction manual which the AI could not replicate consistently or defend against, but long-term players found that in trying to make the game attain to a more realistic football simulation by playing without using these tricks, the simplistic in-game AI would seem to respond by learning osmotically from the player with greater creativity from the opposition teams and an apparent learning intelligence in selecting off the ball players and shot direction, things that were supposed to be impossible with the non-analog controller.


Changing game objectives

In
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or ...
car
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
s, particularly ''
Project Gotham Racing ''Project Gotham Racing'' (''PGR'') is a series of racing video games developed by Bizarre Creations and published by Microsoft Studios (Xbox and Xbox 360) and Sega (Dreamcast). The series appeared on the Dreamcast, Xbox and Xbox 360 consoles, ...
'', players came up with an alternate objective known as "Cat and Mouse". The racers play on teams of at least two cars. Each team picks one very slow car as the mouse, and their goal is to have their slow car cross the finish line first. Thus the team members in faster cars aim to push their slow car into the lead and ram their opposing teams' slow cars off the road. Completing games without getting certain items or by skipping seemingly required portions of gameplay results in
sequence breaking In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quick ...
, a technique that has developed its own dedicated community. Often, speed of completion and/or minimalist use of items are respectable achievements. This technique has long been used in the '' Metroid'' game series and has developed into a community devoted to
speedrun Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glit ...
s.
NetHack ''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1982 game ''Hack'', itself inspired by the 1980 game '' Rogue''. The player takes the role a ...
has over time codified many such challenges as " conduct" and acknowledges players who manage to finish characters with unbroken pacifist or vegetarian disciplines, for example. A comparable form of restricted gameplay has been implemented within ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', known as "Iron Man" leveling. A change in gameplay can be used to create a ''de facto''
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
, such as the "Green Demon Challenge" in ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'', where the object is to avoid collecting a
1-up In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
which chases the player, even passing through terrain, while the player attempts to collect all red coins on a level. Other challenges have been built around reaching normally unreachable areas or items, sometimes using glitches or gameplaying tools, or by completing a level without using an important game control, such as the 'jump' button or
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
.
Machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
, the use of
computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
from video game engines to create films, began in 1996. The practice of recording deathmatches in
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's 1996 computer game '' Quake'' was extended by adding a narrative, thus changing the objective from winning to creating a film. Later, game developers provided increased support for creating machinima; for example,
Lionhead Studios Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson (British game designer), Steve Jackson. The company is best known for the ''Black & White (series), Bl ...
' 2005 game ''
The Movies ''The Movies'' is a business simulation game created by Lionhead Studios for Microsoft Windows and ported to Mac OS X by Feral Interactive. Players run a Hollywood film studio, creating films that can be exported from the game. ''The Movies'' wa ...
'', is tailored for it.


Real economy interaction

Traders in MMOs with economic systems play purely to acquire virtual game objects or avatars which they then sell for real-world money on
auction An auction is usually a process of buying and selling goods or services by offering them up for bids, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition ex ...
websites or game currency exchange sites. This results in the trader's play objective to make real money regardless of the original game designer's objectives. Many games prohibit currency trading in the
EULA An end-user license agreement or EULA () is a legal contract between a software supplier and a customer or end-user, generally made available to the customer via a retailer acting as an intermediary. A EULA specifies in detail the rights and restr ...
,
Guild Wars 2 User Agreement
', NCSOFT.
but it is still a common practice. Some players provide real world services (like website design, web hosting) paid for with in-game currency. This can influence the economy of the game, as players gain wealth/power in the game unrelated to game events. For example, this strategy is used in
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduat ...
's ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
''.


See also

*
Alternate reality game An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by inten ...
*
Cellular automaton A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessel ...
, a 0-player "game" that can produce various emergent patterns * Corrupted Blood incident *
Game Genie Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for t ...
*
Immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player ...
*
Metagaming Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by th ...
* *
Rom hacking ROM hacking is the process of modifying a ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an old game ...
*
Hacker culture The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to a ...
*
Sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...


References

{{reflist, 2 Game design Video game gameplay