''Equinox'' is an
action adventure
Action may refer to:
* Action (narrative), a literary mode
* Action fiction, a type of genre fiction
* Action game, a genre of video game
Film
* Action film, a genre of film
* ''Action'' (1921 film), a film by John Ford
* ''Action'' (1980 fil ...
puzzle video game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion.
H ...
developed by
Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and co ...
and published by
Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and in ...
for the
Super NES
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
. A sequel to ''
Solstice
A solstice is an event that occurs when the Sun appears to reach its most northerly or southerly excursion relative to the celestial equator on the celestial sphere. Two solstices occur annually, around June 21 and December 21. In many countr ...
'' (1990) for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, ''Equinox'' depicts Glendaal saving his father, the predecessor's playable character Shadax, from the imprisonment of Sonia, Shadax's
apprentice
Apprenticeship is a system for training a new generation of practitioners of a trade or profession with on-the-job training and often some accompanying study (classroom work and reading). Apprenticeships can also enable practitioners to gain a ...
. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues ''Solstice''s
isometric puzzle game style, with greater emphasis on action adventure and
Mode 7
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects i ...
overworld map.
Development of ''Equinox'' lasted from 1990 to 1993 and beyond the game's completion, due to difficulty running the graphics on all minor variations of SNES consoles. Brothers
Ste and John Pickford were responsible for the programming, design, and visuals, and ''Solstice'' composer
Tim Follin returned to work on the music with his brother Geoff. The game was released in February 1993 in North America, in November 1993 in Japan, in January 1994 in Australia, and in March 1994 in Europe. It was critically acclaimed for its graphics, sound, atmosphere, gameplay, potential lifespan, and for the extremely high challenge level of its puzzles. However, the isometic perspective garnered a more mixed response; some critics found it an intentional puzzle design aspect, some dismissed it as a technical flaw, and others said the puzzles created from it were cheap.
Gameplay
Similar to its predecessor, ''
Solstice
A solstice is an event that occurs when the Sun appears to reach its most northerly or southerly excursion relative to the celestial equator on the celestial sphere. Two solstices occur annually, around June 21 and December 21. In many countr ...
'' (1990), ''Equinox'' is an
isometric arcade adventure
Arcade most often refers to:
* Arcade game, a coin-operated game machine
** Arcade cabinet, housing which holds an arcade game's hardware
** Arcade system board, a standardized printed circuit board
* Amusement arcade, a place with arcade games ...
puzzle video game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion.
H ...
featuring elements of
platform
Platform may refer to:
Technology
* Computing platform, a framework on which applications may be run
* Platform game, a genre of video games
* Car platform, a set of components shared by several vehicle models
* Weapons platform, a system or ...
and
RPG, such as using a menu screen to swap items and weapons. However, it has a greater emphasis on action and adventure than its predecessor.
The player acts as Glendaal, who traverses through eight dungeons to rescue his father Shadax from the imprisonment of Sonia, Shadax's
apprentice
Apprenticeship is a system for training a new generation of practitioners of a trade or profession with on-the-job training and often some accompanying study (classroom work and reading). Apprenticeships can also enable practitioners to gain a ...
.
The dungeons traversed are Glendaal's home Galadonia, the forest kingdom south of Galadonia named Tori, a desert with ancient remains east of Galadonia named Deesa, the underwater Athena, the swampy Quagmire, a sea-surrounded kingdom with a big tomb named Afralona, the Ice Palace, and Sonia's resting place of Death Island.
From smoke-puffing huts on the overworld, Glendaal enters the dungeons which contain an increasing number of rooms. The first has 16 rooms, the second 34, third 45, fourth 47, fifth 63, sixth 75, seventh 71, and the last 107.
There are 458 rooms in total, double the predecessor.
Many of the rooms are barred by colored doors that must be unlocked with matching keys, except red herring keys.
Apples provide
extra lives, and progress can be
saved by simply exiting a dungeon.
In a dungeon, Glendaal moves at
right angle
In geometry and trigonometry, a right angle is an angle of exactly 90 Degree (angle), degrees or radians corresponding to a quarter turn (geometry), turn. If a Line (mathematics)#Ray, ray is placed so that its endpoint is on a line and the ad ...
s looking for tokens shaped as blue orbs. Twelve must be collected to summon a boss, all physical manifestations of the spirits guarding the bridges to other lands in the overworld.
The bosses include a Bone Head that shoots ghosts; Dung Dung, a chunk of soil that pops out of the ground and shoots boulders; Pincha; Dollop, a blob of slime; Quetzalcoatl, a sentient pole-shaped statue made up of multiple blocks; Eyesis, a spinning pyramid; and Billy Bones, a ghost pirate captain that shoots cannonballs.
Getting to the tokens requires navigating platforms, moving blocks, dodging spikes, killing enemies, and increasingly complex puzzles.
The isometric perspective
optical illusion
Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide v ...
s form puzzles, based on determining the position of platforms.
The rooms all have a single objective, and in some cases rooms must be done in a specific order.
Glendaal starts with nothing, but obtains tools to attack foes in his quest. Every dungeon contains one magical spell Glendaal can perform, including those for healing, freezing, slowing down and decreasing the energy of enemies, unlocking doors, destroying rooms, and viewing invisible blocks.
The magic is powered by collecting potions, defeating vampire bats and trolls in the overworld, and the dungeon bosses.
Glendaal collects weapons, including daggers, swords, axes, twin daggers, swords, scimitars, maces, and twin swords.
A boss kill increases Glendaal's
strength
Strength may refer to:
Physical strength
*Physical strength, as in people or animals
*Hysterical strength, extreme strength occurring when people are in life-and-death situations
*Superhuman strength, great physical strength far above human ca ...
and provides him with one of five strings for a harp that can be played in the Overworld to teleport.
In each room, all the foes must be eliminated to escape, and they can respawn upon reentry.
Because Glendaal is killed in one hit, learning how to destroy all enemies in rooms is a puzzle.
Enemies must be defeated to collect keys, potions, and tokens.
Foes include ghosts, spinning devils that can only be harmed while still, bouncing blobs with random movement patterns, and plate-armored knights vulnerable on back.
Most follow a set pattern, but take several hits.
Development and release
Released in 1990 for the 8-bit
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, ''Solstice'' was the first original product of Manchester-based developer
Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and co ...
, after conversions to 8-bit consoles.
Programmer and company co-founder Mike Webb conceived ''Solstice'', with the intention of being a ''
Knight Lore
''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
''-style isometric game for the NES.
Published by
CSG Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and in ...
and in other regions by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, ''Solstice'' was released to a favorable critical reception and became a
cult classic
A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
for its unique mixture of action, adventure, and RPG elements.
Software Creations began development of a sequel, ''Equinox'' in March 1990, four months before ''Solstice''s July 1990 release, and finished in mid-1993.
Translation
by Chris Covell. ). It was published by
Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and in ...
in North America in February 1993, Japan in November 1993, Australia in January 1994, and in Europe on 25 March 1994.
As the first non-Japanese developer to have a
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES)
development kit
A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
, Software Creations began by creating ''Equinox''s
engine
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
, which involved analysis of the Super Famicom.
The project was produced Ryoji Akagawa and Allan Becker, and executive produced by Sony's
Shigeo Maruyama
(born 1941 in Tokyo, Japan) is a Japanese businessman. He is best known for being the founder of Epic/Sony Records, former chairman of Sony Computer Entertainment and former CEO of Sony Music Entertainment. He is known for discovering artists su ...
and
Olaf Olafsson
Olaf or Olav (, , or British ; Old Norse: ''Áleifr'', ''Ólafr'', ''Óleifr'', ''Anleifr'') is a Scandinavian and German given name. It is presumably of Proto-Norse origin, reconstructed as ''*Anu-laibaz'', from ''anu'' "ancestor, grand-father" a ...
. Hiroshi Goto, Jeff Benjamin, Yuji Takahashi, Richard Robinson, and Software Creations founder Richard Kay were chief development executives, and Arthur Bangall was the chief game tester.
Programming was initiated by Software Creations founder Mike Webb, and was mostly completed by
Ste and John Pickford with contributions from Kevin Edwards and Stephen Ruddy.
Whereas ''Solstice'' is a single-map puzzle game in which the player can only use magic, the Pickfords and Akagawa intended ''Equinox'' to be more of an action game by adding weapons, larger bosses, and RPG elements like discovery through multiple maps.
In addition to Webb,
Tim Follin, composer for ''Solstice'', returned for ''Equinox'' to work on the music and sound, alongside his brother Geoff.
The Pickfords were mainly responsible for the graphics, with additional visuals from Martin Holland and Neal Sutton.
The visuals took more than one year to complete and unexpectedly prolonged development.
Webb reported in April 1994 that ''Equinox'' was completed 18 months prior, but its release was delayed due to technical problems running on minor variations of SNES consoles.
Blocks were made as sprites and overlapped to work within available processing power, but the picture processing unit (PPU) is unable to process sprites on the same layer properly, resulting in such glitches as the foreground sprites disappearing.
To fix the problem, rooms were redesigned, and sprites that disappeared were removed.
Another major challenge was the isometric perspective, because 3D shadowing to indicate depth was impossible due to limited processing power.
For animation and character design, Glendaal took the longest due to having many movements, and the bosses were done in a week.
After the graphics were finished, the final part of development was altering the difficulty of Quagmire by removing a
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
.
Reception
''Equinox'' garnered critical acclaim upon release, ''Nintendo Game Zone''s Andy Butcher calling it one of the best arcade adventure games on the SNES and ''GameFan''s Brody claiming it was the all-time greatest Sony video game so far.
Reviewers exclaimed ''Equinox'' stood out in the SNES library of mostly platformers and shoot-em-ups. In addition to a slower pace, atmosphere, and requiring a mixture of critical thinking and quick wits, the biggest reason was its 3D isometric perspective. The trope was the most prominent in 1980s computer games, such as
Ultimate Play the Game
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for t ...
's
Filmation
Filmation Associates was an American production company that produced animation and live-action programming for television from 1963 until 1989. Located in Reseda, California, the animation studio was founded in 1962. Filmation's founders and pr ...
games, including ''
Knight Lore
''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
'' (1984) and ''
Alien 8
''Alien 8'' is an action-adventure video game developed and published by Ultimate Play the Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling ''Knight Lore' ...
'' (1985), and in ''
Head over Heels'' (1987) and ''
Batman
Batman is a superhero appearing in American comic books published by DC Comics. The character was created by artist Bob Kane and writer Bill Finger, and debuted in Detective Comics 27, the 27th issue of the comic book ''Detective Comics'' on ...
'' (1986). Critics in the European specialist press, mostly the UK, were reminded of these games when reviewing ''Equinox''. The only ''Equinox'' reviewer to cite examples of other SNES games with the perspective was Ryan of ''
Super Gamer'', bringing up ''
Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspir ...
'' (1993) and ''
Spindizzy Worlds'' (1992).
The isometric view led to comparisons to another adventure RPG, ''
Landstalker
is an action-adventure game that was developed by Climax Entertainment and released for the Sega Genesis in 1992 in Japan and 1993 elsewhere. Players take on the role of a treasure hunter named Nigel (Ryle in Japan and France, Niels in German ...
'' (1992), released around the same time on the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
.
The isometric perspective results in artifacts in terms of distances between sprites. Some critics viewed this as
optical illusion
Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide v ...
s intended to test the player, but others criticized it as a technical flaw. Detractors wrote the issue was especially noticeable with the
collision detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing ...
of enemies, joking that the foes were surrounded by a big invisible forcefield of death.
Frank of ''
Super Action
OCN Thrills is a television channel in South Korea owned by CJ ENM E&M Division, a division of CJ Group. It was formerly known as OCN Action and Super Action. They were focused on both Action film and Thriller film
Thriller film, also kno ...
'' reported the unclear perspective caused jumps to be incredibly hard, especially those that require Glendaal to be on the edge of a platform; in these situations, the player would need "almost supernatural depth perception", where the sprite would appear to float next to a platform when actually on the edge.
''
Game Power'' suggested the unclear perspective was a result of a lack of shadows.
Even from reviewers who found the unclear perspective intentional, responses were mixed. The Elf of ''
Superjuegos'' found it an "ingenious" design choice, and ''
Super Control'' journalist Paul dismissed it as a "cop-out" for designing puzzles legitimately.
A critic from German magazine ''
Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
'' said it led to unfair platform puzzles because one mistake could cause instant death.
''Game Zone''s Andy Butcher wrote that the isometric view meant it takes time to adjust to the controls, as the D-Pad is in relation to the perspective.
''Game World''s Adrian exclaimed ''Equinox'' "has the most beautiful backdrops and sprites that have been produced for ages", and Butcher stated it was some of the greatest for the SNES.
The visuals were praised for their character sprites, colours, detail, and sense of hugeness in the environments. A frequent positive was the game's
Mode 7
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects i ...
map and overworld sections, especially the "smooth" and "breathtaking" rotation feature. Keith of ''
Super Gamer'' and Frank of ''
Super Action
OCN Thrills is a television channel in South Korea owned by CJ ENM E&M Division, a division of CJ Group. It was formerly known as OCN Action and Super Action. They were focused on both Action film and Thriller film
Thriller film, also kno ...
'', however, argued it was to hard to map where Glendaal was on the overworld, attributed to the removal of an auto-map that was in the predecessor.
He and Camron praised the "fluid" and "realistic" animation of the characters, such as Glendaal, and noted the game does not slow down during boss fights.
Frank called Glendaal's sprite one of the best of all time, describing him as "the Prince out of ''
Prince of Persia
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.
The first two games i ...
'', only cuter".
Reviewers called the soundtrack the SNES library's best, "most engaging", and "atmospheric".
Brookes praised the sound effects as "amazingly realistic", citing Glendaal's pushing of a block.
''
Hyper''s Andrew Humphreys noted the soundtrack's "ethereal" and "otherworldly" tone, comparing its
new age
New Age is a range of spiritual or religious practices and beliefs which rapidly grew in Western society during the early 1970s. Its highly eclectic and unsystematic structure makes a precise definition difficult. Although many scholars conside ...
style to the score of ''
Ecco the Dolphin
''Ecco the Dolphin'' is a series of action-adventure video games developed by Appaloosa Interactive (previously known as Novotrade International) and published by Sega. They were originally developed for the Mega Drive/Genesis and Dreamcast video ...
'' (1992). He claimed it was unique from other RPG games that "bombard you with a monotonous Medieval theme that loops over and over again".
Frank wrote the game had "some haunting melodies and superb sound effects".
Camron praised the sound, although argued it could get monotonous.
The graphics and sound were complimented for making the game atmospheric and suspenseful, and some critics admitted to being spooked by the music and sound effects and recommended to play the game in stereo. Paul of ''
Super Control'' summarized, "imagine each room as approximately diamond-shaped. The rooms ranged from basic stone-floored caves to elaborate chambers with highly-carved walls and marble effect floors. Eerie sounds accompany your excursion into this underworld and each of the guardians has its own theme music!"
Adrian described the sound as "sedately haunting
here
Here is an adverb that means "in, on, or at this place". It may also refer to:
Software
* Here Technologies, a mapping company
* Here WeGo (formerly Here Maps), a mobile app and map website by Here
Television
* Here TV (formerly "here!"), a TV ...
even when you're walking overland there's always a soft wind blowing so you're never really sure if a Goblin will attack you".
Also cited were the music fading in and out, water drips, heartbeats, rope creaks, clangs when an armour is hit, and faraway clock chimes.
Critics reported being heavily absorbed, involved, and addicted to ''Equinox''. The motivation to keep exploring all parts of the game's world was attributed to the graphics, music, huge spaces, high amount of rooms, and the design, such as the puzzles and mysterious placement of objects. The puzzles were frequently described as very difficult. Journalists such as Bud D. of ''
GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' and
Sandy Petersen
Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and later creating the acclaimed and influential horror role-playing game ''Call ...
of ''
Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' confessed to being stuck for hours on some puzzles, and a ''
Player One
''Player One: What Is to Become of Us'' is a novel written by Douglas Coupland for the 2010 Massey Lectures. Each of the book's five chapters was delivered as a one-hour lecture in a different Canadian city: Vancouver on October 12, Regina, Saska ...
'' writer reported that he played the last dungeons as long as the prior seven combined.
''Nintendo Power'' claimed there were so many hidden doors and keys that the player had to touch every part of a room.
Allie stated ''Equinox'' had more depth than ''
The Legend of Zelda: A Link to the Past'' (1991) and was more "absorbing" than ''
Knightmare
''Knightmare'' is a British children's adventure game show, created by Tim Child, and broadcast over eight series on CITV from 7 September 1987 to 11 November 1994. The general format of the show is of a team of four children – one who take ...
'' (1991).
''Equinox'' was celebrated as a successful combination of multiple genres. A five-out-of-five review from ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' writer The Unknown Gamer categorized it as an original "masterpiece" that mixes the best elements of action adventure, RPG, and puzzle genres: "there are great puzzles to solve, cool creatures to shoot; big, bad bosses; and more than challenge for even expert adventures."
Garth Sumpter of ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' was excited by its potential to appeal to both puzzle and
hack and slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
gamers, analogizing the game as a mix of ''
ActRaiser
is a 1990 hybrid platformer, god game, and city-building game with light action RPG elements for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban p ...
'' (1990) and ''
Soul Blazer
''Soul Blazer'', released in Japan as , is a video game for the Super NES developed by Quintet and published by Enix. ''Soul Blazer'' was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe u ...
'' (1992).
''
VideoGames
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
'' magazine awarded ''Equinox'' the Best Strategy Game of 1994, and nominated it Best Cartridge Music and Best Gameplay.
It was nominated Best Adventure/RPG Video Game by ''
Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' and awarded Best Ad of 1994 by ''Electronic Gaming Monthly''.
In 1995, ''Total!'' ranked it 97th on its list of the "Top 100 SNES Games".
Notes
References
{{Reflist
1993 video games
Action-adventure games
Fantasy video games
Epic/Sony Records games
Single-player video games
Software Creations games
Super Nintendo Entertainment System games
Super Nintendo Entertainment System-only games
Video game sequels
Video games scored by Tim Follin
Video games based on Arabian mythology
Video games developed in the United Kingdom
Video games with isometric graphics
Video games about witchcraft