An episodic video game is a
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis.
Such a series may or may not have
continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost
digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include most
Telltale games, ''
Alan Wake'', ''
BioShock Infinite: Burial at Sea'', ''
Grand Theft Auto: Episodes from Liberty City'', ''
Life Is Strange
''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'', ''
Resident Evil: Revelations 1'' and ''
2'', ''
Half-Life 2: Episode One'' (and ''
Two)'' and ''
Star Trek Online''.
Concept
To consumers, episodic games are very similar in nature to
expansion packs. An expansion is an add-on to an original, non-episodic product however; something of a lower order. In an episodic series there is no dominant '"first" game': each installment, although perhaps of the same length and price point as an expansion, is a main event that drives the core experience forward. This particular aspect of this type of game underpins the developer focus on the game's story.
In terms of the narrative framework, episodic games tend to end in cliffhangers because it serves as a tool to deploy a seamless transition. These scenes are also dramatic, drawing the interest of the players so that they anxiously await for the next installment.
Advantages
Episodic games have several advantages. A cheaper purchase price per episode leads to lower immediate risk for consumers and increased uptake. Other benefits include:
* The lack of the 'safety net' for disengaging periods provided by longer, less focused games coupled with the need to keep consumers on board for multiple release produces greater motivation for the production of quality and innovative titles.
* Exposure and experience from early episodes can benefit the production quality of future releases.
* Lower risk investment for the developers, as the games cost less to develop and to sell and are quicker onto the market.
* Higher quality of life for developers, with more manageable, focused projects.
* Faster games to market, as many high production titles often take anywhere from 2–5 years to complete - with episodic gaming, the wait time is often reduced to an annual or semi-annual basis.
* Developing in smaller chunks means developers can better adapt to community feedback in between releases.
* The developer gets several chances to hit the market with a lower level of risk each time, as opposed to a single chance to make good a lone product that has far more investment riding on it.
* New advancements can be added to the next release.
Disadvantages
Essentially, the business model of the episodic gaming is still considered high-risk for developers due to the fact that this type of game is still new compared to traditional video games and its development, thus, entails a number of risks. Experts cite that this can be demonstrated in the limited number of successes of episodic game ventures. Specific disadvantages include the following:
* After buying all episodes, the total cost for consumers may be more than that of the typical game.
* Some developers choose the episodic model because they lack the resources to complete a full-length game, and hope the sales of episodes will fund further development. If earlier episodes fail to sell, then funding for future episodes may suffer or disappear, forcing developers to renege on promises of future episodes and cut storylines short. Notable episodic series that have been aborted early include ''
Sin Episodes'', ''
Bone
A bone is a rigid organ that constitutes part of the skeleton in most vertebrate animals. Bones protect the various other organs of the body, produce red and white blood cells, store minerals, provide structure and support for the body, an ...
'', and ''
Insecticide''.
* Certain game designs would find it counter-productive to use this method as opposed to plainly producing a full-fledged sequel or series of titles, simply because the nature of the game is difficult or impossible to split into episodes. Examples include
sandbox titles such as the ''
GTA'' and ''
Sims'' series.
* Most episodic content is distributed primarily or exclusively over the internet, to offset the potential extra costs of distributing more physical copies to retail (e.g. 5 hard copies for 5 chapters over 4 years as opposed to shipping a single item once). This is a disadvantage to consumers with limited or slow internet access, who might have to wait for a physically published collection of episodes or never get anything at all. It is particularly onerous if the game's chapters are all available only through online systems (e.g. ''
Sonic the Hedgehog 4'' for
Wiiware/
PSN
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
/
Xbox Live Arcade
Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independen ...
).
* Some content will always need to be created up-front, for example rendering technology. This makes bespoke
engine
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
software unsuitable in its complex modern form.
* A player trying to progress through a series of episodes may find the technological advances over time distracting; in extreme cases, they may even be put off by the primitive techniques used in episodes produced years before.
Single-player episodic gaming
The first episodic game appeared in 1979.
Automated Simulations
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before rena ...
' ''
Dunjonquest'' series started with ''
Temple of Apshai'', and in the same year several mini-episodes using the same game system and world were released. The sequel ''
Hellfire Warrior'' and several full-sized add-on packs for both main games followed 1980–1982.
Wizardry was likewise appended with additional scenarios that allowed importing of the first games' save data.
Following
Nihon Falcom's 1986
expansion pack ''Xanadu Scenario II'' for the 1985
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the playe ...
''
Dragon Slayer II: Xanadu'', the fifth ''
Dragon Slayer'' title ''
Sorcerian'' in 1987 introduced a scenario system where the player can play through fifteen scenarios in their
order of choice. Soon after, additional
expansion packs were released containing a number of new scenarios. The game introduced an aging system, where one or more years pass by and the characters age during each scenario, with the additional scenario packs in mind. That same year saw the beginning of the
Kroz series
''Kroz'' is a series of Roguelike video games created by Scott Miller for IBM PC compatibles. The first episode in the series, ''Kingdom of Kroz'', was released in 1987 as Apogee Software's first game. It was also published on ''Big Blue Disk'' ...
, a seven-part series of games featuring similar text-based graphics and gameplay, with renewed levels. These were not released on a regular schedule, but were sold in packages, with the first episode being available freely as
shareware. During 1993-1994, the Italian publisher Simulmondo published several games in bite-sized episodes, among them the comic book adaption
Diabolik (11 Episodes) and the original series
Time Runners
''Time Runners'' is a series of fantasy novels written by the British author Justin Richards. The books chronicle the adventures of schoolboy Jamie Grant who falls through a "time break" and becomes a Runner along with the mysterious Anna, wit ...
(30 Episodes).
Adventure games ''
Shin Onigashima'', ''
Yūyūki
, often simply titled as , is a text-based adventure video game title developed by Nintendo and Pax Softnica and published by Nintendo exclusively in Japan for the Family Computer Disk System. It is the second of the ''Famicom Mukashibanashi'' ...
'', and ''
Famicom Tantei Club
is an adventure game duology developed and published by Nintendo for the Family Computer Disk System. The first entry, was released in 1988, followed by a prequel released the next year titled In both games, the player takes on the role of a ...
'' series for the
Family Computer Disk System were released in two disks, with both disks being separate releases but forming a single game.
Single-player games, particularly
real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
games and
first-person shooters, have in the past experimented with a limited form of episodic gaming, by adding new stages, levels, weapons, enemies or missions with expansion packs. Early examples include ''
Wing Commander: Secret Ops'', which was released episodically over the internet in 1998. However, this series was a failure and was discontinued after it failed to attract significant player numbers. One of the contributing factors was its 120 MB download size, which may have been prohibitively large in an age in which 56k internet access was the norm. Limitations in bandwidth have also been cited as one of the reasons for the failure of the episodic
alternate reality game ''
Majestic'', as it required an initial download of an hour or more on a dial-up connection.
Another example of a more casual episodic game is ''Goodnight Mister Snoozleberg!'', an online game created by Sarbakan that was released in 1999 on TF1's website, later on CBC and now available for download on Trygames. ''El Dorado's Gate'' was a Japan-only episodic game released by Capcom in 2001.
Kuma Reality Games has developed first-person shooter episodic games since its inception in 2003. Some of the "game-isodes" that the company has developed include ''
The DinoHunters
''The DinoHunters'' is an advertisement-supported first-person shooter and machinima series created by Kuma Reality Games. Using Valve's Source for its engine, ''The Dinohunters'' is distributed in free downloadable episodes for the PC. The first ...
'', which documents a group of off-key time travelers hunting dinosaurs and other prehistoric beasts, and the controversial ''
Kuma\War
''Kuma\War'' (stylized as ''KUMA\WAR'') is a tactical shooter game created by developer Kuma Reality Games. ''Kuma\War'' is an episodic game that re-creates real-world conflicts in video game format using information culled from news accounts, mi ...
'', which focuses on recent military action in the world, especially in Iraq and Afghanistan. Recently, Kuma Games produced a series mirroring ''The History Channel's Shootout!'' series. The games created were modeled on the battles featured in the TV show, adding another level of media depth to episodic gaming in general.
From to , the world's first digital
satellite radio broadcaster,
St.GIGA
, trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
, transmitted episodic video games with voice acted overdubs (a technique called
SoundLink), to be played in Japan on partner
Nintendo's
Super Famicom video game console with its
Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sa ...
peripheral.
さよならセント・ギガ
'. Slashdot.jp. 30 September 2003.[Mamoru, Sakamoto. ]
''. Alpha-Net. 2 October 2003. The first SoundLink title, ''
BS Zelda no Densetsu
Between August 6, 1995 and May 30, 1999, Nintendo, in collaboration with St.GIGA, broadcast three different ''The Legend of Zelda'' titles to fans for download via the Super Nintendo Entertainment System, Super Famicom's Satellaview subsystem. ''BS ...
'', was released in four discrete broadcast episodes starting in August 1995. Nintendo has said it to be the world's first integrated radio-game.
''
Shining Force III'' is a three-part RPG released by Sega for the Sega Saturn between 1997 and 1999. The narrative of the game was distributed through three distinct "scenarios", each showing a part of the complete story.
Other games have contemplated going the route of episodic development and distribution, only to decide against it. Examples of this include
Quantic Dream's ''
Fahrenheit
The Fahrenheit scale () is a temperature scale based on one proposed in 1724 by the physicist Daniel Gabriel Fahrenheit (1686–1736). It uses the degree Fahrenheit (symbol: °F) as the unit. Several accounts of how he originally defined h ...
'',
Ubisoft's ''
Rayman Origins
''Rayman Origins'' is a 2011 platform game, platform video game developed and published by Ubisoft. It is the fourth main installment in the ''Rayman'' series and the first main installment since ''Rayman 3: Hoodlum Havoc'' (2003). The game was ...
'', and a planned series of episodes starring
Duke Nukem
''Duke Nukem'' is a video game series named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various co ...
by
ARUSH Entertainment.
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
's
Steam platform is being used as a content delivery platform for several episodic games including
''Half-Life 2'' Episodes developed by Valve themselves.
Telltale Games
Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following ...
is one of the heaviest supporters of episodic gaming thus far, as well as its successor,
AdHoc Studio
Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following ...
, after its closure. Their game ''
Bone
A bone is a rigid organ that constitutes part of the skeleton in most vertebrate animals. Bones protect the various other organs of the body, produce red and white blood cells, store minerals, provide structure and support for the body, an ...
'' is an adventure title that literally adapts chapters from
Jeff Smith's ''Bone'' comic book saga into game episodes on a periodic basis, with two episodes having been released. Telltale's ''
Sam & Max Save the World
''Sam & Max Save the World'' is a graphic adventure video game developed by Telltale Games. The game was originally released as ''Sam & Max: Season One'' before being renamed in early 2009. ''Save the World'' was developed in episodic fashion, ...
'' was their first fully completed episodic series, followed by ''
Sam & Max Beyond Time and Space'' and ''
Sam & Max: The Devil's Playhouse''. Other series based on various other franchises include ''
Strong Bad's Cool Game for Attractive People'', ''
Wallace and Gromit's Grand Adventures
''Wallace & Gromit's Grand Adventures'' is an episodic graphic adventure game based around the characters of ''Wallace and Gromit'' created by Nick Park and Aardman Animations. The game was developed and published by Telltale Games. It consists ...
'', ''
Tales of Monkey Island'', ''
Back to the Future: The Game'' and ''
The Walking Dead''.
''
Minerva
Minerva (; ett, Menrva) is the Roman goddess of wisdom, justice, law, victory, and the sponsor of arts, trade, and strategy. Minerva is not a patron of violence such as Mars, but of strategic war. From the second century BC onward, the R ...
'' is a single-player modification that has adopted an episodic development structure. It is one of the first mods to do so for Valve's ''
Half-Life 2''.
Turner Broadcasting's
GameTap
GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2005. It provided users with classic arcade video games and game-related video content. The service was acquired by French online video game service Me ...
has made large investments in episodic game development. The online game service's first episodic game, ''
Sam & Max
''Sam & Max'' is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth ...
'', was co-published with
Telltale Games
Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following ...
. Each episode premiered on GameTap 14 days before becoming available on the Telltale Games web site. GameTap's second foray into episodic games was monthly content deliveries for ''
Myst Online: Uru Live'' an online massive multiplayer game by
Cyan Worlds. In February, GameTap announced a third episodic game, ''
Galactic Command: Echo Squad'', developed in conjunction with
3000AD. Their most recently announced game, the 24 episode ''
American McGee's Grimm'', was announced in May 2007 for an early 2008 launch. GameTap's VP of content, Ricardo Sanchez, has written for sites like
Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
and
GameDaily and presented at the
D.I.C.E. Summit on the subject. His "Three Laws of Episodics" lay out rules by which GameTap determines whether a title is episodic or not, and rules out ''Bone'' and ''
Half-Life 2 Episodes'' due to the unknown duration of time between episodes.
Dimps and
Sonic Team created the episodic video game, ''
Sonic the Hedgehog 4'' for various formats, the
first episode of which was released in October 2010, with
Episode 2 released in May 2012. A third episode was planned, but was canceled.
Telltale's episodic adventure games inspired Roy and Ronen Gluzman to revive their popular Israeli video game franchise
Piposh with
a four-part 2019 entry.
Deltarune was released in an chapter based format with Chapter 1 releasing in 2018, chapter 2 releasing in 2021 and chapters 3 to 7 planned to be released at a later date.
Massively multiplayer online gaming
Since episodic gaming is mostly driven through linear storytelling, outside of story-driven
single player games, it is mostly found in
MMOGs. Much as they worked for offline games, expansion packs have often been sold to increase available content to MMOG players by adding additional worlds to explore and additional gameplay features, such as new weapons and characters.
As the term relates to this genre, episodes are typically contrasted to the traditional expansion pack, as in the ''
Asheron's Call'' franchise, where episodic content was downloaded without an additional fee (to the standing subscription price). This included new expansive story arcs comparable to those found in offline RPGs and were updated on a bi-monthly basis. Retail expansion packs were still created for the ''Asheron's Call'' games.
Another MMOG featuring an episodic design is the ''
Guild Wars'' series developed by
ArenaNet. The company's business model involves releasing new, independent ''chapters'' for the game on a six-month basis. Since ''Guild Wars'' does not charge a monthly fee, and there is no requirement to own the newer chapters, it is one of the few games entirely reliant on the episodic games model to continue its service. To this end, ''
Guild Wars Factions'' was released on April 28, 2006, which was subsequently followed by ''
Guild Wars Nightfall'', released worldwide on October 27, 2006, and finally ''
Guild Wars Eye of the North'' on August 31, 2007.
See also
*
Gaiden
References
Other sources
*Catalin Z. Alexandru [December 2006
"Episodic Gaming, fact or fiction" ''TheG33ks''.
*Ricardo Sanchez [October 2006
"What is episodic? ''GameDaily''
*Jason Kraft and Chris Kwak (April 2006
"Episodic Gaming in the Age of Digital Distribution" ''GamaSutra''.
*David Edery (April 2006
"In Defense of Episodic Content - A Response to the Above Article"
*Patrick Klepek (April 2006
"Bethesda Responds To Oblivion Issues"- Fan reaction to the ''Horse Armour'' expansion. ''1UP.com''
*N. Evan Van Zelfden (March 2006
"Dallas Developers: Ritual"- Steve Nix of
Ritual Entertainment discusses Episodic delivery of ''
SiN Episodes''. ''Next Generation''
*Kris Graft (August 2005
Micropayments ''Next Generation''
*Ben Williamson (April 2003
{cbignore, bot=medic ''Futurelab''
*Pete Rojas (August 2002
"But Serially, a Game in Episodes?"''
Wired''
*
David Kushner (March 2002
" So What, Exactly, Do Online Gamers Want?"''
The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
''
Video game distribution
Video game marketing