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Shin Onigashima
, often simply referred to as ''Shin Onigashima'', is an adventure game developed by Nintendo R&D4 and Pax Softnica and published by Nintendo. It was first released on two disk cards for the Famicom Disk System, Family Computer Disk System. The first disk was released on September 4, 1987, while the second disk was released September 30, 1987. The driving force behind the series, Tatsuya Hishida of Nintendo EAD, was responsible for directing the game, creating the characters, and crafting the storyline. Gameplay The game is played by selecting commands which make the characters talk to, use, or examine various objects or characters. Progress is marked by changes in the illustrative image in the top-right corner of the screen. One of the most distinctive features of the game is the "Change Character" command, used to switch between the two main characters (Donbe, the boy, and Hikari, the girl). The characters can move through the story separately at times, and may be called upon t ...
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Nintendo R&D4
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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Cave Dweller
A cave dweller, or troglodyte, is a human being who inhabits a cave or the area beneath the overhanging rocks of a cliff. Prehistory Some prehistoric humans were cave dwellers, but most were not (''see'' ''Homo'' and Human evolution). Such early cave dwellers, and other prehistoric peoples, are also called ''cave men'' (the term also refers to the stereotypical "caveman" stock character type from fiction and popular culture). Despite the name, only a small portion of humanity has ever dwelt in caves: caves are rare across most of the world; most caves are dark, cold, and damp; and other cave inhabitants, such as bears and cave bears, cave lions, and cave hyenas, often made caves inhospitable for people. The Grotte du Vallonnet, a cave in the French Riviera, was used by people approximately one million years ago. Although stone tools and the remains of eaten animals have been found in the cave, there is no indication that people dwelt in it. Since about 750,000 years ago, ...
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Nakayama Miho No Tokimeki High School
is a 1987 in video gaming, 1987 dating sim developed by Square (video game company), Square and Nintendo Research & Development 1, Nintendo R&D1, and published by Nintendo exclusively in Japan for the Famicom Disk System. The game was released on December 1, 1987. It was one of the first dating sim games. It was designed by Hironobu Sakaguchi, who also created the ''Final Fantasy'' series, and Yoshio Sakamoto, who co-created ''Metroid''. The music for the game was composed by Nobuo Uematsu and Toshiaki Imai. Gameplay The game's protagonist enters Tokimeki High School and runs into a girl wearing glasses who looks identical to Miho Nakayama. Though the game is a standard text command-style adventure game similar to the ''Famicom Tantei Club'' series, in important scenes, the player is required to select a facial expression in addition to a verbal response. The four expressions (straight face, laughter, sadness, anger) must match the content of the response being given, and any incor ...
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Famicom Tsūshin
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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List Of Game Of The Year Awards
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards. Czech Game of the Year Awards The Czech Game of the Year Awards are annual awards that recognize accomplishments in video game development. D.I.C.E. Awards The D.I.C.E. Awards are awarded by the Academy of Interactive Arts & Sciences (AIAS), a non-profit organization of industry professionals. The awards were previously known as the Interactive Ach ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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Classic NES Series
This is a list of games that are part of the ''Classic NES Series'' in North America, in Japan, and ''NES Classics'' in Europe and Australia. The series consists of emulated Nintendo Entertainment System, Family Computer, and Family Computer Disk System games for the Game Boy Advance. A special edition Game Boy Advance SP that has a similar color pattern to an NES controller (along with a Famicom counterpart in Japan), was released to go along with these games. In Japan, the color of the cartridges often matches the color of their original Famicom cartridges, but in North America, all the games in this series were released in a light gray cartridges made to resemble the default color of NES cartridges. List All of the games were published by Nintendo. Nintendo A total of 18 first-party games were released in the series. Of these, six were previously released by alternative means on the Game Boy Advance: * ''Animal Crossing'' for the GameCube featured an Advance Play mode, allo ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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The Tale Of The Bamboo Cutter
is a (fictional prose narrative) containing elements of Japanese folklore. Written by an unknown author in the late 9th or early 10th century during the Heian period, it is considered the oldest surviving work in the form. The story details the life of Kaguya-hime, a princess from the Moon who is discovered as a baby inside the stalk of a glowing bamboo plant. After she grows, her beauty attracts five suitors seeking her hand in marriage, whom she turns away by challenging them each with an impossible task; she later attracts the affection of the Emperor of Japan. At the tale's end, Kaguya-hime reveals her celestial origins and returns to the Moon. The story is also known as , after its protagonist.Katagiri et al. 1994: 81. Background ''The Tale of the Bamboo Cutter'' is considered the oldest surviving , though its exact date of composition is unknown. A poem in the , a 10th-century work that describes life in the imperial court, invokes the tale in reference to a moon-vie ...
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Momotarō
is a Folk hero, popular hero of Japanese folklore. His name is often translated as ''Peach Boy'', but is directly translated as ''Peach + Tarō (given name), Tarō'', a common Japanese given name. ''Momotarō'' is also the title of various books, films and other works that portray the tale of this hero. There is a popular notion that Momotarō is a local hero of Okayama Prefecture, but this claim was invented in the modern era. This notion is not accepted as consensus in scholarly circles. Story Momotarō was born from a giant peach, which was found floating down a river by an old, childless woman who was washing clothes there. The woman and her husband discovered the child when they tried to open the peach to eat it. The child explained that he had been bestowed by the Gods to be their son. The couple named him Momotarō, from ''momo'' (peach) and ''Tarō'' (a name meaning 'eldest son in the family'). When he was just five years old, he was able to cut a big tree with just an o ...
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