Automated Simulations
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, missio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Starfleet Orion
''Starfleet Orion'' is a 1978 science fiction strategy game written and published by Epyx, Automated Simulations (who would become Epyx in 1983). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written in BASIC for the Commodore PET, but later ported to other early home computer platforms including the TRS-80 and Apple II series, Apple II. The game was something of a success, leading to a string of successes for the company, notably the major hit ''Temple of Apshai''. Development The game came about in a roundabout fashion when Jon Freeman (game designer), Jon Freeman joined a ''Dungeons & Dragons'' game being hosted by Dungeon Master, dungeon master Jim Connelly. Freeman was an experienced gamer, a regular contributor to ''Games (magazine), Games'' magazine and author of ''A Player's Guide to Board Games''. Connelly had purchased a PET computer to handle bookkeeping during his D&D games, and was interested in finding wa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Invasion Orion
''Invasion Orion'' is a 1979 science fiction strategy game written and published by Automated Simulations (which would become Epyx in 1983). It is one or two player sequel to the original two-player ''Starfleet Orion'' which was published in late 1978. The game was written in BASIC for the Commodore PET and TRS-80Hugh Falk"Epyx History" ''GOTCHA'' and ported to the Atari 8-bit family and Apple II. History After ''Starfleet Orion'' had been completed, the authors, Jon Freeman and Jim Connelly, decided that the original placed too many demands on the players. In the case of the cassette versions, for instance, the player would first have to type in a series of complex inputs to the BUILDER program and save them to a separate cassette, then load up the game and use it to load in the scenario that had been saved to the other cassette. Additionally, the game demanded two players who had to take turns typing in their commands on the keyboard, hopefully not peeking to see what the other ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Corporation
A corporation is an organization—usually a group of people or a company—authorized by the state to act as a single entity (a legal entity recognized by private and public law "born out of statute"; a legal person in legal context) and recognized as such in law for certain purposes. Early incorporated entities were established by charter (i.e. by an ''ad hoc'' act granted by a monarch or passed by a parliament or legislature). Most jurisdictions now allow the creation of new corporations through registration. Corporations come in many different types but are usually divided by the law of the jurisdiction where they are chartered based on two aspects: by whether they can issue stock, or by whether they are formed to make a profit. Depending on the number of owners, a corporation can be classified as ''aggregate'' (the subject of this article) or '' sole'' (a legal entity consisting of a single incorporated office occupied by a single natural person). One of the most att ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commodore BASIC
Commodore BASIC, also known as PET BASIC or CBM-BASIC, is the dialect of the BASIC programming language used in Commodore International's 8-bit home computer line, stretching from the PET of 1977 to the C128 of 1985. The core is based on 6502 Microsoft BASIC, and as such it shares many characteristics with other 6502 BASICs of the time, such as Applesoft BASIC. Commodore licensed BASIC from Microsoft in 1977 on a "pay once, no royalties" basis after Jack Tramiel turned down Bill Gates' offer of a per unit fee, stating, "I'm already married," and would pay no more than for a perpetual license. The original PET version was very similar to the original Microsoft implementation with few modifications. BASIC 2.0 on the C64 was also similar, and was also seen on C128s (in C64 mode) and other models. Later PETs featured BASIC 4.0, similar to the original but adding a number of commands for working with floppy disks. BASIC 3.5 was the first to really deviate, adding a number of comma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crush, Crumble And Chomp!
''Crush, Crumble and Chomp!'' is a 1981 video game where the player takes control of a movie monster and attacks a major city, such as New York or San Francisco. It was published in 1981 for the TRS-80, Apple II, and Atari 8-bit family. Ports to the VIC-20, Commodore 64, and DOS were released later. Some versions were published under the company's original name of Automated Simulations, while the rest use Epyx. Gameplay ''Crush, Crumble and Chomp!'' is a turn-based action game played on a scrolling 2D grid-based map. The player creates a movie monster and attacks a city, much in the manner of the classic horror movies of the 1950s. Specifically, the player can create: * Goshilla, a giant amphibian like Godzilla, with a breath weapon and leaving a corrosive trail of radioactive waste. * The Kraken, a giant octopus or squid-like monster, that can attack bridges and seaside ports and then slip into the water to hide from attack. However, the Kraken can not go on land. * Arac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atari 8-bit Family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 central processing unit, CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brand Name
A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create and store value as brand equity for the object identified, to the benefit of the brand's customers, its owners and shareholders. Brand names are sometimes distinguished from Generic brand, generic or store brands. The practice of branding - in the original literal sense of marking by burning - is thought to have begun with the ancient Egyptians, who are known to have engaged in livestock branding as early as 2,700 BCE. Branding was used to differentiate one person's cattle from another's by means of a distinctive symbol burned into the animal's skin with a hot branding iron. If a person stole any of the cattle, anyone else who saw the symbol could deduce the actual owner. The term has been extended to mean a strategic personality for a produ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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InfoWorld
''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its sister publications include '' Macworld'' and ''PC World''. InfoWorld is based in San Francisco, with contributors and supporting staff based across the United States. Since its founding, ''InfoWorld''s readership has largely consisted of IT and business professionals. ''InfoWorld'' focuses on how-to, analysis, and editorial content from a mixture of experienced technology journalists and working technology practitioners. The site averages 4.6 million monthly page views and 1.1 million monthly unique visitors. History The magazine was founded by Jim Warren in 1978 as ''The Intelligent Machines Journal'' (IMJ). It was sold to IDG in late 1979. On 18 February 1980, the magazine name was changed to ''InfoWorld''. In 1986, the Robert X. Cringel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Apple II Series
The Apple II series (trademarked with square brackets as "Apple ] ''" and rendered on later models as "Apple //") is a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the Apple II, original Apple II. In terms of ease of use, features, and expandability, the Apple II was a major advancement over its predecessor, the Apple I, a limited-production bare circuit board computer for electronics hobbyists. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s. A model with more advanced graphics and sound and a 16-bit processor, the Apple IIGS, was added in 1986. It remained compatible with earlier Apple II models, but the IIGS had more in common with mid-1980s systems like the Atari ST, Amiga, and Acorn Archimedes. The Apple II was ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to serious ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |