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''Invasion Orion'' is a 1979
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisio ...
written and published by Automated Simulations (which would become
Epyx Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before rena ...
in 1983). It is one or two player sequel to the original two-player ''
Starfleet Orion ''Starfleet Orion'' is a 1978 science fiction strategy game written and published by Epyx, Automated Simulations (who would become Epyx in 1983). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was or ...
'' which was published in late 1978. The game was written in
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
for the
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, an ...
and
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of '' ...
Hugh Falk
"Epyx History"
''GOTCHA''
and ported to the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
and
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
.


History

After ''Starfleet Orion'' had been completed, the authors, Jon Freeman and
Jim Connelly Jimmy Connelly (born October 27, 1989) is an ice sledge hockey player from the United States. He took part in the 2010 Winter Paralympic Games in Vancouver Vancouver ( ) is a major city in western Canada, located in the Lower Mainland ...
, decided that the original placed too many demands on the players. In the case of the cassette versions, for instance, the player would first have to type in a series of complex inputs to the BUILDER program and save them to a separate cassette, then load up the game and use it to load in the scenario that had been saved to the other cassette. Additionally, the game demanded two players who had to take turns typing in their commands on the keyboard, hopefully not peeking to see what the other user was entering. Finding two players willing to play a longish strategy game was always difficult – the final pre-rolled mission had a suggested playing time of six hours. Both Freeman and Connelly were interested in a new game with what they called "solo play", a single player against a computer opponent. Given the limited resources of the
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, an ...
the game was written on, any sort of strategy on the computer's part would have to be simple. In order to make up for this and have some sort of challenge, they made the scenarios somewhat one sided, allowing the computer AI to simply charge in and attack with some hope of winning.


Gameplay

The gamefield was a thirty-two high by sixty-four wide grid of possible locations (the game manual contains a typo, stating these are 34 × 62). The map could contain ships, stacked on the same grid space if needed, as well as planets and other objects. The game was turn based, and in two-player games the players took turns at the keyboard to enter their commands, which were then carried out simultaneously. Each player controlled one or more ships, and the game continued until one or both were destroyed, or escaped by flying off the playfield. Ships were powered by a single energy source whose power had to be divided up among the many parts of the ship, including drives, shields and weapons. Each ship was armed with a
beam weapon A particle-beam weapon uses a high-energy beam of atomic or subatomic particles to damage the target by disrupting its atomic and/or molecular structure. A particle-beam weapon is a type of directed-energy weapon, which directs energy in a part ...
whose chance to hit a target depending on the target's size and the "beam quality" of the firing ship. The amount of damage caused by a hit was reduced with distance, making it primarily a short-range weapon. In addition, ships were also armed with
missile In military terminology, a missile is a guided airborne ranged weapon capable of self-propelled flight usually by a jet engine or rocket motor. Missiles are thus also called guided missiles or guided rockets (when a previously unguided rocket i ...
s or
torpedoes A modern torpedo is an underwater ranged weapon launched above or below the water surface, self-propelled towards a target, and with an explosive warhead designed to detonate either on contact with or in proximity to the target. Historically, su ...
for long-range fire. Missiles would fly to a location in space relative to the ship ''after'' movement and then explode regardless if there was a target in that location. Torpedoes were fired in a particular direction (the eight cardinals) and would explode if they passed within two grid spaces of any other material object (everything except torpedoes). Some ships also included fighters equipped with missiles or torpedoes, which allowed spoiling attacks. Generally the Klaatu ships were better armed and shielded, but lacked armor. Additionally, ships were equipped with a
tractor beam A tractor-beam is a device with the ability to attract one object to another from a distance. The concept originates in fiction: The term was coined by E. E. Smith (an update of his earlier "attractor-beam") in his novel ''Spacehounds of IPC'' (19 ...
that allowed them to push or pull on material objects, allowing complicated strategies of pushing or pulling on opposing ships to throw off their aim. For instance, a torpedo aimed at a ship that was expected to be "due left" after the movement phase could be avoided by the target by pushing the opposing ship a few locations down. The distance a ship could be pushed or pulled was a relative measure of the strength of the beam and the mass of the target. For instance, it was a useful strategy to use the tractor beam to push fighters quickly into range of their targets, at "speeds" their own engines could not achieve. One change between ''Invasion'' and ''Starfleet'' is that the tractor beam could no longer be used on opposing missiles. The mission setups were provided in the manual. For the cassette versions they had to be typed in using the BUILDER program and saved to a second cassette (not supplied) so they could be loaded in again after loading the game. The diskette version had all of the ten pre-rolled missions on the disk, allowing them to be easily loaded up. The user could still create their own missions using BUILDER, as well. One new addition was the in-game "W" command, which would write out a copy of the current game state in a BUILDER-file format, allowing it to be re-loaded later. Unlike ''Starfleet'', ''Invasions game manual does not include the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
.


Reception

Todd Zervas reviewed ''Invasion Orion'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 32. Zervas commented that "''Invasion Orion'' is great for the solo games. If you have live opponents available, then leave this one on the shelf and buy ''Starfleet Orion'' instead." Although he reported that the computer opponent in ''Invasion Orion'' played slowly, sometimes requiring several minutes per move,
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
praised the ''Orion'' games' realism: "Classical principles of fleet warfare work, and strategy and tactics are more important than luck". In March 1983 ''Invasion Orion'' won tenth place in '' Softline''s Dog of the Year awards "for badness in computer games", Atari division, based on reader submissions.


References

{{reflist


External links


The original manual
for the TRS-80 version 1979 video games Epyx games Commodore PET games TRS-80 games Apple II games Atari 8-bit family games Turn-based strategy video games Video games developed in the United States Multiplayer and single-player video games