Dragon's Crown (video Game)
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''Dragon's Crown'' is a 2013
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
developed by
Vanillaware is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997 ...
for the
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and
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. It was published in Japan and North America by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
and in
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s by
NIS America is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character ...
. A high-definition port for
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, ''Dragon's Crown Pro'', was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six
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es to fight in the style of a
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and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown. Director and lead artist George Kamitani originally planned ''Dragon's Crown'' as a
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
sequel to the 1997
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
title ''
Princess Crown ''Princess Crown'' is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimen ...
''. Following Vanillaware's successes with ''
Odin Sphere ''Odin Sphere'' is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Europe) in 2008. A remake, titled ''Odin Sphere Leifthrasir'' (styli ...
'' and '' Muramasa: The Demon Blade'', Kamitani restarted the project. Originally set to be published by
UTV Ignition Entertainment Ignition Entertainment Limited, doing business as UTV Ignition Games, was a video game publisher of Indian media conglomerate UTV Software Communications. After The Walt Disney Company acquired UTV Software Communications as a wholly owned subsi ...
, that company's withdrawal from the gaming market led to Atlus taking up the project. Upon release, journalists praised its gameplay and art style, while the story and repetitive elements drew criticism. It also generated controversy for its exaggerated character designs and sexualized female characters. The game was a commercial success, eventually selling over one million copies worldwide by 2017.


Gameplay

''Dragon's Crown'' is a
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(2D) side-scrolling
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
in which players take on the role of an adventurer exploring dungeons in the kingdom of Hydeland. The adventurer's base is a town at the kingdom's heart. There players interact with different establishments populated by friendly
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s (NPCs); the Adventurers' Guild where
quests A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
are accepted and the player can unlock new Skills; Morgan's Magic Shop where equipment can be repaired and upgraded; Canaan Temple, where players can pay to resurrect bone piles found in dungeons and receive boons for dungeon runs; and Lucain's Tower, which documents rune magic unlocked by the player. Outside of town, players can explore nine dungeon environments in the surrounding lands; each dungeon has two paths, one unlocked after the first run, and hidden areas. Dungeons are reached either through a magical portal called the Gate, or after a certain point using the stables for a fee. Players are always accompanied in dungeons by two NPCs; the thief Rannie who unlocks treasure chests and doors, and the fairy Tiki who helps point out hidden treasure. While exploring dungeons, players move constantly from left to right, battling both standard enemies and boss monsters at the end of each stage. All characters have the same basic moveset of attacking, dodging and jumping similar to classic
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
games. During
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
, players can find bone piles in dungeons and pay to resurrect them in town, recruiting them as AI-controlled fighting companions. During exploration of some dungeons, players can pacify and mount larger animals with their own health and attacks. After the first half of the game, players can continue onto a random dungeon after finishing a run, which triggers a cooking minigame where the player uses ingredients and seasoning to produce meals which increase a character's statistics. After completing each dungeon for the first time, a
side quest Side or Sides may refer to: Geometry * Edge (geometry) of a polygon (two-dimensional shape) * Face (geometry) of a polyhedron (three-dimensional shape) Places * Side (Ainis), a town of Ainis, ancient Thessaly, Greece * Side (Caria), a town of an ...
is unlocked for that region. Some of these are key to reaching the final boss, with later boss battles including time limits players must beat to get the item needed to progress. Loot in the form of equipment and weapons is found in chests within the dungeons, and given a letter grading; gradings range from the highest "S" and then from "A" to the lowest "E". After returning to the town hub, players can spend gold to appraise the item, which gives it an altered selling value compared to its unappraised state. During dungeon runs, players can activate runes, magical abilities triggered using sequences of three symbols, up to two of which can be hidden in the local environment. The adventurer is chosen from one of six
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es, separated by the skill level needed from players. The Knight for all players, the Amazon and Dwarf for players of average skill level, and the Elf, Wizard and Sorceress for players of high skill. The Knight is an armored melee fighter based around sword attacks. The Dwarf is similar, but with greater strength and more unarmed attack options. The Amazon is a complex melee class with low health, but strikes grow stronger and faster as she continues attacking. All melee-based classes can launch a powerful area of effect attack, losing their weapon for a short time. The high-speed Elf uses a mixture of archery and close-range melee attacks, replenishing her arrows by defeating enemies. The Wizard and Sorceress are both classes based around magical attacks powered by Mana, needing to replenish Mana by either using normal attacks or charging their Mana meter while stationary. All female classes (the Amazon, Elf and Sorceress) have a high luck
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, giving players the chance of finding more valuable loot. Each character can unlock additional skills, divided into two skill tree types; general improvements, and class-specific skills. ''Dragon's Crown'' supports
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multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
;
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(PS3),
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(PS4) and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
have online multiplayer, but local co-op is exclusive to the home console versions. The online multiplayer is unlocked after players have completed the first half of the story campaign when the harder alternate dungeon routes are unlocked in-game. In addition to class-based difficulty modifiers, there are three difficulty settings. The player begins the game on normal difficulty, and after completing the main campaign the difficulty can be raised to "Hard". After a second run, the difficulty can be raised again to "Inferno". Each difficulty has a level cap, with Inferno difficulty maxing out at level 99, and the higher "Ultimate" difficulty maxing at level 255. After completing the game, a tenth procedurally generated dungeon called the Labyrinth of Chaos is unlocked. A
player-versus-player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mos ...
battle arena can be unlocked, accommodating up to four players. An eleventh dungeon dubbed the Tower of Mirage is unlocked on the Ultimate difficulty setting, featuring a larger number of randomly generated areas and bosses.


Synopsis

The adventurer arrives in Hydeland and gets involved with fights against surging monster attacks from ancient sites across the land, and a political coup attempted by the Prime Minister against the next heirs, siblings Vivian and Dean, following the disappearance of the king. The king killed himself to thwart a ritual by the malevolent Morneon religion to summon a powerful ancient dragon, sealed in the Illusionary Lands by the world's goddesses. Key to their plot is the Dragon's Crown, an artifact that was imbued with the power to control dragons. Following his ascension to the throne, Dean is sacrificed by Morneon, though the adventurer has already destroyed the existing magic to reach the Illusionary Lands. The adventurer finds nine talismans to enter the Illusionary Lands and slays the ancient dragon before it can break free. Vivian is made queen and inherits the now-powerless Dragon's Crown. The goddesses, one of which was restored by the ancient dragon's defeat, then tasks the Adventurer with defeating two progressively stronger dragons which stole their power. Upon accomplishing these tasks, the restored goddesses declare the adventurer as the "Gate Guardian" for the Illusionary Lands, their name recorded in their mythology. Each character class also has a specific ending; the Sorceress briefly entertains the nobility before returning to an adventuring life, the Knight lives a long life full of adventure, the Elf returns to her homeland and is made Crown Regent for felling the dragon, the Dwarf leads his people into a new golden age, the Amazon is hailed by the people and recognised by a Hydeland noble family as their lost granddaughter, and the Wizard returns to undo a failed magic ritual he performed on his sister.


Development

''Dragon's Crown'' was originally designed by George Kamitani as a
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
sequel to ''
Princess Crown ''Princess Crown'' is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimen ...
'', a 1997 video game for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
which he directed. Due to its platform and publisher pressure, ''Dragon's Crown'' would have used 3D graphics. This earliest version was inspired by the ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing g ...
'' and ''
Sorcerian is a 1987 action role-playing game developed by Nihon Falcom as the fifth installment in the ''Dragon Slayer'' line of games. Originally released for the PC-8801 Personal Computer, it has since been released on a wide variety of platforms. Game ...
'' series. Kamitani's aim was to recreate the gameplay experience of
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's '' Dungeons & Dragons: Tower of Doom'', which he worked on. Due to the closure of the studio he was working at following the commercial failure of ''Princess Crown'', the concept was scrapped. Kamitani later reused the female warrior concept art for his work on '' Fantasy Earth: The Ring of Dominion''. Over the next decade, he pitched to several different publishers but was always turned down. In 2009, after finishing '' Muramasa: The Demon Blade'', Kamitani returned to the concept. As the original version had been a hard sell to publishers, he rewrote the pitch. Originally planned for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
, Kamitani presented it to
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
. While initially well-received, Capcom's executives decided to pass on it as it would not sell the same numbers as ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game ''Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms, ...
''. The project was next pitched and eagerly picked up by
UTV Ignition Entertainment Ignition Entertainment Limited, doing business as UTV Ignition Games, was a video game publisher of Indian media conglomerate UTV Software Communications. After The Walt Disney Company acquired UTV Software Communications as a wholly owned subsi ...
. The original target platform for the game by this point was the
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platform, hoping for an international audience. It eventually settled onto PS3 and Vita. The Vita, with its PS3 crossplay functions, was chosen due to the success of the multiplayer-focused ''Monster Hunter'' series as UTV Ignition wanted a multiplayer experience. The original producer was UTV Ignition's Kashow Oda. During 2011, UTV Ignition ran into financial trouble, pulling first from game development and then publishing. This meant funding for ''Dragon's Crown'' dried up, threatening its existence. Not wanting the game to be cancelled, Kamitani went to
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
, who had previously published Vanillaware's first title ''
Odin Sphere ''Odin Sphere'' is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Europe) in 2008. A remake, titled ''Odin Sphere Leifthrasir'' (styli ...
''. As the project was well into development and had promise, Atlus agreed to take it, both becoming its publisher and lending development aid from its ''
Persona A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. The word derives from Latin, where it originally ref ...
'' series team. The game's new producers were
Katsura Hashino is a Japanese video game director and producer, best known for working on the ''Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' serie ...
and Yousuke Uda. This did not end the game's production troubles, as it was further threatened in 2013 with the bankruptcy of Atlus's parent company
Index Corporation , formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings. "Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one be ...
. ''Dragon's Crown'' had Vanillaware's longest development cycle at the time of four years, and was its most expensive with a budget of over ¥100 million (over US$1,000,000). It was also their first title designed for high-definition consoles. The team put a large amount of effort into development, which left them no resources to aid in the localization of their previous title '' Grand Knights History''. This led to its planned Western release being cancelled. Kamitani described the production as being "full of twists and turns". Kamitani credited programmer Kentaro Ohnishi for steering the game into becoming a beat 'em up, something Vanillaware had never done before. He also asked veterans of those days the games they best remembered for inspiration, and typically they recalled Capcom and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's arcade titles of the time with fondness. Ohnishi created the skill system design. Kamitani included elements from games that he enjoyed. He drew direct inspiration from ''Dungeons & Dragons: Tower of Doom'', ''
Golden Axe is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series. M ...
'' and ''
The King of Dragons is a 1991 beat-'em-up video game by Capcom that follows players as they control characters through the kingdom of Malus to defeat monsters led by the dragon Gildiss. It features a level advancement system, allowing character attributes to be up ...
''. He also cited '' Dungeon Master'', the ''Wizardry'' and ''Sorcerian'' series. The loot system and its surrounding mechanics were suggested by Ohnishi, based on those in '' Diablo''. Random dungeon generation similar to ''Diablo'' was dropped early in development so players could enjoy memorising and mastering each dungeon. The increased difficulty options were incorporated based on Ignition's request for elements that would appeal to the Western market. Ohnishi described getting the online components to work as his biggest challenge.


Scenario and art design

While the framework of the game survived from its days as a Dreamcast title, almost everything else was changed. Unlike previous Vanillaware titles, emphasis was placed on gameplay rather than story. As opposed to the multiple interwoven narratives of ''Odin Sphere'' and ''Muramasa'', while there were several ancillary story threads, they all served a single narrative. Nevertheless, the total story content was greater than that of ''Muramasa''. Kamitani put in everything he possibly could into the game rather than leaving anything for a potential sequel, as he was averse to sequels on principle. The earliest plan was for only a town and dungeon environments like the ''Wizardry'' series, but the background art team created exterior landscape designs and thus expanded the game's visual scope. This also resulted in the initial design plan being changed to reflect the new environments. Early plans for
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an ...
s themed after ancient Egypt and the
Sengoku period The was a period in History of Japan, Japanese history of near-constant civil war and social upheaval from 1467 to 1615. The Sengoku period was initiated by the Ōnin War in 1467 which collapsed the Feudalism, feudal system of Japan under the ...
were abandoned due to the extra workload. Kamitani was in charge of character designs, and also drew most of the background art and full-motion illustrations. Additional artwork was created by Emika Kida. During Kamitani's earliest role-playing concept, he drew on Western art for inspiration. His first experiment with this style was a 2010
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illustration of the game's goddesses. After positive responses, he went with this style. Kamitani's artwork for ''Dragon's Crown'' drew heavy inspiration from the work of
Frank Frazetta Frank Frazetta (born Frank Frazzetta ; February 9, 1928 – May 10, 2010) was an American fantasy and science fiction artist, noted for comic books, paperback book covers, paintings, posters, LP record album covers, and other media. He is ...
. While he incorporated standard fantasy visual elements found in ''Dungeons & Dragons'' and ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
'', he wanted to give them a unique spin. To do this, he created exaggerated body designs for men, women and monsters; each had their defining characteristics magnified "from different angles", with Kamitani noting that the designs were not intended to be taken seriously. As with Vanillaware's other titles, the game used 2D artwork. Kamitani continued to be influenced in his art design work by
Akira Yasuda (born July 21, 1964) is a Japanese animator, character designer, game designer and mecha designer, who works under the pen name "Akiman". Yasuda is a former employee of the video game company Capcom (joining in 1985) and has worked on many Capcom g ...
, a Capcom artist who worked on several of the company's most iconic fighting games. While the art style mimicked classic 2D arcade titles from Capcom, Vanillaware's style of animated illustrations was more difficult to manage, particularly with different movement sets for weapon types and palate swaps for each character class. As he was tied up with illustration work for the Vita remake of ''Muramasa'', Kamitani was often late delivering his artwork. This meant that other staff members at Vanillaware, including fellow artist Shigetake, stepped in to create artworks. While using the basic design of their earlier titles, the team added a pixel shader which Ohnishi compared to a gamma corrector, allowing water effects in the 2D plane.


Music

The music was composed by long-term Vanillaware collaborator Hitoshi Sakimoto and his company Basiscape. It was Sakimoto's first solo soundtrack in many years. Sakimoto wanted to explore how humans confronted the forces of nature and monsters. His chosen overall focus of the music was defined by him as "affection". The musical tracks were divided into three categories accompanying this theme; humans, nature and monsters. Within his score, humans lived life to the full regardless of their morals, nature was impersonal and could provide support, and monsters were supernatural things divorced from everything else. While many of his previous scores had been set in worlds of either dominant hope or despair, with ''Dragon's Crown'' he wanted to balance the two. He also shifted his style to incorporate more ethnic percussion. The score was arranged by Sakimoto and Azusa Chiba. For the game's vocals, Sakimoto chose singer Eumyth to evoke its fantasy elements. A 3CD soundtrack album released on November 30, 2015 through Basiscape Records. The album, which featured a jacket illustration from Vanillaware staff, included exclusive piano arrangements of the themes "World Map" and "City Street". The arrangements were created by Yu Kanai. The album later released digitally worldwide through
iTunes iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital mul ...
on April 1, 2016. The album received positive reviews from music journalists. For ''Dragon's Crown Pro'', the music was re-recorded, performed by a live orchestra. Chiba arranged the music for a full orchestra. She incorporated folk instruments and extensive percussion into the new versions. Recording took place in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 ...
, Hyogo and
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. A 3-disc soundtrack originally released exclusively through the limited edition of ''Pro''. The album included an extra track dubbed "Dragon's Crown Percussion Remix", a new remix of the main theme. A standalone soundtrack album released on February 27, 2020, exclusively through Atlus's online store. The album features three discs, and has a cover art drawn by Kida. The soundtrack includes the same selection as the limited edition version. The album also released digitally worldwide through iTunes.


Release

''Dragon's Crown'' was announced in June 2011. In an interview, Oda said that overseas responses to the game were strong, pointing out the positive reputation of ''Odin Sphere'' and ''Muramasa'' as reasons for this. The change of publishers from UTV Ignition to Atlus was announced in April 2012, with statements from both publishers on the matter. The game released in Japan on July 25, 2013. The game was localised for the West by
Atlus USA Atlus West, formerly known as Atlus U.S.A., Inc., is the North American publishing branch of Japanese video game company Atlus, primarily known for localizing games for both them and other third-party developers. Its first original role-playin ...
, who released it close to the Japanese version's release date. This meant localization had to start while the game was in production. The English voice recording was handled by PCB Productions, a frequent collaborator with Atlus USA, and overseen by Valerie Arem. ''Dragon's Crown'' released in North America on August 6. In Europe and Australia, the game was published by
NIS America is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character ...
, with pre-orders from selected European stores coming with a small artbook; it released in Australia on October 10 and in Europe on October 11. The PAL digital
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
(PSN) version was taken down when NIS America and Atlus ended their publishing partnership in 2016. It was later republished on PSN by Atlus. ''Dragon's Crown'' received
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) post-launch, which allowed the narration to be changed to one of the six character class voice actors. Five patches, which fixed issues and added new content, were released between August and December 2013. The patches included
cross-platform play In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is ...
not available at launch, additional difficulty settings, and new gameplay elements. A manga adaptation began serialisation in the December 2013 issue of ''
Comptiq is a Japanese computer game magazine, first published in 1983, by Kadokawa Shoten. The name "Comptiq" came from combining the words "computer" and "boutique". Originally a PC magazine, its focus shifted from computers to computer games. As of S ...
'', a magazine published by
Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines su ...
. The manga was written and illustrated by Yuztan, an artist then new to manga who later worked on ''
Valkyrie Drive is a Japanese media franchise created by Marvelous, which was announced at the AnimeJapan convention in March 2015. The franchise consists of three projects; , an anime television series produced by Arms Corporation, which aired in Japan f ...
''. To properly interpret the game's story into manga form, Yuztan played the game himself. He incorporated all the classes as characters and crafted their personalities based on his impression of them. The manga ran from 2013 to 2014. It was published in two
tankōbon is the Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or cultur ...
in June and December 2014 by Kadokawa Shoten. In North America, the manga volumes were published by
Udon Entertainment Udon Entertainment Corp. is a Canadian art studio and publisher. The company publishes original and translated comic books, graphic novels, manga and art books related to anime and video games. It was founded in 2000 and is named after udon, a ...
. The two volumes were released in the region in November 2017 and October 2018. A novelization was written by Hironori Kato, featuring a cover illustration by Kamitani, was published by
Fujimi Shobo , formerly , was a Japanese publisher that specialized in light novels, manga, role-playing games and collectible card games. Founded in 1972 and reorganized three times, it was at times an independent company and at times an imprint of Kadokawa F ...
. An artbook was published by Atlus on January 14, 2016. The book featured concept and character art, interviews with staff, and guest illustrations. Udon Entertainment published the artbook in September 2019. Figurines based on the Sorceress and Amazon characters have been released in Japan.


''Dragon's Crown Pro''

''Dragon's Crown Pro'', announced in December 2017, was a remastered port for the PS4. It featured enhancements for the PS4's Pro model, replace/redraw hi-res sprites to support
4K resolution 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K Ultra-high-definitio ...
, English and Japanese voicetracks, a rerecorded soundtrack, cross-platform play, and all previous patches and DLC. Originally scheduled for January 15, 2018 in Japan, it was delayed by a couple of weeks to February 8. In the West, ''Pro'' released on May 15 of the same year. A limited Battle Hardened Edition was released exclusively in the West alongside its standard physical and digital editions. The Battle Hardened Edition included a steel case for the game, and seven cards themed after the in-game skill trees. ''Dragon's Crown Pro'' was the first time Vanillaware had sought to update an existing title in this way, which proved a challenge as they needed to do bug fixes and balance adjustment based on the latest patch version of the game. Kamitani acted as a producer for the game, running parallel with his work on '' 13 Sentinels: Aegis Rim''. One of the biggest issues faced in development was getting all assets to show in 4K without jagged edges or distracting graphical glitches, a process which took six months. So jagged edges would not be too visible in-game, planner Wataru Nakanishi worked to put in extra graphical fuzzing to smooth the edges of colour transitions in illustrations and art assets. The final patch which enabled crossplay was the most difficult to date, as they needed to adjust for the changes made since the game's release. While they needed to reduce some in-game storage space to make room for some of the patch features, they considered it a fair trade as they included elements originally cut from the base game.


Reception

''Dragon's Crown'' received "generally favorable" reviews on all platforms, according to the
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. At the 2013 National Academy of Video Game Trade Reviewers awards, ''Dragon's Crown'' won in the "Game, Original Role-Playing" category. Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave a positive review to both the PS3 and Vita versions, praising the gameplay and nostalgic style. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
''s Chris Carter was highly positive, praising the game for reviving the beat 'em up genre. Andrew Fitch, writing for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'', praised the game as "a love letter to the classic side-scrolling arcade brawler". Martin Robinson of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' was less positive than other reviewers, praising some elements but disliking the artstyle and finding it overly long and archaic. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Peter Brown found many elements of the visuals either distracting or offensive, but praised the gameplay design and skill system. Justin Speer of ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' praised the game for breathing life into its genre, saying players who were willing to push through its repetitive aspects would find a lot to enjoy. Writing for ''
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''W ...
'', Danny Cowan was worried about repeating content in the late game, but praised the game's mechanics and style. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Colin Moriarty was also highly positive, with his only main criticism being the narrative. Danielle Riendeau of ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' noted the repetitive nature of level design and disliked much of its art design, but said that it was an enjoyable experience. ''RPGFan''s Robert Steinman, reviewing the PS3 version, praised the game but faulted its UI design and the "obfuscation" of its multiplayer. The narrative was seen by many as either unnecessary or forced at players, though it was also praised for evoking nostalgia. Moriarty called the story "its greatest weakness", while ''Famitsu'' praised the story's nostalgic style and compared it to playing a tabletop RPG. The gameplay was praised or at least noted for evoking the design and experience of classic beat 'em up titles from the 1980s to 1990s. The multiplayer was lauded by reviewers as superior to AI-controlled companions despite its unlocking requirements, although many complained that the number of on-screen effects obscured their characters. The original lack of cross-platform multiplayer was criticized by some journalists. The searching and commanding mechanic was also faulted in the PS3 version as cumbersome. The artwork in general was praised by reviewers, with Cowan calling it "unique and eye-catching". Reviewing ''Dragon's Crown Pro, ''Chris Moyse of ''Destructoid'' echoed many of Carter's comments, calling ''Pro'' the game's "definitive edition" while noting that there was little to justify buying it a second time. Mollie L Patterson, writing for ''Electronic Gaming Monthly'', admitted that the only improvements were to the graphics and audio, but felt that the gameplay and art still made it a worthwhile purchase. ''RPGFan''s Alana Hagues praised the existing upgrades and enjoyed the game, but was disappointed by the lack of additional features and content as seen in other Vanillaware re-releases.


Sales

Upon its debut in Japan, ''Dragon's Crown'' sold 175,000 physical units. Due to the strong demand, a stock shortage emerged at its release. ''Dragon's Crown'' had sold more than 300,000 physical retail copies in Japan within the first week of release across both PS3 and Vita platforms. The Vita and PS3 versions were respectively the first and second best-selling digital games on PSN in Japan during 2013. By December 2013, the game had shipped 800,000 copies worldwide, 100,000 units more than Atlus's ''
Persona 4 Golden released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was ...
''. The original ''Dragon's Crown'' sold over one million copies worldwide by September 2017. The game's international success took Vanillaware by surprise, with it becoming much bigger than Kamitani expected.


Controversy

''Dragon's Crown'' drew significant controversy in pre-release coverage during April 2013 for its exaggerated character design, particularly the Sorceress' breasts and Amazon's buttocks. Game journalist
Jason Schreier Jason Schreier (born May 10, 1987) is a journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several investigative stories, particularly on the ...
of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' strongly criticized the design, calling it symptomatic of the video game industry's treatment of women. While many critics lauded the game's artistic achievements and Kamitani's skill, they also felt uncomfortable with his perceived over-sexualisation of women. Kamitani responded with artwork of three bathing dwarfs in loincloths that was interpreted as a homophobic attack on Schreier, escalating the controversy. Kamitani later explained both his design choices in the game and the Dwarf artwork. The latter was described as not being aimed at Schreier, but being a piece of artwork he created on his own as a "cynical" response to Japanese retailers requesting the female characters in swimwear for store artwork. Atlus defended the design choice. Several reviewers commented on the artstyle when the game released. Brown described the Sorceress and Amazon designs as akin to softcore pornography. Speer compared these elements to the inclusion of
bodybuilding Bodybuilding is the use of progressive resistance exercise to control and develop one's muscles (muscle building) by muscle hypertrophy for aesthetic purposes. It is distinct from similar activities such as powerlifting because it focuses ...
and "dirty" magazines. Riendeau noted that the Amazon and Sorceress, while sexualised, were empowered and had agency compared to other in-game women being shown as damsels in distress. Robinson found the sexualised female artwork one of the elements that put him off the game, also being critical of counterarguments about the male characters being equally sexualised. Fitch, while noting the Amazon and Sorceress designs, felt that the controversy was overblown, as the entire cast was exaggerated and "grotesque".


References


Notes


External links

* {{DEFAULTSORT:Dragon's Crown (Video Game) 2013 video games Action role-playing video games Atlus games Cancelled Dreamcast games Cancelled Wii games Video games about dragons Fantasy video games Hack and slash games Multiplayer and single-player video games Nippon Ichi Software games PlayStation 3 games PlayStation 4 games PlayStation Vita games Side-scrolling beat 'em ups Side-scrolling role-playing video games Video games based on Norse mythology Video games scored by Hitoshi Sakimoto Video games developed in Japan Video games featuring female protagonists Video games with cross-platform play Vanillaware games