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Fantasy Earth Zero
''Fantasy Earth Zero'' was a 2006 massively multiplayer online role-playing game developed for Microsoft Windows. Originally developed by Puraguru (now known as Vanillaware) and Multiterm under the title ''Fantasy Earth: The Ring of Dominion'', it was released by Square Enix as a paid product through its PlayOnline service. It relaunched under Gamepot as a free game, and was later handled by developer SoftGear and publisher Square Enix. Under the premise of a world where rival kingdoms engage in frequent conflicts, players choose an allied kingdom and fight against each other in groups of up to fifty players. The game closed down in September 2022. ''Fantasy Earth'' began in 2001 as a project under Enix, with Puraguru founder George Kamitani steering the project away from its initial concept of humans fighting vampires to its current kingdom-based aesthetic. Kamitani and Puraguru left the project in 2004 due to differences with Square Enix, with Multiterm taking over production dut ...
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Vanillaware
is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997) for the Sega Saturn. Beginning as a small studio developing '' Fantasy Earth: The Ring of Dominion'' for Enix, in 2004 the company moved to Osaka, Kansai, and changed its name. Kamitani wanted Vanillaware to create successor projects to ''Princess Crown'', beginning with ''Odin Sphere''. The company is noted for their use of two-dimensional artwork, with character models having jointed hand-scripted movements similar to Flash animation. Later titles have experimented with layered levels and 2.5D graphics. Kamitani based many of his games on the classic beat 'em up game titles he worked on while at Capcom, which had similarly influenced ''Princess Crown''. Vanillaware debuted with two games in 2007; ''Odin Sphere'', which was delayed by ...
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Player Versus Environment
Player versus environment or player versus enemy (PvE, also known as player versus monster (PvM)), is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player). In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. Examples ''Guild Wars'' narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against be ...
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Tsuyoshi Sekito
is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring ''Brave Fencer Musashi'' (1998), '' Final Fantasy VII: Advent Children'' (2005) and ''The Last Remnant'' (2008). He also plays the guitar in the rock bands The Black Mages and The Star Onions; both groups arrange and perform compositions from the ''Final Fantasy'' series. Biography Tsuyoshi Sekito was born in Osaka, Japan. His career as a video game composer began at the end of the 1980s when he joined Konami's sound team. The first game he scored was ''Space Manbow'' in 1989. The following year, he created the music for ''SD Snatcher'' and '' Metal Gear 2: Solid Snake'' along with several other composers. He was subsequently assigned to score the sports titles ''Double Dribble: 5-on-5'' (1991) and ''Soccer Superstars'' (1995) and the cartoon adaptations '' Teenage Mutant Ninja Turtles II: Back from the Sewers'' (1991) and '' Tiny T ...
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Trails (series)
''Trails'', known as in Japan, is a series of science fantasy role-playing video games by Nihon Falcom. It is a part of their larger '' The Legend of Heroes'' franchise and began with the release of '' Trails in the Sky'' in 2004. Set on the continent of Zemuria, ''Trails'' features a large cast of characters and consists of several games split into the ''Trails in the Sky'', ''Crossbell'', ''Trails of Cold Steel'', and ''Kuro no Kiseki'' story arcs. The series was conceived as a goal by Falcom to create the most ambitious story in video games, with company president Toshihiro Kondo considering it to be his life's work. The games were released exclusively in Asia until the 2010s, with Xseed Games handling its English localization until NIS America took over in 2019. ''Trails'' games primarily feature turn-based combat, with a few spin-offs and more recent entries featuring other styles of gameplay. It is commonly praised for its worldbuilding and character arcs. It has also s ...
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NHN Japan Corporation
NHN Japan Corporation is the Japanese subsidiary of NHN Entertainment Corporation NHN Corp. () is a Korean IT company that started its business as a game company called Hangame in 1999. Currently its main businesses can be categorized as Cloud, Fin-Tech (cross-border e-commerce, payment), Entertainment (game, webtoon, musi .... NHN Comico NHN Comico operates Comico, a webtoon portal that is available in Japan, South Korea, Taiwan, and Thailand. NHN PlayArt NHN PlayArt is video game developer who specialize in smartphone games. References External linksNHN JapanNHN ComicoNHN PlayArtNHN PlayArt English Site
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
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Final Fantasy XI
also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantasy'' series. Designed and produced by Hiromichi Tanaka, it was released in Japan on May 16, 2002, for PlayStation 2 and Microsoft Windows-based personal computers in November of that year. The game was the first MMORPG to offer cross-platform play between PlayStation 2 and PC. It was later released for the Xbox 360 in April 2006. All versions of the game require a monthly subscription to play. The story is set in the fantasy world of Vana'diel, where player-created Avatar (computing), avatars can both compete and cooperate in a variety of objectives to develop an assortment of jobs, skills, and earn in-game item rewards. Players can undertake an array of quests and progress through the in-game hierarchy and through the major plot of the game ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Asymmetric Digital Subscriber Line
Asymmetric digital subscriber line (ADSL) is a type of digital subscriber line (DSL) technology, a data communications technology that enables faster data transmission over copper telephone lines than a conventional voiceband modem can provide. ADSL differs from the less common symmetric digital subscriber line (SDSL). In ADSL, bandwidth and bit rate are said to be asymmetric, meaning greater toward the customer premises (downstream) than the reverse (upstream). Providers usually market ADSL as an Internet access service primarily for downloading content from the Internet, but not for serving content accessed by others. Overview ADSL works by using spectrum above the band used by voice telephone calls. With a DSL filter, often called ''splitter'', the frequency bands are isolated, permitting a single telephone line to be used for both ADSL service and telephone calls at the same time. ADSL is generally only installed for short distances from the telephone exchange (the last m ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Princess Crown
''Princess Crown'' is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimensional side-scrolling perspective, gameplay focuses on a beat 'em up-style fighting system, incorporating role-playing elements. Set in the fantasy kingdom of Valendia, the player controls queen Gradriel De Valendia, as her wish to aid the people in person leads into a quest to prevent the resurrection of the demon lord Lalva. Additional character scenarios are unlocked by completing Gradriel's quest, with completion of all story routes leading to the true ending. The game began development in 1995 at an unnamed company, with Capcom veteran George Kamitani as director. After the company went bankrupt the following year, the team were absorbed into Atlus' Osaka studio to complete development. Initially planned as a life simulation game simi ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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