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is a Japanese
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in
Osaka is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of ...
. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
and
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
, and directed ''
Princess Crown ''Princess Crown'' is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimen ...
'' (1997) for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. Beginning as a small studio developing '' Fantasy Earth: The Ring of Dominion'' for
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
, in 2004 the company moved to
Osaka is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of ...
,
Kansai The or the , lies in the southern-central region of Japan's main island Honshu, Honshū. The region includes the Prefectures of Japan, prefectures of Nara Prefecture, Nara, Wakayama Prefecture, Wakayama, Kyoto Prefecture, Kyoto, Osaka Prefectur ...
, and changed its name. Kamitani wanted Vanillaware to create successor projects to ''Princess Crown'', beginning with ''
Odin Sphere ''Odin Sphere'' is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Europe) in 2008. A remake, titled ''Odin Sphere Leifthrasir'' (styl ...
''. The company is noted for their use of two-dimensional artwork, with character models having jointed hand-scripted movements similar to
Flash animation Adobe Flash animation or Adobe Flash cartoon (formerly Macromedia Flash animation, Macromedia Flash cartoon, FutureSplash animation, and FutureSplash cartoon) is an animation that is created with the Adobe Animate (formerly Flash Professional) p ...
. Later titles have experimented with layered levels and 2.5D graphics. Kamitani based many of his games on the classic
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
game titles he worked on while at Capcom, which had similarly influenced ''Princess Crown''. Vanillaware debuted with two games in 2007; ''Odin Sphere'', which was delayed by publisher
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
; and ''
GrimGrimoire is a 2007 real-time strategy video game developed by Vanillaware and published by Nippon Ichi Software (Japan, North America) and Koei (Europe) for the PlayStation 2. The story follows Lillet Blan, a trainee witch who is sent into a repeating cy ...
'', a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game for
Nippon Ichi Software is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character ...
. They have worked with many different publishers, though most frequently with Atlus for games such as ''
Dragon's Crown ''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlaySt ...
'' and '' 13 Sentinels: Aegis Rim''.


History


Origins

Company founder George Kamitani had an extensive career in video games reaching back to the 1980s, working on pixel art for an unnamed company and for
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
as an artist and designer on ''
Saturday Night Slam Masters ''Saturday Night Slam Masters'', known in Japan as , is a 1993 pro wrestling arcade game released for the CP System by Capcom. The game features character designs by manga artist Tetsuo Hara, famous for ''Fist of the North Star''. The game was f ...
'' and '' Dungeons & Dragons: Tower of Doom'' before leaving to become a freelancer. His first effort as a director was at the Kansai branch of
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
on ''
Princess Crown ''Princess Crown'' is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimen ...
'' for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, released in 1997. Originally planned as a
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
similar to ''
Princess Maker 2 is a 1993 Japanese video game developed by the company Gainax. It is the second installment in the ''Princess Maker'' series of social simulation games where the player must act as a parental figure and raise a young girl. The player takes rol ...
'', he changed it into a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
(RPG) to appeal to
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. The game was a commercial failure, resulting in Atlus Kansai being closed, Kamitani's team being blacklisted in the industry, and an intended
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
sequel being cancelled. While it was developed prior to Vanillaware's official founding, ''Princess Crown'' remains strongly associated with Kamitani and the company. Between 1998 and 2004, Kamitani continued as a freelance designer for
Racjin Racjin, (株式会社ラクジン ''Kabushiki-Gaisha Rakujin'') formerly known as , is a Japanese video game development company located in Yodogawa-ku, Osaka, established in 1995. Its name was changed in 2000 to make it more easily pronounced to ...
and then
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
, during which time he moved to
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 ...
. During his time freelancing, he met with artist Shigetake and struck up a friendship. While living in straitened circumstances, he still wanted to create his own games. After Sony, he was hired by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
as one of the core staff on ''Fantasy Earth: The Ring of Dominion'' (later retitled ''
Fantasy Earth Zero ''Fantasy Earth Zero'' was a 2006 massively multiplayer online role-playing game developed for Microsoft Windows. Originally developed by Puraguru (now known as Vanillaware) and Multiterm under the title ''Fantasy Earth: The Ring of Dominion'', i ...
''). Originally a very small project, it ballooned in scale. To help facilitate its development, Kamitani formed a new company to manage its logistics. At that time, it was known under the name Puraguru. The company consisted of only three employees; Kamitani, Shigetake, and programmer Kentaro Ohnishi. Puraguru was officially founded on February 8, 2002.


2002–2006

Under Puraguru and Kamitani's influence as director, ''Fantasy Earth'' moved away from its premise of a human-
vampire A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead creatures that often visited loved ones and caused mi ...
war to a traditional fantasy RPG setting involving princesses. Art designs and 3D models for the cancelled ''Princess Crown'' sequel were recycled into ''Fantasy Earth''. The production of the game was stressful for all staff, with problems ranging from technical ones to marketing pressure to the merger of Enix with
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
to become
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
which happened during its development. Ultimately, Kamitani and Square Enix parted on poor terms, with Kamitani saying Square Enix took the project away from him. Puraguru left production in 2004, resulting in Square Enix giving it to developer Multiterm. Kamitani moved the company down into offices in the Iwatani No.2 Building in
Osaka is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of ...
,
Kansai The or the , lies in the southern-central region of Japan's main island Honshu, Honshū. The region includes the Prefectures of Japan, prefectures of Nara Prefecture, Nara, Wakayama Prefecture, Wakayama, Kyoto Prefecture, Kyoto, Osaka Prefectur ...
. There, it changed its name to Vanillaware; Kamitani chose the new name to evoke the enduring and timeless popularity of vanilla flavoring in ice cream. Kamitani wanted to create a sequel or successor to ''Princess Crown'', and his team began development on ''
Odin Sphere ''Odin Sphere'' is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Europe) in 2008. A remake, titled ''Odin Sphere Leifthrasir'' (styl ...
'' for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(PS2) with funding and publishing by Atlus. Kamitani was able to gain support from Atlus thanks to contacts there, overcoming the negative stigma attached to him from the failure of ''Princess Crown''. Production was completed in 2006, but Atlus delayed its release into the following year so as not to cannibalize the market for their other titles. They also refused to take any more titles from Vanillaware until they saw the sales of ''Odin Sphere''. To keep the company afloat during the delay, Vanillaware took on more projects for other publishers. Kamitani had been approached during production of ''Odin Sphere'' by
Nippon Ichi Software is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character ...
president Sohei Shinkawa, who was a fan of ''Princess Crown''. As the team were lovers of ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' and were given complete creative freedom by Shinkawa, they created a fantasy-themed real-time strategy title for PS2 called ''
GrimGrimoire is a 2007 real-time strategy video game developed by Vanillaware and published by Nippon Ichi Software (Japan, North America) and Koei (Europe) for the PlayStation 2. The story follows Lillet Blan, a trainee witch who is sent into a repeating cy ...
''. ''GrimGrimoire'' was completed in a very short time, estimated at around six months. The production of ''GrimGrimoire'' entirely drained Vanillaware's funds, and to tide over the period to release Kamitani took out a personal loan of 20 million yen.


2007–2012

''Odin Sphere'' was a critical and commercial success, with its sales allowing Kamitani to pay off his loan, distribute staff bonuses, and help finance future projects. ''GrimGrimoire'' met with less commercial success, leading to Kamitani's plans for sequels being scrapped. Following ''Odin Sphere'', the team began a second project which would evolve the gameplay of ''Princess Crown'' as ''Odin Sphere'' had evolved its narrative. This title was '' Muramasa: The Demon Blade'' for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. The concept originated during production of ''Odin Sphere'' and was sold to
Marvelous Entertainment (MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the ''Story of Seasons'' series. They merged with AQ Interactive in 2011 and became Marvelous AQL; the ...
in 2006, who co-funded production. During this period, Vanillaware made an attempt at "two-line development", with Shigetake leading development on a second project. Titled ''
Kumatanchi is a life simulation game, life simulation video game co-developed for the Nintendo DS by Vanillaware and studio Ashinaga Oji-san. It was published on September 25, 2008 by Dimple Entertainment. The premise and gameplay revolves around the pla ...
'', the game was a life simulation title based on Shigetake's
Habanero-tan Habanero-tan () is the unofficial mascot of Bōkun Habanero, the habanero pepper-flavored snacks produced by Tohato. Habanero-tan and her companions with names like "Jalapeño-san" are the personification of spices as cute young girls. They were ...
mascot character, and co-developed with Shigetake's dojinshi group Ashinaga Oji-san. Production was hard, as there were few staff for the project and Shigetake was both director and lead artist and animator. ''Kumatanchi'' was published in 2008 for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
by Dimple Entertainment. After its release, Shigetake voiced his wish to step away from directing further projects, and Vanillaware reverted to producing one game at a time. Following the completion of ''Muramasa'' in 2009, Vanillaware began work on two different projects; '' Grand Knights History'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
(PSP), and ''
Dragon's Crown ''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlaySt ...
'' for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
. Born from a wish for Vanillaware and Marvelous Entertainment to work on a PSP title, ''Grand Knights History'' changed from previous action-based gameplay to a turn-based structure incorporating multiplayer while preserving the company's signature art style. Its two-year production was led by director Tomohiko Deguchi, with art direction by Kouichi Maenou. ''Dragon's Crown'' was a resurrected version of Kamitani's proposed ''Princess Crown'' sequel. After ''Muramasa'', Kamitani pitched the project to different publishers, eventually being accepted by
UTV Ignition Entertainment Ignition Entertainment Limited, doing business as UTV Ignition Games, was a video game publisher of Indian media conglomerate UTV Software Communications. After The Walt Disney Company acquired UTV Software Communications as a wholly owned subs ...
. The title drew inspiration from Capcom's early
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
titles. It was Vanillaware's most expensive project at the time, with a budget of over ¥100 million (over US$1,000,000). The team put a large amount of effort into the game, indirectly leading to the localization of ''Grand Knights Kingdom'' being cancelled. When UTV Ignition Entertainment was suffering financial troubles, the game was in danger of being cancelled. Kamitani went to Atlus, who agreed to co-produce and fund the project. As part of the agreement, Atlus had
right of first refusal Right of first refusal (ROFR or RFR) is a contractual right that gives its holder the option to enter a business transaction with the owner of something, according to specified terms, before the owner is entitled to enter into that transaction ...
for Vanillaware's next project. Ultimately, ''Dragon's Crown'' was a great success for Vanillaware.


2013–present

Alongside and following ''Dragon's Crown'', four different projects emerged; an original game titled '' 13 Sentinels: Aegis Rim'', and high-definition remakes or re-releases of ''Muramasa'', ''Odin Sphere'' and ''Dragon's Crown''. ''Muramasa Rebirth'' for the Vita was an expanded port of the original with gameplay tweaks and additional
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) released under the banner ''Genroku Legends''. ''Odin Sphere: Leifthrasir'' for PS3, Vita and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
(PS4) was a remake of ''Odin Sphere''. The team sought to preserve the original narrative while updating the gameplay to be more in line with ''Muramasa'' and ''Dragon's Crown''. ''Dragon's Crown Pro'' was a port of the original game for PS4 which included support for the console's Pro model. Kamitani was tired of fantasy worlds after ''Dragon's Crown'' and conceived ''13 Sentinels: Aegis Rim'' as a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
-themed video game set in the 1980s, combining
mecha In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
with a
shōjo manga is an editorial category of Japanese comics targeting an audience of adolescent females and young adult women. It is, along with manga (targeting adolescent boys), manga (targeting young adult and adult men), and manga (targeting adul ...
aesthetic. Originally a small domestic project with a toy line tie-in, Kamitani grew frustrated by the publisher's demands and showed it to Atlus. They agreed to take it as a new game aimed at the international market, allowing Kamitani full creative freedom. Production of ''13 Sentinels'' began following the release of ''Odin Sphere: Leifthrasir'' in 2015. The team faced numerous problems born from its ambitious thirteen-character narrative, real-time strategy gameplay building off concepts from ''GrimGrimoire'', and more layered artwork and area variety. Kamitani ended up writing the entire scenario by himself and handing character design duties to other staff members. Kamitani later described the game as the culmination of his work and skills up to that point. ''13 Sentinels: Aegis Rim'' was originally planned for PS4 and Vita. It met with several delays, and the Vita version was cancelled so production could focus on the PS4 version. To compensate, a demo-type release called ''13 Sentinels: Aegis Rim Prologue'' was released, with feedback used to adjust the final game. ''13 Sentinels'' released in Japan in 2019, and later in the West in 2020. The game met with critical praise, and sold 500,000 copies worldwide. A port to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
was released in 2022. ''GrimGrimoire'' was remastered for PS4 and Switch in 2022, with its Western release including a port to
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
for its Western release in 2023. The port included gameplay enhancements and improved graphics, along with a new principal voice cast. Vanillaware worked in parallel on a new project teased within ''13 Sentinels: Aegis Rim Prologue'', described as their biggest project to date.


Games developed

''Note: This list is for games which Vanillaware contributed substantially, being either the sole or main developer, or a major co-developer. Re-releases or remakes on other platforms are not included.''


Philosophy and influences

Vanillaware was born because Kamitani wanted to create original games, with the designs being influenced entirely by the team's tastes. He has strong views on both changing a project's direction halfway through and outsourcing to other companies who might not be as passionate as the main developers. The only outsourcing Vanillaware engages in is its sound design and music, which had been handled since its origins by Basiscape, a company founded by
Hitoshi Sakimoto is a Japanese video game music composer and arranger. He is best known for scoring ''Final Fantasy Tactics'' and ''Final Fantasy XII'', though he has composed soundtracks for over 80 other games. He began playing music and video games in elementa ...
. First meeting during the production of ''Fantasy Earth'', Kamitani and Sakimoto took a liking to each other and became drinking companions, leading the two to frequently collaborate. An important element to Kamitani as cited by Ohnishi is "company branding", with sales based on the reputation and fan demand for its kind of games. In contrast to the standard staff proportions of video game developers, the majority of Vanillaware's staff are artists. The company originally focused on the entire team making one game, as their attempt at developing two games at once with ''Kumatanchi'' met with mixed results. However, by 2013, Kamitani made efforts to divide Vanillaware's staff of 24 into two teams, transitioning into a situation where the teams could work on two different projects at once. The design of Kamitani's games, along with the focus on side-scrolling action, was directly inspired by his work at Capcom, particularly titles such as ''Dungeons & Dragons: Tower of Doom''. As the industry is dominated by 3D graphics, Kamitani saw that 2D art was "stagnating", and he wanted Vanillaware to be at the cutting edge of 2D art in gaming. The company uses proprietary programming toolsets inspired by
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
, as well as a graphic development process known as ''tebineri'' or "hand-shaping", which allows the artists to create characters and environments that look 3D but are rendered entirely from two-dimensional pixels. The entirely digital tools the team was using by 2008 took a while for Kamitani to get used to. This style goes back to Kamitani's days at Capcom, and was used when designing the art of ''Princess Crown''. Later titles incorporated sophisticated effects such as shadows and effects like sunlight and water movement more commonly associated with 3D rendering. ''13 Sentinels: Aegis Rim'' saw the company completely rethink their level design, seeing the incorporation of depth of field and both 2.5D presentation and incorporating 3D models into the environment. They also needed to redo their cutscene engine, as their original versions were incapable of showing character emotion with the redesigned presentation.


Reception and impact

The release of ''Odin Sphere'' established Vanillaware's gaming reputation, and helped bring 2D art to the attention of mainstream gaming after years of relative obscurity. ''Odin Sphere'' also salvaged Kamitani's career in the games industry after the prolonged impact of ''Princess Crown''s failure, allowing him to pursue more projects with Vanillaware. While the company's artwork has been its main appeal, the exaggerated artwork of ''Dragon's Crown'' drew criticism from Western journalists, particularly the sexualized Sorceress design. ''Odin Sphere'' directly inspired Beijing-based indie group OTK Games to develop ''The Vagrant'', a 2D hack-and-slash game. The small team described it as a tribute to the games of Vanillaware. Following his departure from Vanillaware, Deguchi founded the independent studio Monochrome Corporation and developed '' Grand Kingdom''. He was inspired by and drew from both ''Grand Knights Kingdom'' and other Vanillaware titles.


Notes


References


External links

* {{Vanillaware Japanese companies established in 2002 Companies based in Osaka Prefecture Video game companies established in 2002 Video game companies of Japan Video game development companies