DoDonPachi
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is a vertically-scrolling
bullet hell Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
shoot' em up developed by
Cave A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
and published by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor ''
DonPachi is a 1995 Vertically scrolling video game, vertical-scrolling shooter arcade game developed by Cave (company), Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part on a secret military program by assa ...
'', the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). The sequel to this game is ''
DoDonPachi II ''DoDonPachi II: Bee Storm '' ( ja, 怒首領蜂II ''DoDonPachi Tsū''; zh, 蜂暴 ''Bee Storm'') is a vertically scrolling bullet hell shoot 'em up developed by IGS and published by Capcom in 2001. Gameplay Upon starting the game, players ...
'', which was made by a different developer. The original developer later released its own sequel, ''
DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. The history section of ''DoDonPachi Resurrection'' on iPhone calls it ''DoDonPachi Blissful Death'' in localisation. CAVE later ported the game to iOS under this localised name. Gameplay Dai ...
''.


Gameplay

Compared to ''DonPachi'', ''DoDonPachi'' is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surface, accessible only to those brave and skilled enough to clear the entire game. ;Fighters The player takes on the role of a squadron fighter facing a race of mechanized aliens that recently appeared and started causing havoc. There are three different ships to choose between, and each ship can be played in ''Laser'' or ''Shot'' mode. * Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots. * Type B: A green (or purple, for player two)
helicopter A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes ...
, which fires its main guns forward, but has side guns that rotate in the direction of movement. * Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots. ;Weapons Each aircraft has a main forward-firing gun used by tapping the two shot buttons, the style of which is determined by the type of fighter chosen. Each ship also has two small floating guns which it deploys at the start of the game. The placement of the guns is different on each craft, which affects their firing style. If the fire button is held down, the floating guns combine in front of the ship to produce a vertical beam, which provides more firepower than standard fire. This also makes the ship move more slowly. An aura is generated around the player's ship, which damages any contacting enemy. If the laser is fired at close proximity to an enemy, the laser delivers more damage to the enemy. The ship has a limited number of bombs, which are activated by pressing the bomb button. There are two types of bombs that can be used at any time the player could normally use, and there is no penalty for picking a particular bomb to use, aside from the point reductions that using a bomb might give said player. These bombs are triggered based on whether the player is using standard fire or laser fire when the bomb button is pressed: * While firing standard shots, bombs produce a large explosion which damages or destroys all enemies on-screen, and makes all enemy projectiles disappear for the entire duration of the explosion. * While firing the laser, the ship unleashes a high-powered beam instead, which does more damage at the cost of range. Enemy projectiles in the beam's range will be destroyed. At the beginning of the game, the player has three bomb slots, and the slot count increases by one every time the player loses a life (up to six slots). ;Power-Up Modes Each ship can be played with a Shot or Laser boost, making the chosen mode of firing more powerful; the mode is chosen as the player chooses their ship: * ''Shot Mode'' increases the density/spread of standard shots, essentially doubling standard firepower. * ''Laser Mode'' increases the effectiveness of the laser weapon, allowing the laser to penetrate through multiple enemies. It also gives the player a shield against minor bombarding enemies while firing the beam. When the player loses a life, the chosen weapon's power is decreased by one, and the other weapon's power is decreased to the lowest level. ;Collectible Items There are three types of
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
items in the game, identified by different letters: *P: Makes the player's guns stronger and laser thicker. *B: Adds one bomb to the player's supply. The player can hold a maximum of three bombs at the start; this maximum increases by one whenever the player loses a life, to a complete maximum of six. At the end of a stage, the player's bomb supply is fully restored, to the limit it is currently at. *MP: Appears after the player has lost all their lives; as such, it can only be picked up upon a continue. Collecting this powers up the player's weapons to full strength. *Bee: There are 13 golden bees scattered throughout the stage, which are exposed by firing the head of lasers over the area. The value of each collected bee increases throughout each stage, provided the player does not lose a life, beginning with 100, then 200, 400, 800, 1,000, 2 000, 4 000, 8,000, 10,000, 20,000, 40,000, 80,000, and finally 100,000. When the player loses a life, the next collected bee drops back to 100 points. *Star: Gives 100 points when picked up. When a mid-boss or end boss is destroyed, each of its bullets is converted into a star. *Giant star: Gives 10,000 points when picked up. In a multi-part boss, destroying a non-critical component causes a giant star to appear. *Pentagon: Gives 300 points when picked up. Pentagons are only found on the ground. ;MAXIMUM bonus New to ''DoDonPachi'' is the addition of "MAXIMUM mode". This mode is triggered whenever a bomb is collected when all bomb slots are full. During MAXIMUM mode, the player's score increases by at least 220 points per 1/60th second, except during boss fights. The score multiplier begins with 2, and increases by 1 for every successive bomb collected in MAXIMUM mode. Whenever a bomb is used or the player loses a life, MAXIMUM mode ends until bomb overstocking occurs again, which will cause the multiplier to resume at the last multiplier value. The multiplier is carried over to successive stages (including new loops). ;Get Point System The ''Get Point System'' (GPS) from ''DonPachi'' is improved. Destroying an enemy or part of an enemy increases the combo by 1 and builds up a combo gauge on the left side. The combo gauge constantly drains, and the combo is broken when it empties. Using the laser to continuously damage an enemy will maintain a low level on the gauge and periodically increases the combo by 1. The player receives an increasing number of points for the same enemy with a larger hit count. In boss battles, there is no combo gauge. A combo hit counter simply increases when the boss is hit by the player's Laser or Laser Bomb, and decreases otherwise. The part of the boss being hit can be a non-critical portion to increase the hit count, but not including enemies released by the boss after the boss battle began. ;Areas The game has 7 areas, but area 7 is only accessible by entering the 2nd loop. Said 2nd loop is accessible by completing the first 6 areas on 1 credit and fulfilling one of the following requirements: *Loses at most 2 fighters (lives). *Depending on the fighter used, have a maximum hit count of at least the following: :''Type A'': 270 hits :''Type B'': 300 hits :''Type C'': 330 hits *Score at least 50 million points at the end of area 6. *Collect all 13 bees in four of the six areas. The second loop has the same areas, enemy patterns, and bosses as the first loop, but the number of bullets the enemies fire is greatly increased. Destroying the area 6 boss in the second loop unlocks a secret area where the player fights the trademark boss of the series, the giant mechanical bee Hachi (蜂; 'bee'). When the player defeats it, they will then fight Hibachi (火蜂; 'fire bee'), the true final boss in ''DoDonPachi''. If it is defeated then the best ending is achieved. After completing an area, the player gains the following scores based on performance in the completed area: *Boss hit: It is the sum of the base boss score, and rewards 5,000 points per hit combo when a boss is destroyed. *Star: 500 points per item collected in the area using the current life. *Pentagon: 1,000 points per item collected in the area using the current life. *NO MISS: If the player did not lose a life in the completed area, the player gets 200,000 points for Area 1, and the bonus increases by 100,000 points for each successive area. For second loop areas, the player gets 2,000,000 points for Area 1, and the bonus increases by 1,000,000 points for each successive area. If the second loop is completed with 1 credit, the player gets 10 million points for each reserved fighter. ;Endings If players fail to meet the requirements for second loop access, they are simply congratulated by the DonPachi Corps leader, Colonel Schwarlitz Longhener, for their bravery in battle. No credits will be presented to the player for finishing the game this way. Should the requirements be met, however, Longhener reveals - in a shocking twist - that the "mechanized aliens" were in fact the pilot's own comrades (the International version of the game renders this as a "lost fleet" legendary among cadets) trying to actually stop them, being aware of Longhener's nefarious scheme revealed in the true and final ending. Having served its purpose, Longhener orders his elite fleet to annihilate the pilot, and on this premise the second loop of the game begins. If the player completes the game once again, this time without any kind of requirement except the annihilation of the ultimate fighting machine ''Hibachi'' (in which Longhener is killed piloting), in the true ending the pilot realizes that the DonPachi's true goal was to annihilate the human race, owing to Longhener's deranged idea that mankind was a flawed creation to be eradicated from existence. The existing problems of overpopulation, environmental pollution, and arms races were solved by this one-man war. The pilot wonders in the end if maybe Longhener - instead of being the genocidal maniac he claimed to be - had actually intended this extreme solution from the very beginning. The staff credits appear afterwards.


Development


Release

''DoDonPachi'' was first released in Japanese arcades by Atlus on February 5, 1997, using the CAVE 68000 board. On November 6, 1998, a sountrack album containing music from the game and '' ESP Ra.De.'' was co-published exclusively in Japan by
Scitron is a Japanese record label that publishes video game music albums. List of video game albums released A - B - C - D - E - F - G - H -  I  - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z ...
and
Gamest was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine al ...
. On September 18, 1997, a conversion for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
was published by Atlus in Japan featuring an exclusive "Saturn" mode containing a new stage and boss, as well as the ability to change its difficulty setting and enemy patterns, in addition of gameplay mechanics. On September 10, 1998, a version for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
was developed and published by SPS, featuring the ability of manually slowdown the game and a "wait-control" system that toggles in-game slowdown on or off. Both the Saturn and PlayStation ports have horizontal (YOKO) and vertical (TATE) display settings, however the ship must be selected in the options menu if TATE display is selected when playing the latter release. On September 17, 2002, a conversion of ''DoDonPachi'' for
i-mode NTT DoCoMo's i-mode is a mobile internet (distinct from wireless internet) service popular in Japan. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and the packet- ...
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
s titled ''DoDonPuchi'' was distributed by Cave through their ''Gaesen Yokocho'' service. On March 31, 2003, an updated version of ''DoDonPuchi'' titled ''DoDonPuchi Zero'' was also distributed by Cave for i-mode phones through ''Gaesen Yokocho''. On June 3, 2004, ''DoDonPuchi'' was released for
EZweb au, or au by KDDI, is a Japanese mobile phone operator. au is a brand marketed by KDDI in the main islands of Japan and by Okinawa Cellular in Okinawa for their mobile cellular services. au is the List of mobile network operators of the Asia P ...
cellphone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
s divided as two separate titles. On May 26, 2010, the PlayStation port was re-released for
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
by
Hamster Corporation is a Japanese video game publisher, with office located in Setagaya, Tokyo, Japan. The game division of Toshiba-EMI Limited spun off Hamster Corporation in November 1999. On the Japanese PlayStation Store, more than 200 titles are distrib ...
in Japan as part of their ''Game Archives'' series. An
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
version was included as a bonus in the 2011
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
'' Instant Brain'', featuring online leaderboards and
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
support. In February 2012, an unofficial hack for arcades dubbed ''DoDonPachi Arrange'' was released online, featuring alterations to the GPS and gameplay mechanics, among other changes.


Campaign Version

''DoDonPachi'' received a remixed arcade edition dubbed ''DoDonPachi Campaign Version'', which was handed out as a first-place prize on a contest hosted by Cave to promote the Sega Saturn conversion, where each participant was asked to submit their highest possible score within a three-day period of the event. This limited edition is also referred as ''DoDonPachi Special Version'' and ''DoDonPachi Blue'' due to its title screen. ''Campaign Version'' runs on a different arcade hardware and is essentially the same game as the original ''DoDonPachi'' but with an extreme increase in difficulty and bullets on-screen, featuring a primitive incarnation of the "Hyper Mode" mechanic that would later be seen in ''DoDonPachi DaiOuJou'', among other gameplay alterations. Only one ''DoDonPachi Campaign Version''-branded
PCB PCB may refer to: Science and technology * Polychlorinated biphenyl, an organic chlorine compound, now recognized as an environmental toxin and classified as a persistent organic pollutant * Printed circuit board, a board used in electronics * ...
is confirmed to exist under ownership of contest winner "ZBL-NAI", although it is rumored that a total of 100 units were manufactured and some are speculated to be owned by other contest participants, while one unit was reportedly present at the "Daytona III" arcade center at
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 ...
. ''Campaign Version'' made a brief appearance at the first "Cave Matsuri" festival held at the "HEY!" arcade center at
Akihabara is a common name for the area around Akihabara Station in the Chiyoda ward of Tokyo, Japan. Administratively, the area called Akihabara mainly belongs to the and Kanda-Sakumachō districts in Chiyoda. There exists an administrative district ca ...
in December 2006, where two PCBs were available for attendees to play. In a 2010 press conference, former Cave producer Makoto Asada claimed that no additional boards were produced and the company lost its source code, effectively exposing ''Campaign Version'' to the risk of being lost forever in case of hardware malfunction. In a 2018 interview, Analogue CEO Christopher Taber stated that he pitched the idea of licensing a limited run of ''DoDonPachi Campaign Version'' arcade boards to Cave, which never came to fruition due to the necessary components for manufacturing PCBs no longer being production and Cave did not have spare units either.


Reception and legacy

''DoDonPachi'' was generally well received by critics since its arcade debut and later on other platforms. Readers of the Japanese ''Sega Saturn Magazine'' voted to give the Saturn port a 8.9766 out of 10 score, ranking at the number 83 spot, indicating a large popular following. The game was included in the 2010 book '' 1001 Video Games You Must Play Before You Die''. In a 2013 interview with ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'', programmer Steve Redmond stated that the title served as inspiration for his 2013 Xbox Live Indie shoot 'em up ''Chronoblast''.


Notes


References


External links


''DoDonPachi''
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at
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{{DEFAULTSORT:DoDonPachi 1997 video games Arcade video games Atlus games Bullet hell video games Cave (company) games DonPachi Mobile games PlayStation (console) games PlayStation Network games Sega Saturn games Shoot 'em ups Vertically scrolling shooters Video game sequels Video games developed in Japan Video games with alternate endings Hamster Corporation games Multiplayer and single-player video games Cooperative video games