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DonPachi
is a 1995 Vertically scrolling video game, vertical-scrolling shooter arcade game developed by Cave (company), Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part on a secret military program by assaulting enemy strongholds in order to become member of the "DonPachi Squadron". ''DonPachi'' was conceived as a project that evoked the same spirit from shoot 'em ups created by Toaplan, a request Atlus wanted as publisher though conflict emerged as how close the game should be to Toaplan shooters while members at Cave pointed out elements uncharacteristic from Toaplan during development. Although first launched for arcades on Cave's first-generation hardware, the title was later Porting#Porting in gaming, ported to Sega Saturn and PlayStation (console), PlayStation, each one featuring several changes and additions compared to the original version. The PlayStation version has since been re-released through the PlayStation Network download s ...
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DoDonPachi
is a vertically-scrolling bullet hell shoot' em up developed by Cave (company), Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor ''DonPachi'', the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). The sequel to this game is ''DoDonPachi II'', which was made by a different developer. The original developer later released its own sequel, ''DoDonPachi DaiOuJou''. Gameplay Compared to ''DonPachi'', ''DoDonPachi'' is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surf ...
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DoDonPachi Resurrection
''DoDonPachi Resurrection'', known in Japan as , is the fifth arcade game in Cave's ''DonPachi'' series. The game was unveiled at AOU2008 Amusement EXPO. Gameplay In addition to all 3 ships seen in the original ''Donpachi'' and ''Dodonpachi,'' there are 3 different ship styles to choose from to suit one's playstyle. Bomb style, recommended for beginners gives you a stock of 3 bombs that can be increased upon death, the MAXIMUM bonus upon obtaining bombs past your maximum capacity, an autobombing skill that deploys a weak bomb in case you get hit, and bomb powerups that increase your stock of bombs. To compensate, your firepower is somewhat small. Power style replaces bombs with a Normal/Boost system, where pressing a third button on the controller/joystick would change your style of firepower. Normal is the same amount of firepower as it is the Bomb style, but Boost doubles the firepower and gives you a larger laser. Strong style (Introduced in Black Label and Version 1.5) gives the ...
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Cave (company)
is a Japanese video game company founded in 1994 by former employees of Toaplan Co., Ltd., Toaplan following its bankruptcy. They are known primarily for their "bullet hell" shoot 'em ups; from 1995 up to 2013, CAVE was one of the most prolific shoot 'em up developers in the Japanese market. Alongside this, CAVE has produced a variety of other types games for arcades, home consoles, PCs, and smartphones, also dating back to 1995. "CAVE" is an acronym for "Computer Art Visual Entertainment". History During a stockholder meeting in August 2011, the company changed the English company name to 'CAVE Interactive Co., Ltd'. However, the foreign www.caveinteractive.com domain name had already been established on May 15, 2011. Key staff members include Tsuneki Ikeda (director and COO) and Makoto Asada (game development department head) who left the company in 2013. On January 24, 2014, community manager "Masa-King" announced that the Cave-World Twitter and blog were shutting down on F ...
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DoDonPachi DaiOuJou
is the fourth arcade game in Cave's DonPachi series. The history section of ''DoDonPachi Resurrection'' on iPhone calls it ''DoDonPachi Blissful Death'' in localisation. CAVE later ported the game to iOS under this localised name. Gameplay DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. The controls in DaiOuJou are identical to the previous games in the series, and the same shot-laser dynamic as seen in ''Donpachi'' and ''Dodonpachi'' are also present, with spread bombs and laser bombs also making a return. However, there are only 2 ships, a narrow shot ship (Type ...
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DoDonPachi SaiDaiOuJou
is a vertically scrolling bullet hell arcade game released by Cave in 2012, and the sixth chapter in Cave's DonPachi series. A Japanese-region free release was released on May 30, 2013. An updated version, titled ''DoDonPachi SaiDaiOuJou EXA Label'' in Japan and ''DoDonPachi True Death EXA Label'' internationally, was released for the exA-Arcadia arcade platform in 2020, featuring a new "EXA Mode" difficulty. Gameplay Game scoring is similar to that of '' DaiOuJou''. The biggest difference in scoring is that the chain hit counter does not reset immediately when the chain meter empties; the counter instead drops by 25% and decreases quickly until the chain continues. The chain meter can be kept above zero by using the laser. Hyper mechanics have once again changed from the previous games. Hypers are obtained the same way you can obtain then in ''Daioujou,'' by collecting bee medals and racking up large combos. However, they have a max level of 10 and can be activated once the met ...
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DoDonPachi II
''DoDonPachi II: Bee Storm '' ( ja, 怒首領蜂II ''DoDonPachi Tsū''; zh, 蜂暴 ''Bee Storm'') is a vertically scrolling bullet hell shoot 'em up developed by IGS and published by Capcom in 2001. Gameplay Upon starting the game, players are greeted with 3 game modes; Practice, Combat, and Internet Rank. Combat takes the player through all 6 stages, facing a boss at the end. Practice mode shortens the experience to 4 stages, and Internet Rank is identical to Combat Mode in terms of game length. However, upon the game ending, you will be given a code you can enter on the official IGS website, where you will be able to view high scores achieved by you and other players. There are 3 different ship types you can choose from; a narrow shot with fast movement, a wide shot with slow movement, and a shot that moves alongside the ship with medium movement. Upon selecting a ship, you will be given the choice of playing with Bombs or an Energy Meter. Bomb Style will give you 5 bombs ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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1997 In Video Gaming
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as ''Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outside of J ...
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Toaplan
was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of Shoot 'em up#Scrolling shooters, scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, ''Tiger-Heli'' (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output. Though initially exclusive to arcades, they expanded with the Sega Genesis in 1990. The company ceased development of shoot 'em up projects before declaring bankruptcy in 1994. Several offshoot developers such as Tamsoft, Eighting, Cave (company), CAVE, Gazelle (software company), Gazelle, and Takumi Corporation were formed prior to and after the closure, while former members later joined to other stud ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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