DoDonPachi DaiOuJou
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OR:

is the fourth arcade game in Cave's
DonPachi is a 1995 Vertically scrolling video game, vertical-scrolling shooter arcade game developed by Cave (company), Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part on a secret military program by assa ...
series. The history section of ''
DoDonPachi Resurrection ''DoDonPachi Resurrection'', known in Japan as , is the fifth arcade game in Cave's ''DonPachi'' series. The game was unveiled at AOU2008 Amusement EXPO. Gameplay In addition to all 3 ships seen in the original ''Donpachi'' and ''Dodonpachi,'' the ...
'' on iPhone calls it ''DoDonPachi Blissful Death'' in localisation. CAVE later ported the game to
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
under this localised name.


Gameplay

DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. The controls in DaiOuJou are identical to the previous games in the series, and the same shot-laser dynamic as seen in ''Donpachi'' and ''Dodonpachi'' are also present, with spread bombs and laser bombs also making a return. However, there are only 2 ships, a narrow shot ship (Type-A) and a wide shot ship (Type-B). In addition, the game introduces Element Dolls, which will power up the player's weapons. The element dolls are: * Shotia: Powers up standard shots and has a less powerful laser. Can carry 3 bombs at the start, and holds a maximum of 6. * Leinyan: Powers up laser shots and has a weaker shot attack. Can carry 2 bombs at the start, and holds a maximum of 4. * EXY: Powers up both shot and laser weapons, giving them intense power. Can carry 1 bomb at the start, and holds a maximum of 2. * Piper: Exclusive to the Xbox 360 in X-mode, Piper will fire hyper versions of the shot and laser, rapidly increasing the combo gauge. The player can still gain and activate hypers, but they make the shots green and give the player the ability to cancel bullets with their shots. To compensate, the player cannot use bombs (although the MAXIMUM bonus for obtaining bomb items is still intact). Introduced in this game and carried on in later entries is the Hyper system. By gaining large combos, attacking enemies at close range, and collecting bee medals while a large combo is active (Bee medals now give score based on how large of a combo is racked up), you build up a hyper meter at the top of the screen. When the meter fills up, a hyper powerup drops from the bottom of the screen. Activating the hyper will cancel all bullets currently onscreen and increases the firepower of your shot and laser. Hypers also increase the rate of which combos are built up, as small enemies will give more hits on the combo gauge, larger enemies will add to the current combo chain much faster, and combos on bosses build up at a much faster rate. In addition, if a hyper meter is filled during a boss fight, all bullets on screen are cancelled and turned into score bonuses.


Plot

After the events of Dodonpachi, in which the pilot stops Colonel Schwarlitz Longhener's plan to annihilate humanity, the remains of the Donpachi Corps are sealed away in the moon, never to be heard from again. 1000 years later, the robotic army, led by Hibachi, have reawakened and are slowly rebuilding itself in order to wipe out humanity again, taking the defenseless moon colony of Lunapolis. The world quickly resurrects the Donpachi Corps, and aided by Element Dolls, sentient androids meant to increase a ship's power, are deployed on the moon to destroy Hibachi's army. Depending on the element doll the player chose at the beginning of the game, the ending will differ upon defeating Hibachi; * Shotia: In a last resort attack, Hibachi's program turns into a virus and invades Shotia's system, slowly deleting her memories bit by bit. Shotia's last memories are those with her pilot, and she dies with a smile. * Leinyan: After defeating Hibachi, Leinyan has developed feeling for her pilot. Upon returning to Earth, Leinyan is taken away to be experimented on, but escaped and reunites with her pilot. * EXY: EXY shuts down Hibachi's computer network, but was driven insane due to the overflow of data. EXY kills her pilot and does not return to Earth. The events of this game will eventually lead to Dodonpachi Daifukkatsu.


Development


Black Label

This variant was a limited edition release. The arcade board includes the original and Black Label games, which can be selected during boot time. The Black Label game can be identified by the black title screen. After the release of the Black label, the original version is called White Label, particularly for clarification. A prototype export/overseas version of the Black Label edition named DoDonPachi III was discovered in 2016.


Music

The music tracks are puns of shooting game companies. Mukei, Toua, Takimi, Torejya, Saikyou, Seibu, Sakusetsu, Taitou, Raijin, and Awaremu are named after NMK,
Toaplan was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of Shoot 'em up#Scrolling shooters, scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was establis ...
,
Takumi Corporation was a Japanese video game company founded in 1994 that is famous for developing arcade shoot 'em ups. Following Toaplan's bankruptcy, some of the former staff went to Takumi. Among Toaplan's offshoots, only Takumi has developed any sequels to for ...
,
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
,
Psikyo Psikyo was a Japanese video game developer and publisher known for its shoot 'em ups and undressing mahjong games. It was founded in 1992 by former Video System staff who worked on the ''Aero Fighters'' series. Psikyo was mainly an arcade game de ...
, Seibu Kaihatsu,
Success Corporation is a Japanese video game and online game developer and publisher, based in Shinagawa, Tokyo, and founded on 7 June 1978. They are best known for their ''Cotton'' series of shooter games, ''Zoo Keeper'' and others. Games developed and/or publ ...
,
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
,
8ing/Raizing , stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, ...
, and
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softwar ...
respectively. As often pointed out by fans, Manabu Namiki confirmed that the tracks from the game are the shooting game companies stated above he wanted to show respect for.


Graphics

With
Junya Inoue is a Japanese manga artist. He is also known by the name ''Joker Jun''. In 1991 he replied to a recruitment ad for Toaplan. Along with some other staff Inoue was transferred to Gazelle before he left to join Cave, where he worked as character an ...
still a graphical designer, the serene steampunk world of ''
Progear ''Progear'' is a 2001 Shoot 'em up#Types, horizontally scrolling Shoot 'em up#Bullet hell, bullet hell Arcade game, arcade video game developed by Cave (company), CAVE and published by Capcom for the CP System II Arcade system board, board. Set i ...
'' has been replaced with hard
sci-fi Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universe ...
. The graphic style, especially the ships were drawn so as to resemble the original
Dodonpachi is a vertically-scrolling bullet hell shoot' em up developed by Cave (company), Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor '' ...
. Bullets are drawn in blue and pink, and many of the backgrounds are deliberately flat so as not to distract from the on-screen action.


Releases


PlayStation 2 release

This version added the following modes/features: *Death Label arcade mode. *No bullets mode *Simulation (training) mode, with a replay feature. *Gallery. *High score DVD video from 4 players who completed the second loop of the game. *Player : 長田仙人, KTL-NAL (A.K.A. Homestay Akira), Clover-TAC *Score : 1.89 Billion *Death Label mode Death Label mode sets the player against a boss rush, with maximum firepower at all times and a full stock of Hyper granted before each boss. Death Label's difficulty is roughly equivalent to that of the normal game's second loop, with a number of alterations made to the bosses and their attack pattern. The most notable change is made at the final boss fight of Death Label, where the player faces two Hibachis simultaneously. According to top players, this is the most difficult iteration in the DoDonPachi series taking 7 years (from 2003 until 2010-09-18) to clear.


Tamashii

This edition is aimed at the Taiwan-Chinese market and some in-game text has been translated in Chinese. It features an easy mode for beginners (not Black Label). It was published by IGS on April 20, 2010.


Black Label EXTRA release

The 2008-03-07 issue of Famitsu Weekly magazine reported that 5pb. Inc.'s 5pb.Games Division #2 would bring this game to the Xbox 360 platform as an Xbox Live Arcade title. However, 5pb representative Masaki Sakari claimed that Microsoft rejected 5pb's proposals and 'decided to cut down faithful arcade ports.'. 5pb considered releasing Black Label and Ketsui on a retail DVD instead. On 2008-09-26, Famitsu announced the official title of the Xbox 360 version of the game, , scheduled for a release on Christmas Day of 2008. The port includes the original and Black Label editions of the game, as well as online score ranking, replay saving, enhanced graphics, and Xbox Live Marketplace content. There is an Xbox 360 original mode for beginners named the "X Mode", where a new Element Doll named Piper is introduced. The pre-order also includes a guidebook. ''Arcade mode - Old Version -'' is a port of the original "White Label" arcade release. ''Arcade mode - New Version -'' is a port of the newer "Black Label" arcade release. The X Mode features a 1-loop, 5-stage layout with a new game system. The game's music can be changed from Mono (from the arcade), Stereo, or X Mode, which features rearranged music. Xbox achievements feature 50 categories for 1,000 points in total. The player can get extra credits, X mode, and unlock Config EX options that alter gameplay mechanics by playing the game for a specific amount of time or earning achievement points. The Xbox 360 version was plagued at released with bugs and problems that rendered the game highly inaccurate and glitchy. It was eventually found that 5pb had, without permission, lifted the source code from the PS2 version of the game and slotted it in for the 360 version while making adjustments as needed. Patches were eventually made with Cave and Microsoft stepping in to aid the patching process.


Reception

In Japan, ''Game Machine'' listed ''DoDonPachi DaiOuJou'' on their June 1, 2002 issue as being the third most-popular arcade game during the previous two weeks. ''DaiOuJou'' was met with positive reception from critics since its release in arcades and other platforms. According to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
site
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, the iOS version received "generally favorable" reviews. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' reported that the PlayStation 2 and Xbox 360 versions sold over 19,593 and 10,526 copies in their first week on the market respectively. Both the PlayStation 2 and Xbox 360 versions sold approximately 53,881 copies combined during their lifetime in Japan.


Notes


References


External links

*Official websites fo
Arcade
an
Xbox 360
versions *Official website fo

* * {{CAVE games 2002 video games Arcade video games Cave (company) games Cooperative video games DonPachi IOS games Multiplayer and single-player video games PlayStation 2 games PolyGame Master games Success (company) games Vertically scrolling shooters Video games developed in Japan Video games scored by Manabu Namiki Video games with alternate endings Xbox 360 games