Deactivators Gameplay
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''Deactivators'' is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the
Amstrad CPC 464 The CPC 464 is the first personal home computer built by Amstrad in 1984. It was one of the bestselling and best produced microcomputers, with more than 2 million units sold in Europe. The British microcomputer boom had already peaked before Am ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and ZX Spectrum platforms in October 1986. ''Deactivators'' received positive reviews from video game critics for its originality and graphics, and was later ranked by '' Your Sinclair'' as one of the best games for the ZX Spectrum. Despite the positive reception, the game was not commercially successful and Tigress Marketing closed shortly after its release.


Gameplay

''Deactivators'' is an
action puzzle Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. ...
video game. The player controls bomb disposal robots known as deactivators to remove bombs placed in five scientific research complexes by terrorists. Each buildings constitutes a level within the game that must be completed to progress to the next. A time limit based on fuses of the bombs is set; a burning fuse is displayed when the player picks up a bomb. To dispose of the bombs, the player must have the deactivators throw them from adjacent rooms until they can be thrown out of the exit. Security droids reprogrammed by the terrorists serve as obstacles that can destroy the deactivators. If a bomb explodes in a room, everything inside it is destroyed, making it impossible to complete the level. The player can get new deactivators after completing a building. Four commands can be used in the game: selecting deactivator droids to control, moving the droids, commanding the droids to throw, and scanning the rooms in the building. Each room has different gravity operating from different directions; some rooms have the robots move on the side of the rooms or the ceiling. There are circuit boards that appear in different rooms that must be inserted into a
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
in the computer room. The computers are used to activate functions such as opening doors and windows, deactivating
force fields Force field may refer to: Science * Force field (chemistry), a set of parameter and equations for use in molecular mechanics simulations * Force field (physics), a vector field indicating the forces exerted by one object on another * Force field ( ...
that block robots from going adjacent rooms, and turning on teleporters to warp to different rooms. The game includes a level editor, allowing the player to create rooms.


Development

''Deactivators'' was designed by David Bishop and Chris Palmer. Bishop was the co-founder of Tigress Marketing, the developers of the game; Palmer joined Tigress after leaving
Argus Specialist Publications Argus Press was a British publishing company. It was acquired by British Electric Traction (BET) in 1966, and became the publishing arm of that company. It was the subject of one of the most hotly contested management buyouts of the 1980s when a m ...
. The concept of the game arose from a brainstorming session between Bishop and Palmer for game ideas. The game was designed by hand using paper to work out the tasks in each building and the timing and routes required to complete them. The design process took a month to complete and development took four or five months. The programming for the game was done by System Software; it was published by Ariolasoft under its Reaktor
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, which was created to focus on arcade and action games. The original audio, 'Robot Tango', was composed by Simon PC Frost. ''Deactivators'' was the first game to be released under the imprint. It was released on 6 October 1986 for the
Amstrad CPC 464 The CPC 464 is the first personal home computer built by Amstrad in 1984. It was one of the bestselling and best produced microcomputers, with more than 2 million units sold in Europe. The British microcomputer boom had already peaked before Am ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and ZX Spectrum. Shortly after ''Deactivators''s release, developer Tigress Marketing closed after Ariolasoft, the majority publisher for Tigress, left software publishing. David Bishop continued designing games, later working for Virgin Interactive, Mindscape, and
PopCap Games PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool", ...
. Palmer left the video games industry to work in information technology.


Reception

''Deactivators'' received generally positive reviews from video game critics. The ZX Spectrum version was ranked number 28 in the '' Your Sinclair'' "Official Top 100 Games of All Time". A reviewer for ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' wrote that it was destined to become a cult game. Andrew Wilton from ''
Amstrad Action ''Amstrad Action'' was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console. It was the first magazine published by Chris Anderson's Future Publi ...
'' praised its gameplay, describing it as "excellent" and noting the room perspective changes as the most interesting feature in the game. Critics also praised the game for its originality. '' Sinclair User''s Taylor Graham compared it favorably with 1984's ''Spy vs. Spy''. The graphics received mostly positive reactions for each console. ''Crash'' and ''Your Sinclair'' wrote positively of the Spectrum's graphics. The ''Crash'' reviewer praised the details and animations of the droids, and the design of the rooms, as did Gwyn from ''Your Sinclair'', who described the graphics as "clean". Andrew Wilton was disappointed that the game did not make the most of Amstrad's colour limitations. The Commodore 64 graphics were also well received by '' Zzap!64'', which called the game's monochromatic appearance to be "unusual, but effective". The ''Computer and Video Games'' reviewer praised the Commodore 64 version for its sound in preference to the Amstrad and Spectrum versions. Despite being well received from critics, the game was not commercially successful. In an interview with '' Retro Gamer'', Chris Palmer said there was a disconnect between the marketing for the game and what it was actually about.


References


External links

* * * {{Internet Archive game, zx_Deactivators_1986_Reaktor_128K 1986 video games Amstrad CPC games Ariolasoft games Commodore 64 games Puzzle video games Video games about bomb disposal Video games about robots Video games about terrorism Video games developed in the United Kingdom ZX Spectrum games