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''Vampire: The Requiem'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
published by
White Wolf, Inc. White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
for the
Chronicles of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
setting, and the successor to the '' Vampire: The Masquerade'' line. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the
clans A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clans may claim descent from founding member or apical ancestor. Clans, in indigenous societies, tend to be endogamous, meaning ...
and their powers. In the first edition, it required the
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
core rulebook for use, and was released alongside it in August 2004. In December 2013 the supplement ''Blood and Smoke: The Strix Chronicle'' was released, adding a default world setting and significantly revising certain aspects of the game to bring them in line with the upcoming changes to the core rules of the new World of Darkness. At GenCon 2014, it was announced that ''Blood and Smoke'' would be re-branded as ''Vampire: The Requiem, Second Edition'', with a new cover, index and very minor changes in November 2014. This release in both its forms was a stand-alone game, able to be played with no other books as references.


History

''Vampire: The Requiem'' was released by
White Wolf Publishing White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
on August 21, 2004, as a supplement to the simultaneously released book ''The World of Darkness'', giving players rules for playing as vampires. It became the publisher's flagship title, and was in turn supplemented with its own line of supplements; the line developer was initially
Justin Achilli Justin Achilli is best known as an author and developer for White Wolf, Inc. Career Justin Achilli began working at White Wolf in 1995. Achilli has contributed as an author for numerous '' Vampire: The Masquerade'' and '' Vampire: The Requiem'' ti ...
, who was succeeded by
Will Hindmarch Will Hindmarch is a game designer who has worked primarily on role-playing games. Career Atlas Games brought on Will Hindmarch as a new employee following the success of their d20 lines. Atlas published a few final d20 products in 2004 and whe ...
in November 2004. The first Storytelling Adventure System adventure was Hindmarch's ''The Resurrectionists'' (2007) for ''Vampire: The Requiem''.
Greg Stolze Greg Stolze (born 1970) is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties. Career Stolze began his career writing role playing games professional ...
was working on ''Vampire: The Requiem'' when he developed the
One-Roll Engine The ''One-Roll Engine'' (or ''O.R.E.'') is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game '' Godlike.'' The system was expanded upon in the modern-day sequel, '' Wild Talents,'' ...
for '' Godlike'' (2002). In 2015, the "new" ''World of Darkness'' was rebranded as the ''Chronicles of Darkness'' by White Wolf Publishing, in an effort to further differentiate the setting from the ''Classic World of Darkness''.


Background

The game takes place in modern-day earth where vampires form complex societies hidden from human awareness. Vampires are unliving humans created when a vampire drains a human of blood and then feeds the corpse a few drops of their own vampiric blood. Vampires that have inherited common physical powers and qualities group themselves into "clans", but they also join "covenants" along religious, political or philosophical lines. These groups differ radically in purpose and outlook and are often in conflict, though they agree that they must hide their existence from humans. Vampires generally dwell in large cities, where they can find plenty of prey and easily remain inconspicuous. Vampires do not need to kill humans to steal blood; humans go into a trance when a vampire feeds on them and do not remember the moment, and a vampire can erase the bite marks it made by licking them. While vampires use the stolen blood they call ''vitae'' to bolster their physical prowess, heal wounds, and wield Disciplines, it is also the fuel they use to arise every night; a vampire cannot awaken if it does not have any blood.


Clans and covenants

Similar to the previous game, Kindred are brought into one of five
clan A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clans may claim descent from founding member or apical ancestor. Clans, in indigenous societies, tend to be endogamous, meaning ...
s as part of their metamorphosis into vampires. Each clan covers a broad range of vampiric archetypes: * The
Daeva A daeva (Avestan: 𐬛𐬀𐬉𐬎𐬎𐬀 ''daēuua'') is a Zoroastrian supernatural entity with disagreeable characteristics. In the Gathas, the oldest texts of the Zoroastrian canon, the ''daeva''s are "gods that are (to be) rejected". Thi ...
evoke the image of vampires as seductive, decadent, sexually transgressive predators who blur lust and hunger together, equating the act of feeding with sensual pleasure, like Joseph Sheridan Le Fanu's
Carmilla ''Carmilla'' is an 1872 Gothic fiction, Gothic novella by Irish author Sheridan Le Fanu and one of the early works of vampire fiction, predating Bram Stoker's ''Dracula'' (1897) by 26 years. First published as a Serial (literature), serial in ' ...
. * The Gangrel embody the idea of vampires as predatory feral demons. An upper level in the feeding chain with little or no interest in humans as anything other than food, they represent vampirism as crude predation and evoke ideas of basic instinct, untamed ferocity and freedom that are commonly associated with predators. * The Mekhet are mysterious conspiratorial occultists, obsessed with knowledge and information, who hide in the shadows and manipulate others from afar. *
Nosferatu ''Nosferatu: A Symphony of Horror'' (German: ''Nosferatu – Eine Symphonie des Grauens'') is a 1922 silent German Expressionist horror film directed by F. W. Murnau and starring Max Schreck as Count Orlok, a vampire who preys on the wife ...
vampires are the repulsive, yet fascinating, alien and hideous monsters of legend (such as
Count Orlok Count Orlok (german: Graf Orlok), commonly but erroneously known as Nosferatu, is the main antagonist and title character portrayed by German actor Max Schreck (1879–1936) in the silent film ''Nosferatu, eine Symphonie des Grauens'' (1922). He ...
of their movie namesake). * Ventrue are regal vampires who value power and dominion to the point of obsession, self-styled "lords of the night" they represent vampirism as a metaphor for maddening power, like Bram Stoker's
Dracula ''Dracula'' is a novel by Bram Stoker, published in 1897. As an epistolary novel, the narrative is related through letters, diary entries, and newspaper articles. It has no single protagonist, but opens with solicitor Jonathan Harker taking ...
. Within these clans are many sub-clans, known as
bloodline Heredity, also called inheritance or biological inheritance, is the passing on of traits from parents to their offspring; either through asexual reproduction or sexual reproduction, the offspring cells or organisms acquire the genetic inform ...
s. There are also many political or religious factions, known as Covenants. These include: * The Carthian Movement works towards finding the best form of government for the Kindred, basing its experiments on mortal systems like Democracy, Fascism and the like. It is the only Covenant that elects leaders, and is the newest major Covenant. * The Circle of the Crone is a collection of
pagan Paganism (from classical Latin ''pāgānus'' "rural", "rustic", later "civilian") is a term first used in the fourth century by early Christians for people in the Roman Empire who practiced polytheism, or ethnic religions other than Judaism. ...
and
Neopagan Modern paganism, also known as contemporary paganism and neopaganism, is a term for a religion or family of religions influenced by the various historical pre-Christian beliefs of pre-modern peoples in Europe and adjacent areas of North Afric ...
cults and religions within the vampiric culture. * The Invictus (also known as the "First Estate") is an order of vampires that represents the old order of things and act as old nobility, they are also concerned with material gain and power and therefore are heavily involved in city politics and business. * The Lancea et Sanctum claims the Roman Centurion
Longinus Longinus () is the name given to the unnamed Roman soldier who pierced the side of Jesus with a lance and who in medieval and some modern Christian traditions is described as a convert to Christianity. His name first appeared in the apocryphal G ...
as their founder and they believe Kindred (the word vampires use for themselves) have a role in the Divine Providence: that of the ultimate predators, unleashing God's Wrath upon the unworthy and testing the pious. * The Ordo Dracul is focused on understanding the vampiric condition, improving upon it and ultimately transcending its limitations. * The Unaligned is simply a catch-all term for any vampires that do not belong to a covenant.


Powers, abilities and weaknesses

A vampire's Blood Potency increases steadily with age, but can also be boosted by spending experience points or consuming the soul of another vampire (diablerie). A more potent vampire can store more blood points and access greater supernatural powers. However, his feeding needs become more stringent as well: the weakest vampires can live on animal blood, but the most powerful vampires can only live on the blood of other vampires. Powerful vampires who cannot meet this need usually go into a prolonged slumber either by their own will or from hunger; either way, the centuries weaken the blood so that they may feed again. Kindred can use a variety of supernatural powers called Disciplines, reflecting such traits as inhuman speed, strength, or charisma, as well as other vampiric attributes such as control over vermin and predators. These are special abilities associated with their curse which, like their undead bodies, are "fed" in a way by the living blood they take from mortals.


Weaknesses

Unlike many fictional portrayals, vampires in Requiem are not universally repelled by crucifixes, garlic or holy water, and they can enter any private domain without invitation. A stake through the heart merely paralyses them. Fire, sunlight and the claws and fangs of supernatural creatures inflict terrible injuries that take significant time and blood to heal. During the daytime most vampires slumber; while their bodies will not begin to degrade (unless exposed to the sun or other means of harm) they cannot otherwise be distinguished from corpses. Vampires all have an aspect of their personality they refer to as "The Beast," which exists only to feed when hungry and kill when upset. When a vampire is sufficiently distraught, either through threat, injury, hunger, or humiliation, they enter a berserk rage called Frenzy during which the Beast takes hold. Vampires keep the Beast in check with the memories and behaviors of mortal life, collectively referred to as a vampire's Humanity. Without actively working to maintain it, a vampire's humanity will degrade: the need to feed upon humans can drive a vampire to become inured to the cruelty they inflict, and a centuries-long life can leave them jaded to the human experience. In addition to the ever-present threat of losing oneself to the Beast, the Kindred have other motivations to maintain their humanity: vampires with lower humanity are also more grievously harmed by exposure to sunlight, spend longer in the extended slumber called ''torpor'', and their alien perspective makes it more difficult for them to relate to humans.


Antagonists

Vampires have many enemies, most from within their own clans and covenants. There are some that stand out as being opposed to vampire society as a whole, and some of the most prominent enemies vampires face are vampires themselves. There are only two "enemy only" covenants in the core rulebook: ; Belial's Brood: A loose confederation of Satanists, demon-worshippers and overt miscreants. The Covenant claims that the Damned originate from Hell itself, and exalt in the spread of misery and pain. They are intended to be more straightforward enemies, as their goals (spreading wanton misery and violence, heedless of whether they expose the existence of vampires) are antithetical to nearly any character. ; VII: A mysterious organization, VII is a faction of vampires dedicated to the destruction of their own species. There is no concrete information given regarding its greater structure, nor any reason given for VII's agenda; the Storyteller is encouraged to create their own. The second edition also focuses on a different race with vampiric traits that have often clashed with the Kindred: ; Strix: Vampires that were never human, the Strix (also known as Owls or Nemeses) are monsters inspired by Roman spirits of the same name, as well as classical, more ghoulish myths of vampires. Strix are living shadows who seek to take over physical bodies so they may experience physical sensation. They are completely amoral beings who despise the very concept of humanity, to the point where even draugr, insane vampires who have lost their Humanity completely, are usually too much like the living for their liking.


Books

* ''Vampire: The Requiem'' (August 2004) * ''Coteries'' (October 2004) * ''Nomads'' (November 2004) * ''Rites of the Dragon'' (November 2004) * ''Bloodlines: The Hidden'' (February 2005) * ''Lancea Sanctum'' (March 2005) * ''City of the Damned: New Orleans'' (May 2005) * ''Ghouls'' (May 2005) * ''Ordo Dracul'' (July 2005) * ''VII'' (August 2005) * ''The Invictus'' (October 2005) * ''Bloodlines: The Legendary'' (January 2006) * ''Requiem Chronicler's Guide'' (February 2006) * ''Carthians'' (April 2006) * ''Mythologies'' (June 2006) * ''Circle of the Crone'' (August 2006) * ''Belial's Brood'' (January 2007) * ''The Resurrectionists (PDF only)''Storytelling Adventure System (January 2007) * ''The Blood'' (May 2007) * ''Bloodlines: The Chosen'' (July 2007) * ''Damnation City'' (August 2007) * ''Requiem for Rome'' (October 2007) * ''Fall of The Camarilla'' (January 2008) * ''Criminal Intent (PDF only)''Storytelling Adventure System (January 2008) * ''Scenes of Frenzy (PDF only)'' (January 2008) * ''Blood Red + Ash Gray (PDF only)'' (January 2008) * ''The Resurrectionists (PDF only)'' (January 2008) * ''Lords Over the Damned: Ventrue'' (April 2008) * ''Kiss of the Succubus: Daeva'' (May 2008) * ''Savage and Macabre: Gangrel'' (September 2008) * ''Shadows in the Dark: Mekhet'' (January 2009) * ''New Wave Requiem (PDF & Print on Demand)'' (February 2009) * ''Night Horrors: Immortal Sinners'' (February 2009) * ''The Beast that Haunts the Blood: Nosferatu'' (March 2009) * ''Ancient Mysteries'' (April 2009) * ''Ancient Bloodlines'' (May 2009) * ''Ready-Made Player Characters: The Slaughterhouse V'' (June 2009) * ''The Testament of Longinus'' (June 2009) * ''Night Horrors: The Wicked Dead'' (September 2009) * ''Paterfamilias (PDF only)''Storytelling Adventure System (February 2010) * ''Invite Only'' (July 2010) * ''The Hungry Streets (PDF only)''Storytelling Adventure System (August 2010) * ''Scenes of the Embrace (PDF only)''Storytelling Adventure System (January 2011) * ''The Danse Macabre'' (March 2011) * ''Into the Void (PDF only)''Storytelling Adventure System (May 2011) * ''Strange Dead Love (PDF & Print on Demand)'' (December 2011) * ''Blood Sorcery: Sacraments & Blasphemies (PDF & Print on Demand)'' (September 2012) * ''Vampire: The Requiem Second Edition'' (originally published as ''Blood and Smoke: The Strix Chronicle'') (PDF & Print on Demand) (December 16, 2013) * ''Secrets of the Covenants'' (PDF & Print on Demand) (February 2017) * ''Thousand Years of Night'' (PDF & Print on Demand) (June 2017) * ''Half-Damned'' (PDF & Print on Demand) (November 2017) * ''Guide to the Night'' (PDF & Print on Demand) (October 2018) * ''Night Horrors: Spilled Blood'' (PDF & Print on Demand) (February 2020)


Reception

''Vampire: The Requiem'' was met with critical acclaim. ''Vampire: The Requiem'' won the 2005 Gold
Ennie Award The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World ...
for "Best Supplement" and the Silver Ennie Award for "Best Interior Art".


Reviews

*''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''


Other media

New Line Cinema New Line Cinema is an American film production studio owned by Warner Bros. Discovery and is a film label of Warner Bros. It was founded in 1967 by Robert Shaye as an independent film distribution company; later becoming a film studio after acq ...
optioned In the film industry, an option is a contractual agreement pertaining to film rights between a potential film producer (such as a movie studio, a production company, or an individual) and the author of source material, such as a book, play, or s ...
the feature rights to ''Vampire: The Requiem'' in 2004, but to date no script has emerged. White Wolf released two board games for the ''Vampire: The Requiem'' setting: ''Prince of the City'' was released in October 2004, and ''Dark Influences'' was released in October 2006. An original ''Vampire: The Requiem'' book trilogy was released in 2004, written by
Greg Stolze Greg Stolze (born 1970) is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties. Career Stolze began his career writing role playing games professional ...
and
Lucien Soulban Lucien Moussa Shukri Soulban is a Saudi Arabian game designer and writer who has worked primarily on role-playing games. Personal life Lucien Soulban was born in Saudi Arabia, where he lived for 12 years before attending school in Texas. He la ...
. In 2004, White Wolf conducted a novel writing competition, shortly before canceling their fiction line in 2005. One of the winners, ''The Silent Knife'' by David Nurenberg, was eventually published in December 2012.


Notes


References


External links

* {{World of Darkness Chronicles of Darkness ENnies winners Role-playing games introduced in 2004